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Daeleth

@daeleth.bsky.social
85 followers 105 following 217 posts

Doing everything I can to be an indie game dev. I also draw stuff, and voice act when I can. I don't use or support the use of AI or any LLM type tech for art. Please do not use my art in an AI model of any kind. videos: youtube.com/@daeleth

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Daeleth @daeleth.bsky.social · 22/07/2026
#dev2days - back to sculpting. I changes some elevations in preparations for a big structure which will be a part of the platforming stuff. I am gonna have to start thinking on how the specifics of how the player will be moving through here after all.
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Daeleth @daeleth.bsky.social · 17/07/2026
#dev2days - early to get back on schedule. more sculpt, gonna be slower because I now I am going back to refine stuff I did because I can't help it when I see somethin need fixin. at some point I'll hide my reference image behind stuff so I stop doin that.
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Daeleth @daeleth.bsky.social · 15/07/2026
#dev2days - Late again, more sculpt.
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Daeleth @daeleth.bsky.social · 12/07/2026
#dev2days - more sculpt but getting this far was a big deal for me. realizing particular my art in 3d has been a task so far, but I wondered if my brain would be able to figure this out and I so satisfied atm. Still plenty more to go tho
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Daeleth @daeleth.bsky.social · 11/07/2026
#dev2days - more sculpt progress. Almost got around one whole island.
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Daeleth @daeleth.bsky.social · 08/07/2026
#dev2days - more sculpting today. I highly recommend whatever I'm doing here as a relaxing exercise.
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Daeleth @daeleth.bsky.social · 07/07/2026
#dev2days - had a vacation and then holiday stuff but im back. More rough sculpt stuff.
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Daeleth @daeleth.bsky.social · 26/06/2026
#dev2days - More scuplt. Learning as I go. eventually effort will be worth.
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Daeleth @daeleth.bsky.social · 23/06/2026
#dev2days - I'm still workin. even if that pesky ol' depression gets in the way sometimes and throws of the schedule, art helps when I get to it.
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Daeleth @daeleth.bsky.social · 19/06/2026
#dev2days - I missed a day so I could use off time to set up my sculpting stuff, and it took a while to re-learn but I think this is the way forward. The way I was doing it was dumb for this and making me hate it, but now I'm starting to feel way better about it, until I gotta retopo. heh.
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Daeleth @daeleth.bsky.social · 17/06/2026
#dev2days - more vague shapes. got another hour or 2 of work in, its not nothin. I'm trying to learn to cut corners so I can just get a base to sculpt and retopo, but I haven't yet
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Daeleth @daeleth.bsky.social · 15/06/2026
#dev2days - little more progress. I can technically say some of it sorta exists in 3d now sorta.
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Daeleth @daeleth.bsky.social · 13/06/2026
#dev2days - I may be getting a closer to the goal, but I still am probably overthinking topology at this stage. My plan is to rough out something I can just project the image onto then build/polysculpt from there.
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Daeleth @daeleth.bsky.social · 11/06/2026
#dev2days - I started setting up a blender file to block my environment. I have no idea what I'm doing and I forgot so much.
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Daeleth @daeleth.bsky.social · 07/06/2026
Its been a while. I took a break from posting but I was working a good portion of that time. I wanted to get this close enough to my vision before another non-noticable progress. Hopefully this will mark the return of my #dev2day routine where i plan to use this to make a new 3d environment.
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Daeleth @daeleth.bsky.social · 27/04/2026
#dev2days - art takes time, but I'm WIP-ing through it.
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Daeleth @daeleth.bsky.social · 24/04/2026
#dev2days - I'm late again and there isn't really progress, but In the spirit of showing my process here is what I did since. I just scattered around tons of reference images on my canvas. You can tell how unfamiliar or unconfident I am based on the amount of refs on my canvas.
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Daeleth @daeleth.bsky.social · 18/04/2026
#dev2days - I have been procrastinating because I have neglected to collect references again, but I tried out some simple-ish way to include some green and I don't think it works. I am missing something maybe.
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Daeleth @daeleth.bsky.social · 16/04/2026
#dev2days - I needed to look at something different, so I started sketching ideas of closer looks at scenery.
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Daeleth @daeleth.bsky.social · 14/04/2026
#dev2days - art stuff wasn't co-operating today so all i could do was try out some greyish color variation on this one. One day I'll get time to just finish this. I hope.
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Daeleth @daeleth.bsky.social · 11/04/2026
#dev2days - I've made more dirt layers. Its one of those "trust the process" moments but I don't really have a process, HEH.
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Daeleth @daeleth.bsky.social · 09/04/2026
#dev2days - another layer. If nothing else you all will get to see my process.
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Daeleth @daeleth.bsky.social · 07/04/2026
#dev2days - The enemy of my efficiency. color. This takes me way to long to get this far. I was just just trying to get like... a base of water to start from. Sometimes I wish I already spent a lifetime studying art.
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Daeleth @daeleth.bsky.social · 05/04/2026
#dev2days - I tried to add a little more to see if it adds to it. I was hoping to provide spaces for different kinds of movement when we flesh this out, but maybe it was better with less? Thoughts and feedback are still welcome.
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Daeleth @daeleth.bsky.social · 03/04/2026
#dev2days - I'm still expanding my environment map concepts EVEN MORE. I'll have to stop eventually but for now this is extremely satisfying still.
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Daeleth @daeleth.bsky.social · 01/04/2026
