tann @colourtann.bsky.social · 12/10/2026Mostly it's 30-200fps. I control speed/scale so I sometimes switch to blocky pixels and 0.5-2khz if i think it will be good. I have some ideas to improve speed but it will take some work. 020
tann @colourtann.bsky.social · 11/10/2026loops cause growth, so if a chain is long enough it will grow forever 0141
tann @colourtann.bsky.social · 07/10/2026this thing is new to me, oscillator that creates a dual maze 041
tann @colourtann.bsky.social · 03/10/2026#CA-turday I don't know what the rules do, I mutate rules using seeded RNG in a shader so it's difficult. They are built for rng and mutation so would not be very readable to a human anyway. 072
tann @colourtann.bsky.social · 03/10/2026#CA-turday One thing I like about ca is you can just look at it and see. Videos get them across perfectly. Emergence is so complex that analysing the maths is too hard. 020
tann @colourtann.bsky.social · 03/10/2026#CA-turday 'cellular automata' is a bad name. recursive gridcalc? I think my replacement is worse. 0101
tann @colourtann.bsky.social · 29/09/2026photosensitivity warning These equal/opposite oscillating parts interacting is a common theme in ca. When I run 2x updates per frame, it syncs to one of the two colours. 011