Dan Fessler @danfessler.com · 28/09/2026If I remember correctly spyro’s skyboxes were painted this way too. Really neat trick 080
Reposted by Dan FesslerShawn🐶 @puppiesandanime.bsky.social · 24/08/2026Isometric isn't usually my thing but I felt inspired. 10820130
Reposted by Dan FesslerInigo Quilez @iquilezles.bsky.social · 27/06/2026I made a video about the smooth-maximum function, I hope you like it! youtu.be/6Qb6QtC6QMsyoutu.beA function you cannot do withoutYouTube video by Inigo Quilez 1541392
Dan Fessler @danfessler.com · 30/05/2026A video that shows it before and after with dynamic lighting. Also switches to interpolated mode half-way through which is another option 0120
Dan Fessler @danfessler.com · 30/05/2026considering a voxel lighting algorithm that lights each voxel a uniform amount based on a calculated normal instead of using the cubic faces of each voxel. Got a proof of concept working but now need better demo assets. Anyone have pixel-art quality voxel assets for me to try? 77710
Dan Fessler @danfessler.com · 17/05/2026Best run so far in @adamatomic.bsky.social’s Dust Settlers in the Corgispace collection 140
Dan Fessler @danfessler.com · 15/05/2026The fact you can say this phrase is insane. Original sentence right there 020
Reposted by Dan Fessleradamatomic @adamatomic.bsky.social · 14/05/2026my last 20 games!! 98% positive on steam :O store.steampowered.com/app/4044300/... 724353
Reposted by Dan FesslerAilantd Sikowsky @ailantd.com · 15/05/2026Digital color over this scifi wheeled vehicle. 144051
Reposted by Dan FesslerExtremely OK Games @exokgames.bsky.social · 30/04/2026City of None is an upcoming adventure game published by Extremely OK Games! Check it out on Steam: store.steampowered.com/app/3189450/... 171522441
Reposted by Dan Fesslerkelsey irene @holographic.pink · 23/04/2026i love putting stuff on the toggles 29111
Reposted by Dan FesslerSULLY - POLYPAINT out now! 🎨 @artofsully.com · 04/04/2026cooking a lil n64-style demo scene 🌼 221360191
Dan Fessler @danfessler.com · 04/04/2026Ah that must be what I’m remembering. Why the switch. I remember you were really far along 100
Dan Fessler @danfessler.com · 04/04/2026Gotcha. Coulda sworn this was in another language originally 100
Dan Fessler @danfessler.com · 04/04/2026been working on a 2D Unity-like game engine from scratch: C++ with SDL3 renderer, Luau scripting, scene hierarchy and behavior system, and interactive editor in an integrated webview. Still some rough edges but the pieces are all there! 0183
Reposted by Dan FesslerKyle Olson @kyleolson.bsky.social · 09/03/2026Hey everyone! I am open for work. Looking for contract, part-time, full-time, anything! I have been making games for close to 15 years now and am happy doing 2D art in most styles, pixel art, UI, and managing. Here's a link to my portfolio: kyleolson.artstation.comkyleolson.artstation.comKyle OlsonPixelmancer and Game Artist. Open for work. 13624
Dan Fessler @danfessler.com · 08/03/2026Making a little electronics simulator… game? I dunno, but look at my 555 timer go! 1232
Dan Fessler @danfessler.com · 09/01/2026This is just texture work for the linework effect. Just feels a bit more pure 2d because I project the texture from the cameras perspective 010
Dan Fessler @danfessler.com · 05/01/2026That’s exactly what’s happening. Sometimes the geometry is as simple as a cube, like the backside view of this prop, but I do rough out a bit more geometry usually where it’s needed. Doesn’t take long to do and it adds a lot to the effect 160
Dan Fessler @danfessler.com · 05/01/2026Yup that’s basically right. I have crude (not exactly a cube) geometry I projection map to 010
Dan Fessler @danfessler.com · 05/01/2026Thanks! The cans also have crude 3d geometry. No parallax shader magic 010
Dan Fessler @danfessler.com · 05/01/2026Well the engine is unity, but this is a prototype for a tycoon style game 110
Dan Fessler @danfessler.com · 05/01/2026Thanks Bruce! Still playing with the idea, but feeling more and more like it’ll take shape 110
Dan Fessler @danfessler.com · 05/01/2026They weren’t 3D until now. I projection mapped them to crude geometry to get this 2.5D effect 120
Dan Fessler @danfessler.com · 04/01/2026Added some drink fridges. Gotta draw all the angles too! 0393
Reposted by Dan FesslerEag @psychic-eag.bsky.social · 02/01/2026kitchen in winter ❄️ #pixelart #lowpoly 11564144