conor nally @conornally.bsky.social · 21/09/2026I've been tanning hebridean sheepskins this week I thought it was going to be a grim task, but I have absolutely loved the process. It is such a nice material to work with, and such a nice result There is no shortage of sheep on this island, so i think i might have my winter hobby set out for me 030
conor nally @conornally.bsky.social · 08/09/2026A bit of programmer art #roguelikedev-ing. Entities sensing their surroundings and assessing which behavioural pattern to adopt. Here is a "trophic level" simulation where 1<2<3 in the food chain. A game of cat and mouse between 1 and 3 is interrupted when 1 sees 2 and gets spooked 342
Reposted by conor nallyLighthouse Keeper @alighthousekeeper.bsky.social · 25/08/2026The northerly wind carries icy cold air from the Arctic. The lighthouse keeper sits by the fire, drying his socks. 021
conor nally @conornally.bsky.social · 28/07/2026Paddled through a jellyfish soup today #jellyfish #seakayaking #thalassophobia 072
conor nally @conornally.bsky.social · 05/07/2026I've put together a poster design showing the positions of lighthouses around the Scottish coastline. A handful were omitted for clarity or because they have been deactivated. But the distribution of construction dates I find really interesting. #datavisualisation #scotland #lighthouses #noai 130
conor nally @conornally.bsky.social · 01/07/2026By now, in the development of the lighthouse keeper, there are so many possibilities that he can choose to get up to, that i have completely forgotten many of them. It's often a total surprise to me now He seems like a proper living and breathing being now 000
conor nally @conornally.bsky.social · 29/05/2026Met this wee guy out and about today. Not sure if he was friendly, didnt shake his hand to find out #freediving #jellyfish #snorkel 050
conor nally @conornally.bsky.social · 12/05/2026Bubbles from a recent spring low tide as the water rises #freedive #seaweed #marine 010
conor nally @conornally.bsky.social · 06/05/2026Spent a while this evening trying to haul a sheep back up the side of this cliff, while trying not to fall off it myself Rather precarious and she wasn't all that cooperative or appreciative of my efforts I wonder if this is part of traditional transhumance farming practices? 030
conor nally @conornally.bsky.social · 25/04/2026At long last, having put countless hours in traipsing up and down cold windy beaches all winter, I finally found a sea bean! This little grey nickarnut has travelled all the way across the atlantic from the caribbean to the western isles in scotland. #beachcombing 260
conor nally @conornally.bsky.social · 29/03/2026The lighthouse keeper forgot to write in his journal today, because the clocks changed last night and the entry generation cronjob triggers at an hour that did not happen... 010
Reposted by conor nallyLighthouse Keeper @alighthousekeeper.bsky.social · 15/03/2026The lighthouse keeper wakes up with a positive mindset. The sun reflects off the water. He goes down to the beach to swim in the shallows, the water is bracing. 191
conor nally @conornally.bsky.social · 22/02/2026not much to show for months of roguelikedeving, a little bit out of my depth with developing the back end of this engine. but, viewport panels are now constructed from data config files, and it finally looks like a game screen. Maybe I will finally commit to actually putting something on it! 090
conor nally @conornally.bsky.social · 15/02/2026A shieling in the western isles. Folk lived in these in the hills for thousands of years up till about 300 or so years ago. They're everywhere here, I think they're really quite magical #scotland #southuist #shielings 030
conor nally @conornally.bsky.social · 15/02/2026the lighthouse keeper received a long overdue update this morning. many new entry possibilities will be generated from tomorrow #procgen #textgeneration #lighthouse #NOAI 120
conor nally @conornally.bsky.social · 11/02/2026can someone do me a solid.. its been like this all day: conornally.itch.io/diabaig #diabaig #roguelikedev #indiegamedev 382
conor nally @conornally.bsky.social · 08/02/2026This is the first game I ever made; it has been sitting in my dev folder for nearly a decade. I figured it was time to publish Off-Piste, a simple arcade game about carving down a hill, avoiding obstacles and outpacing an avalanche #indiegamedev #arcade #retro #skiing conornally.itch.io/off-pisteconornally.itch.iooff-piste by conornallyDanger of Avalanches! 1163
conor nally @conornally.bsky.social · 07/02/2026entities finally have some (limited) decision-making power goal->decision->intent->action there are fine-grained variable action costs and inherent entity speed. So, walking on rough terrain or uphill will take longer, but a faster entity will act more frequently #roguelikdev #screenshotsaturday 3183
Reposted by conor nallyLighthouse Keeper @alighthousekeeper.bsky.social · 02/02/2026The lighthouse keeper rows the boat out to watch the otters. He brings a book of poems. 021
Reposted by conor nallyDana @danarama.bsky.social · 31/01/2026Delve 0.5.0 is up at danarama.itch.io/delve My silly little hobby project got some cool new stuff. There are new dungeons and you can actually win it! This is still an early and incomplete game but I'm content with my progress so far! Avaiable for mac, win, linux! #delve #roguelike #roguelikedevdanarama.itch.ioDelve - A Roguelike CRPG by DanaA roguelike rpg in classical style 25013
conor nally @conornally.bsky.social · 11/01/2026continent labelling this might be a "fix it in post" kind of solution, but im trying to remove/differentiate the inland water bodies, which are currently treated no differently than the sea #procgen #terraingeneration #gamedev 1121