#dev2days - went back to expanding my topographical environment for a change. I can't explain why I find this so satisfying, but also I keep more work for myself. Such is the process I guess.
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Daeleth @daeleth.bsky.social · 30/03/2026
#dev2days - I added some secondary motion and tried to rework the arms and hips and it took a while and i can no longer see what's right and wrong. Maybe i lost some of what worked in the leg motion when i changed the hip so it seemed less stiff? feedback welcome.
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Daeleth @daeleth.bsky.social · 28/03/2026
#dev2days - I found more reference, changed stuff and I'm feeling much better about this jump. I think after some detail and secondary motion I can move on, but feedback is still welcome. I was hoping to sorta mirror it each jump so it should look a little more like jumping in stride. maybe.
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Daeleth @daeleth.bsky.social · 26/03/2026
#dev2days - another try at jump animation stuff, this time I looked at a few refs but there wasn't a lot, I still need more research because I think I'm lacking something.
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Daeleth @daeleth.bsky.social · 24/03/2026
#dev2days - I only had time enough to start reworking the jump animation. after trying a few things everything doesn't look right to me. I think I just need to find some good references and re-try.
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Daeleth @daeleth.bsky.social · 22/03/2026
#dev2days - I didn't have a lot of time so I just started a "falling" animation. I'm just trying out a new pose, we'll see how it goes.
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Daeleth @daeleth.bsky.social · 20/03/2026
#dev2days - I made some adjustments with some feedback and I like it a bit better now. I think I'll call this good enough to move on, but I'll still gladly take more feedback, thank you
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Daeleth @daeleth.bsky.social · 17/03/2026
#dev2days - I took a break from posting, but much less of a break on working, so I'm coming back somewhat. I got 2 animations I've been obsessing over and its time for feedback. A jog and a faster sprint that I tried to put a more flavor in because I might have got lost in making it look right idk.
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Daeleth @daeleth.bsky.social · 25/02/2026
#dev2days - I started re-figuring out walk/run motion. I had a little side track fixing weight paints that took longer than i wanted, so all I got Is fast feet atm.
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Daeleth @daeleth.bsky.social · 24/02/2026
#dev2days - I figured out my issue with animations. I had set up the nla track for exports and I forgot. I expected it to sorta solo the current action but no, so I deleted nla stuff, I can set it back up later. BUT at least I'm back to square one and can animate next time!
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Daeleth @daeleth.bsky.social · 22/02/2026
#dev2days - I started to set up to re-do a run animation, but I spent an hour trying to figure out why Ii can't reset it. No matter what i do, there remains this little wiggle when there is only one frame in the animation action and no interpolation. I tried everything I can think of for tonight.
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Daeleth @daeleth.bsky.social · 20/02/2026
#dev2days - I decided to return to blender, more adjustments on this climbing animation, slowly getting better.
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Daeleth @daeleth.bsky.social · 18/02/2026
#dev2days - colored the little table scene from before. Coloring is slower now because some of my previous features don't work with this setup, but I can manage.
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Daeleth @daeleth.bsky.social · 16/02/2026
#dev2days - I wanted to start a new thing with a new program to try out mobile alternatives to CSP subscription. Wacom canvas app just got unusable on update, lost my work, Ibis blocked a PENCIL behind a pay wall so I gave up and just added a bit to the table and set myself up for next time.
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Daeleth @daeleth.bsky.social · 14/02/2026
#dev2days - Another prop. I wanted to give myself somethin easy today, so I picked the table.
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Daeleth @daeleth.bsky.social · 12/02/2026
#dev2days - More prop design. I did the colors for this, pretty satisfied with it atm, so that means I gotta stop lookin at it before i hate it again, heh.
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Daeleth @daeleth.bsky.social · 10/02/2026
#dev2days - I wanted to do some some satisfying linework to try and kick myself back into better routines with another prop design.
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Daeleth @daeleth.bsky.social · 08/02/2026
#dev2days - I wanted to use this tool that can record animation while drawing to visualize how I want movement to look for swinging mechanics and then my frames got mis-ordered and i could not fix it. fun to try though. Link here to the tool: bsky.app/profile/giny...
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Daeleth @daeleth.bsky.social · 06/02/2026
#dev2days - I almost skipped my dev work today but then I decided to at least try and throw in some vague splashes of color on something to get somewhere to start from next time.
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Daeleth @daeleth.bsky.social · 04/02/2026
#dev2days - I am trying to zoom out and maybe see more of the idea. I don't think I'm really depicting scale i had in mind correctly yet.
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Daeleth @daeleth.bsky.social · 02/02/2026
#dev2days - making a tower of sorts. I am really enjoying the vibe I'm making so far. Ideas brewing.
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Daeleth @daeleth.bsky.social · 31/01/2026
#dev2days - slowly expanding the image and trying out ideas, but again i had little time so I didn't get much done and im still unsure if i like all the additions.
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Daeleth @daeleth.bsky.social · 29/01/2026
#dev2days - I am slowly expanding my image of the top-down environment here. I'm playing with a few ideas here and we will see where they go.
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Daeleth @daeleth.bsky.social · 27/01/2026
#dev2days - trying our top-down sketch for environment stuff of my last environment. I'm starting to get an idea of it.
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Daeleth @daeleth.bsky.social · 25/01/2026
#dev2days - Feel free to compliment my nice rack. I'll stop makin the same jokes eventually don't worry.
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