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Dan Fessler

@danfessler.com
2.3K followers 299 following 208 posts

Senior Engineer @ Roblox / CCO & co-founder at Incite Interactive

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Dan Fessler @danfessler.com · 30/05/2026
A video that shows it before and after with dynamic lighting. Also switches to interpolated mode half-way through which is another option
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Dan Fessler @danfessler.com · 30/05/2026
considering a voxel lighting algorithm that lights each voxel a uniform amount based on a calculated normal instead of using the cubic faces of each voxel. Got a proof of concept working but now need better demo assets. Anyone have pixel-art quality voxel assets for me to try?
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Dan Fessler @danfessler.com · 20/05/2026
Even closer
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Dan Fessler @danfessler.com · 19/05/2026
Sooo close!
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Dan Fessler @danfessler.com · 17/05/2026
Going for a perfect fill. Not sure if it’s possible
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Dan Fessler @danfessler.com · 17/05/2026
Best run so far in @adamatomic.bsky.social’s Dust Settlers in the Corgispace collection
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Dan Fessler @danfessler.com · 04/04/2026
been working on a 2D Unity-like game engine from scratch: C++ with SDL3 renderer, Luau scripting, scene hierarchy and behavior system, and interactive editor in an integrated webview. Still some rough edges but the pieces are all there!
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Dan Fessler @danfessler.com · 14/03/2026
A better look
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Dan Fessler @danfessler.com · 10/03/2026
I heard y'all like threaded replies...
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Dan Fessler @danfessler.com · 09/03/2026
a little preview of something...
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Dan Fessler @danfessler.com · 08/03/2026
Making a little electronics simulator… game? I dunno, but look at my 555 timer go!
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Dan Fessler @danfessler.com · 07/01/2026
did some texture and shader work
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Dan Fessler @danfessler.com · 05/01/2026
Which is better? Ortho vs perspective
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Dan Fessler @danfessler.com · 05/01/2026
That’s exactly what’s happening. Sometimes the geometry is as simple as a cube, like the backside view of this prop, but I do rough out a bit more geometry usually where it’s needed. Doesn’t take long to do and it adds a lot to the effect
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Dan Fessler @danfessler.com · 05/01/2026
quick engine test
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Dan Fessler @danfessler.com · 04/01/2026
Added some drink fridges. Gotta draw all the angles too!
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Dan Fessler @danfessler.com · 01/01/2026
This was a lot harder to draft out than expected
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Dan Fessler @danfessler.com · 30/12/2025
A couple of checkouts
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Dan Fessler @danfessler.com · 29/12/2025
More sketchin'
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Dan Fessler @danfessler.com · 28/12/2025
my little shopper
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Dan Fessler @danfessler.com · 27/12/2025
A prop concept for a game idea i'm toying with
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Dan Fessler @danfessler.com · 15/12/2025
Want auto-complete in your tile map editor? I prototyped an editor that uses wave function collapse algorithm which dynamically learns how to use your tiles as you use them. No auto-tiling rules necessary. Your map are the rules
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Dan Fessler @danfessler.com · 17/09/2025
Here’s my art for reference
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Dan Fessler @danfessler.com · 17/09/2025
Completely by chance found this app which is using my pixel art in their app icon
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Dan Fessler @danfessler.com · 14/09/2025
More warhammer storage discoveries
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Dan Fessler @danfessler.com · 02/09/2025
Found my old warhammer manual from when I was a kid. This thing still relevant?
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Dan Fessler @danfessler.com · 29/08/2025
My new desk toy arrived!
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Dan Fessler @danfessler.com · 07/07/2025
Why does this look like @howieeday.bsky.social rendered this
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Dan Fessler @danfessler.com · 07/07/2025
The result
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Dan Fessler @danfessler.com · 05/07/2025
Pro-tip. If you tape a little cardboard wing to the side of a regular ground flower in just the right way, they fly like a helicopter
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Dan Fessler @danfessler.com · 04/07/2025
It’s BBQ season boys
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Dan Fessler @danfessler.com · 27/06/2025
an HD Index Painted fireball effect
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Dan Fessler @danfessler.com · 21/06/2025
Been finally redesigning my portfolio website and I like how it's coming together so far
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Dan Fessler @danfessler.com · 10/06/2025
Who wore it better: my dog or this ikebana arrangement?
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Dan Fessler @danfessler.com · 27/05/2025
i love how working on game engines will get you excited about things no one else will care about. Like this sortable scene hierarchy I just got working
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Dan Fessler @danfessler.com · 24/05/2025
Whenever I get on my horse in TotK, my daughter gets on hers
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Dan Fessler @danfessler.com · 24/05/2025
getting those gizmos working... sorta
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Dan Fessler @danfessler.com · 23/05/2025
been playing with gizmo designs for my game engine and kinda liking this one. center for 2d translation, ring for rotation, and arrows for 1d translation
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Dan Fessler @danfessler.com · 22/05/2025
it may look the same, but now I've got full serialization/deserialization working in my HTML5 unity-like thing so now the editor can actually do useful things
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Dan Fessler @danfessler.com · 21/05/2025
#javascript quiz: what is the result and why?
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Dan Fessler @danfessler.com · 19/05/2025
And here's a quick video of it in action. Currently using it to make an HTML5 unity-like game engine
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Dan Fessler @danfessler.com · 19/05/2025
I just published a React library for dockable tabbed Interfaces. I've been using this for my own projects for some years now and constantly get requests to publish it, so I did! github.com/DanFessler/r...
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Dan Fessler @danfessler.com · 09/05/2025
I'm working on the UI for my HTML5 unity-like game engine. Currently really digging these full-width tabs which look like a plain title header when there's only a single tab in the panel. what do you think?
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Dan Fessler @danfessler.com · 03/05/2025
An old piece from 2008 when I still went by "Indigo"
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Dan Fessler @danfessler.com · 30/04/2025
Oh no... I started making a hobby game engine... I've become one of *THOSE* people. Unity-like component behavior system, but 2D with immediate mode drawing and all in javascript.
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Dan Fessler @danfessler.com · 27/03/2025
Can probably do some sick animation transitions with this too
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Dan Fessler @danfessler.com · 27/03/2025
Making some UI shaders in unity that lets me create these playful curvy shapes with photoshop-like layer effects entirely with signed distance field math
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Dan Fessler @danfessler.com · 20/03/2025
Flying over SF in the millennium falcon
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Dan Fessler @danfessler.com · 17/03/2025
Just arrived at GDC. I do have some open slots in the schedule if anyone wants to meet up and chat
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Dan Fessler @danfessler.com · 21/02/2025
We've been adding emotional states to our characters and man do they feel so much more alive now!
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