CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 30/06/2026Do you know the door breach sequences in Call of Duty? Where you place a breaching charge on a door, it explodes, and then you shoot every bad guy in a room while the time is slowed down? [1/10] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 29/06/2026I finished the game, got all the collectibles and the true ending in about 4.5 hours. I would recommend this if you're looking for something warm, relaxed and family-friendly. [6/6] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 29/06/2026The writing carries this game, and it helps the few frustrations I had with it to fade into the background (unless you want to get all the achievements). I also found the game's music loops a bit grating, but that's neither here nor there. [5/6] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 29/06/2026The minigames themselves are a mixed bag, they're sometimes funny, mostly mediocre, and there's amazingly terrible pinball that demonstrates everything I dislike about pinball. However, they are also used to develop the characters they are attached to. [3/6] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 28/06/2026sniper rifle equipped Draculas keeping you inside the mission area). The music consists entirely of 2000s Drum and Bass. You can rinse this game in about 1 hour, would recommend it if you want to dip into something with great feeling movement for a bit. [4/4] 010
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 27/06/2026Overall, I liked this game a lot and I would recommend it to anyone who would like to be immersed in untamed wilderness for a while. It took me about 12 hours to finish it. [8/9] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 27/06/2026This can get frustrating, so make sure to adjust the difficulty slider in the options menu if it's a problem. You should also avoid this game if you hate insects and especially spiders, since man-sized crawlies are most of your opposition. [7/9] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 27/06/2026There is also combat. For the most part it's there to provide friction to make exploration more interesting, but unfortunately it also has some boss fights that tend to degenerate into S+M1 in confined spaces. [6/9] 120
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 27/06/2026Furthermore, the game runs on the old folklore logic: the nature is uncaring and every level feels carved into a landscape rather than being designed for optimal gameplay experience, and the story resembles a dark tale from an isolated community where you have to deal with malicious [4/9] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 27/06/2026Mechanically, this is an FPS with early 2000s-level graphics and metroidvania-like level progression. In practice, this is one of the most atmospheric games I've played recently. [2/9] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 20/06/2026The computer terminals can be chained in a row, and later you learn how to change how the machines are connected in order to unlock more demanding locks. Everything in the game is gated by knowledge, you don't unlock any abilities that let you do things you couldn't at the start. [4/8] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 19/06/2026The game keeps changing the level gimmicks and environments, so it never grows stale either. It has straightforward GB-era sensibilities, and I would recommend it as a straight platformer if you like the genre. [4/9] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 16/06/2026It took me ~12 hours to 100% it, though you can probably get through to the credits in about 8. I had fun, would recommend if you are looking for something vaguely Mario-shaped to unwind to. --- [5/5] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 16/06/2026It's an easy to learn, hard to master kind of game, as its controls really are just steering and spindash, with difficulty coming from accurately landing your jumps on increasingly precarious ledges. [3/5] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 14/06/2026Its art style consists entirely of stock images and videos, and the writing is fun and lighthearted. If you are looking for a pleasant way to erase ~2 hours, SCPTV (no relation to the SCP foundation) is worth getting on a discount. [2/2] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 12/06/2026I recommend both of them if you are looking for something slower and atmospheric you can lose yourself in, and both games are very screenshotable. [6/6] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 12/06/2026Like their inspirations, there isn't much of a plot in either of the games (though the second ones have background lore), they are instead melancholy mood pieces involving searching for something in a big uncaring world. [5/6] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 12/06/2026Meanwhile FAR: Changing Tides is Inside but with a boat: you are a small child in a big empty desaturated world and you have to operate a steam powered ship to the best of your ability to get to a vague destination somewhere on the right. [3/6] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 12/06/2026FAR: Lone Sails is basically Limbo, but with a car: you are a small child in a big empty grey world, and you have to operate a steam powered locomotive to the best of your ability to get to a vague destination somewhere to the right. [2/6] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 20/05/2026If you ever run into a difficulty spike, the game gives you the option of just shooting it in the face and never judges you for it. This game took me 20 hours to finish and I would recommend it if you want to try to get into soulsborne games, or if you like exploring underwater. [7/7] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 20/05/2026You can reduce the difficulty in the options menu with all the expected settings (parry difficulty, your and enemies' health, resource loss etc), and it can also give you a gun. Just a normal, human-size firearm for a tiny crab that kills everything in 1 hit. [6/7] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 20/05/2026I found seeing mundane items recontextualized as tools, weapons and fashion, as well as high-concept Dark Souls fantasy tropes presented as ocean pollution to be fun. [4/7] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 18/05/2026The rest of the game is uneven: progression is sometimes frustrating because of first-person platforming, the narrative is absent (though it does try for something abstract), and there really is little to hook you other than the megastructure. [5/6] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 18/05/2026The game does a very good job of varying the scale, shapes, repeating elements and illumination of its infinite grey walls, and it never becomes monotonous. [3/6] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 16/05/2026The more points you put into a skill, the easier the corresponding checks become, but having a skill too high makes it contribute negatively to your well-being (my highest skill was Logic, and one point I lost some morale because Logic thought that the task I was given was too basic for my [5/13] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 10/05/2026There are carnivorous plants that mimic a climbable pole, there are living tendrils that look for carryable objects that they then steal and hoard. Everything is driven by a procedural animation system that makes all the movements seem uncannily smooth and organic, it's very impressive. [5/11] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 09/05/2026You can also see where the guards are going to move on the next turn, but only if you can directly see them or have them tagged with the said spirit, which makes sure that you have to do some degree of improvisation. It's a smart design that reinforces the theme very well, I like it a lot. [4/6] 110
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 08/05/2026The narrative is enough to give an excuse to move forward, but otherwise it doesn't get in the way. I had fun with it, would recommend for visuals alone. [5/5] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 08/05/2026Mechanically it's a brawler in the style of Streets of Rage from the first person perspective. [3/5] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 06/05/2026Overall I enjoyed the game and would recommend it to people who like exploration in the Elder Scrolls games. I suggest going for a pacifist playthrough to make things less tedious. [7/7] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 06/05/2026The music is noticeably short and loopy, but I found it unobtrusive enough. The writing is fine, it's not particularly good or bad, other than some millennial lines in the player's dialogue. [6/7] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 06/05/2026You then travel the islands, discovering the local weirdness and solving problems. I didn't like the opening section much, but it gets better once you are released into the world and can encounter things at your own pace. [2/7] 110
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 29/04/2026I also thought that the game's author likes interior design, I found the game's spaces interesting to consider as a construction. You should get this game if you like surrealism and exploration, I don't think that it has much going for it otherwise. [3/3] 000
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 29/04/2026It then goes on through their memories and increasingly broken and surreal environments and they slowly lose grip on reality. Mechanically this is a walking simulator with some lock and key puzzles, which are sometimes a bit obtuse (I managed to miss obviously placed keys like 3 times). [2/3] 100
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 26/04/2026The game lets you read it as fast as you want to. I recommend this game if you are looking for a funny Lovecraft or something with a light tone in general, just be prepared to do a lot of reading. [5/5] 010
CopyOfNewFolder (1) @copyofnewfolder1.bsky.social · 26/04/2026It's the only game I know that has both an arachnophobia and arachnophilia settings in the options menu. It also plays with Lovecraftian tropes in a fun way, featuring all the usual cliches, as well as (extensive) time paradoxes and teeth nightmares. [3/5] 100