Sign in

countless bats

@countlessbats.bsky.social
363 followers 538 following 448 posts

immortal bisexual universal health care and trans rights rub software together and make fire he

PostsRepliesMedia
countless bats @countlessbats.bsky.social · 3h
far and away the most complicated ability effect is also somehow the one that's gone absolutely gloriously perfect, I have no more notes for Chaotic Will
030
countless bats @countlessbats.bsky.social · 08/10/2026
160
countless bats @countlessbats.bsky.social · 07/10/2026
I'm on bluesky on chrome on a PC and this is what I see
110
countless bats @countlessbats.bsky.social · 07/10/2026
every time an Awakened party recruits, there's a 5% chance one of the characters is a CAMEO, which shows a flashy little cutaway; cameos are like 5% stronger than normal, but the main thing is they have the name and look of a canon Persona character. everyone else is randomized townspeople.
020
countless bats @countlessbats.bsky.social · 06/10/2026
back in the character creator......
010
countless bats @countlessbats.bsky.social · 05/10/2026
this is a Bug-Eater player, ie, riffing on Nocturne's rules; they find magatama and ingest them, granting 4 permanent skills and 4 skills they can learn on level into their open slots Nocturne-style. bit of a hybrid with Metaphor, which I think is a happy place to be.
082
countless bats @countlessbats.bsky.social · 04/10/2026
030
countless bats @countlessbats.bsky.social · 04/10/2026
000
countless bats @countlessbats.bsky.social · 04/10/2026
loving the pixel mode...
150
countless bats @countlessbats.bsky.social · 04/10/2026
more strange spaces
020
countless bats @countlessbats.bsky.social · 04/10/2026
first SMTV area incorporated...it's...........not quite there yet
110
countless bats @countlessbats.bsky.social · 03/10/2026
FTL-inspired web map with the Reaper after you...
070
countless bats @countlessbats.bsky.social · 03/10/2026
overworld looking very surreal at the moment
080
countless bats @countlessbats.bsky.social · 03/10/2026
070
countless bats @countlessbats.bsky.social · 03/10/2026
what if, instead of 8 SMT games, there were one SMT game that aggregated all of their content and features--freely, based on which ones you happen to have installed--inside which people could freely build any kind of game of their own? and it looked like this?
4113
countless bats @countlessbats.bsky.social · 29/09/2026
getting my Prey Eyes affinity tracker going in here too
010
countless bats @countlessbats.bsky.social · 29/09/2026
very pleased with the final result--nothing overlaps, gaps are even, the columns became a grid. this needs release heheh
121
countless bats @countlessbats.bsky.social · 29/09/2026
I'm fixing Digital Devil Saga's appalling skill assignment menu--3 columns and 3 sort modes should do it
120
countless bats @countlessbats.bsky.social · 18/09/2026
what if the face were cracked...
1100
countless bats @countlessbats.bsky.social · 18/09/2026
canvas ceilings sag now
2182
countless bats @countlessbats.bsky.social · 17/09/2026
hmmm working some weathering into it...I dunnooo
130
countless bats @countlessbats.bsky.social · 17/09/2026
This is a little nicer! why verdigris on marble you ask because uhhh salt does that
141
countless bats @countlessbats.bsky.social · 17/09/2026
hmmm well it's less flat now but a little more...nicotine-stained? not sure this is what we're going for
3181
countless bats @countlessbats.bsky.social · 16/09/2026
the Six-Day Stilt now matches its achievement icon...this is still not hand-placed, just built from some hiiighly specific rules lol not all that satisfied with how it looks tho, maybe different strips of weathering across its face to give it some texture? even...other tiles?
1130
countless bats @countlessbats.bsky.social · 16/09/2026
burrower...(and Multiple Limbs)
030
countless bats @countlessbats.bsky.social · 09/09/2026
map:reality
040
countless bats @countlessbats.bsky.social · 09/09/2026
I did gain xp however
