DancingEngie @dancingengie.xyz · 23/05/2026Started work on the prologue and the first Big Visual - the fallen Mirage (which may or may not be God's) #screenshotsaturday #indiedev #madewithgodot 2355
DancingEngie @dancingengie.xyz · 01/02/2026It's the depression era. You're the only gaffer around. Read the cabaret's script and give the right actor the right spotlight - all in real time. Play it on @itch.io here: dancingengie.itch.io/enter-stage-... 061
DancingEngie @dancingengie.xyz · 23/01/2026Nothing could have prepared me for seeing a Flash animation I made when I was 10 in a random video essay about Mario parodies 240
DancingEngie @dancingengie.xyz · 01/01/2026What I would suggest is making as many weird janky prototypes as possible to speedrun this loop until you hit something that you want to work on for a year, with a team or without 120
DancingEngie @dancingengie.xyz · 24/12/2025cool ragdoll godot (seriously though, I found a way to fix the stretching, but why does it keep simulating forever) #GodotEngine 120
DancingEngie @dancingengie.xyz · 13/12/2025Gave my "mouse-only third-person-shooter killer7 thingy" a full arena combat test, and it actually works #screenshotsaturday #gamedev 5388
DancingEngie @dancingengie.xyz · 02/12/2025Who said settings menus explanations have to be boring 030
DancingEngie @dancingengie.xyz · 25/11/2025Listen, @itch.io, I love your platform, but can you please implement stronger safeguards against spammers? It seems like every other day I have to ban and report another one. Just adding a CAPTCHA if a comment has a link would go a long way 040
DancingEngie @dancingengie.xyz · 20/11/2025enemies with threatening auras (he is floating because i forgot to reset his y value) 030
DancingEngie @dancingengie.xyz · 31/10/2025My #ScreamJam game got into the top 100 in the story category, and won (g)Host's Choice for "games that were especially innovative or unique"! Thanks to everyone who played and voted for it, and if you've yet to play it, Halloween's the perfect time: dancingengie.itch.io/monster-smok... 030
DancingEngie @dancingengie.xyz · 15/10/2025You see a monster smoking in the parking lot. Investigate it, kill it, get food, think about your life, laugh, cry, drive away, or anything in between with 33 unique endings. A cinematic horror-dramedy text adventure made for #ScreamJam 2025. dancingengie.itch.io/monster-smok... 060
DancingEngie @dancingengie.xyz · 11/10/2025I have no idea what the fuck I'm improvising for #ScreamJam. Turns out it's a cinematic text adventure horror comedy??? #screenshotsaturday i guess 040
DancingEngie @dancingengie.xyz · 16/09/2025I owe this audience to @itch.io , and I got actual job opportunities thanks to it. I have cut the tiny dev team a lot of slack, but I agree this is getting silly. Not to mention the influx of scam and spam comments in recent months. 100
DancingEngie @dancingengie.xyz · 05/09/2025Playtested my first imsim level in front of a live studio audience for the first time yesterday. The interesting thing was that the LESS experience a player had playing imsims and especially stealth games, the BETTER they actually performed 110
DancingEngie @dancingengie.xyz · 23/08/2025Tight corridors combat test for the Mouse-Only-Third-Person-Shooter experiment #screenshotsaturday #gamedev #GodotEngine 0222
DancingEngie @dancingengie.xyz · 28/06/2025Toying around with a mouse-only shooter and it's basically Killer7 at this point #screenshotsaturday #GodotEngine 0141
DancingEngie @dancingengie.xyz · 19/05/2025Mission start. Also! I need more ways make this hill less artificial and more interesting. Any ideas outside of foliage and trees? 150
DancingEngie @dancingengie.xyz · 17/05/2025Imsim checklist: ✅ Player can awkwardly stack physics objects to get to higher spots #screenshotsaturday #gamedev 183
DancingEngie @dancingengie.xyz · 10/05/2025Since imsims can be a bit overwhelming, I wanted to add an optional hint system (but the hint giver is your extremely begrudging twin brother who's sick of your shit) #screenshotsaturday #gamedev #madewithgodot 3255
DancingEngie @dancingengie.xyz · 05/05/2025why don't stealth game heroes just remove security cameras? are they stupid? #indiegames 2183
DancingEngie @dancingengie.xyz · 03/05/2025Okay I figured out how to create that color isolation effect in #GodotEngine #screenshotsaturday #gamedev(?) 1274
DancingEngie @dancingengie.xyz · 26/04/2025This week in strange prototypes: a third person shooter that you completely control with your mouse #screenshotsaturday #godotengine #gamedev(?) 1312
DancingEngie @dancingengie.xyz · 12/04/2025That's uh, certainly one way to break into a police station #screenshotsaturday #gamedev #GodotEngine 1223
DancingEngie @dancingengie.xyz · 18/02/2025What do you do when you're burnt out of blocking a level and bugfixing your character controller? You make a menu scene #gamedev #GodotEngine 0232
DancingEngie @dancingengie.xyz · 26/01/2025Here's my #GlobalGameJam submission, T-MINUS. Started off as a "single-player Battle Royale". Ended up a resource management survival horror shooter set in a world where PS1 could run Unreal Engine 5. Good jam, it was. indistinct-chatter.itch.io/tminus 130
DancingEngie @dancingengie.xyz · 18/01/2025Superhero landing because of course #screenshotsaturday #gamedev #GodotEngine 1244
DancingEngie @dancingengie.xyz · 11/01/2025getting used to them modelling tools #gamedev #screenshotsaturday 081
DancingEngie @dancingengie.xyz · 28/11/2024In 2022 I played both Persona 5 and Disco Elysium. I then made a tiny sandbox combining the two. This silly experiment did the rounds around the gamedevspace. While I'm not going to make a CRPG any time soon, the drum-dialogue system goes HARD and I'm still using it today 2171
DancingEngie @dancingengie.xyz · 14/11/2024All marketing advice is basically this [that's not to say you shouldn't read about how Steam works, but that deterministic language is a lie] 000
DancingEngie @dancingengie.xyz · 19/10/2024Experimenting with an infrared aesthetic for my #ScreamJam submission about a botched rescue mission #screenshotsaturday 131