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coldigames

@coldigames.bsky.social
136 followers 31 following 75 posts

Hobbyist game dev, mostly using Godot with C# and some pixel art. Currently working on another prototype.

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coldigames @coldigames.bsky.social · 03/10/2026
Zombie encounter showing different types of weapons to deal with the situation 🏹⚔️ #gamedev #indiegames #godotengine #screenshotsaturday
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coldigames @coldigames.bsky.social · 30/09/2026
This one had me laughing 😂 #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 28/07/2026
Um... lady, I think you got a pest problem! #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 22/07/2026
Gesture-based spellcasting and improved combat in action! #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 17/07/2026
I haven't posted for a few weeks, but that's only because of busy times. The game has still been making steady progress, though! Here's a quick update! #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 30/05/2026
Thanks! Glad you noticed it :)
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coldigames @coldigames.bsky.social · 29/05/2026
Added shop interaction through item inspection and drag and drop. Also retrieving sold items through merchant storage chest. #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 13/05/2026
And today kids, we learn how to make bread! (Just like in the good old classics) 🍞🔥 #gamedev #indiegames #godotengine #retroRPG
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coldigames @coldigames.bsky.social · 09/05/2026
Fun with boxes... and ladders!! 📦🪜 #gamedev #indiegames #godotengine #screenshotsaturday
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coldigames @coldigames.bsky.social · 06/05/2026
Progress! Certain items can now be combined ♻️ Here's an example of a lantern with a low oil level that can be refilled. Still trying to avoid obtrusive UI elements as much as possible 😅 #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 22/04/2026
Spent half the day tweaking my spike traps and death animation. Not gonna lie, it was a ton of fun! 😂🙈💀 Enjoy! (🔊) #gamedev #indiegames #godotengine #retrorpg
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coldigames @coldigames.bsky.social · 12/04/2026
Also made a Godot addon to manage the increasing amount of topics and responses!
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coldigames @coldigames.bsky.social · 12/04/2026
So I've chosen to use a topic-based dialogue system. Think Morrowind but less Wikipedia 😅 I think this system fits the game’s exploratory and immersive nature better than a branching system. #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 01/04/2026
In addition to last weeks screenshots of my work on outdoor vegetation, here is something with more movement (and a little bit of combat)! #gamedev #indiedev #godotengine
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coldigames @coldigames.bsky.social · 25/03/2026
Working on dense outdoor vegetation, came up with these tree-like walls. Built from 3 cylinder meshes + bunch of leaf sprites. Also dungeon entrance for adventure vibes ⚔️😃 #gamedev #indiegames #godotengine
Tree-like walls build up to a forest pathway.Tree-like walls build up to a forest pathway.Classic cave-like dungeon entrance.
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coldigames @coldigames.bsky.social · 14/03/2026
If you're using Godot I can highly recommend this video. Showed me everything I needed to know in the first 5 mins or so! www.youtube.com/watch?v=MbaP...
youtube.com
Inverse Kinematics - Godot 4.6 Tutorial
YouTube video by Lukky
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coldigames @coldigames.bsky.social · 14/03/2026
Yes, that's how I did it 👍
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coldigames @coldigames.bsky.social · 14/03/2026
I was worried that implementing IK for better hit feedback would take a lot of time. Turns out that, thanks to Godot 4.6, it’s surprisingly easy! 💙 #gamedev #indiegames #screenshotsaturday #godotengine
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coldigames @coldigames.bsky.social · 11/03/2026
Thanks! Let me try: My BookController takes BBCode text, renders it into a pooled SubViewport+RichTextLabel to measure height, splits it across procedurally built page meshes (using SurfaceTool+ViewportTexture), and animates page flips with tweens.
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coldigames @coldigames.bsky.social · 11/03/2026
Also sounds!
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coldigames @coldigames.bsky.social · 11/03/2026
Spent way too much time on these interactive books 🙈 But now that they’re finally done, it feels so worth it! A small step toward a playable demo, but a giant leap for immersion! 🤓📖 #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 26/02/2026
Foundation already exists ;)
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coldigames @coldigames.bsky.social · 25/02/2026
How do you feel about an item knowledge system, where the first level is gained by actively inspecting an (unknown) item? Revealing the true name and a basic description. #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 14/02/2026
Unlocking doors just got a lot more immersive 🔑 Meanwhile, I've been deep in the trenches working on systems that don’t exactly shine in #ScreenshotSaturday 😅 #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 08/02/2026
