Dan Fessler @danfessler.com · 30/05/2026A video that shows it before and after with dynamic lighting. Also switches to interpolated mode half-way through which is another option 0120
Dan Fessler @danfessler.com · 30/05/2026considering a voxel lighting algorithm that lights each voxel a uniform amount based on a calculated normal instead of using the cubic faces of each voxel. Got a proof of concept working but now need better demo assets. Anyone have pixel-art quality voxel assets for me to try? 77710
Dan Fessler @danfessler.com · 17/05/2026Best run so far in @adamatomic.bsky.social’s Dust Settlers in the Corgispace collection 140
Dan Fessler @danfessler.com · 04/04/2026been working on a 2D Unity-like game engine from scratch: C++ with SDL3 renderer, Luau scripting, scene hierarchy and behavior system, and interactive editor in an integrated webview. Still some rough edges but the pieces are all there! 0183
Dan Fessler @danfessler.com · 08/03/2026Making a little electronics simulator… game? I dunno, but look at my 555 timer go! 1232
Dan Fessler @danfessler.com · 05/01/2026That’s exactly what’s happening. Sometimes the geometry is as simple as a cube, like the backside view of this prop, but I do rough out a bit more geometry usually where it’s needed. Doesn’t take long to do and it adds a lot to the effect 160
Dan Fessler @danfessler.com · 04/01/2026Added some drink fridges. Gotta draw all the angles too! 0393
Dan Fessler @danfessler.com · 15/12/2025Want auto-complete in your tile map editor? I prototyped an editor that uses wave function collapse algorithm which dynamically learns how to use your tiles as you use them. No auto-tiling rules necessary. Your map are the rules 060
Dan Fessler @danfessler.com · 17/09/2025Completely by chance found this app which is using my pixel art in their app icon 3102
Dan Fessler @danfessler.com · 02/09/2025Found my old warhammer manual from when I was a kid. This thing still relevant? 9262
Dan Fessler @danfessler.com · 07/07/2025Why does this look like @howieeday.bsky.social rendered this 280
Dan Fessler @danfessler.com · 05/07/2025Pro-tip. If you tape a little cardboard wing to the side of a regular ground flower in just the right way, they fly like a helicopter 160
Dan Fessler @danfessler.com · 21/06/2025Been finally redesigning my portfolio website and I like how it's coming together so far 090
Dan Fessler @danfessler.com · 27/05/2025i love how working on game engines will get you excited about things no one else will care about. Like this sortable scene hierarchy I just got working 040
Dan Fessler @danfessler.com · 24/05/2025Whenever I get on my horse in TotK, my daughter gets on hers 429621
Dan Fessler @danfessler.com · 23/05/2025been playing with gizmo designs for my game engine and kinda liking this one. center for 2d translation, ring for rotation, and arrows for 1d translation 020
Dan Fessler @danfessler.com · 22/05/2025it may look the same, but now I've got full serialization/deserialization working in my HTML5 unity-like thing so now the editor can actually do useful things 040
Dan Fessler @danfessler.com · 19/05/2025And here's a quick video of it in action. Currently using it to make an HTML5 unity-like game engine 020
Dan Fessler @danfessler.com · 19/05/2025I just published a React library for dockable tabbed Interfaces. I've been using this for my own projects for some years now and constantly get requests to publish it, so I did! github.com/DanFessler/r... 152
Dan Fessler @danfessler.com · 09/05/2025I'm working on the UI for my HTML5 unity-like game engine. Currently really digging these full-width tabs which look like a plain title header when there's only a single tab in the panel. what do you think? 140
Dan Fessler @danfessler.com · 30/04/2025Oh no... I started making a hobby game engine... I've become one of *THOSE* people. Unity-like component behavior system, but 2D with immediate mode drawing and all in javascript. 4190
Dan Fessler @danfessler.com · 27/03/2025Can probably do some sick animation transitions with this too 0101
Dan Fessler @danfessler.com · 27/03/2025Making some UI shaders in unity that lets me create these playful curvy shapes with photoshop-like layer effects entirely with signed distance field math 2150
Dan Fessler @danfessler.com · 17/03/2025Just arrived at GDC. I do have some open slots in the schedule if anyone wants to meet up and chat 060
Dan Fessler @danfessler.com · 21/02/2025We've been adding emotional states to our characters and man do they feel so much more alive now! 0120