Reposted by CringerTheGamesAbsolute Create ⚔ Wishlist Complexia on Steam! @kelvin.absolutecreate.com · 09/03/2026"To change, one must experience great hardship" What then must one experience, to change the world? #indiegame #gamedev 0197 0
CringerTheGames @cringerthegames.bsky.social · 21/02/2026PICO-8 is one of the best tags on Itch․io. With its help I found legendary fan games as: - Poom (Doom) - PicoHot (SuperHot) - Low Mem Sky (No Man's Sky) - Pico Night Punkin' (Friday Night Funkin') I really Love this tag and the games I found thanks to it. 1160 0
CringerTheGames @cringerthegames.bsky.social · 18/02/2026Horror games have two types of spaces: Open and Closed. - Open space. Forest and Ocean. Scary because danger comes from all sides. The goal is to instill paranoia. - Closed space. Room and House. Scary because danger is inevitable. The goal is to instill fear of impending danger. 160 0
Reposted by CringerTheGamesAbsolute Create ⚔ Wishlist Complexia on Steam! @kelvin.absolutecreate.com · 11/02/2026Sometimes I randomize the weaknesses and resistances to see how players will feel encountering new enemies. #indiegame #gamedev 0174 0
CringerTheGames @cringerthegames.bsky.social · 05/02/2026"A game designer’s goal is to design experiences, not just games." Jesse Schell. The Art Of Game Design 050 0
CringerTheGames @cringerthegames.bsky.social · 02/02/2026Did you think you could just leave the game? 070 0
CringerTheGames @cringerthegames.bsky.social · 28/01/2026The decision-making process for buying a game: 1. Recognizing a need - I want to play shooters 2. Researching - Shooter Games Search 3. Evaluating options - I choose this game 4. Purchasing decision - It's on sale. I'll take it 5. Reaction to the purchase - I tried and liked it 050 0
CringerTheGames @cringerthegames.bsky.social · 27/01/2026Difficulty is a core game mechanic, because it makes the player: - Ponder challenges and strategies - Learn game mechanics deeper - Act with real consequence - Yearn for mastery Give players the right to choose their own difficulty. 060 0
Reposted by CringerTheGamesAbsolute Create ⚔ Wishlist Complexia on Steam! @kelvin.absolutecreate.com · 24/01/20261 v 7. light work. no reaction. #indiegame #gamdev 0112 0
CringerTheGames @cringerthegames.bsky.social · 23/01/2026Every masterpiece starts as a tiny prototype. (Hungry Knight - Browser Prototype of Hollow Knight) 080 0
CringerTheGames @cringerthegames.bsky.social · 22/01/2026Fun game mechanic: Running Button The button we need runs away from the cursor. And the button we don't need tries to catch up with the cursor. I've rarely seen a mechanic like this in games. Developers can use it as a funny gimmick or as a core gameplay mechanic. #gamedev #indiedev #mechanics 0132 0
CringerTheGames @cringerthegames.bsky.social · 16/01/2026I fell in love with Hytale, guys. I fell in love... 050 0
CringerTheGames @cringerthegames.bsky.social · 15/01/2026Top scary words to frighten a game developer: - Algorithm - Marketing - AI - Performance - Budget - Deadline - Refunds #gamedev #memes 091 0
CringerTheGames @cringerthegames.bsky.social · 13/01/2026What if gamedev is a science? What would be the subject of study? What goals and objectives would it set for itself? Let's dream and try to build our imaginary scientific discipline from scratch. (Thread) #gamedev #idea #NoNerdsAllowed 2101 0
CringerTheGames @cringerthegames.bsky.social · 12/01/2026Why do people play video games? The simplest question I've asked people my whole life. And never got the right answer. Want to play my tricky game? Give me an answer to this question and rate my question from 0 to 10. We'll compare results at the end of this (Thread) #gamedev #indiedev #games 3111 0
CringerTheGames @cringerthegames.bsky.social · 05/01/2026A message to all gemdevs: "Please make a Mac version of your game." I've seen a lot of Itch_io pages with comments like: "Where's the Mac version? Why isn't it working for me?" About 15% of players are Mac users. Please, Don't let them down because of such a small oversight. #gamedev #indiedev 2163 0
