Sign in

countless bats

@countlessbats.bsky.social
365 followers 537 following 442 posts

immortal bisexual universal health care and trans rights rub software together and make fire he

PostsRepliesMedia
countless bats @countlessbats.bsky.social · 2h
adding ten thousand rewards to Chime 13: new Navigators for Persona-users, Press Turn rule change rewards for summoners, double-room-rewards tokens. I realized I can make game features room rewards, like Persona-users swapping party in combat or Baton Pass--I also added Travel Deal from Hades lol
000
countless bats @countlessbats.bsky.social · 5h
this is a Bug-Eater player, ie, riffing on Nocturne's rules; they find magatama and ingest them, granting 4 permanent skills and 4 skills they can learn on level into their open slots Nocturne-style. bit of a hybrid with Metaphor, which I think is a happy place to be.
072
countless bats @countlessbats.bsky.social · 04/10/2026
030
countless bats @countlessbats.bsky.social · 04/10/2026
000
countless bats @countlessbats.bsky.social · 04/10/2026
loving the pixel mode...
150
countless bats @countlessbats.bsky.social · 04/10/2026
more strange spaces
020
countless bats @countlessbats.bsky.social · 04/10/2026
first SMTV area incorporated...it's...........not quite there yet
110
countless bats @countlessbats.bsky.social · 03/10/2026
FTL-inspired web map with the Reaper after you...
070
countless bats @countlessbats.bsky.social · 03/10/2026
I need to do some more work on Qud3D, the visualizer portion animated me a lot more than the "let's make Qud finishable inside this tool" part is turning out to hahahah
010
countless bats @countlessbats.bsky.social · 03/10/2026
overworld looking very surreal at the moment
080
countless bats @countlessbats.bsky.social · 03/10/2026
yeah the first game built on top of this engine is going to be a roguelike!
010
countless bats @countlessbats.bsky.social · 03/10/2026
that's my new project! it's going really well so far! I'm not using the console games yet unfortunately because I don't have access to legally-dumped roms but I WILL borrow mechanics from them!!! first thing you decide is: are you a summoner or a persona guy; and do you use Press Turn or One More?
100
countless bats @countlessbats.bsky.social · 03/10/2026
070
countless bats @countlessbats.bsky.social · 03/10/2026
what if, instead of 8 SMT games, there were one SMT game that aggregated all of their content and features--freely, based on which ones you happen to have installed--inside which people could freely build any kind of game of their own? and it looked like this?
4113
countless bats @countlessbats.bsky.social · 02/10/2026
sorry. hope she'd have been proud.
1110
countless bats @countlessbats.bsky.social · 02/10/2026
literally interesting times. but they were right that that's not always great
0100
countless bats @countlessbats.bsky.social · 29/09/2026
getting my Prey Eyes affinity tracker going in here too
010
countless bats @countlessbats.bsky.social · 29/09/2026
very pleased with the final result--nothing overlaps, gaps are even, the columns became a grid. this needs release heheh
121
countless bats @countlessbats.bsky.social · 29/09/2026
sheehs that's a big oeuvre hahahah I once considered doing this for Annie Lennox/the Eurythmics
010
countless bats @countlessbats.bsky.social · 29/09/2026
how many radio hits did he have? 2? there must be so much more Seal than most of us know
110
countless bats @countlessbats.bsky.social · 29/09/2026
look at the game sort! it is simply not sorted! beggars belief
000
countless bats @countlessbats.bsky.social · 29/09/2026
I'm fixing Digital Devil Saga's appalling skill assignment menu--3 columns and 3 sort modes should do it
120
countless bats @countlessbats.bsky.social · 27/09/2026
the game is so scheming at the table that the starter decks alone without any tailoring make for a great and replayable game--in fact both players knowing each other's decks perfectly only improves the devious bluffingness of it all
010
countless bats @countlessbats.bsky.social · 27/09/2026
you can get the core set of Netrunner for $45 and it's probably the best tabletop game I've ever played--asymmetrical cyberpunk bluffing, with full expansion packs instead of exploitative boosters shop.nullsignal.games/products/sys...
shop.nullsignal.games
System Gateway - Remastered Edition
System Gateway is Null Signal Games foundational set. It is designed as an out-of-the-box learning experience and provides everything you need to start playing Netrunner. The cards in the set are stra...
110
Reposted by countless bats
Joyce Carol (p)Oa(s)tes 😱 @basicchunnel.bsky.social · 27/09/2026
I compare Remedy’s whole vibe post-CONTROL to stomp-clap-hey indie music of the 2000s: the latter is folk music for ppl who react poorly to folk, the former is weird fiction for ppl who react poorly to strangeness. HOUSE OF LEAVES played on a uke
