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Comi

@cominu.bsky.social
1.6K followers 736 following 113 posts

A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain

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Comi @cominu.bsky.social · 10/11/2025
"Washing machine simulator 2025" 💸
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Comi @cominu.bsky.social · 10/11/2025
Luckily finally expired
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Comi @cominu.bsky.social · 07/11/2025
Tecleabas con que?! 🤣
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Comi @cominu.bsky.social · 19/09/2025
*Fixed
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Comi @cominu.bsky.social · 15/09/2025
Love it! Did you spend any time doing optimizations or it the plain PC version? I guess removing shadows or post-processing (if any) would help a lot
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Comi @cominu.bsky.social · 13/09/2025
Hello Tracy, we meet again
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Comi @cominu.bsky.social · 13/09/2025
Saturdays are for stressing the animation system, right? #screenshotsaturday #solodev #indiedev #gamedev #customengine
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Comi @cominu.bsky.social · 11/09/2025
Root motion is officially driving the physics simulation and the character can now collide with the world. And by "the world," I mean BALLS. #gamedev #indiedev #solodev #customengine
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Comi @cominu.bsky.social · 04/09/2025
Blender is everywhere and I'm loving it
youtu.be
OK Go - Impulse Purchase (Official Animated Video)
YouTube video by OK Go
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Comi @cominu.bsky.social · 04/09/2025
Sadly I had no luck with it since I have a really uncommon armature. In the end I parented lots of empties in the source armature and used them as bone constraints in the destination armature. Lots of manual work but once set up it's not too bad
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Comi @cominu.bsky.social · 04/09/2025
🍻 Fixed a (huge) bug in the calculation of the root motion rotation, and now I can celebrate with the first mocap animation I managed to re-target in Blender #gamedev #indiedev #solodev #customengine
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Comi @cominu.bsky.social · 02/09/2025
🫂
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Comi @cominu.bsky.social · 02/09/2025
Are you tired, uh?
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Comi @cominu.bsky.social · 29/08/2025
Massive milestone 👏
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Comi @cominu.bsky.social · 29/08/2025
I've postponed this as long as possible, but now I've finally started importing, cleaning, and retargeting around 100 animations in Blender. This is going to take *ages*. Send hugs pls
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Comi @cominu.bsky.social · 22/08/2025
"tu trabajo de verdad" 🫠
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Comi @cominu.bsky.social · 16/08/2025
Finally got root motion and a decent animation state machine working! With animation nodes, transitions, and a (very hacky) editor, I can now preview and adjust how the animations blend into each other. Did I already mention no more foot slipping? ✌ #gamedev #indiedev #solodev #screenshotsaturday
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Comi @cominu.bsky.social · 14/08/2025
media.tenor.com
a cartoon chipmunk says " you monster " in a dark room
ALT: a cartoon chipmunk says " you monster " in a dark room
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Comi @cominu.bsky.social · 02/08/2025
The new in-game UI is finally taking shape: core elements like images (with optional 9-slicing), text, and buttons are now working 🥳 I've also built a flexible layout system where each component can define its anchor point relative to its parent container #screenshotsaturday #solodev #indiedev
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Comi @cominu.bsky.social · 26/07/2025
I duct-taped some old code together, and voilà! Here's the jankiest 'transformation gizmo' ever #screenshotsaturday #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 25/07/2025
First off, I need at least some ways to display text, have buttons, and have panels like node hierarchy and inspector. Immediate mode UI are simple to implement and a good fit for the quick iteration workflow I'm aiming for. And yes, I absolutely still need to clip the text in the hierarchy panel
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Comi @cominu.bsky.social · 25/07/2025
Okay, I've hit a wall trying to edit scenes and assets with just code and JSON files: it's getting far too complex and error-prone. I guess this means I'm building a game editor now. Time to go down another rabbit hole!
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Comi @cominu.bsky.social · 17/07/2025
Ship it 💸
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Comi @cominu.bsky.social · 19/06/2025
Blender evolved tremendously over my 15 years of using it, but I tend to use a very limited feature set to keep game engine compatibility. Toying with the idea of making a smaller tool only for gamedev, think Aseprite but for polygonal models. Does something like that already exist? Worth doing? 🤔
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Comi @cominu.bsky.social · 10/06/2025
Hola 👋 @cominu.bsky.social
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Comi @cominu.bsky.social · 04/06/2025
Back to a semi-normal sleep schedule, so it’s game dev time again! Feels like a fresh start and celebrating by installing Linux on my main PC. Windows is now just for the few tools that need it. 2025 is finally the year of Linux on the desktop, right? RIGHT?
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Comi @cominu.bsky.social · 21/05/2025
Everyone warned me, but wow, newborn sleep deprivation hits hard. Baby’s adorable, I’m useless. Send coffee. Please.
