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Comi

@cominu.bsky.social
1.6K followers 736 following 113 posts

A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain

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Comi @cominu.bsky.social · 13/09/2025
Saturdays are for stressing the animation system, right? #screenshotsaturday #solodev #indiedev #gamedev #customengine
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Comi @cominu.bsky.social · 11/09/2025
Root motion is officially driving the physics simulation and the character can now collide with the world. And by "the world," I mean BALLS. #gamedev #indiedev #solodev #customengine
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Comi @cominu.bsky.social · 04/09/2025
Blender is everywhere and I'm loving it
youtu.be
OK Go - Impulse Purchase (Official Animated Video)
YouTube video by OK Go
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Comi @cominu.bsky.social · 04/09/2025
🍻 Fixed a (huge) bug in the calculation of the root motion rotation, and now I can celebrate with the first mocap animation I managed to re-target in Blender #gamedev #indiedev #solodev #customengine
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Comi @cominu.bsky.social · 29/08/2025
I've postponed this as long as possible, but now I've finally started importing, cleaning, and retargeting around 100 animations in Blender. This is going to take *ages*. Send hugs pls
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Comi @cominu.bsky.social · 16/08/2025
Finally got root motion and a decent animation state machine working! With animation nodes, transitions, and a (very hacky) editor, I can now preview and adjust how the animations blend into each other. Did I already mention no more foot slipping? ✌ #gamedev #indiedev #solodev #screenshotsaturday
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Comi @cominu.bsky.social · 02/08/2025
The new in-game UI is finally taking shape: core elements like images (with optional 9-slicing), text, and buttons are now working 🥳 I've also built a flexible layout system where each component can define its anchor point relative to its parent container #screenshotsaturday #solodev #indiedev
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Comi @cominu.bsky.social · 26/07/2025
I duct-taped some old code together, and voilà! Here's the jankiest 'transformation gizmo' ever #screenshotsaturday #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 25/07/2025
Okay, I've hit a wall trying to edit scenes and assets with just code and JSON files: it's getting far too complex and error-prone. I guess this means I'm building a game editor now. Time to go down another rabbit hole!
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Comi @cominu.bsky.social · 19/06/2025
Blender evolved tremendously over my 15 years of using it, but I tend to use a very limited feature set to keep game engine compatibility. Toying with the idea of making a smaller tool only for gamedev, think Aseprite but for polygonal models. Does something like that already exist? Worth doing? 🤔
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Comi @cominu.bsky.social · 04/06/2025
Back to a semi-normal sleep schedule, so it’s game dev time again! Feels like a fresh start and celebrating by installing Linux on my main PC. Windows is now just for the few tools that need it. 2025 is finally the year of Linux on the desktop, right? RIGHT?
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Comi @cominu.bsky.social · 21/05/2025
Everyone warned me, but wow, newborn sleep deprivation hits hard. Baby’s adorable, I’m useless. Send coffee. Please.
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Reposted by Comi
Noel Berry @noelfb.bsky.social · 19/05/2025
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine. noelberry.ca/posts/making...
noelberry.ca
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
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Reposted by Comi
Kyrylo Silin @kyrylo.org · 12/05/2025
The project: justfuckingusehtml.com
justfuckingusehtml.com
Just fucking use HTML
Stop reinventing the wheel. The web was doing just fine before your bloated frameworks crawled out of the sewer.
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Reposted by Comi
Muno @bymuno.com · 21/04/2025
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵
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Comi @cominu.bsky.social · 18/04/2025
Interesting approach regarding Blender's integration with an engine. Definitely worth stealing this idea
youtu.be
BlenderSync - My powerful blender workflow for gamedev
YouTube video by Madrigal Games
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Comi @cominu.bsky.social · 04/04/2025
I'm loving the smooth trails this "ribbon" renderer creates! It dynamically builds a mesh from the ball's past positions. The faster it moves, the more opaque the trail becomes. Plus, it keeps spacing even unless there's a sharp turn! #SDL #gamedev #indiedev #solodev
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Reposted by Comi
Eniko Fox @enikofox.com · 10/03/2025
custom engine: 2-3 months actual game: 4 years someone please help me balance this my custom engine is killing my studio
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Reposted by Comi
Owl New Worlds 🔢 Wishlist NOKOMA on Steam! @owlnewworlds.games · 04/03/2025
Any solo game dev feeling like MacGyver? 🤭 #indiegamedev #indiegame #indiedev #gamedev #solodev #GodotEngine
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Comi @cominu.bsky.social · 10/02/2025
15 years of Unity, and here I am mostly just using it as a fancy renderer and everything else usually ends up being custom built 😄 Time to get my hands dirty with SDL3 and its GPU API for a week to see if I can build a tiny 3D engine from scratch. Who knows what could happen? Thread incoming 🧵
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Comi @cominu.bsky.social · 07/02/2025
Added a new "bounce indicator" feature! After testers struggled to track the ball's trajectory when it went off-screen, I added this little icon to show exactly where it'll land. No more guessing games! What do you think? #indiedev #gamedev #unity #screenshotsaturday
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Comi @cominu.bsky.social · 23/01/2025
How about celebrating the first 4 months of progress on this little football game with some crushing tackles? #indiedev #gamedev #unity
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Comi @cominu.bsky.social · 11/01/2025
