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conor nally

@conornally.bsky.social
125 followers 224 following 421 posts

rainy day roguelikedev | mountaineer drawn to the sea by the selkies | astronomy phd | veg gardener | he/him ✨️ detect undiscovered stars: github.com/conornally/starbug2 ⚔️ play my roguelike: conornally.itch.io/diabaig

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conor nally @conornally.bsky.social · 21/09/2026
I've been tanning hebridean sheepskins this week I thought it was going to be a grim task, but I have absolutely loved the process. It is such a nice material to work with, and such a nice result There is no shortage of sheep on this island, so i think i might have my winter hobby set out for me
Black sheepskin over logTwo black sheepskin, one rolled upBlack sheepskin stretched on frame to dry
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conor nally @conornally.bsky.social · 08/09/2026
A bit of programmer art #roguelikedev-ing. Entities sensing their surroundings and assessing which behavioural pattern to adopt. Here is a "trophic level" simulation where 1<2<3 in the food chain. A game of cat and mouse between 1 and 3 is interrupted when 1 sees 2 and gets spooked
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Reposted by conor nally
Lighthouse Keeper @alighthousekeeper.bsky.social · 25/08/2026
The northerly wind carries icy cold air from the Arctic. The lighthouse keeper sits by the fire, drying his socks.
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conor nally @conornally.bsky.social · 28/07/2026
Paddled through a jellyfish soup today #jellyfish #seakayaking #thalassophobia
Pink jellyfish on a dark background
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conor nally @conornally.bsky.social · 14/07/2026
Could not have got here without you 😁
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conor nally @conornally.bsky.social · 05/07/2026
I've put together a poster design showing the positions of lighthouses around the Scottish coastline. A handful were omitted for clarity or because they have been deactivated. But the distribution of construction dates I find really interesting. #datavisualisation #scotland #lighthouses #noai
A white on grey-blue map of scotland and the north of ireland. Titled "Scottish Lighthouses". White circles signify locations of the lighthouses around the coastline
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conor nally @conornally.bsky.social · 01/07/2026
By now, in the development of the lighthouse keeper, there are so many possibilities that he can choose to get up to, that i have completely forgotten many of them. It's often a total surprise to me now He seems like a proper living and breathing being now
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conor nally @conornally.bsky.social · 02/06/2026
Poor guy is in for an awful storm tonight
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conor nally @conornally.bsky.social · 29/05/2026
Met this wee guy out and about today. Not sure if he was friendly, didnt shake his hand to find out #freediving #jellyfish #snorkel
White jellyfish in front of colourful background of rock and seaweed
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conor nally @conornally.bsky.social · 12/05/2026
Bubbles from a recent spring low tide as the water rises #freedive #seaweed #marine
Seaweed underwater with out of focus bubbles
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conor nally @conornally.bsky.social · 06/05/2026
Spent a while this evening trying to haul a sheep back up the side of this cliff, while trying not to fall off it myself Rather precarious and she wasn't all that cooperative or appreciative of my efforts I wonder if this is part of traditional transhumance farming practices?
A sheep perched on a ledge of a cliff above the sea
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conor nally @conornally.bsky.social · 25/04/2026
At long last, having put countless hours in traipsing up and down cold windy beaches all winter, I finally found a sea bean! This little grey nickarnut has travelled all the way across the atlantic from the caribbean to the western isles in scotland. #beachcombing
A handful of hazelnuts and one white seabean
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conor nally @conornally.bsky.social · 22/04/2026
Swimming with the selkies
Water in the foreground, rocks in the midground and a hill in the background. A seal pokes its head out the water
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conor nally @conornally.bsky.social · 29/03/2026
The lighthouse keeper forgot to write in his journal today, because the clocks changed last night and the entry generation cronjob triggers at an hour that did not happen...
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Lighthouse Keeper @alighthousekeeper.bsky.social · 15/03/2026
The lighthouse keeper wakes up with a positive mindset. The sun reflects off the water. He goes down to the beach to swim in the shallows, the water is bracing.
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conor nally @conornally.bsky.social · 22/02/2026
not much to show for months of roguelikedeving, a little bit out of my depth with developing the back end of this engine. but, viewport panels are now constructed from data config files, and it finally looks like a game screen. Maybe I will finally commit to actually putting something on it!
