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CompiledFrog

@compiledfrog.bsky.social
31 followers 20 following 156 posts

an engineer moonlighting gamedev

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CompiledFrog @compiledfrog.bsky.social · 17h
Post #129: Godot 4.8 dev 7 godotengine.org/article/dev-...
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CompiledFrog @compiledfrog.bsky.social · 29/09/2026
Post #128: iOS Plugins docs.godotengine.org/en/stable/tu...
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CompiledFrog @compiledfrog.bsky.social · 28/09/2026
Post #127: Godot Wishlist For any game developers who use Godot, I recommend reading the Godot wishlist: godotengine.org/priorities
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CompiledFrog @compiledfrog.bsky.social · 27/09/2026
Post #126: Planning compiledfrog.com
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CompiledFrog @compiledfrog.bsky.social · 26/09/2026
Post #125: Jitter, Stutter, and Input Lag docs.godotengine.org/en/stable/tu...
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CompiledFrog @compiledfrog.bsky.social · 25/09/2026
Post #124: Atlas Today reading about AtlasTexture and how it might be able to be used in manual graphic and animation manipulation, using pure GDScript 😄 Here’s the other Atlas, found through a DDG image search!
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CompiledFrog @compiledfrog.bsky.social · 24/09/2026
Post #123: Godot Animation... in code? Today I started looking into doing animation with Godot only using GDScript. I haven't finished this yet, but here's what the end result *should* look like (with Kenny.nl assets)... (compiledfrog.com)
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CompiledFrog @compiledfrog.bsky.social · 23/09/2026
Post #122: Godot Demo Projects In case I haven’t shared about this before… Godot has a GitHub repository with demos: github.com/godotengine/... Check it out!
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CompiledFrog @compiledfrog.bsky.social · 22/09/2026
Post #121: Reading about Animation Today, I did some reading about Godot’s animation system: docs.godotengine.org/en/stable/tu...
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CompiledFrog @compiledfrog.bsky.social · 21/09/2026
Post # 120 Placeholder art for a character… Link: zegley.itch.io/2d-pixel-art...
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CompiledFrog @compiledfrog.bsky.social · 20/09/2026
Post #119: Planning
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CompiledFrog @compiledfrog.bsky.social · 19/09/2026
Post #118: Something New Well, it's time for something new. I'm going to start working on my first game! Read more at compiledfrog.com
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CompiledFrog @compiledfrog.bsky.social · 18/09/2026
Post #117: Godot PopupMenu Today I was learning some about Godot's PopupMenu: docs.godotengine.org/en/stable/cl...
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CompiledFrog @compiledfrog.bsky.social · 17/09/2026
Post #116: Measure Game Perf in Godot Godot has a list of recommendations for the best ways to measure performance of your game for optimization and tuning. Find the docs here: docs.godotengine.org/en/stable/tu...
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CompiledFrog @compiledfrog.bsky.social · 16/09/2026
Post #115: Godot’s CPU Rendering Optimization Post Today, resharing this Godot post: godotengine.org/article/rend...
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CompiledFrog @compiledfrog.bsky.social · 15/09/2026
Post #114: Handling Quit Requests with Godot Godot allows you to override the default quit behavior, so you can add custom actions (ex: save a game state, or send a message to a server, etc) before the game closes. Check out the post at: compiledfrog.com
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CompiledFrog @compiledfrog.bsky.social · 14/09/2026
Post #113: Open Game Art For any indie game devs out there, you *have* to know about this site for art! opengameart.org
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CompiledFrog @compiledfrog.bsky.social · 13/09/2026
Post #112: Mip-level Texture Streaming Highlighting this one, as it’s getting some attention in the community. This is great news, especially for those working on 3d games! godotengine.org/article/dev-...
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CompiledFrog @compiledfrog.bsky.social · 12/09/2026
Post #111: Control the LED Color with Godot Today I accidentally stumbled across this Godot docs page and had to share it. You can control the LED color on a controller! compiledfrog.com Docs link: docs.godotengine.org/en/stable/tu...
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CompiledFrog @compiledfrog.bsky.social · 11/09/2026
Post #110: Godot Channels
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CompiledFrog @compiledfrog.bsky.social · 10/09/2026
Post #109: Art I can’t “do” art that well. I’m a programmer at heart, and by trade. Check out my post on compiledfrog.com
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CompiledFrog @compiledfrog.bsky.social · 09/09/2026
Post #108: Day Jobs
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CompiledFrog @compiledfrog.bsky.social · 08/09/2026
Post #107: Reading about Godot’s RPC
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CompiledFrog @compiledfrog.bsky.social · 07/09/2026
Post #106: Hello There I’m CompiledFrog 👋
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CompiledFrog @compiledfrog.bsky.social · 06/09/2026
Post #105: Godot Network Auth
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CompiledFrog @compiledfrog.bsky.social · 05/09/2026
Post #104: Godot's First Post Open source is powerful. The reason many people have freedom from vendor lock in and terrible decisions other game engines make is because Godot chose an open source model ❤️ Check out my post at: compiledfrog.com #godot #godotengine #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 04/09/2026
