CompiledFrog @compiledfrog.bsky.social · 11hPost #130: Resuming Card Game Work Today I started resuming work with card control and dragging. 000
CompiledFrog @compiledfrog.bsky.social · 30/09/2026Post #129: Godot 4.8 dev 7 godotengine.org/article/dev-... 011
CompiledFrog @compiledfrog.bsky.social · 29/09/2026Post #128: iOS Plugins docs.godotengine.org/en/stable/tu... 000
CompiledFrog @compiledfrog.bsky.social · 28/09/2026Post #127: Godot Wishlist For any game developers who use Godot, I recommend reading the Godot wishlist: godotengine.org/priorities 030
CompiledFrog @compiledfrog.bsky.social · 26/09/2026Post #125: Jitter, Stutter, and Input Lag docs.godotengine.org/en/stable/tu... 000
CompiledFrog @compiledfrog.bsky.social · 25/09/2026Post #124: Atlas Today reading about AtlasTexture and how it might be able to be used in manual graphic and animation manipulation, using pure GDScript 😄 Here’s the other Atlas, found through a DDG image search! 000
CompiledFrog @compiledfrog.bsky.social · 24/09/2026Post #123: Godot Animation... in code? Today I started looking into doing animation with Godot only using GDScript. I haven't finished this yet, but here's what the end result *should* look like (with Kenny.nl assets)... (compiledfrog.com) 011
CompiledFrog @compiledfrog.bsky.social · 23/09/2026Post #122: Godot Demo Projects In case I haven’t shared about this before… Godot has a GitHub repository with demos: github.com/godotengine/... Check it out! 030
CompiledFrog @compiledfrog.bsky.social · 22/09/2026Post #121: Reading about Animation Today, I did some reading about Godot’s animation system: docs.godotengine.org/en/stable/tu... 000
CompiledFrog @compiledfrog.bsky.social · 21/09/2026Post # 120 Placeholder art for a character… Link: zegley.itch.io/2d-pixel-art... 010
CompiledFrog @compiledfrog.bsky.social · 19/09/2026Post #118: Something New Well, it's time for something new. I'm going to start working on my first game! Read more at compiledfrog.com 000
CompiledFrog @compiledfrog.bsky.social · 18/09/2026Post #117: Godot PopupMenu Today I was learning some about Godot's PopupMenu: docs.godotengine.org/en/stable/cl... 010
CompiledFrog @compiledfrog.bsky.social · 17/09/2026Post #116: Measure Game Perf in Godot Godot has a list of recommendations for the best ways to measure performance of your game for optimization and tuning. Find the docs here: docs.godotengine.org/en/stable/tu... 030
CompiledFrog @compiledfrog.bsky.social · 16/09/2026Post #115: Godot’s CPU Rendering Optimization Post Today, resharing this Godot post: godotengine.org/article/rend... 020
CompiledFrog @compiledfrog.bsky.social · 15/09/2026Post #114: Handling Quit Requests with Godot Godot allows you to override the default quit behavior, so you can add custom actions (ex: save a game state, or send a message to a server, etc) before the game closes. Check out the post at: compiledfrog.com 020
CompiledFrog @compiledfrog.bsky.social · 14/09/2026Post #113: Open Game Art For any indie game devs out there, you *have* to know about this site for art! opengameart.org 0137
CompiledFrog @compiledfrog.bsky.social · 13/09/2026Post #112: Mip-level Texture Streaming Highlighting this one, as it’s getting some attention in the community. This is great news, especially for those working on 3d games! godotengine.org/article/dev-... 020
CompiledFrog @compiledfrog.bsky.social · 12/09/2026@kenney.nl <- for those looking for the artist! 000
CompiledFrog @compiledfrog.bsky.social · 12/09/2026Post #111: Control the LED Color with Godot Today I accidentally stumbled across this Godot docs page and had to share it. You can control the LED color on a controller! compiledfrog.com Docs link: docs.godotengine.org/en/stable/tu... 170
CompiledFrog @compiledfrog.bsky.social · 10/09/2026Post #109: Art I can’t “do” art that well. I’m a programmer at heart, and by trade. Check out my post on compiledfrog.com 100