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conor nally @conornally.bsky.social · 15/02/2026
A shieling in the western isles. Folk lived in these in the hills for thousands of years up till about 300 or so years ago. They're everywhere here, I think they're really quite magical #scotland #southuist #shielings
Ruined stone building on heathery hillside
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conor nally @conornally.bsky.social · 15/02/2026
the lighthouse keeper received a long overdue update this morning. many new entry possibilities will be generated from tomorrow #procgen #textgeneration #lighthouse #NOAI
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conor nally @conornally.bsky.social · 11/02/2026
can someone do me a solid.. its been like this all day: conornally.itch.io/diabaig #diabaig #roguelikedev #indiegamedev
white on black: 999 downloads
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conor nally @conornally.bsky.social · 08/02/2026
This is the first game I ever made; it has been sitting in my dev folder for nearly a decade. I figured it was time to publish Off-Piste, a simple arcade game about carving down a hill, avoiding obstacles and outpacing an avalanche #indiegamedev #arcade #retro #skiing conornally.itch.io/off-piste
conornally.itch.io
off-piste by conornally
Danger of Avalanches!
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conor nally @conornally.bsky.social · 07/02/2026
entities finally have some (limited) decision-making power goal->decision->intent->action there are fine-grained variable action costs and inherent entity speed. So, walking on rough terrain or uphill will take longer, but a faster entity will act more frequently #roguelikdev #screenshotsaturday
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conor nally @conornally.bsky.social · 03/02/2026
Collecting firewood, found a porpoise skull
A stack of wood on the beach
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Lighthouse Keeper @alighthousekeeper.bsky.social · 02/02/2026
The lighthouse keeper rows the boat out to watch the otters. He brings a book of poems.
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Dana @danarama.bsky.social · 31/01/2026
Delve 0.5.0 is up at danarama.itch.io/delve My silly little hobby project got some cool new stuff. There are new dungeons and you can actually win it! This is still an early and incomplete game but I'm content with my progress so far! Avaiable for mac, win, linux! #delve #roguelike #roguelikedev
danarama.itch.io
Delve - A Roguelike CRPG by Dana
A roguelike rpg in classical style
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conor nally @conornally.bsky.social · 11/01/2026
continent labelling this might be a "fix it in post" kind of solution, but im trying to remove/differentiate the inland water bodies, which are currently treated no differently than the sea #procgen #terraingeneration #gamedev
colourful depiction of a map of an island (orange) in the sea (cyan) with different colour smaller satellite islands
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conor nally @conornally.bsky.social · 10/01/2026
procedural beach formation and tide cycles its far from a perfect generation algorithm but i think it sells the idea more or less #screenshotsaturday #procgen #gamedev
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conor nally @conornally.bsky.social · 10/01/2026
procedural formation of beaches around an island, proof of concept With a combination of the heightmap and relative shelter/exposure to a prevailing wave direction, beaches can form in the eddies, but also build up in the incident direction, to a lesser extent #screenshotsaturday #procgen #gamedev
dark blue impression of an island, with yellow borders where beaches might form
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conor nally @conornally.bsky.social · 09/01/2026
aesthetic procgen bug: im trying to measure a proxy for exposure to a prevailing wave direction on points along a coastline. The first draft gave me this fun pattern
a pattern of stripy yellow and blue, with a dark shape in the centre
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Dana @danarama.bsky.social · 06/01/2026
@conornally.bsky.social @somestinkydude.bsky.social Hey check it out -- delve running on linux! Installing mint has aged me and I only have internet access by tethering my phone, but the game seems to be running okay :P (And on an 6 year old computer, even)
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conor nally @conornally.bsky.social · 03/01/2026
Drew a wee snowman in the "middle" of the partially frozen loch morlich while skiing today. Thought it was way bigger than it turned out to be #nordicskiing #gpsart #cairngorms
Gps track on snowy satellite imageGps track in the shape of a snowman
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conor nally @conornally.bsky.social · 24/12/2025
Outsourcing the making of Christmas presents this year, by giving people some "build your own decoration" robin cards. You get this wee card and a tag saying: 1. Cut out my body and wings 2. Piece me together 3. Hang me on your tree It's good fun
Paint on lots of bits of paperA deconstructed Robin model painted on rough paperA constructed Robin model (prototype)
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conor nally @conornally.bsky.social · 18/12/2025
Turns out there is a community of DOS enthusiasts looking for #traditionalroguelikes. A Diabaig player ported the open-source code to DOS, which is also emulatable in the browser (though it is a bit slow to actually play). archive.org/details/diab... Very cool, not something I realised was possible
ASCII represented entrance-way titled "Diabaig"
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conor nally @conornally.bsky.social · 11/12/2025
Does the lighthouse keeper live nearby? Sometimes it hits the spot. Theres massive aurora activity but we're still in the tail end of #stormbram so we can't see it.
