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CringerTheGames

@cringerthegames.bsky.social
75 followers 120 following 307 posts

I have seen 1.350.000 games on itch.io

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Reposted by CringerTheGames
Absolute Create ⚔ Wishlist Complexia on Steam! @kelvin.absolutecreate.com · 09/03/2026
"To change, one must experience great hardship" What then must one experience, to change the world? #indiegame #gamedev
Angle from behind of a robot holding a sword, squaring up to fight a giant robotic tank, the environment is dusty the sky is red. The style of the image is sort of manga, but also video game. There are giant hands in the background of the background, the ground is flat.
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CringerTheGames @cringerthegames.bsky.social · 22/02/2026
I'm not a member of the community myself, but I've heard many positive things about it Yes I've seen almost all the games on Itch․io (Last year: 2025. However due to the lack of a section dedicated to 2025 the challenge became very difficult) About the games: Excellent puzzles. Enjoyable mechanics
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CringerTheGames @cringerthegames.bsky.social · 21/02/2026
PICO-8 is one of the best tags on Itch․io. With its help I found legendary fan games as: - Poom (Doom) - PicoHot (SuperHot) - Low Mem Sky (No Man's Sky) - Pico Night Punkin' (Friday Night Funkin') I really Love this tag and the games I found thanks to it.
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CringerTheGames @cringerthegames.bsky.social · 18/02/2026
A submarine is the perfect combination of open and closed space. Your surroundings press upon you with the narrowness of the space and the surrounding water. But at the same time you find yourself in the darkness of the endless ocean. (Example: Iron Lung)
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CringerTheGames @cringerthegames.bsky.social · 18/02/2026
Horror games have two types of spaces: Open and Closed. - Open space. Forest and Ocean. Scary because danger comes from all sides. The goal is to instill paranoia. - Closed space. Room and House. Scary because danger is inevitable. The goal is to instill fear of impending danger.
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Reposted by CringerTheGames
Absolute Create ⚔ Wishlist Complexia on Steam! @kelvin.absolutecreate.com · 11/02/2026
Sometimes I randomize the weaknesses and resistances to see how players will feel encountering new enemies. #indiegame #gamedev
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CringerTheGames @cringerthegames.bsky.social · 09/02/2026
I Love The Binding of Isaac
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CringerTheGames @cringerthegames.bsky.social · 05/02/2026
"A game designer’s goal is to design experiences, not just games." Jesse Schell. The Art Of Game Design
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CringerTheGames @cringerthegames.bsky.social · 02/02/2026
Did you think you could just leave the game?
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CringerTheGames @cringerthegames.bsky.social · 01/02/2026
Poland
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CringerTheGames @cringerthegames.bsky.social · 30/01/2026
I think, the main goal is to show that development is progressing well and to share interesting features. - Visibility depends on where you post and whether the content is interesting. - Motivation is very personal. - For community building, I think Discord is better suited. Once a week is good.
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CringerTheGames @cringerthegames.bsky.social · 30/01/2026
I didn't notice, but now I do! They really do look like Sans(3) and Papyrus(2)!
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CringerTheGames @cringerthegames.bsky.social · 28/01/2026
The decision-making process for buying a game: 1. Recognizing a need - I want to play shooters 2. Researching - Shooter Games Search 3. Evaluating options - I choose this game 4. Purchasing decision - It's on sale. I'll take it 5. Reaction to the purchase - I tried and liked it
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CringerTheGames @cringerthegames.bsky.social · 27/01/2026
Difficulty is a core game mechanic, because it makes the player: - Ponder challenges and strategies - Learn game mechanics deeper - Act with real consequence - Yearn for mastery Give players the right to choose their own difficulty.
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CringerTheGames @cringerthegames.bsky.social · 24/01/2026
I created a monster...
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Reposted by CringerTheGames
Absolute Create ⚔ Wishlist Complexia on Steam! @kelvin.absolutecreate.com · 24/01/2026
1 v 7. light work. no reaction. #indiegame #gamdev
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CringerTheGames @cringerthegames.bsky.social · 23/01/2026
Every masterpiece starts as a tiny prototype. (Hungry Knight - Browser Prototype of Hollow Knight)
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CringerTheGames @cringerthegames.bsky.social · 22/01/2026
Usually, Bottom Right. (For example League of Legends) But if you can give the player the choice to change the location to all four corners in the settings, that would be absolutely great.
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CringerTheGames @cringerthegames.bsky.social · 22/01/2026
Fun game mechanic: Running Button The button we need runs away from the cursor. And the button we don't need tries to catch up with the cursor. I've rarely seen a mechanic like this in games. Developers can use it as a funny gimmick or as a core gameplay mechanic. #gamedev #indiedev #mechanics
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CringerTheGames @cringerthegames.bsky.social · 16/01/2026
I fell in love with Hytale, guys. I fell in love...
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CringerTheGames @cringerthegames.bsky.social · 15/01/2026
Top scary words to frighten a game developer: - Algorithm - Marketing - AI - Performance - Budget - Deadline - Refunds #gamedev #memes
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CringerTheGames @cringerthegames.bsky.social · 14/01/2026
It reminds me more of the movie The Matrix. Where you either choose to live in real life or in an illusory world. For now, I want to choose a direction and get people interested. Then, smarter people will continue this thought. I just want to get the process started. Thanks for your good thoughts!
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CringerTheGames @cringerthegames.bsky.social · 14/01/2026
The theory isn't yet complete, but I decided to share it with the public to gauge reactions, get some thoughts, and perhaps spark interest in the subject. Thank you for your comment and your thoughts.
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CringerTheGames @cringerthegames.bsky.social · 14/01/2026
Theoretically, the desire to play the game should be greater than the desire to live. Therefore, the number of players will tend toward 100%. That's why this goal was chosen.
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CringerTheGames @cringerthegames.bsky.social · 14/01/2026
