DancingEngie @dancingengie.xyz · 03/10/2026Hell yeah brother that _ trick changed my fucking life 011
DancingEngie @dancingengie.xyz · 23/05/2026Basucally, narrative focused third person shooter controlled only with the mouse 010
DancingEngie @dancingengie.xyz · 23/05/2026Started work on the prologue and the first Big Visual - the fallen Mirage (which may or may not be God's) #screenshotsaturday #indiedev #madewithgodot 2345
DancingEngie @dancingengie.xyz · 04/03/2026While we're at it: Eternal Afternoon is an incredibly atmospheric timeloop game set in a nostalgic Israeli neighborhood. The amount of interactions you can do, big and small, is super impressive and varied. Incredibly heartening stuff, absolutely nailed the aestheticsstore.steampowered.comEternal Afternoon on SteamSpend one last afternoon exploring your childhood neighborhood before the world ends at 6:38 PM. 000
DancingEngie @dancingengie.xyz · 04/03/2026Esoteric Ebb by @chrisbodegard.bsky.social is the closest thing to a D&D play session with a hilarious, professional, yeah-sure-you-can-do-that DM. Reactive, funny, mysterious and genuinely smart with its worldbuilding. The first truly great Child of Disco. 0113
Reposted by DancingEngieWarp Door @warpdoor.com · 02/02/2026Enter Stage Light (@dancingengie.xyz, Mor Ohana, Nadav Hekselman, Nadav Sheffer) "Give the spotlight to the right actors, and change its color according to the script - all in real time." Free - Windows: warpdoor.com/2026/02/02/e... 066
DancingEngie @dancingengie.xyz · 01/02/2026It's the depression era. You're the only gaffer around. Read the cabaret's script and give the right actor the right spotlight - all in real time. Play it on @itch.io here: dancingengie.itch.io/enter-stage-... 061
DancingEngie @dancingengie.xyz · 23/01/2026www.youtube.com/watch?v=ZaZW...youtube.comwhat the internet did to Mario (and why nintendo hates it)YouTube video by planet clue 000
DancingEngie @dancingengie.xyz · 23/01/2026Nothing could have prepared me for seeing a Flash animation I made when I was 10 in a random video essay about Mario parodies 240
DancingEngie @dancingengie.xyz · 01/01/2026What I would suggest is making as many weird janky prototypes as possible to speedrun this loop until you hit something that you want to work on for a year, with a team or without 120
DancingEngie @dancingengie.xyz · 01/01/2026www.youtube.com/watch?v=vUyP...youtube.comדויד ברוזה - יהיה טוב // David Broza - Will Be BetterYouTube video by David Broza 000
DancingEngie @dancingengie.xyz · 01/01/2026This year taught me how much I love learning and reading about history, but not particularly living in it. "There are decades where nothing happens, and years where decades happen", goes the quote. It'll all be funny eventually, you know. Unfortunately, 'eventually' is not right now. 120
DancingEngie @dancingengie.xyz · 01/01/2026Things I did this past year: - 2 short films - 2 game jam games - made a working proof of concept for a giant-ass imsim - put that imsim in haitus 'cause oh god - sent 200+ resumes - finally got a full-time job - did video art for an original musical - finally beat persona 3 reload 140
DancingEngie @dancingengie.xyz · 31/12/2025Seeing 30+ notifications on this post out of nowhere is one hell of a New Year's Eve gift. Cheers y'all <3 I've been experimenting with level design and outlining the setting, but I work full-time so progress is slow. Hope to post more in 2026. And thanks again 240
DancingEngie @dancingengie.xyz · 29/12/2025Yeah, I was just about to make a follow-up but forgot. Turns out Godot generated a giant collider on my root bone, which collided with literally everything else. Removing it (and fixing overlaps like you said) fixed the problem. 010
DancingEngie @dancingengie.xyz · 24/12/2025cool ragdoll godot (seriously though, I found a way to fix the stretching, but why does it keep simulating forever) #GodotEngine 120
DancingEngie @dancingengie.xyz · 13/12/2025Gave my "mouse-only third-person-shooter killer7 thingy" a full arena combat test, and it actually works #screenshotsaturday #gamedev 5388
DancingEngie @dancingengie.xyz · 11/12/2025Brendan always delivers short but extremely sweet & stylish games, and this one is no exception. Best edutainment I ever played, and funny to boot. 000
DancingEngie @dancingengie.xyz · 02/12/2025Who said settings menus explanations have to be boring 030
DancingEngie @dancingengie.xyz · 25/11/2025Listen, @itch.io, I love your platform, but can you please implement stronger safeguards against spammers? It seems like every other day I have to ban and report another one. Just adding a CAPTCHA if a comment has a link would go a long way 040
DancingEngie @dancingengie.xyz · 20/11/2025enemies with threatening auras (he is floating because i forgot to reset his y value) 030
