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CoolBobGames

@coolbobgames.itch.io
44 followers 38 following 97 posts

Hi! I'm Bob! I post fun 2D and 3D games at coolbobgames.itch.io!

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CoolBobGames @coolbobgames.itch.io · 31/07/2026
Thanks for 7th in Creativity! We never imagined we'd get this far! Thank you to Mark and everyone who rated us! Somehow, several games by people I look up to on this website did worse than ours, so I gotta repost those now, check 'em out! max-waldman.itch.io/1159 #indiegame #gamedev #gmtk #gamejam
The spreadsheet with our results :)

Results
Criteria	Rank	Score*	Raw Score
Creativity	#7	4.731	4.731
Enjoyment	#52	4.385	4.385
Narrative	#90	4.269	4.269
Audio	#597	3.731	3.731
Artwork	#1005	4.038	4.038
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CoolBobGames @coolbobgames.itch.io · 07/06/2026
Fall Away prints #indiegame #gamedev coolbobgames.itch.io/fall-away
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CoolBobGames @coolbobgames.itch.io · 06/06/2026
Recently, I was actually working on a completely different side project where I encountered this glitch. I found it kinda beautiful... #indiegame #gamedev
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CoolBobGames @coolbobgames.itch.io · 22/12/2025
#possiblyfortygames The new thing I'm making won't be done until next year, but I'll have some old stuff up on the itch before 2026.
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CoolBobGames @coolbobgames.itch.io · 29/11/2025
Bouncy #indiegame #gamedev #fortygames
A green three-dimensional Super Mario World spring.
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CoolBobGames @coolbobgames.itch.io · 01/11/2025
Happy Halloween! Behold this terrifying unfinished prototype... #indiegame #gamedev #fortygames
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CoolBobGames @coolbobgames.itch.io · 12/10/2025
Have I been here before? #indiegame #gamedev #fortygames
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CoolBobGames @coolbobgames.itch.io · 23/09/2025
What is this? A 2D platformer about a frog escaping a lab by pulling switches, pushing boxes, and jumping over acid named "Frog Escape"? store.steampowered.com/app/3344450/... I would like to point out that this came out 7 months after Frog Escape 3... #notfortygames #notfrogescape
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CoolBobGames @coolbobgames.itch.io · 13/09/2025
I was reusing the code for the switches in the Frog Escape games today and noticed that something was being called weirdly... Then I remembered that was the first Unity script I ever wrote! Maybe you'll see those switches again soon... #indiegame #gamedev #fortygames
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CoolBobGames @coolbobgames.itch.io · 06/09/2025
If I don't feel like posting updates on here, it's because development is going poorly. However, if I haven't had time to post updates on here, it's because development is going well. #indiegame #gamedev #fortygames
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CoolBobGames @coolbobgames.itch.io · 01/09/2025
I'm trying my best to stick to these 24 colors. #indiegame #gamedev #fortygames
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CoolBobGames @coolbobgames.itch.io · 24/08/2025
#indiegame
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CoolBobGames @coolbobgames.itch.io · 31/07/2025
My new game, Fall Away, now has an Assist Mode in case anyone playing needs it. After 6 months of development, the game will finally be released tomorrow, July 31st, for FREE! See you then. #indiegame #gamedev
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CoolBobGames @coolbobgames.itch.io · 18/07/2025
Here's one last video of my game Fall Away, releasing soon! This is layer 7 of 8, where you have every key ability in the game! The abilities are all very unique and powerful but tricky to wrap your mind around. The rest of the game acts as practice for this final gauntlet... #indiegame #gamedev
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CoolBobGames @coolbobgames.itch.io · 16/07/2025
I've been working on some TV screens for the fourth "layer" of Fall Away! There are eight layers in total. This layer has a new teleporting kite ability and a digital friend who helps you learn to use it! #gamedev #indiegame
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CoolBobGames @coolbobgames.itch.io · 15/07/2025
My last post showed the second ability in my new game, Fall Away, and here's the third! It's a grappling hook sticky hand! It's really hard to use at first, but once you master the aiming, you can do crazy things with it! #indiegame #gamedev
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CoolBobGames @coolbobgames.itch.io · 11/07/2025
Wow, I haven't shown this game in a while. It looks completely different now... Here are some bouncy strings from several months ago, now with a new art style! #indiegame #gamedev
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CoolBobGames @coolbobgames.itch.io · 23/06/2025
All that was left to do in the end was make the promotional art, and also to decide which of the 4 potential names to use. Thanks for reading these retrospective devlogs! I hope they were interesting to you. -CoolBobGames coolbobgames.itch.io #indiegame
I added this sign for Copodile.I started making a logo for the game.The game's name kept changing until the last minute. "Private Playground" made it all the way to the main menu!An old version of the thumbnail on Itch. It has the sun in the corner and weird colors.