Today a discussion came up about how I'm using a relatively new PC (Ryzen 7950X3D, 64GB RAM) together with a 10-year-old GPU because I want to get an immediate sense of how a user with an older GPU might experience my games. I started wondering, am I the only one who has this kind of "weird" setup?
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Comi @cominu.bsky.social · 07/01/2025
"Juggling and sliding tackle entered the chat" #indiedev #gamedev #unity
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Comi @cominu.bsky.social · 03/01/2025
Just leveled up my indie physics-based multiplayer game! I've added high kick & header animations to make it possible to master your moves at any height. #indiedev #gamedev #unity
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Comi @cominu.bsky.social · 24/12/2024
Some progress for my football game! Today is the day for stressing the netcode (with prediction and rollback) playing a game with a host that's 310ms from me. Apart from some small misprediction due to the extreme ping everything feels very responsive. #indiedev #gamedev #unity
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Comi @cominu.bsky.social · 23/12/2024
All I want for Christmas is no more random editor crashes from @unity.com . This is getting ridiculous, not even a stack trace. The crash reporter doesn't even open, so I cannot report it. Latest LTS
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Comi @cominu.bsky.social · 17/12/2024
Creating a physics playground to test new features...and launching the ball in orbit 🚀 #indiedev #gamedev #unity
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Comi @cominu.bsky.social · 15/12/2024
The best Godot advert
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Comi @cominu.bsky.social · 13/12/2024
Waking and catching up with all the announcements from the Game Awards is great. What's not so great is discovering a big and polished game is joining the niche of third-person football games. Oh well, it's the confirmation that it *was* a good idea, but I can really compete with them.Time to pivot?
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Comi @cominu.bsky.social · 12/12/2024
Slightly better than yesterday but still a FPS killer. This time I'm experimenting with long blades in a grid and still no fancy shaders. <insert screaming>
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Comi @cominu.bsky.social · 11/12/2024
Trying to render the grass using mesh instancing works and it's nice looking but running at 7 FPS is not what I was aiming for... I guess there's no easy alternative to writing a big fat shader?
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Comi @cominu.bsky.social · 11/12/2024
After so much time working on core gameplay it's kind of a weird feeling implementing "secondary" things like the in-game chat. Especially since I'm mostly playing with bots and they don't really answer in chat... Should I add some LLM to answer the messages and insult you back? 🤔
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Comi @cominu.bsky.social · 07/12/2024
For this week #screenshotsaturday here's the first prototype for the arena by the talented @rebujose.bsky.social Can't wait to see it inside the game #indiedev #gamedev
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Comi @cominu.bsky.social · 07/12/2024
999 followers and 1 away to fulfill my evil world domination plan 😎
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Comi @cominu.bsky.social · 07/12/2024
3 hours to track down and fix an infinite loop. Unity was just locking up randomly and debugging didn't work. Sure, in the end it was a simple bug in my code but man, I really wish Unity had some improvements around these kinds of problems instead of wasting time adding useless AI features.
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Comi @cominu.bsky.social · 05/12/2024
The bots are getting smarter, each one with its role and finally...passes and a semi-decent goalkeeper 🥅 #SoloDev #GameDev #IndieDev
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Reposted by Comi
Jordi Roca @jordiroca.bsky.social · 04/12/2024
I make games, currently working on Everhood 2 www.youtube.com/watch?v=MBuA... #gamedev
youtube.com
Everhood 2 Announcement Trailer
YouTube video by Everhood
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Comi @cominu.bsky.social · 03/12/2024
Oh no, bots learned how to steal the ball 💀 ...and I’m spending way too much time just looking at them fight #SoloDev #GameDev #IndieDev
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Comi @cominu.bsky.social · 30/11/2024
I've just discovered steam game recording: are there any disadvantages I should know? I always used OBS just to record short clips but right now seems like an overkill
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Comi @cominu.bsky.social · 30/11/2024
I'm having lots of fun with the Bot AI. Here's the dribbling behavior: the controlling player tries to keep the ball around a target position (field center right now) while the other chases it. Next up: tackles 💀 #SoloDev #GameDev #IndieDev #screenshotsaturday
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Comi @cominu.bsky.social · 28/11/2024
First test with bots: all they can do at the moment is chase the ball, but hey, at least they're moving! #gamedev #indiedev #solodev
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Comi @cominu.bsky.social · 26/11/2024
Lots of new followers, hi! 👋 I'm a full time #solodev working on a physics-based football (soccer) game. Expect some technical posts, probably cursing unity, while I expand this prototype into a full game
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Comi @cominu.bsky.social · 26/11/2024
As if making a multiplayer game wasn't hard enough, adding bots is a real PITA: they're obviously not networked clients but still they need to be treated like players and kept in sync with the rest. One week later and after a lot of refactoring all I got is a single bot staring at me. Fun, right?
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Comi @cominu.bsky.social · 15/11/2024
I've been working on a new game for almost two months and it feels extremely good to be back to having something playable so quickly. Not surprisingly, it's again a multiplayer online game, and finally, all the basic pieces are coming together and getting closer and closer to some playtests.
youtube.com
2024-11-15
YouTube video by SubvertGames
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