241
countless bats @countlessbats.bsky.social · 27/09/2026
this is such a precise and searing indictment of CONTROL hahahah
000
countless bats @countlessbats.bsky.social · 25/09/2026
ohhh this is cool!
120
countless bats @countlessbats.bsky.social · 24/09/2026
it should definitely have a campaign layer--I like the idea of the 6 sultans being yanked forward in time to the modern day, each one drawing its cult and factions to their banner and granted powers based on their generated histories and Resheph has to be around in some form heheheh
111
countless bats @countlessbats.bsky.social · 24/09/2026
Gyre-Born Blood on the Salt Seven Sultans Blood Weep
130
countless bats @countlessbats.bsky.social · 20/09/2026
if I had any sense I'd just fix up world map travel and release it as a visualizer but I still wanna make it basically playable from the 3D interface...lots of stuff to handle is all
010
countless bats @countlessbats.bsky.social · 20/09/2026
ohhhh I forgot how much cheaper Quests are than Valve hardware--do you know how it compares? I'm sure there are a million articles that could tell me how heheheh I think mine's a Vive Pro from 2021, would a $450 Quest today be as agood?
111
countless bats @countlessbats.bsky.social · 19/09/2026
should Qud3D (Parasang) be a realtime FPS but not very well-balanced, or realtime-but-actually-just-Qud-turn-based-underneath with 1:1 parity with Qud's balance? both modes will exist but they require very different kinds of support...I THINK? I wonder if I could fully use Qud AI in FPS mode
170
countless bats @countlessbats.bsky.social · 18/09/2026
hmmmm it's not immediately working heheheh can you drop me a DM? I'll send it to you when a connection actually works
010
countless bats @countlessbats.bsky.social · 18/09/2026
what if the face were cracked...
1100
countless bats @countlessbats.bsky.social · 18/09/2026
canvas ceilings sag now
2182
countless bats @countlessbats.bsky.social · 17/09/2026
this is why humans hire Artists instead of shaping buildings out of raw rules
060
countless bats @countlessbats.bsky.social · 17/09/2026
hmmm working some weathering into it...I dunnooo
130
countless bats @countlessbats.bsky.social · 17/09/2026
maybe I can put in a "fray" effect around the edges where the texture's eaten up by pixels of wear...
010
countless bats @countlessbats.bsky.social · 17/09/2026
This is a little nicer! why verdigris on marble you ask because uhhh salt does that
141
countless bats @countlessbats.bsky.social · 17/09/2026
hmmm well it's less flat now but a little more...nicotine-stained? not sure this is what we're going for
3191
countless bats @countlessbats.bsky.social · 16/09/2026
the Six-Day Stilt now matches its achievement icon...this is still not hand-placed, just built from some hiiighly specific rules lol not all that satisfied with how it looks tho, maybe different strips of weathering across its face to give it some texture? even...other tiles?
1130
countless bats @countlessbats.bsky.social · 16/09/2026
burrower...(and Multiple Limbs)
030
countless bats @countlessbats.bsky.social · 16/09/2026
ohhh I'm actually terrible at Qud and have never finished it without quicksaves hahahah but I've been trying physical mutants lately...many, many limbs and axes and regeneration...
110
countless bats @countlessbats.bsky.social · 16/09/2026
it's very fun to me imagining the player totally used to load screens suddenly coming upon a gaping hole in the earth opening down on a writhing cave, with another hole visible below should Golgotha be simul-tier?
150
countless bats @countlessbats.bsky.social · 16/09/2026
I'm going to leave no-loads Qud in as an option, but have decided everything looks and works better if parasangs and z-levels are generally discrete--just too much cost to having them continuous, aesthetic and technical. areas that NEED multiple z-levels however like the tree and rustwells get em
290
countless bats @countlessbats.bsky.social · 09/09/2026
bleeding for example though can't be Qud-side because units don't genuinely move location Qud-side (for the time being)...hmmm
010
countless bats @countlessbats.bsky.social · 09/09/2026
nooo I don't even *really* remember how weird fluids are allowed to be in Qud, it could be a problem lol ideally I'll lean heavily on Qud to enforce the rules and just represent what it does faithfully? that's my hope right now
110
countless bats @countlessbats.bsky.social · 09/09/2026
I could mirror the layout above and below ground but put all the loot and enemies only above...
000
countless bats @countlessbats.bsky.social · 09/09/2026
what if ruins tiles under buildings populated their z-levels upward instead of down? would that even make sense. are buildings in the ruins large enough for this to work. I want tall shit
240
countless bats @countlessbats.bsky.social · 09/09/2026
map:reality
040