190
countless bats @countlessbats.bsky.social · 09/09/2026
guns are working but combat wasn't in Joppa, so I ran toward Red Rock and took a shot at a baboon not expecting anything, and he vanished. no damage indicators or combat rolls in Qud, just cessation
6404
countless bats @countlessbats.bsky.social · 08/09/2026
parallax is possible, but needs someone smarter than me to implement it! I'm gonna try the BLINK HORIZON, where when you parasang-transition you get a quarter-second fade-through-black and the horizon updates. here I'm walking between the corners of 3 parasangs repeatedly.
080
countless bats @countlessbats.bsky.social · 08/09/2026
just sprinting across Qud, trying to test the horizon out
050
countless bats @countlessbats.bsky.social · 07/09/2026
experimenting with a veeery slightly 3D Spindle
030
countless bats @countlessbats.bsky.social · 07/09/2026
my psychiatrist told me Big Spindle's not real and can't hurt me
060
countless bats @countlessbats.bsky.social · 07/09/2026
equalizer mountains...
020
countless bats @countlessbats.bsky.social · 07/09/2026
take one of the horizon parallax tech...............promising actually
3111
countless bats @countlessbats.bsky.social · 07/09/2026
Parasang has no combat in yet, but I had Doom AND Parasang BOTH up visualizing Qud, and in Doom combat happens, routing through Qud, so I died in Parasang. computers are interesting
0161
countless bats @countlessbats.bsky.social · 07/09/2026
I want my horizon back!!!
051
countless bats @countlessbats.bsky.social · 07/09/2026
continuous parasangs are amazing but they're not always loading in the most logical order yet
040
countless bats @countlessbats.bsky.social · 07/09/2026
Caves of Qud...2 or 3 parasangs loaded at once, from the sky
0253
countless bats @countlessbats.bsky.social · 06/09/2026
man fights sand
030
countless bats @countlessbats.bsky.social · 06/09/2026
many things that were solved in Doom are unsolved in PARASANG lol but should be easy to bring stuff forward
040
countless bats @countlessbats.bsky.social · 06/09/2026
I...I made it...the new engine can walk from Joppa to the Stilt with no load screens* (the loading algorithm still lags behind a direct sprint northwest but I'm working on it) poor Stilt has been demoted in the new engine, it will rise high again
1211
countless bats @countlessbats.bsky.social · 06/09/2026
Joppa's back to basics, but the load time was instant
070
countless bats @countlessbats.bsky.social · 06/09/2026
the new engine's working! Caves of Qud!
0103
countless bats @countlessbats.bsky.social · 06/09/2026
new engine so far: the dreadroot are swaying...and the stars are...That
3305
countless bats @countlessbats.bsky.social · 06/09/2026
parasang-scale map...
0100
countless bats @countlessbats.bsky.social · 06/09/2026
I basically have two options: either I make pixel-perfect but *not really very good looking* recreations of the rustwells in my own engine, or I *figure out a hand-authored situation in Doom that fakes it.* or I can make my own engine, then fake it too--maximum gains, but most work.
1212
countless bats @countlessbats.bsky.social · 06/09/2026
deploying horizons to Dwarf Fortress in Doom the same way as in Qud, exact same mechanism of "looking ahead" to surrounding map tiles--results interesting but not as nice as Qud's, for now this is fortress exploration mode btw
091
countless bats @countlessbats.bsky.social · 06/09/2026
left things in a bad state last time. the rust wells are destroying me
060
countless bats @countlessbats.bsky.social · 06/09/2026
fortress exploration mode in Dwarves in Doom........a haunting sight. the ceiling is too low to walk into this chamber of horrors
0120
countless bats @countlessbats.bsky.social · 06/09/2026
I'm gonna try procedurally pre-authoring standalone Doom WADs to serve as the rustwells' layout. Qud still needs to expatriate all of the units from the parasangs below to make it playable, but this might solve my layout problems.
060