DPress @d-press.bsky.social · 7mBRIGHTON BEACH TAKEOVER - DAY 27 - MORE MULTIPLAYER I'm dead tired, there's still a lot of things to fix, but I'll go take my sleep #screenshotsaturday 001 1
DPress @d-press.bsky.social · 21hBRIGHTON BEACH TAKEOVER - DAY 26 - CHARACTER MODEL VIEWMODEL REMAPPING AND PLAYER CHARACTER MIRRORING Holy fuck, that title, man. I just wanted to make the NPCs or other-players to use the high-definition viewmodel animation without doing any extra work. So, here we are. 000 0
DPress @d-press.bsky.social · 15/10/2026BRIGHTON BEACH TAKEOVER - DAY 25 - CLOTHES SYSTEM, MALE/FEMALE VARIATIONS 000 0
DPress @d-press.bsky.social · 14/10/2026BRIGHTON BEACH TAKEOVER - DAY 24 - 10,000 UNIQUELY ANIMATED GOPNIKS 000 0
DPress @d-press.bsky.social · 12/10/2026BRIGHTON BEACH TAKEOVER - DAY 23 - DAY OFF Yeah, writing this on day 22 because I can feel I won't be able to handle day 23 that well. 000 0
DPress @d-press.bsky.social · 12/10/2026BRIGHTON BEACH TAKEOVER - DAY 22 - CHARACTER LOCOMOTION ANIMATIONS 000 0
DPress @d-press.bsky.social · 11/10/2026BRIGHTON BEACH TAKEOVER - DAY 21 - .BBTL GAME LEVELS, LEVEL EDITOR 000 0
DPress @d-press.bsky.social · 10/10/2026"Right, professor?" To be fair LLMs seem to be better humans than people responsible for management of their creation and regulation lol 000 0
DPress @d-press.bsky.social · 10/10/2026BRIGHTON BEACH TAKEOVER - DAY 20 - HUD, WEAPON WHEEL #screenshotsaturday 011 1
DPress @d-press.bsky.social · 09/10/2026BRIGHTON BEACH TAKEOVER - DAY 19 - ARCHITECTURAL HELL Yeah, I have no imagery to post because the idea with "templates" for the retained UI wasn't so good as I thought it would be in the end. So... I'm just working on it. 000 0
DPress @d-press.bsky.social · 09/10/2026"If you don't like having people killed right next to your neighborhood, you just need to ignore that, it's easy as that" 000 0
DPress @d-press.bsky.social · 06/10/2026Damn, I never chose my interest in politics while BlueSky keeps showing me politics in the discovery feed. Nice personalization I guess... 000 0
DPress @d-press.bsky.social · 05/10/2026BRIGHTON BEACH TAKEOVER - DAY 15 - MORE WORK PUT INTO THE RETAINING GUI Look, I know it looks like I posted the same image twice now, but it is genuinely a hard problem to solve. 000 0
DPress @d-press.bsky.social · 04/10/2026I should've remembered this when I worked 14 hours on Saturday 010 1
DPress @d-press.bsky.social · 04/10/2026BRIGHTON BEACH TAKEOVER - DAY 12 - VIEWMODEL HANDS SWAPPING, DEBRIS SYSTEM, SOUNDSCAPES, ETC 000 0
DPress @d-press.bsky.social · 04/10/2026BRIGHTON BEACH TAKEOVER - DAY 11 - VIEWMODEL TRICKERY, DAMAGE SYSTEM, ETC 000 0
DPress @d-press.bsky.social · 04/10/2026BRIGHTON BEACH TAKEOVER - DAY 10 - VIEWMODELS, SKELETAL ANIMATION 000 0
DPress @d-press.bsky.social · 04/10/2026BRIGHTON BEACH TAKEOVER - DAY 9 - DEBUG RENDERING, PLAYER CONTROLLER POLISHING, ETC I wish I did viewmodels this day... 000 0
DPress @d-press.bsky.social · 04/10/2026BRIGHTON BEACH TAKEOVER - DAY 8 - THE VOXEL MADNESS TEST 000 0
DPress @d-press.bsky.social · 04/10/2026BRIGHTON BEACH TAKEOVER - DAY 4 - ONE MILLION PIECES TO DRAW 000 0
DPress @d-press.bsky.social · 04/10/2026BRIGHTON BEACH TAKEOVER - DAY 1 - SPINNING TRIANGLES HELL YEAH 000 0
DPress @d-press.bsky.social · 04/10/2026Sup Been posting my dev diary on Twitter Twitter is weird and seems dead Reposting here, gonna do that diary on both the websites because *why not?* 020 2