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CoolBobGames @coolbobgames.itch.io · 23/06/2025
At this point, I went a bit crazy with the effects. The ones used in the final game help you understand your surroundings better. #indiegame
I tested a vignette and chromatic aberration.Incorrectly applied ambient occlusion.Correctly applied ambient occlusion.Film grain, for some reason.
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CoolBobGames @coolbobgames.itch.io · 23/06/2025
Chicrook: Puzzling Playground finally released on December 14th, 2024! Here's everything that happened during the last two months of development. #indiegame
Vines were added to the robocops to show their age. At this point, I also added the boat to show more of the game's story.I just made my corn count over 1000 again, the sky turned black, it got hard to see in the distance, the sun cast a pure red light on the world, and from the darkness I thought I saw something. A corn collection effect. As if something else collected corn. Actually it was just a similar-looking explosion but Chicrook has the potential to be terrifying.The pause menu was added! This became more important later.At this point, I began messing with the graphics to allow for post-processing effects. I got it all figured out in the end, but it was annoying while it was happening.
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CoolBobGames @coolbobgames.itch.io · 13/06/2025
At this point, the game was getting close to completion! Here I am finishing the windmill. #indiegame
The spiral ladder inside the windmill, taken from Egg Hunt, an old 3d thing I made. The beaver statue appears to be wooden here for some reason.The windmill was surrounded in corn, leaving a slit for the blade that was planned to spin.Two weird alternate blade designs that didn't make it.For a long, long time, you could run into this corner of the map and jump to fly up it. This was eventually fixed.
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CoolBobGames @coolbobgames.itch.io · 13/06/2025
I made sure to work on the rest of that quarter of the map as well. #indiegame
These are a bunch of unused styles for the wall art in the grotto.The final game's cave engravings are also this bluish-grey, but they're indented into the wall.The chicken in the mountain cage puzzle that's meant to store corn.Copodile's original model, unchanged from the one in the final game.
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CoolBobGames @coolbobgames.itch.io · 13/06/2025
It was that bad. #indiegame
I made an alternate maze design just in case, but it seemed like Door Man was here to stay...After two hours of making this one maze, it was finally in the game!Not only did that design go way over the corn budget for the area, but its paths were also way too thin! I had to redesign the whole thing to be way simpler, scrapping Door Man again in the process.After breaking my brain with corn mazes all day, this one finally made it into the game. We'll never forget you, Door Man.
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CoolBobGames @coolbobgames.itch.io · 13/06/2025
Making a digital corn maze can't be that bad, right? #indiegame
Door man! He was the original door to the corn maze.Door man was unfortunately replaced by this large cop engraving. His badges on his hat and chest are flowers.The cop's flowers were made blue to match the maze, which had a blue corn switch.Door man attempted to return to the game as the solution to the corn maze.
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CoolBobGames @coolbobgames.itch.io · 13/06/2025
At this point, this is what my progress on the first area and the grotto looked like. #indiegame
I wanted to add a flower pot under a window, to add more buttons in New Celipo, and to stop you from softlocking yourself in this room with the old save system, so I added this window with corn under it.I finally gave the windmill a door!These buttons in the grotto are satisfying. They open new routes when you drop in from above.This is a map of the grotto so you don't get lost while traversing it. It's old, so it's missing most threats.
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CoolBobGames @coolbobgames.itch.io · 13/06/2025
Here's what happened to Chicrook 3 back in November! #indiegame
I started putting corn everywhere! Originally, the corn was unlit to make it pop, but shining in the light made it stand out more.I added in the robocops as statues! The dead black faces remind me of Lego Mario.I gave the corn these cool randomized particle effects when picked up! I discovered them while messing with Unity.The new, low-res corn sprite was made for this button. The buttons in-game use the colors of the switch palaces in Super Mario World.