CringerTheGames @cringerthegames.bsky.social · 31/12/2025"Every loss is a lesson" - Celeste The Game about a girl and her struggles to reach the top. The Game about honing skills and accepting through trials. The Game about the person on the path to achieve the goal. And how it helped me fall in love with falling down. (Thread) #celeste #games #game 170 0
CringerTheGames @cringerthegames.bsky.social · 29/12/2025Gamedev changed the way I notice the world. #gamedev #3DModeling #3D 0102 0
CringerTheGames @cringerthegames.bsky.social · 27/12/2025Did you know there's a 3D remake of Fallout 2? Did you know you can download it for free on itch_io? Link: jonasz-o.itch.io/fallout2rema... 070 0
CringerTheGames @cringerthegames.bsky.social · 26/12/2025Wise gamedev told me there are only 3 questions that drive all video game success: - Why player starts playing my game - Why player continue playing - Why player stop playing The more a gamedev invest in those questions, the more successful video game will become. #gamedev #indiedev #gamedesign 1121 0
CringerTheGames @cringerthegames.bsky.social · 24/12/2025The Masterpiece You Missed - 'Mudlarks' A game where you play as a scavenger desperately battling anomalies to find a missing friend. Harder than Dark Souls. Lovelier than Expedition 33. Smarter than Death Stranding. And all this on a budget the size of a bag of chips. #indiedev #gamedev #games 193 0
CringerTheGames @cringerthegames.bsky.social · 22/12/2025The Walking Dead = Visual Novel This game is a visual novel because of: - Choice-based gameplay - Branching plot depending on your choices - Emphasis on developing relationships with characters But also it has: - Video instead of images - Quick-time events - Time-limited decision-making #gamedev 194 0
CringerTheGames @cringerthegames.bsky.social · 20/12/2025Thread: How to make a game trailer people watch on repeat? Shot‑by‑shot breakdown of "Total War: Rome II - Wraith of Sparta" trailer I will explore how to immerse the player in the events in just 1.5 minutes. Evoke genuine empathy for the participants, and interest in the action ahead. #gamedev 162 0
Reposted by CringerTheGamesSparky / Tree @sparkykinetic.bsky.social · 17/12/2025More Screenshots + my end of Concepts for Unfair Dungeon made for this semester! Worked on some general concepting and sprites for the game seen below 151 0
Reposted by CringerTheGamesCringerTheGames @cringerthegames.bsky.social · 17/12/2025#100 UNDERTALE 2 I love everything about this game. The game design, the minigames, the length, the characters. It has so much content. There are so many jokes and references, you can't even imagine. Game of the Millennium!!! Link: pep.itch.io/undertale-2 041 0
CringerTheGames @cringerthegames.bsky.social · 17/12/2025100 INDIE GAMES FROM ITCH_IO CHALLENGE Thread: I'll review 100 games from itch_io and show the true spirit of #indiedev. Inspired by: @ratfishing.bsky.social LET'S GOOOO #gamedev #indie #challenge100 #games 1196 0
Reposted by CringerTheGamescraze @ratfishing.bsky.social · 17/12/2025#50) WITHIN A DEEP FOREST by NIFFLAS In this game, you play as a ball. And a light ball. And a heavy ball. And a glass ball. And a yoga ball. And... 1/2 142 0
CringerTheGames @cringerthegames.bsky.social · 16/12/2025HE DID THE 50 INDIE GAMES CHALLENGE!!!! HE IS NOW ADDING ANOTHER GAMES TO 50 LIVE!!!!! #CRAZETHETERMINATOR #indiegame #indiedev #gamedev 0113 0
CringerTheGames @cringerthegames.bsky.social · 16/12/2025HE REALLY REVIEWED 50 INDIE GAMES!!!!! (21 games in thread + other posts) LMAO WHAT A BRAVE MAN!!!!! #crazetheterminator #gamedev #indiedev #indie 1112 0
CringerTheGames @cringerthegames.bsky.social · 16/12/2025Itch.io Christmas Legend - "Where is my 20xx?" Games where Santa hunts for the New Year (2009–2022). Dark, clever puzzles with a pleasantly atmosphere that became important within the #itchio community. I recommend them if you're lacking New Year's spirit. So. Where is 2025? #indiedev #indie 081 0
CringerTheGames @cringerthegames.bsky.social · 14/12/2025Thread: Dominating #gamedesign A brutal game that evokes a storm of emotions and great stories. Domina. I'll show how Domina convincingly sells you violence: - Slave Owner - BloodSport - Skill-Dependent Casino - Brilliant Leveling - Deep Attachment - Replayability #gamedev #indiedev #games 1133 0