conor nally @conornally.bsky.social · 10/01/2026procedural beach formation and tide cycles its far from a perfect generation algorithm but i think it sells the idea more or less #screenshotsaturday #procgen #gamedev 1245
conor nally @conornally.bsky.social · 10/01/2026procedural formation of beaches around an island, proof of concept With a combination of the heightmap and relative shelter/exposure to a prevailing wave direction, beaches can form in the eddies, but also build up in the incident direction, to a lesser extent #screenshotsaturday #procgen #gamedev 0121
conor nally @conornally.bsky.social · 09/01/2026aesthetic procgen bug: im trying to measure a proxy for exposure to a prevailing wave direction on points along a coastline. The first draft gave me this fun pattern 030
Reposted by conor nallyDana @danarama.bsky.social · 06/01/2026@conornally.bsky.social @somestinkydude.bsky.social Hey check it out -- delve running on linux! Installing mint has aged me and I only have internet access by tethering my phone, but the game seems to be running okay :P (And on an 6 year old computer, even) 383
conor nally @conornally.bsky.social · 03/01/2026Drew a wee snowman in the "middle" of the partially frozen loch morlich while skiing today. Thought it was way bigger than it turned out to be #nordicskiing #gpsart #cairngorms 010
conor nally @conornally.bsky.social · 24/12/2025Outsourcing the making of Christmas presents this year, by giving people some "build your own decoration" robin cards. You get this wee card and a tag saying: 1. Cut out my body and wings 2. Piece me together 3. Hang me on your tree It's good fun 030
conor nally @conornally.bsky.social · 18/12/2025Turns out there is a community of DOS enthusiasts looking for #traditionalroguelikes. A Diabaig player ported the open-source code to DOS, which is also emulatable in the browser (though it is a bit slow to actually play). archive.org/details/diab... Very cool, not something I realised was possible 273
conor nally @conornally.bsky.social · 11/12/2025Does the lighthouse keeper live nearby? Sometimes it hits the spot. Theres massive aurora activity but we're still in the tail end of #stormbram so we can't see it. 010
conor nally @conornally.bsky.social · 10/12/2025Every time I start a new project, I try really hard to implement an ECS, then every time I get so far through and think, this is just really daft It seems so complex, there are so many conflicting "methods". If you do it slightly wrong, then you blow all benefits out the water #gamedev #ecs 191
conor nally @conornally.bsky.social · 09/12/2025here we go again #ecs #roguelikedev #cprogramming 130
conor nally @conornally.bsky.social · 06/12/2025thought ordered dithering was going to be a nightmare to understand and implement, but to first degree its not hard and is such a cool effect 130
conor nally @conornally.bsky.social · 06/12/2025how about the sound of our fire, generating pseudo random numbers in a compound gaussian+exponential distribution #proceduralgeneration #waveform #creativecoding 010
conor nally @conornally.bsky.social · 06/12/2025[hippy noise] watching a set of waves come in, to get a recording for some hippy noise... got wet feet 110
conor nally @conornally.bsky.social · 05/12/2025[hippy noise] uniform distribution of pseudo random numbers, generated entirely from a 5 second audio clip of rain on a polytunnel 130
conor nally @conornally.bsky.social · 03/12/2025Been thinking about pseudo random numbers generation for the purposes of procgen and simulation, and how to breath a little more poetry into the otherwise very dry process. I've put together a prototype of PRNG drawn from natural sources of noise in the real world Warning: its pretty hippy stuff 🧵 260
conor nally @conornally.bsky.social · 30/11/2025well.. i think its time to give up. In chasing down all of the edge cases for this river generator, I have tied the algorithm into a knot that i cant unravel 😭 #procjam2025 210
conor nally @conornally.bsky.social · 29/11/2025More wiggly rivers this evening Now with damped curves, leading to less "circley" bends and more intermediate straight sections. Not much visible progress but a lot of refactoring and algorithmic tweaks. Hopefully i can add variable width and branching tributaries next #procjam2025 #procgen 150
conor nally @conornally.bsky.social · 28/11/2025You and me both my friend #rainyday #westernisles 020
conor nally @conornally.bsky.social · 28/11/2025A late start to a #PROCJAM2025 entry. A (second) first draft of generated meandering rivers, after discarding the original method. It has a long way to go but im pleased with the general shape of them so far Now I have it running in the browser too, for more jam clicks #procjam #procedural 1418
conor nally @conornally.bsky.social · 27/11/2025Have I adopted SDL3 too early? It seemed like the right idea at the time, but im not sure how wide the support is for it yet? Trying to compile with emscripten emcc but sdl3-image is nowhere to be seen. I don't really want to write support for both versions.. #sdl #cprogramming #wasm 130
conor nally @conornally.bsky.social · 24/11/2025Happy 500th post to the poor lighthouse keeper, who has been procedurally journaling about his life for the last few months. He deserves an update soon 000
conor nally @conornally.bsky.social · 24/11/2025Couldn't help but play with my new found terminal colour palette #ascii #procgen 190
conor nally @conornally.bsky.social · 23/11/2025I have used ansii escape sequences to colour my terminal outputs for years and years... I found out today there is full 24bit rgb support. Absolute game changer 261
Reposted by conor nallyTim Graham Games @timgames.bsky.social · 21/11/2025First cut attempt at implementing a rhythm-based parry system in a traditional #roguelike (pls forgive my bad skill) ping @conornally.bsky.social #roguelikedev #indiedev 1144