Using Blender sculpting tools to create modules for my cave-like dungeons. #gamedev #indiegames #indiedev #b3d #godotengine
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coldigames @coldigames.bsky.social · 28/01/2026
Finally set up my first dungeon interior with interactions and a small environment puzzle. Looking behind every corner can be key 😉 #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 28/01/2026
Is it possible to adjust the gap/size of the grid guidelines in the editor? Does anyone know? #godotengine #gamedev
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coldigames @coldigames.bsky.social · 25/01/2026
Interacting like in the good old Arx Fatalis days! 😃 #gamedev #indiedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 17/01/2026
Whatever works! 😅 Send me a DM if you want to share some ideas.
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coldigames @coldigames.bsky.social · 17/01/2026
It's the details, they say!
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coldigames @coldigames.bsky.social · 17/01/2026
Successfully rebuilt Skyrim (somehow) 😂 #gamedev #indiedev #godotengine #screenshotsaturday
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coldigames @coldigames.bsky.social · 07/01/2026
Thanks so much for the kind words! Will try my best! ☺️
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coldigames @coldigames.bsky.social · 07/01/2026
Already leveled up my Blender skills twice over the past weeks. (They were at rookie level 🤫) Still learning about modular assets and linked data structures, which help a lot! #gamedev #indiegame #indiedev #b3d #godotengine
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coldigames @coldigames.bsky.social · 05/01/2026
Ha! I didn't know about this isometric version but I indeed played Ultima 9 again for some inspiration. So great that my screenshots gave you similar vibes. U9 was the game of my childhood ❤️
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coldigames @coldigames.bsky.social · 05/01/2026
New year, new prototype? Ah well, here we are almost three weeks in ☺️ Feels good! #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 03/01/2026
When you add destructible objects but forget to disable their hitbox at the end😅 #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 22/10/2025
Please share which type of ground texture you would prefer for a papercraft aesthetic. "left" (rough, more detailed) or "right" (smooth, cleaner) #gamedev #indiegames #madewithgodot
The ground texture appears rough and detailed, with visible paper creases and color variations.The ground texture is smoother and more uniform, with fewer visible creases and a brighter, clean tone.
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coldigames @coldigames.bsky.social · 26/09/2025
Thanks! Glad you like it!
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coldigames @coldigames.bsky.social · 26/09/2025
Shamelessly swapping enemies (by hand!) #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 21/09/2025
Thanks! Appreciate that you find the art style appealing 😊
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coldigames @coldigames.bsky.social · 21/09/2025
Made a little origami boat for my paper hero to cross the desk! #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 14/09/2025
Thanks! I'm glad you like it!
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coldigames @coldigames.bsky.social · 14/09/2025
Experimenting with paper and cardboard visuals. Funny when it keeps on mixing with my previous pixel art style. #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 28/06/2025
Slowly but steadily things are coming together. Now with smooth transition between islands/biomes and weather conditions. #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 08/06/2025
Finally managed to come up with a nice arrangement for UI elements! Well, at least in my opinion it's much better than before 😅 (motivation boost!) #gamedev #indiegames #madewithgodot
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coldigames @coldigames.bsky.social · 29/05/2025
Thank you! Adding some overlay effects is definitely an interesting idea, especially color gradients 👍
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coldigames @coldigames.bsky.social · 29/05/2025
Thanks! Vegetation is not made by me though ☺️
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coldigames @coldigames.bsky.social · 28/05/2025
Experimenting with different moods for an harsh environment. #gamedev #indiegames #godotengine
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coldigames @coldigames.bsky.social · 11/05/2025
This in turn means that you don't have to find better gear for every single slot (which might get less exciting after some time). Instead you simply get to expand the size of your equipment, while still carefully considering replacements since many items come with a functional trait.
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coldigames @coldigames.bsky.social · 11/05/2025
The equipment slot types have been greatly reduced to the bare minimum. Instead of having 1 slot for helmet, 1 for body armor, 1 for legs, etc... There will be 1 weapon slot and a variable number of general armor slots. The number of armor slots increases as you level up.
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