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Daeleth

@daeleth.bsky.social
85 followers 105 following 217 posts

Doing everything I can to be an indie game dev. I also draw stuff, and voice act when I can. I don't use or support the use of AI or any LLM type tech for art. Please do not use my art in an AI model of any kind. videos: youtube.com/@daeleth

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Daeleth @daeleth.bsky.social · 22/07/2026
#dev2days - back to sculpting. I changes some elevations in preparations for a big structure which will be a part of the platforming stuff. I am gonna have to start thinking on how the specifics of how the player will be moving through here after all.
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Daeleth @daeleth.bsky.social · 20/07/2026
#dev2days - a busy weekend and lotsa time setting things up for other productive tasks means I've nothing new to show, but I've been keeping up with spending my allotted time on game dev and that is enough for me atm.
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Daeleth @daeleth.bsky.social · 17/07/2026
#dev2days - early to get back on schedule. more sculpt, gonna be slower because I now I am going back to refine stuff I did because I can't help it when I see somethin need fixin. at some point I'll hide my reference image behind stuff so I stop doin that.
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Daeleth @daeleth.bsky.social · 15/07/2026
#dev2days - Late again, more sculpt.
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Daeleth @daeleth.bsky.social · 12/07/2026
#dev2days - more sculpt but getting this far was a big deal for me. realizing particular my art in 3d has been a task so far, but I wondered if my brain would be able to figure this out and I so satisfied atm. Still plenty more to go tho
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Daeleth @daeleth.bsky.social · 11/07/2026
#dev2days - more sculpt progress. Almost got around one whole island.
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Daeleth @daeleth.bsky.social · 08/07/2026
#dev2days - more sculpting today. I highly recommend whatever I'm doing here as a relaxing exercise.
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Daeleth @daeleth.bsky.social · 07/07/2026
#dev2days - had a vacation and then holiday stuff but im back. More rough sculpt stuff.
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Daeleth @daeleth.bsky.social · 26/06/2026
#dev2days - More scuplt. Learning as I go. eventually effort will be worth.
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Daeleth @daeleth.bsky.social · 23/06/2026
#dev2days - I'm still workin. even if that pesky ol' depression gets in the way sometimes and throws of the schedule, art helps when I get to it.
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Daeleth @daeleth.bsky.social · 19/06/2026
#dev2days - I missed a day so I could use off time to set up my sculpting stuff, and it took a while to re-learn but I think this is the way forward. The way I was doing it was dumb for this and making me hate it, but now I'm starting to feel way better about it, until I gotta retopo. heh.
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Daeleth @daeleth.bsky.social · 17/06/2026
#dev2days - more vague shapes. got another hour or 2 of work in, its not nothin. I'm trying to learn to cut corners so I can just get a base to sculpt and retopo, but I haven't yet
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Daeleth @daeleth.bsky.social · 15/06/2026
#dev2days - little more progress. I can technically say some of it sorta exists in 3d now sorta.
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Daeleth @daeleth.bsky.social · 13/06/2026
#dev2days - I may be getting a closer to the goal, but I still am probably overthinking topology at this stage. My plan is to rough out something I can just project the image onto then build/polysculpt from there.
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Daeleth @daeleth.bsky.social · 11/06/2026
#dev2days - I started setting up a blender file to block my environment. I have no idea what I'm doing and I forgot so much.
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Daeleth @daeleth.bsky.social · 09/06/2026
I didn't forget about #dev2days things, just research this time tho. I'm digging up old videos and new, and its a lot so If anyone as a good suggestion on a blender watercolor/painterly environment workflow or tutorials that also considers importing into game engines I'm looking for suggestions.
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Daeleth @daeleth.bsky.social · 07/06/2026
Its been a while. I took a break from posting but I was working a good portion of that time. I wanted to get this close enough to my vision before another non-noticable progress. Hopefully this will mark the return of my #dev2day routine where i plan to use this to make a new 3d environment.
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Daeleth @daeleth.bsky.social · 27/04/2026
#dev2days - art takes time, but I'm WIP-ing through it.
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Daeleth @daeleth.bsky.social · 24/04/2026
#dev2days - I'm late again and there isn't really progress, but In the spirit of showing my process here is what I did since. I just scattered around tons of reference images on my canvas. You can tell how unfamiliar or unconfident I am based on the amount of refs on my canvas.
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Daeleth @daeleth.bsky.social · 21/04/2026
#dev2days - postponed a day, then surprisingly spent hours looking up ref images, just an update that I'm still staying relatively dedicated to game dev stuff, just nothing to show today.
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Daeleth @daeleth.bsky.social · 18/04/2026
#dev2days - I have been procrastinating because I have neglected to collect references again, but I tried out some simple-ish way to include some green and I don't think it works. I am missing something maybe.
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Daeleth @daeleth.bsky.social · 16/04/2026
#dev2days - I needed to look at something different, so I started sketching ideas of closer looks at scenery.
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Daeleth @daeleth.bsky.social · 14/04/2026
#dev2days - art stuff wasn't co-operating today so all i could do was try out some greyish color variation on this one. One day I'll get time to just finish this. I hope.
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Daeleth @daeleth.bsky.social · 11/04/2026
#dev2days - I've made more dirt layers. Its one of those "trust the process" moments but I don't really have a process, HEH.
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Daeleth @daeleth.bsky.social · 11/04/2026
I'm postponing my 2 day game dev progress to tomorrow to fix my schedule, I mixed stuff up and was barely managing with it then I realized I have no obligations, I can just do this because its healthy. Wow.
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Daeleth @daeleth.bsky.social · 09/04/2026