CompiledFrog @compiledfrog.bsky.social · 05/09/2026Post #104: Godot's First Post Open source is powerful. The reason many people have freedom from vendor lock in and terrible decisions other game engines make is because Godot chose an open source model ❤️ Check out my post at: compiledfrog.com #godot #godotengine #indiegamedev 040
CompiledFrog @compiledfrog.bsky.social · 04/09/2026Post #103: Godot is Older Than You Think Just check out this post, which is where this image is from. Building something that has quality takes time… blood, sweat, and tears. (godotengine.org/article/godo...) #godot #godotengine #indiegamedev 050
CompiledFrog @compiledfrog.bsky.social · 03/09/2026Post #102: Flying Tappy Today was about adding gravity, and adding the ability for Tappy to fly... compiledfrog.com #godot #indiegamedev 040
CompiledFrog @compiledfrog.bsky.social · 02/09/2026Post #101: Tappy Animation compiledfrog.com #godot #indiegamedev 030
CompiledFrog @compiledfrog.bsky.social · 01/09/2026Post #100: Day One Hundred 100 days... thank you to everyone for all of the support! Check out the post at compiledfrog.com #godot #indiegamedev 040
CompiledFrog @compiledfrog.bsky.social · 30/08/2026Post #99: Project Tappy A quick progress update... today I've started the first major game in the tutorial series I'm working through, a flappy bird clone. Here's a quick screenshot of the start of the project... compiledfrog.com #godot #indiegamedev 151
CompiledFrog @compiledfrog.bsky.social · 30/08/2026Post #98: Godot’s Previous Version Support compiledfrog.com #godot #godotengine #indiegamedev 051
CompiledFrog @compiledfrog.bsky.social · 29/08/2026Post #97: Godot’s High Polling Mouse Fix compiledfrog.com godotengine.org/article/fixi... 000
CompiledFrog @compiledfrog.bsky.social · 26/08/2026Post #95: Godot's Recommended Installer Creators 010
CompiledFrog @compiledfrog.bsky.social · 26/08/2026Post #94: Native File Dialogs #godot #indiegamedev 292
CompiledFrog @compiledfrog.bsky.social · 25/08/2026Post #93: My First Fragment Function My first fragment function, I've been learning about shaders. 000
CompiledFrog @compiledfrog.bsky.social · 24/08/2026Post #92: More Shaders Yay, studying more about shaders! (unsplash.com/photos/view-...) 000
CompiledFrog @compiledfrog.bsky.social · 23/08/2026Post #91: Reading the Profiler Intro Today, some reading on Godot’s profiler… docs.godotengine.org/en/stable/tu... 001
CompiledFrog @compiledfrog.bsky.social · 22/08/2026Post #90: Today, More Shaders Learning more about shaders and the seven different processor functions… (photo from docs.godotengine.org/en/stable/tu...) 000
CompiledFrog @compiledfrog.bsky.social · 21/08/2026Post #89: Today, Shaders Today, starting to read about shaders in Godot… 000
CompiledFrog @compiledfrog.bsky.social · 20/08/2026Post #88: Godot 4.7.2 Release A bunch of great stuff has been fixed! As I was looking at the list, I felt compelled to write that a great way to learn is to check out the linked PR’s in the release notes (godotengine.org/article/main...) that correspond to a fix. You can learn a lot just from that!godotengine.orgMaintenance release: Godot 4.7.2 – Godot EngineThe second 4.7 maintenance release has arrived! 020
CompiledFrog @compiledfrog.bsky.social · 19/08/2026Post #87: looking at some editor code… Today’s progress, looking at some editor code… 010
Reposted by CompiledFrogKenney @kenney.nl · 18/08/2026New #gameassets! City Kit: Roads has been updated and now includes traffic lights, road signs, electrical wiring and more. Expect more City Kit updates coming weeks! 💖 As always, this pack is completely free to use by anyone for anything! kenney.nl/assets/city-... 125741
CompiledFrog @compiledfrog.bsky.social · 18/08/2026Post #86: Godot's @tool Godot provides @tool, which allows you to execute your script code in the editor! Check out their docs :) compiledfrog.com #godot #godotengine #indegamedev #indiedev 042