DancingEngie @dancingengie.xyz · 31/10/2025My #ScreamJam game got into the top 100 in the story category, and won (g)Host's Choice for "games that were especially innovative or unique"! Thanks to everyone who played and voted for it, and if you've yet to play it, Halloween's the perfect time: dancingengie.itch.io/monster-smok... 030
DancingEngie @dancingengie.xyz · 15/10/2025You see a monster smoking in the parking lot. Investigate it, kill it, get food, think about your life, laugh, cry, drive away, or anything in between with 33 unique endings. A cinematic horror-dramedy text adventure made for #ScreamJam 2025. dancingengie.itch.io/monster-smok... 060
DancingEngie @dancingengie.xyz · 11/10/2025I have no idea what the fuck I'm improvising for #ScreamJam. Turns out it's a cinematic text adventure horror comedy??? #screenshotsaturday i guess 040
DancingEngie @dancingengie.xyz · 16/09/2025I won't be leaving itch, and I don't wish to imply that you should leave it. It's an important platform with a wonderful community. That said, I won't be surprised if people do leave it for better alternatives. 000
DancingEngie @dancingengie.xyz · 16/09/2025This might be a hot take, but I believe itch is riding off its reputation and the lack of any real alternative. That's fine, but you have to actually keep that reputation. Hell, there hasn't been any significant updates or fixes since *2019*. 100
DancingEngie @dancingengie.xyz · 16/09/2025I owe this audience to @itch.io , and I got actual job opportunities thanks to it. I have cut the tiny dev team a lot of slack, but I agree this is getting silly. Not to mention the influx of scam and spam comments in recent months. 100
DancingEngie @dancingengie.xyz · 05/09/2025P.S. I apologize to the good people at Valve, who forewarned in 2007 how players never look up in first person games and must be encouraged to do so, and I scoffed at them thinking this no longer happens, only to find out this still, indeed, happens 000
DancingEngie @dancingengie.xyz · 05/09/2025To be clear I'm not blaming them. It's 100% on me that the game is ambivalent about what it is, and that's something to be solved. That's why you playtest and fail fast. What I *am* saying is that you should never make an imsim as a solodev in your fucking life 110
DancingEngie @dancingengie.xyz · 05/09/2025Both groups really liked the exploration loop, and had a lot of fun realizing they infiltrate in different ways. It was great to see and hear all that, but that further confirmed their original expectation instead of what I as a designer intended. 110
DancingEngie @dancingengie.xyz · 05/09/2025I realized that those who expected a stealth-action game were more likely to be cautious and slow (one of them outright avoided lights), while those expecting a puzzle game were more likely to fuck around and find out but cut straight into security cams and didn't care 110
DancingEngie @dancingengie.xyz · 05/09/2025Playtested my first imsim level in front of a live studio audience for the first time yesterday. The interesting thing was that the LESS experience a player had playing imsims and especially stealth games, the BETTER they actually performed 110
DancingEngie @dancingengie.xyz · 23/08/2025Tight corridors combat test for the Mouse-Only-Third-Person-Shooter experiment #screenshotsaturday #gamedev #GodotEngine 0222
DancingEngie @dancingengie.xyz · 28/06/2025Toying around with a mouse-only shooter and it's basically Killer7 at this point #screenshotsaturday #GodotEngine 0141
DancingEngie @dancingengie.xyz · 19/05/2025Based. But considering it's a semi-urban area there's a limit to how big I can reasonably make 'em 010
DancingEngie @dancingengie.xyz · 19/05/2025Mission start. Also! I need more ways make this hill less artificial and more interesting. Any ideas outside of foliage and trees? 150
DancingEngie @dancingengie.xyz · 17/05/2025Imsim checklist: ✅ Player can awkwardly stack physics objects to get to higher spots #screenshotsaturday #gamedev 183
DancingEngie @dancingengie.xyz · 10/05/2025You don't have to use it (in fact every cutscene/dialogue is skippable), but I always appreciate games that give players optional content that also makes sense within the setting 040
DancingEngie @dancingengie.xyz · 10/05/2025Since imsims can be a bit overwhelming, I wanted to add an optional hint system (but the hint giver is your extremely begrudging twin brother who's sick of your shit) #screenshotsaturday #gamedev #madewithgodot 3255
DancingEngie @dancingengie.xyz · 05/05/2025why don't stealth game heroes just remove security cameras? are they stupid? #indiegames 2183
DancingEngie @dancingengie.xyz · 03/05/2025* it's a LUT. This tutorial helped a bunch: www.youtube.com/watch?v=I-MP...youtube.comMake your game look nicer using LUTs in Godot 4 with DaVinci ResolveYouTube video by Foyezes 020
DancingEngie @dancingengie.xyz · 03/05/2025Okay I figured out how to create that color isolation effect in #GodotEngine #screenshotsaturday #gamedev(?) 1274