Post #103: Godot is Older Than You Think Just check out this post, which is where this image is from. Building something that has quality takes time… blood, sweat, and tears. (godotengine.org/article/godo...) #godot #godotengine #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 03/09/2026
Post #102: Flying Tappy Today was about adding gravity, and adding the ability for Tappy to fly... compiledfrog.com #godot #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 02/09/2026
Post #101: Tappy Animation compiledfrog.com #godot #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 01/09/2026
Post #100: Day One Hundred 100 days... thank you to everyone for all of the support! Check out the post at compiledfrog.com #godot #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 30/08/2026
Post #99: Project Tappy A quick progress update... today I've started the first major game in the tutorial series I'm working through, a flappy bird clone. Here's a quick screenshot of the start of the project... compiledfrog.com #godot #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 30/08/2026
Post #98: Godot’s Previous Version Support compiledfrog.com #godot #godotengine #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 29/08/2026
Post #97: Godot’s High Polling Mouse Fix compiledfrog.com godotengine.org/article/fixi...
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CompiledFrog @compiledfrog.bsky.social · 28/08/2026
Post #96: Godot Unit Testing
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CompiledFrog @compiledfrog.bsky.social · 26/08/2026
Post #95: Godot's Recommended Installer Creators
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CompiledFrog @compiledfrog.bsky.social · 26/08/2026
Post #94: Native File Dialogs #godot #indiegamedev
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CompiledFrog @compiledfrog.bsky.social · 25/08/2026
Post #93: My First Fragment Function My first fragment function, I've been learning about shaders.
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CompiledFrog @compiledfrog.bsky.social · 24/08/2026
Post #92: More Shaders Yay, studying more about shaders! (unsplash.com/photos/view-...)
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CompiledFrog @compiledfrog.bsky.social · 23/08/2026
Post #91: Reading the Profiler Intro Today, some reading on Godot’s profiler… docs.godotengine.org/en/stable/tu...
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CompiledFrog @compiledfrog.bsky.social · 22/08/2026
Post #90: Today, More Shaders Learning more about shaders and the seven different processor functions… (photo from docs.godotengine.org/en/stable/tu...)
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CompiledFrog @compiledfrog.bsky.social · 21/08/2026
Post #89: Today, Shaders Today, starting to read about shaders in Godot…
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CompiledFrog @compiledfrog.bsky.social · 20/08/2026
Post #88: Godot 4.7.2 Release A bunch of great stuff has been fixed! As I was looking at the list, I felt compelled to write that a great way to learn is to check out the linked PR’s in the release notes (godotengine.org/article/main...) that correspond to a fix. You can learn a lot just from that!
godotengine.org
Maintenance release: Godot 4.7.2 – Godot Engine
The second 4.7 maintenance release has arrived!
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CompiledFrog @compiledfrog.bsky.social · 19/08/2026
Post #87: looking at some editor code… Today’s progress, looking at some editor code…
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Reposted by CompiledFrog
Kenney @kenney.nl · 18/08/2026
New #gameassets! City Kit: Roads has been updated and now includes traffic lights, road signs, electrical wiring and more. Expect more City Kit updates coming weeks! 💖 As always, this pack is completely free to use by anyone for anything! kenney.nl/assets/city-...
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CompiledFrog @compiledfrog.bsky.social · 18/08/2026
Post #86: Godot's @tool Godot provides @tool, which allows you to execute your script code in the editor! Check out their docs :) compiledfrog.com #godot #godotengine #indegamedev #indiedev
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CompiledFrog @compiledfrog.bsky.social · 17/08/2026
Post #85: Godot Showreel 2026 godotengine.org/article/subm...
godotengine.org
Submissions open for Godot 2026 showreel – Godot Engine
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
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CompiledFrog @compiledfrog.bsky.social · 16/08/2026
Post #84: Dice Catcher Complete Today I finished the Dice Catcher game from the tutorial series I'm going through! Apologies for the lack of sound, I am still having issues with sound capture, but hopefully the video demonstrates the game. compiledfrog.com www.udemy.com/course/jumps...
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Kenney @kenney.nl · 14/08/2026
It's really easy for me to compete with resellers because they're offering my content for $18 a pack and I'm offering the same assets for free! This time on ArtStation
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CompiledFrog @compiledfrog.bsky.social · 15/08/2026
Post #83: Pre GDScript In case you didn’t know, the Godot docs have a good FAQ page. One of them is about why the team chose to start GDScript. Check it out here: docs.godotengine.org/en/stable/ab... In that section is some cool history- like how they used Lua first!?
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CompiledFrog @compiledfrog.bsky.social · 14/08/2026
Post #82: GodotFest 2026 A quick PSA that GodotFest is happening for anyone who can make it! I won’t be there, but I hope you can be! Also, for anyone who can’t make it, there are recorded talks online. Hopefully 2026 talks will be up there also!
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