Reposted by CringerTheGamesxl.rs @erisxel.bsky.social · 11/12/2025Simple kindness without social fervor makes it clear who is just curious to know who you are and who wants to stay with you in the long-term 041 0
Reposted by CringerTheGamescraze @ratfishing.bsky.social · 12/12/202550 INDIE GAMES CHALLENGE (Honorable Mentions) These are gonna be three games that I either haven't played or haven't played enough to actually recommend you d/l or spend money on... but that I wanted to shout out anyway. 2495 0
CringerTheGames @cringerthegames.bsky.social · 13/12/2025SOUTH PARK > Expedition 33 A thread in which I'll scientifically prove why "South Park:The Stick of Truth" is 6.7x better than Expedition 33 in: - Combat - Audio - Story - Visuals - Leveling branches - Character charisma (Everything said below is just a joke from crazy author) 170 0
CringerTheGames @cringerthegames.bsky.social · 12/12/2025I don't understand Expedition 33. A record number of awards should indicate exceptional quality. But Expedition 33 is simply a good game, not legendary. It loses to many other titles that haven't won such awards I want to understand. Is Expedition 33 a legendary masterpiece and why? #gameawards 130 0
CringerTheGames @cringerthegames.bsky.social · 11/12/2025Thread: #sounddesign that controls your feelings. How Domina’s music transforms you into a true fan of the gladiator arena. - Casino Hook - Tension Loop - Staged Aggression - Social Sounds Immersion - Combined impact on the player #gamedesign #gamedev #indiedev 1132 0
CringerTheGames @cringerthegames.bsky.social · 10/12/2025Thread: How to #artdesign Art design often decides whether a player gives your game a chance. Using four games as examples, I'll show different approaches, note important details and suggest ideas you can apply to your game. Can you guess these games from the images? #gamedev #indiedev #game 163 0
CringerTheGames @cringerthegames.bsky.social · 09/12/2025Once I used AI to fix a small bug in my app. "This is a very simple feature. Nothing's likely to go wrong" I have never been so wrong in my life... Farewell, USERS_DATABASE #devlog #dev #devlife 040 0
CringerTheGames @cringerthegames.bsky.social · 08/12/2025After reviewing over 200.000 games on itch_io, I learned how important a game's preview image is. - Preview = Clicks - Clicks = Downloads - Downloads = Future Success Simple test: Paste your game's image into the preview frame and ask random people which 3 games they'd choose. #gamedev #indiedev 0102 0
CringerTheGames @cringerthegames.bsky.social · 08/12/2025I'm glad I'm not popular. Because if I post something wrong, nobody will find out. 030 0
CringerTheGames @cringerthegames.bsky.social · 08/12/2025Found an early build of Battle Brothers from 2014! Rating 4★ (1 review) I was one of the first fans of this game. Almost cried seeing that old UI and the familiar faces of the characters. Thank you, OverhypeStudios. This game will always have my heart. overhypestudios.itch.io/battle-broth... 010 0
CringerTheGames @cringerthegames.bsky.social · 07/12/2025Thread: How to #gamedesign I'll explain how great games work: - Goal + Story - Obstacles - Action Chain - Gameplay and Indicators - Challenge and Difficulty - Character Progression - Alternatives and Art #indiedev #gamedev #devcommunity 1113 0
CringerTheGames @cringerthegames.bsky.social · 06/12/2025Nobody treats indie developers more warmly than gamers Appreciate gamers advice,even if it seems unrealistic or hard to implement. Value their desire to help and get involved People who say "Gamedevs are lazy" or "Gamers have aggressive, unreasonable demands" are toxic Gamers+Gamedevs=❤️ #gamedev 092 0
CringerTheGames @cringerthegames.bsky.social · 06/12/2025This is an example of a very simple yet complex mechanic in games. A good game-design decision. 020 0
CringerTheGames @cringerthegames.bsky.social · 05/12/2025In the #gamedev world, is the destiny of developers controlled by some transcendental #wishlist algorithm or a great game idea? Is it like the hand of #Gabe hovering above? At least it is true that player has no control; even over his own #games library. 092 0