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Corrie

@corrieshea.bsky.social
116 followers 211 following 79 posts

Technical + Character Artist. Compulsive game developer She/her

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Corrie @corrieshea.bsky.social · 30/09/2026
Misericorde//Blade of Mercy Some puppet character concepts for Null Soul #gamedev #indiegame #nullsoul #unity
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Corrie @corrieshea.bsky.social · 12/09/2026
Eat or be Eaten #metroid #metroidravenous
Art of Samus from Metroid running towards the camera with her arm outstretched. The style is sketchy and abstract.
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Corrie @corrieshea.bsky.social · 31/05/2026
Staring into the sun #nullsoul #gamedev
A sketch of a robot wearing a baseball cap backwards and raising a hand to shade his eyes from the sun. He's also wearing shorts and an orange and blue hoodie.
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Corrie @corrieshea.bsky.social · 21/05/2026
Some randomization and a shader later and this is the final result:
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Corrie @corrieshea.bsky.social · 21/05/2026
Eventually I realize I'm doing it again and I can be doing something a lot simpler. All I ACTUALLY need is two poses, one for when the string is straight, and the pose I want it to be in when its snapped. I can just use shape keys for this. A few bezier curves later and I have this:
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Corrie @corrieshea.bsky.social · 21/05/2026
After stepping away for a while I think: OK, if I can't do it in code, I can sim it and bake the result. Classic solution. Sure, yeah maybe if I was actually good at making sims in blender
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Corrie @corrieshea.bsky.social · 21/05/2026
Been trying to puzzle out how best to do this string snapping effect when enemies die for a while now and I had an epiphany last night and finally got it working... 🧵 #gamedev #indiegame #nullsoul #unity
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Corrie @corrieshea.bsky.social · 07/05/2026
Same game, same grapple, a year and a half apart. #gamedev #indiegame #nullsoul #unity
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Corrie @corrieshea.bsky.social · 19/01/2026
Unbreaking Blade #gamedev #indiegame #nullsoul #unity
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Corrie @corrieshea.bsky.social · 12/08/2025
I really like Dominik Mayer's work, I feel like every piece he does is a banger.
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Corrie @corrieshea.bsky.social · 12/06/2025
She just climbs on top of me now. Doesn't even ask.
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Corrie @corrieshea.bsky.social · 03/06/2025
Mortar #gamedev #indiegame #nullsoul #unity
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Corrie @corrieshea.bsky.social · 02/06/2025
Ok I really need to stop, but here's a very quick Emmy, Laura and Trickster. I feel like Emmy would probably be butch if she had fewer brainworms.
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Corrie @corrieshea.bsky.social · 02/06/2025
THANK YOUU
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Corrie @corrieshea.bsky.social · 02/06/2025
So I binged @tpwrtrmnky.bsky.social's brilliant RCBG over the weekend and now I'm obsessed, so I had to draw Katherine and Nichole. I would do anything for them but also they are so fucking stupid
A sketch of two women. Katherine, on the left, is doing an anime girl pose and is wearing a jacket over a stereotypical "trans cat girl" outfit. Nichole, on the left, is wearing a crop top and shorts, and is looking incredibly shy about it.
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Corrie @corrieshea.bsky.social · 28/05/2025
Here's a better view. It opens up instead of pulling back. Feels more correct for a wide projectile, even if it doesn't make much sense.
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Corrie @corrieshea.bsky.social · 28/05/2025
Fuck it, reverse crossbow #gamedev #indiegame #nullsoul #unity
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Corrie @corrieshea.bsky.social · 22/05/2025
Finally figuring out cutscenes #gamedev #indiegame #nullsoul #unity
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Corrie @corrieshea.bsky.social · 25/04/2025
Didn't realize how much level you had to make per level. Turns out one level can fit a lot of level. #gamedev #indiegame #nullsoul
A screenshot of Blender showing a work in progress birds eye view of a video game level.
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Corrie @corrieshea.bsky.social · 18/04/2025
Also I think this might be my favourite attack animation I've made. It's got more personality than I can usually manage and it plays well in game too. #gamedev #indiegame #nullsoul
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Corrie @corrieshea.bsky.social · 18/04/2025
Been testing some encounter compositions with a new enemy and wow these guys really make you feel like you're fighting for you life. Took me like 6 tries to get this clip of me actually winning. #gamedev #indiegame #nullsoul
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Corrie @corrieshea.bsky.social · 09/02/2025
He also has little arms that he doesn't use.
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Corrie @corrieshea.bsky.social · 09/02/2025
Threw together a new enemy. He's sort of like if a chicken had a ballista for a body. And also did area denial. #gamedev #indiegame #nullsoul
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Corrie @corrieshea.bsky.social · 18/01/2025
I've spent the past week on less flashy behind the scenes stuff, the benefit of which is that now I can actually have a big seamless interconnected world. So apropos of that I finally implemented a map! #gamedev #indiegame #nullsoul
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Corrie @corrieshea.bsky.social · 13/01/2025
I'm having a good and normal time getting my save system to work with additive scene loading.
A screenshot of a Git commit titled "I think it's fucking working" with the description "It better be fucking working"
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Corrie @corrieshea.bsky.social · 10/01/2025
First boss fight! Is it fun? No. Is it challenging? Also no. But it exists now, and existing is a pretty important step in eventually being good. #gamedev #indiegame #nullsoul
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Corrie @corrieshea.bsky.social · 07/01/2025
One nice thing about working by yourself is your "concept art" really only needs to make sense to you. #gamedev #indiegame #nullsoul
A loose digital sketch of what looks like a weird upside down merman with Max Rebo's head. A render of a 3D model in the same pose as the first image. The image is of a creature with a human torso that ends at the waist and becomes a bunch of tubes and wires, which it hangs upside down from. Its head is a three pronged piece of red bone that does still kind of resemble Max Rebo.
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Corrie @corrieshea.bsky.social · 07/01/2025
Pro tip for 3D games: Rig your characters early in the process. You don't actually need to fully model and texture everything first. Seeing the character move can help you identify problem areas in the model/design, which can always be swapped out later in engine. #gamedev #indiegame #nullsoul
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Corrie @corrieshea.bsky.social · 05/01/2025
Hi Bluesky, I'm making a top down Metroidvania called NULL_SOUL, inspired by Hyper Light Drifter and Tunic (and Dark Souls, wouldn't you know it). If that's your jam, follow me here to get development updates and see the game take shape.
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