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conor nally @conornally.bsky.social · 10/12/2025
Every time I start a new project, I try really hard to implement an ECS, then every time I get so far through and think, this is just really daft It seems so complex, there are so many conflicting "methods". If you do it slightly wrong, then you blow all benefits out the water #gamedev #ecs
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conor nally @conornally.bsky.social · 09/12/2025
here we go again #ecs #roguelikedev #cprogramming
typedef uint32_t entity
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conor nally @conornally.bsky.social · 06/12/2025
thought ordered dithering was going to be a nightmare to understand and implement, but to first degree its not hard and is such a cool effect
white on black pixilated "island"
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conor nally @conornally.bsky.social · 06/12/2025
how about the sound of our fire, generating pseudo random numbers in a compound gaussian+exponential distribution #proceduralgeneration #waveform #creativecoding
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conor nally @conornally.bsky.social · 06/12/2025
[hippy noise] watching a set of waves come in, to get a recording for some hippy noise... got wet feet
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conor nally @conornally.bsky.social · 05/12/2025
[hippy noise] uniform distribution of pseudo random numbers, generated entirely from a 5 second audio clip of rain on a polytunnel
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conor nally @conornally.bsky.social · 03/12/2025
Been thinking about pseudo random numbers generation for the purposes of procgen and simulation, and how to breath a little more poetry into the otherwise very dry process. I've put together a prototype of PRNG drawn from natural sources of noise in the real world Warning: its pretty hippy stuff 🧵
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conor nally @conornally.bsky.social · 30/11/2025
well.. i think its time to give up. In chasing down all of the edge cases for this river generator, I have tied the algorithm into a knot that i cant unravel 😭 #procjam2025
a mess of colourful circles and lines on a purple background
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conor nally @conornally.bsky.social · 29/11/2025
More wiggly rivers this evening Now with damped curves, leading to less "circley" bends and more intermediate straight sections. Not much visible progress but a lot of refactoring and algorithmic tweaks. Hopefully i can add variable width and branching tributaries next #procjam2025 #procgen
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conor nally @conornally.bsky.social · 28/11/2025
You and me both my friend #rainyday #westernisles
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conor nally @conornally.bsky.social · 28/11/2025
A late start to a #PROCJAM2025 entry. A (second) first draft of generated meandering rivers, after discarding the original method. It has a long way to go but im pleased with the general shape of them so far Now I have it running in the browser too, for more jam clicks #procjam #procedural
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conor nally @conornally.bsky.social · 27/11/2025
Have I adopted SDL3 too early? It seemed like the right idea at the time, but im not sure how wide the support is for it yet? Trying to compile with emscripten emcc but sdl3-image is nowhere to be seen. I don't really want to write support for both versions.. #sdl #cprogramming #wasm
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conor nally @conornally.bsky.social · 24/11/2025
Happy 500th post to the poor lighthouse keeper, who has been procedurally journaling about his life for the last few months. He deserves an update soon
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conor nally @conornally.bsky.social · 24/11/2025
Couldn't help but play with my new found terminal colour palette #ascii #procgen
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conor nally @conornally.bsky.social · 23/11/2025
I have used ansii escape sequences to colour my terminal outputs for years and years... I found out today there is full 24bit rgb support. Absolute game changer
A grid of coloured '@' symbols
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Tim Graham Games @timgames.bsky.social · 21/11/2025
First cut attempt at implementing a rhythm-based parry system in a traditional #roguelike (pls forgive my bad skill) ping @conornally.bsky.social #roguelikedev #indiedev
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