#dev2days - another layer. If nothing else you all will get to see my process.
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Daeleth @daeleth.bsky.social · 07/04/2026
#dev2days - The enemy of my efficiency. color. This takes me way to long to get this far. I was just just trying to get like... a base of water to start from. Sometimes I wish I already spent a lifetime studying art.
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Daeleth @daeleth.bsky.social · 05/04/2026
#dev2days - I tried to add a little more to see if it adds to it. I was hoping to provide spaces for different kinds of movement when we flesh this out, but maybe it was better with less? Thoughts and feedback are still welcome.
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Daeleth @daeleth.bsky.social · 03/04/2026
#dev2days - I'm still expanding my environment map concepts EVEN MORE. I'll have to stop eventually but for now this is extremely satisfying still.
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Daeleth @daeleth.bsky.social · 01/04/2026
#dev2days - went back to expanding my topographical environment for a change. I can't explain why I find this so satisfying, but also I keep more work for myself. Such is the process I guess.
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Daeleth @daeleth.bsky.social · 30/03/2026
#dev2days - I added some secondary motion and tried to rework the arms and hips and it took a while and i can no longer see what's right and wrong. Maybe i lost some of what worked in the leg motion when i changed the hip so it seemed less stiff? feedback welcome.
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Daeleth @daeleth.bsky.social · 28/03/2026
#dev2days - I found more reference, changed stuff and I'm feeling much better about this jump. I think after some detail and secondary motion I can move on, but feedback is still welcome. I was hoping to sorta mirror it each jump so it should look a little more like jumping in stride. maybe.
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Daeleth @daeleth.bsky.social · 26/03/2026
#dev2days - another try at jump animation stuff, this time I looked at a few refs but there wasn't a lot, I still need more research because I think I'm lacking something.
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Daeleth @daeleth.bsky.social · 24/03/2026
#dev2days - I only had time enough to start reworking the jump animation. after trying a few things everything doesn't look right to me. I think I just need to find some good references and re-try.
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Daeleth @daeleth.bsky.social · 22/03/2026
#dev2days - I didn't have a lot of time so I just started a "falling" animation. I'm just trying out a new pose, we'll see how it goes.
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Daeleth @daeleth.bsky.social · 20/03/2026
#dev2days - I made some adjustments with some feedback and I like it a bit better now. I think I'll call this good enough to move on, but I'll still gladly take more feedback, thank you
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Daeleth @daeleth.bsky.social · 17/03/2026
#dev2days - I took a break from posting, but much less of a break on working, so I'm coming back somewhat. I got 2 animations I've been obsessing over and its time for feedback. A jog and a faster sprint that I tried to put a more flavor in because I might have got lost in making it look right idk.
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Daeleth @daeleth.bsky.social · 25/02/2026
#dev2days - I started re-figuring out walk/run motion. I had a little side track fixing weight paints that took longer than i wanted, so all I got Is fast feet atm.
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Daeleth @daeleth.bsky.social · 24/02/2026
#dev2days - I figured out my issue with animations. I had set up the nla track for exports and I forgot. I expected it to sorta solo the current action but no, so I deleted nla stuff, I can set it back up later. BUT at least I'm back to square one and can animate next time!
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Daeleth @daeleth.bsky.social · 22/02/2026
#dev2days - I started to set up to re-do a run animation, but I spent an hour trying to figure out why Ii can't reset it. No matter what i do, there remains this little wiggle when there is only one frame in the animation action and no interpolation. I tried everything I can think of for tonight.
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Daeleth @daeleth.bsky.social · 20/02/2026
#dev2days - I decided to return to blender, more adjustments on this climbing animation, slowly getting better.
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Daeleth @daeleth.bsky.social · 18/02/2026
#dev2days - colored the little table scene from before. Coloring is slower now because some of my previous features don't work with this setup, but I can manage.
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Daeleth @daeleth.bsky.social · 16/02/2026
#dev2days - I wanted to start a new thing with a new program to try out mobile alternatives to CSP subscription. Wacom canvas app just got unusable on update, lost my work, Ibis blocked a PENCIL behind a pay wall so I gave up and just added a bit to the table and set myself up for next time.
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Daeleth @daeleth.bsky.social · 14/02/2026
#dev2days - Another prop. I wanted to give myself somethin easy today, so I picked the table.
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Daeleth @daeleth.bsky.social · 12/02/2026
#dev2days - More prop design. I did the colors for this, pretty satisfied with it atm, so that means I gotta stop lookin at it before i hate it again, heh.
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Daeleth @daeleth.bsky.social · 10/02/2026
#dev2days - I wanted to do some some satisfying linework to try and kick myself back into better routines with another prop design.
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Daeleth @daeleth.bsky.social · 08/02/2026
#dev2days - I wanted to use this tool that can record animation while drawing to visualize how I want movement to look for swinging mechanics and then my frames got mis-ordered and i could not fix it. fun to try though. Link here to the tool: bsky.app/profile/giny...
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Daeleth @daeleth.bsky.social · 06/02/2026
#dev2days - I almost skipped my dev work today but then I decided to at least try and throw in some vague splashes of color on something to get somewhere to start from next time.
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Daeleth @daeleth.bsky.social · 04/02/2026
#dev2days - I am trying to zoom out and maybe see more of the idea. I don't think I'm really depicting scale i had in mind correctly yet.
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Daeleth @daeleth.bsky.social · 02/02/2026
#dev2days - making a tower of sorts. I am really enjoying the vibe I'm making so far. Ideas brewing.
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