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Cthuflu, stuck in ball 🎱

@cthuflu.com
84 followers 408 following 166 posts

30 or 40 years old. [ SHE ] 🏳️‍⚧️ Cephalopod of code Self-Hosted Mastodon: social.cthuflu.com/@cthuflu Avatar by @liquidrat.zone Header by @batshaped.bsky.social

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Cthuflu, stuck in ball 🎱 @cthuflu.com · 15/05/2026
perfect triangle mino.mobi/draw/
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 16/04/2026
Parmigiana
bsky status page: "We are investigating an incident with service in one of our reginos"
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 05/04/2026
This is highly unnecessary.
Text editor with areas for Tokens and an AST preview.
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 10/11/2025
sick kickflip
trailcam photo of a deer jumping in the woods, edited to have the deer doing a kickflip over two racoons.

Skateboard from CC By-SA 4.0 photo by Wikipedia:Wil540 https://commons.wikimedia.org/wiki/File:Cooper_Qua_with_the_kickflip_transfer_at_Far_Rockaway_Skatepark.jpg
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 07/11/2025
man with "sickos" shirt staring through the window with the speech bubble "YES... HA HA HA... YES!"
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 22/09/2025
THE WITCH HAS HER NOW
the witch in question
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 22/09/2025
pachinko ball time
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 05/09/2025
BUT WHAT IF I LEAK IT ANYWAY
blurry? photo of a character leak for ball game
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 20/08/2025
i mean uhhh
cthuflu, as a plushie
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 09/08/2025
and in motion
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 09/08/2025
I'm using tilt controls #screenshotsaturday
screenshot of ball game running on android
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 08/08/2025
one click deploy is so good
unnamed ball game running on android in landscape
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 29/07/2025
[ SPIN ]
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 25/07/2025
hee hee hee hee
sharktoothed face, grinning in shadow
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 17/07/2025
let me out
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 16/07/2025
they put me in a ball
Plush Cthuflu in a pachinko ball
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 21/04/2025
its a neat game
Gnomes Daily Run high score screen, showing Cthuflu at #1.The final map of this run.
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 21/04/2025
gnomes is fun
screenshot of the game Gnomes, which is obscured by archers shooting arrows
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 17/03/2025
lil' preview of what I'm doing for #WHEELJAM
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 01/03/2025
>>>>>>:)
Elixir module with definition and rules structured similar to erlang's :leex
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 24/02/2025
got some cardsssssssssssssssssssss
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 14/02/2025
I managed to coerce Godot into components without throwing everything into the node tree -- by instead using Resources. (Tip: Don't do this)
Godot Editor properties showing an "Entity" with an array of "Components"
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 13/02/2025
horse machine is making progress
Screenshot of horse machine in development, with a news chyron that says "HORSE MACHINE ON THE LOOSE???" and a comment of "LOCAL SAYS: SON OF A BITCH EVERYTHING IS REAL"
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 18/01/2025
What I did: I set the Viewport resolution to something higher, but more common, 1920x1080, with stretch mode as canvas_items and Scale to 1.5 for my use-case. Alternative: One thing I was experimenting with was changing the root content-scale at runtime with this, which is contained in an autoload:
# GDScript Code

if get_window().size != target_res:
  get_window().size = target_res

get_tree().root.content_scale_size = target_res
get_tree().root.content_scale_factor = float(target_res.x) / default_res.x
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 13/12/2024
Taking the development process seriously
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 13/11/2024
is it under here?
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 13/11/2024
Tests on the same document Earmark: ~3500 us MDex: ~200 us Mine (Markbug): ~160 us
Earmark test results showing a range of 3400 to 3700 microsecondsMDEx test results showing a range of 190 to 250 microsecondsMy implementation showing a range of 150 to 180 microseconds
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 24/10/2024
* backtracking is actually going back through tokens that were tagged in the stack and squashing them as they come up
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Cthuflu, stuck in ball 🎱 @cthuflu.com · 09/10/2024
place your bets
3 quibble trading cards, from the game ufo 50
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