Cthuflu, stuck in ball 🎱 @cthuflu.com · 14/02/2025I managed to coerce Godot into components without throwing everything into the node tree -- by instead using Resources. (Tip: Don't do this) 120
Cthuflu, stuck in ball 🎱 @cthuflu.com · 18/01/2025What I did: I set the Viewport resolution to something higher, but more common, 1920x1080, with stretch mode as canvas_items and Scale to 1.5 for my use-case. Alternative: One thing I was experimenting with was changing the root content-scale at runtime with this, which is contained in an autoload: 210
Cthuflu, stuck in ball 🎱 @cthuflu.com · 13/11/2024Tests on the same document Earmark: ~3500 us MDex: ~200 us Mine (Markbug): ~160 us 000
Cthuflu, stuck in ball 🎱 @cthuflu.com · 24/10/2024* backtracking is actually going back through tokens that were tagged in the stack and squashing them as they come up 100