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CoolBobGames @coolbobgames.itch.io · 12/06/2025
I'm currently working on a game where you can use a sticky hand to climb up a building! #indiegame
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CoolBobGames @coolbobgames.itch.io · 11/06/2025
To wrap up the October devlog, here's me testing some wacky sky, fog, and sun colors! #indiegame
Testing if the fog should be sun colored, for some reason.Testing the sun-colored fog again, but with more corn. This was before I coded the changing sky color.I must've gotten some red value wrong because the sun is green but the sky is purple.An old version of the sunset at 1000 corn. I like these colors better than the ones in the final game.
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CoolBobGames @coolbobgames.itch.io · 11/06/2025
Right before Halloween, I was testing the sun colors when this happened. #indiegame
A red light is cast on the world by the sun.The clouds are red.The mountain is red.The sun is red.
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CoolBobGames @coolbobgames.itch.io · 11/06/2025
This is when I made a lot of decisions about the look of the level as a whole. #indiegame
The level is made to look infinitely deep instead of being a floating island.The edges of the world, now endlessly deep.The sun and clouds are added.Making the sun and clouds change colors at different times of day.
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CoolBobGames @coolbobgames.itch.io · 11/06/2025
At this point, I started finishing up random parts of the game. #indiegame
The soldier updated to the final design.Old fountain design.Weird old designs for the forest.The new fountain is visible in the background.
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CoolBobGames @coolbobgames.itch.io · 11/06/2025
Here are some weird forklift pictures! #indiegame
The original ghost design. The ghost head was originally just the skeleton head but with the eyes going all the way through.Working on the forklift. The windows were made larger in Forklift Fever when you actually had to see through them.Many palettes for the forklift. I was later informed that the forks were too short.The forklift in-game. The forks were made slightly longer, but still not long enough.
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CoolBobGames @coolbobgames.itch.io · 11/06/2025
Continuing where I left off on the Chicrook: Puzzling Playground retrospective devlogs! #indiegame
Pictures from the process of modeling and animating the robocops. I do both of these things weirdly.The chicken hiding under a table to protect itself from the robocops, which originally chased you on land. For some reason they're using their flying animation instead of their walking one.Testing the dock. Different FBI head design.Testing different colors for the builders, which would later be seen in Forklift Fever. The last color scheme seemed the most distinct.
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CoolBobGames @coolbobgames.itch.io · 02/06/2025
Here's some misc. stuff I did at the end of September! #indiegame
I added this corn counter! It looks goofy with the old corn sprite and the Unity default font.I finally stopped using weird textures on everything and got the diffuse ones that the final game has! I also used the sun and another light from the north for lighting, inspired by how Monument Valley does it.I added a huge layer of fog to separate the foreground and background! The fog in-game is always the color of the sky, but here it's purple so you can see its effect.The font I wanted to use for the corn counter cost money, so I made my own fancy font in FontStruct! It's ironically called "Chicken Scratch."
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CoolBobGames @coolbobgames.itch.io · 02/06/2025
Here's another treehouse and some more cops. #indiegame
The whole ropes course, based on real ropes course obstacles. The spinny part is built on the voxel grid and doesn't spin yet.A bunch of old SWAT designs. The final one is my favorite design in the game.The only difference between this soldier design and the final one is that the face sticks out more to separate it from the helmet strap.Me stalking the cops to test their AI. Before I added in their animations, they were just blue cubes. You can learn more about the cops' AI in a devlog post on the game's itch page.
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CoolBobGames @coolbobgames.itch.io · 02/06/2025
Here are more tanks and some treehouse designs. #indiegame
This ring shows the area on top of the tank where you can freely walk around, and the tank will turn its barrel to be under you.The ride-in tank moved up to where it should be. Someone suggested the game switch to first-person when you hop in, but it actually worked out perfectly without me writing a single line of code.The SWAT treehouse. There were so many awful variations of this sign that I don't even want to show them all.Finally, the sign looks normal.
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CoolBobGames @coolbobgames.itch.io · 02/06/2025
Here are some old cop designs! #indiegame
The old cop design, with a short hat, no badge or emblem on his hat, no hair, and cube shoes.At one point, I was against giving all the cops different shillouettes because I thought it would look weird. Now, I look back at these designs and love all their goofy proportions. These old ones look weird, though.The tank added straight out of Lots of Tanks 3D and in the wrong spot.Many color schemes for the tank. None of these were used in the final game, as a new grey was added to the palette for the treads. The dark green blends into the mountain without the ambient occlusion.