About life: I didn't call it the best game. I called it "the best game to consider for this purpose." I believe this because most people CONTINUE PLAYING.
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CringerTheGames @cringerthegames.bsky.social · 14/01/2026
If you look at it from a scientific perspective, the chain of thought along the lines of Narratology->Ludology->"Gamedev Absolute" seems generally true. I think it's the goal that defines my 'ideological direction' in approaching the issue.
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
We have found a new scientific discipline, that is more beautiful and interesting than any other. Now we can officially declare: Games are art. Gamedev is the science that studies this art.
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
9 You can build hypotheses, run experiments... There is theoretical and practical significance. Over many years a lot of statistical data has accumulated. And it’s about our favorite subject. About Video Games! I want to study this science!
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
8 Seriously. It has outgoing disciplines like 'Gamedesign' and 'Leveldesign'. This science is useful both for the player and for the developer. There are concrete objects of study, research methods, and a global goal. Why not?
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
7 Gamedev isn't a science because... Because... Because... But why not? You know what. I love this crazy idea. Our own science! Gamedev is a true real humanities science! And I will promote this original idea and surely annoy a couple of nerds-pedants. :)
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
6 So, hypothetically, we have: - Objects of study: Player, Game, Playing Process. - Goal: A game played by 100% of people. "Game:Absolute" - Sub-disciplines: game design, level design... - LARGE database for study: Hundreds of millions of players, millions of video games.
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
5 If Gamedev is a science, then at what stage is it? Most likely in its infancy. It has many similarities with medicine. For now, most people consider it merely an applied discipline. Although it could very well develop into a real humanities science.
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
4 Life is sometimes fun, sometimes not. But what's important for us is that almost everyone plays it. The fact that someone is playing the game already means something. So, we need to focus only on the "Playing" Any other parameters would be redundant for our "Game:Absolute"
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
3 Let's reflect on the goal and try to find a practical research direction. Which game do the largest number of people play? The game closest to 100% is Life. So we need to make a game that is better than Life in EVERY parameter. Let's call it "Game:Absolute"
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
2 Let's set the Goal. The Goal should be ambitious. Absolute. Useful and difficult to reach. But at the same time it should be 'realistic' and achievable. I propose this version: "Make a game that 100% of people will play" It sounds difficult, but 'theoretically attainable'.
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
1 When you open every scientific textbook you see: " 'Name of the science' is the science that studies X" What would X be in game dev? The important objects are: Player, Game, Playing Process. So: "Gamedev is the science that studies the Player, Games and the Playing Process"
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
What if gamedev is a science? What would be the subject of study? What goals and objectives would it set for itself? Let's dream and try to build our imaginary scientific discipline from scratch. (Thread) #gamedev #idea #NoNerdsAllowed
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CringerTheGames @cringerthegames.bsky.social · 13/01/2026
Deep stories are one of the most important details in games. I still fondly remember the stories from Assassin's Creed 2 and Detroit: Become Human. Thanks for your comment 🤍
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
I completely agree with you on this, colleague. It's nice to see we've found something in common. I'd be happy to take your advice. Have a nice day. :)
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
So, let's either work together to find solutions to such an ambitious goal. Or stop, please, spamming in the comments, because it's unlikely we'll have a constructive conversation going forward.
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
The closest game to 100% is called life. We play it. It doesn't always bring us pleasure, but sometimes it does. Some people quit (a sore point for me). Setting a global goal like 100% of people playing the game is what "gamedev scientists" should strive for. Even if we don't know how.
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
Plus studying these reasons is useful for any game developer.
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
Let me explain it to you like I would to a child. "Every player had a reason for playing the game." We should study these reasons, and if we find a 100% reason, we can create a game that everyone will play. And that reason lies in the individual's choices. That's it. Am I right or am I wrong?
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
And we returned to this question. Because we weren't satisfied with the answer. It exists, but we don't like it.
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
Well, the answer is that it's a human decision. It's made abstractly. This answer won't get you anywhere except focusing on the player. I think sometimes we need to talk not about how to make a good game, but about what kind of player it's made for and why they play it. Is that bad?
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
You're really smart! Sometimes it's just worth reflecting on these philosophical things. It helps you better understand yourself and your priorities. It also helps you cope with criticism from people who didn't find this game suitable. Thank you for your comment 🤍🤍🤍
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
I don't give answers or instructions. I ask questions. And you don't like that.
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
I said myself that my answer wouldn't satisfy you. I was right, it didn't satisfy you. This answer raises more questions. The same goes for the journalist. If you don't continue the chain of events, it's pointless. If you continue, you realize there was a request. Why the request arose...
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
And you're acting aggressively towards me. You're trying to prove me wrong without even looking into it or asking any questions.
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CringerTheGames @cringerthegames.bsky.social · 12/01/2026
Am I giving advice? I simply suggested that it all starts with a person's decision to play video games. I'm saying that this answer doesn't provide anything concrete, but rather provides information to encourage game developers to think about players and their "decision-making system."
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