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tann

@colourtann.bsky.social
297 followers 45 following 566 posts

tann.fun Slice & Dice emergence

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tann @colourtann.bsky.social · 12/10/2026
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tann @colourtann.bsky.social · 12/10/2026
disposal
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tann @colourtann.bsky.social · 12/10/2026
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tann @colourtann.bsky.social · 12/10/2026
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Reposted by tann
Oops! All Paperclips @all-paperclips.bsky.social · 12/10/2026
Muscle Fibers
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tann @colourtann.bsky.social · 12/10/2026
Mostly it's 30-200fps. I control speed/scale so I sometimes switch to blocky pixels and 0.5-2khz if i think it will be good. I have some ideas to improve speed but it will take some work.
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tann @colourtann.bsky.social · 11/10/2026
loops cause growth, so if a chain is long enough it will grow forever
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tann @colourtann.bsky.social · 11/10/2026
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tann @colourtann.bsky.social · 11/10/2026
syncing frameskip with chain
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tann @colourtann.bsky.social · 11/10/2026
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tann @colourtann.bsky.social · 08/10/2026
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 07/10/2026
this thing is new to me, oscillator that creates a dual maze
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 07/10/2026
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tann @colourtann.bsky.social · 03/10/2026
#CA-turday I don't know what the rules do, I mutate rules using seeded RNG in a shader so it's difficult. They are built for rng and mutation so would not be very readable to a human anyway.
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tann @colourtann.bsky.social · 03/10/2026
#CA-turday One thing I like about ca is you can just look at it and see. Videos get them across perfectly. Emergence is so complex that analysing the maths is too hard.
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tann @colourtann.bsky.social · 03/10/2026
#CA-turday 'cellular automata' is a bad name. recursive gridcalc? I think my replacement is worse.
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tann @colourtann.bsky.social · 03/10/2026
Some fresh ca for #CA-turday
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tann @colourtann.bsky.social · 02/10/2026
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tann @colourtann.bsky.social · 02/10/2026
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tann @colourtann.bsky.social · 30/09/2026
bargains taste better
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tann @colourtann.bsky.social · 29/09/2026
i got the other one to win for a bit on a smaller grid
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tann @colourtann.bsky.social · 29/09/2026
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tann @colourtann.bsky.social · 29/09/2026
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tann @colourtann.bsky.social · 29/09/2026
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tann @colourtann.bsky.social · 29/09/2026
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tann @colourtann.bsky.social · 29/09/2026
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tann @colourtann.bsky.social · 29/09/2026
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tann @colourtann.bsky.social · 29/09/2026
photosensitivity warning These equal/opposite oscillating parts interacting is a common theme in ca. When I run 2x updates per frame, it syncs to one of the two colours.
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tann @colourtann.bsky.social · 24/09/2026
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tann @colourtann.bsky.social · 24/09/2026
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tann @colourtann.bsky.social · 24/09/2026
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tann @colourtann.bsky.social · 24/09/2026
hyperspace terminal
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tann @colourtann.bsky.social · 23/09/2026
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tann @colourtann.bsky.social · 23/09/2026
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tann @colourtann.bsky.social · 23/09/2026
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tann @colourtann.bsky.social · 23/09/2026
messing with the fabric
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tann @colourtann.bsky.social · 23/09/2026
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tann @colourtann.bsky.social · 23/09/2026
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tann @colourtann.bsky.social · 23/09/2026
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tann @colourtann.bsky.social · 23/09/2026
ca solving its own maze
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tann @colourtann.bsky.social · 22/09/2026
doesn't need blur
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tann @colourtann.bsky.social · 22/09/2026
look at these, so cool!
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tann @colourtann.bsky.social · 22/09/2026
crystal fight
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