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CoolBobGames @coolbobgames.itch.io · 02/06/2025
Here's me starting to build the forest. I left this area unfinished for a long time. #indiegame
Using a grid I drew on paper, tree stumps are added where trees should be. They're built into the ground separately knowing that the trees will be chopped down. The dock now uses the new shade of brown.An older version of the table "jail" in the wrong spot.The final table design, still in the wrong spot for some reason.Tree trunks without leaves and ropes course added a few days later.
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CoolBobGames @coolbobgames.itch.io · 02/06/2025
Here's me finishing the town! #indiegame
An old design for the casino with very short, low windows.The casino with the windows redesigned for the breakable floor seen in-game.The windmill is added to the town. Its blade is built diagonally on the voxel grid, making it look weird from some angles. It also cannot spin, and you cannot enter the windmill either.The whole town in a complete state for the first time, seen from atop the lighthouse.
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CoolBobGames @coolbobgames.itch.io · 02/06/2025
Here are some pictures from when I made the starting town for Chicrook: Puzzling Playground. #indiegame
A block out of New Celipo, with all the buildings' different shapes and sizes.The under-construction buildings were built first. The second short one would later become the crane.The crane, a reference to my game Lots of Tanks 3D.The original police station, basically unchanged in the final game.
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CoolBobGames @coolbobgames.itch.io · 01/06/2025
I've been working on a new game! It's a vertical 2D platformer with metroidvania elements, like power-ups, but the only backtracking you'll be doing is falling... ...a lot. #indiegame #gamedev
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CoolBobGames @coolbobgames.itch.io · 31/05/2025
In the corner of the map of Chicrook: Puzzling Playground, I hid the baby octopus my old jam game Live Platform. Try and get here in game! #indiegame
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CoolBobGames @coolbobgames.itch.io · 31/05/2025
Here's an example of what can happen when you don't block something out first. #indiegame
The original design of the starting tree. The voxels are way too small.The same tree, but with the voxels at the correct size. It's huge!A smaller tree made of five small voxel spheres. Taller than the one used in-game.The shorter tree that actually made it into the game. Finally!
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CoolBobGames @coolbobgames.itch.io · 31/05/2025
I was going to put the lighthouse where these lounge chairs were, but I forgot to and just moved it onto the dock. #indiegame
An old, ugly design for the beach umbrellas which was changed after feedback.The spot on the beach where the lighthouse was supposed to be is to the right, and the spot on the dock where it's now going is circled in red.A block out of the lighthouse to get a sense of how large it should be before I made the model.The final model for the lighthouse, placed on top of the dock.
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CoolBobGames @coolbobgames.itch.io · 31/05/2025
Here are some more pictures from the rest of the week! I had a lot of ideas for the game over the summer, so I already had a good idea of the world I wanted to make. #indiegame
"Mount Miligan" from the game as a blocky green rock climbing wall.The empty beach with a dirt-colored dock and the chicken standing on water.A tunnel into the grotto under the mountain, already taped off.A very thick trampoline placed as a test.
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CoolBobGames @coolbobgames.itch.io · 31/05/2025
I took a lot of pictures while developing my game Chicrook: Puzzling Playground. Here are a few from the first few days! #indiegame
A cube was used as a placeholder for the chicken while I was making the player movement.The first ever render of the 3D chicken model.The first corner of the map I made, with the chicken looking over the edge.The chicken being contained.
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CoolBobGames @coolbobgames.itch.io · 30/05/2025
The gas cans in Forklift Fever are from my mini game Gas Rush Deluxe! Something weird happens to them on level 17... #indiegame
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CoolBobGames @coolbobgames.itch.io · 29/05/2025
I'm pretty sure Forklift Fever is the only game where you play as a forklift's wheel. #indiegame
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CoolBobGames @coolbobgames.itch.io · 28/05/2025
Laser pointer or explosive medkits in Lots of Tanks 3D? #indiegame
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CoolBobGames @coolbobgames.itch.io · 26/05/2025
Here's the third one. #indiegame
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