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Reposted by Comi
Noel Berry @noelfb.bsky.social · 19/05/2025
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine. noelberry.ca/posts/making...
noelberry.ca
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
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Comi @cominu.bsky.social · 17/05/2025
Pelazo
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Comi @cominu.bsky.social · 14/05/2025
Looking forward to naming and adopting as many little bugs as possible on Saturday
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Reposted by Comi
Kyrylo Silin @kyrylo.org · 12/05/2025
The project: justfuckingusehtml.com
justfuckingusehtml.com
Just fucking use HTML
Stop reinventing the wheel. The web was doing just fine before your bloated frameworks crawled out of the sewer.
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Muno @bymuno.com · 21/04/2025
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵
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Comi @cominu.bsky.social · 18/04/2025
Interesting approach regarding Blender's integration with an engine. Definitely worth stealing this idea
youtu.be
BlenderSync - My powerful blender workflow for gamedev
YouTube video by Madrigal Games
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Comi @cominu.bsky.social · 04/04/2025
I'm loving the smooth trails this "ribbon" renderer creates! It dynamically builds a mesh from the ball's past positions. The faster it moves, the more opaque the trail becomes. Plus, it keeps spacing even unless there's a sharp turn! #SDL #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 03/04/2025
Done! Now the players can look at the aim direction (when controlling the ball) or at the ball. This isn't just a visual detail, it serves a practical purpose too: when the ball isn't directly visible on your screen, player head movement doubles as a helpful hint to locate the ball's position.
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Comi @cominu.bsky.social · 01/04/2025
The first step into procedural animations, hopefully to achieve more natural animations, it's the "look at position": the plan is allow the players to keep their eyes on the ball or on the aim position while performing other actions. #SDL #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 31/03/2025
Don't tell anyone, but I'm trying to cut all possible corners 😉
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Comi @cominu.bsky.social · 31/03/2025
Over the past three weeks, I've focused on relearning Blender animation workflows and adding new engine features: animation blending, an improved lighting system (using the closest 4 spotlights), and material system support for specularity, Fresnel, and transparency. #SDL #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 31/03/2025
Not a bad year to be stuck ♥️
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Comi @cominu.bsky.social · 25/03/2025
👋 nice list! Is there a spot left for me?
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Comi @cominu.bsky.social · 13/03/2025
👋 room for one more solodev?
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Comi @cominu.bsky.social · 11/03/2025
That magical moment where you don't know the difference between bug or feature (AKA Jack Sparrow's run generator) #customengine #gamedev #indiedev #solodev
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Reposted by Comi
Eniko Fox @enikofox.com · 10/03/2025
custom engine: 2-3 months actual game: 4 years someone please help me balance this my custom engine is killing my studio
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Owl New Worlds 🔢 Wishlist NOKOMA on Steam! @owlnewworlds.games · 04/03/2025
Any solo game dev feeling like MacGyver? 🤭 #indiegamedev #indiegame #indiedev #gamedev #solodev #GodotEngine
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Comi @cominu.bsky.social · 06/03/2025
Lots of new stuff added recently: - Smooth ball control & kicking system using raycasts for accurate aim - Ball prediction system helping players (with bounce indicators) and bots (finding the best intercept position) - World-space sprite system #customengine #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 01/03/2025
Wasn't planning to handle any kind of crowd... but somehow ended up with 1000 animated characters on screen! And it's not even optimized yet. Today's computers are truly mind-blowing fast. #customengine #gamedev #indiedev #solodev #screenshotsaturday
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Comi @cominu.bsky.social · 28/02/2025
Baking lightmaps for direct and indirect lighting in Blender and using them in the engine! It was a bit tricky to get right, but I'm amazed at the quality improvement compared to what I was used to in Unity. #customengine #gamedev #indiedev #solodev #screenshotsaturday
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Comi @cominu.bsky.social · 25/02/2025
⚽Update! Just added a simple test scene with a third person camera and basic player movements for my football game. Finally I can move around and I'm preparing the groundwork for the next features: ball control and kicking mechanics. #customengine #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 21/02/2025
Frame rate independence! 🚀 Even though the game logic runs at 60Hz, everything now moves buttery-smooth on high refresh rate displays. The cyan physics debug view is intentionally running at just 10 FPS to show how the interpolation magic to keep the visuals fluid #customengine #indiedev #solodev
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Comi @cominu.bsky.social · 20/02/2025
Game physics! embracing the KISS principle: instead of overcomplicating things, I’ve only implemented sphere-sphere and sphere-box collisions hoping it should be enough for the type of gameplay I have in mind. Who needs complex collision meshes anyway? 😎 #customengine #gamedev #solodev
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