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Cohaereo

@cohae.dev
141 followers 61 following 20 posts

Graphics programmer by trade Reverse engineer/gamedev by night

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Cohaereo @cohae.dev · 15/07/2026
#touhou #cirno
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Cohaereo @cohae.dev · 22/06/2026
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Reposted by Cohaereo
nblock @nblock.dev · 20/06/2026
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Cohaereo @cohae.dev · 30/04/2026
Contrary to popular belief, Bungie *can* access red war, but the complexity that comes with digging up old server files, and setting up the infrastructure just for looking at a single old build is not worth it.
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Cohaereo @cohae.dev · 09/04/2026
Seems like blueskyfeedcreator died 😕 I hope to look into self-hosting a feed generator in the coming week so I don't have to rely on third-party services 🙂 (and maybe filter out unrelated content a bit better as well) Thanks for notifying me!
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Cohaereo @cohae.dev · 10/02/2026
Apparently Bungie has the power to just cross-fade objects and global sky/atmosphere parameters based on what part of the map you're in I keep learning new things about this engine on a daily basis 🙃
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Cohaereo @cohae.dev · 18/01/2026
Recreating the Tiger renderer is one thing, reproducing its visual bugs is another :) This specific instance was caused by a mismatch between backface culling modes in the depth prepass and the gbuffer pass Of course, it matters not, since this is not visible from within bounds
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Cohaereo @cohae.dev · 04/01/2026
Adding some bloom to your life ✨
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Cohaereo @cohae.dev · 22/10/2025
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Reposted by Cohaereo
GerbSnail @gerbsnail.scorched.report · 26/08/2025
I forgot to post my stuff to social media again… Anyways, here’s a cool project where I recreated an unused version of the D1 Saturn orbit screen #destinyart #b3d youtu.be/ShHUUMn48zY
youtu.be
Pre-TTK Saturn Orbit Screen
YouTube video by GerbSnail
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Cohaereo @cohae.dev · 05/08/2025
Now available on the crates registry crates.io/crates/d3d11
crates.io
crates.io: Rust Package Registry
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Cohaereo @cohae.dev · 22/07/2025
Rest in peace, Ozzy 🖤
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Cohaereo @cohae.dev · 26/06/2025
"My witness, the lightners have escaped, how will we create the dark fountain now?"
Tenna stands before the black fleet pyramid buried on the moon
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Cohaereo @cohae.dev · 19/05/2025
Past, present and future, but this time the future is the past #Destiny2
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Reposted by Cohaereo
uniQ @uniq.scorched.report · 31/03/2025
The render for the Scorched Enthusiasts community is finally done. It involved recreating 32 Scorchers, Disjunction and a bunch of custom Scorched Cannons from @gerbsnail.bsky.social Hope Team Scorched returns soon! The 8k version on Scorched Report: scorched.report/images/full/... #destiny2art
A render for the Scorched Enthusiasts community
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Cohaereo @cohae.dev · 20/02/2025
man what the fuck did riven do to the dreaming city #Destiny2
kongorg
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Cohaereo @cohae.dev · 30/01/2025
New crate time 🎉 Introducing chroma-dbg Make your Debug struct output easier to read than standard uncolored 'pretty'-printing ("{:#?}"). Comes with configurable colors and inlining! #rust #rustlang crates.io/crates/chrom...
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Cohaereo @cohae.dev · 24/01/2025
(tho that feed is not just triangles in case thats what you were looking for🙂)
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Cohaereo @cohae.dev · 24/01/2025
bsky.app/profile/coha...
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Cohaereo @cohae.dev · 22/01/2025
Hello friend
media.tenor.com
a video game character is holding a hammer in his hand while standing on a planet .
ALT: a video game character is holding a hammer in his hand while standing on a planet .
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Cohaereo @cohae.dev · 04/01/2025
This was the exact moment I became addicted to Balatro
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Cohaereo @cohae.dev · 29/12/2024
One of my biggest pet peeves with the underlying `windows` crate is the way `HRESULT`s are mapped to `Result`s Any "positive" hresult (S_*) is mapped to Result::Ok. The GetData API can return different positive results as an indicator, so I created a custom enum for this github.com/cohaereo/d3d...
github.com
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Cohaereo @cohae.dev · 29/12/2024
Spent the last couple days writing a more idiomatic Rust wrapper for D3D11, replacing the unidiomatic weird C types and constants with proper Rust enums and bitflags. Still WIP, but definitely usable (see triangle example, hope to be adding more examples soon) github.com/cohaereo/d3d...
github.com
GitHub - cohaereo/d3d11-rs: A more idiomatic wrapper around the D3D11 API from the `windows` crate
A more idiomatic wrapper around the D3D11 API from the `windows` crate - cohaereo/d3d11-rs
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