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Code Urchins (https://codeurchins.co.uk)

@codeurchins.itch.io
74 followers 87 following 82 posts

Indie game devs who are passionate about bringing retro 16-bit computer-inspired games to modern platforms. “Developing The Travelling Spacer. Wishlist on Steam: store.steampowered.com/app/4870480/…

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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 26/09/2026
Blink and you'll miss the overtake! Precision boosts + brutal firetraps = pure retro adrenaline. Can you handle the physics? Travelling Spacer preregistration is now open on Google Play! #ScreenshotSaturday #Gamedev #IndieDev #SoloDev #TravellingSpacer #16bit #Amiga
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 18/09/2026
Travelling Spacer brings back the golden era of top-down high-octane 16-bit arcade racers! Drift through cosmic tracks, collect dozens of ships, and master dynamic interstellar trade routes. Wishlist on Steam! store.steampowered.com/app/4870480/... & Google Play: play.google.com/store/apps/d...
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 16/09/2026
Imagine logging back in, only to find that Lucas has been sitting on his "Robutt"! Introducing the drone system. The more deliveries you make, the more drones you are awarded, and the more passive income you receive. #TravellingSpacer #Gamedev #IndieDev #Godot #16-bit #solodev #Amiga #AtariST
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 12/09/2026
Rogues are masters of the gravity drive. Enter bullet time and take those sharp turns effortlessly. Coming soon to Google play. Wishlist on Steam: store.steampowered.com/app/4870480/... #ScreenshotSaturday #Gamedev #IndieDev #SoloDev #TravellingSpacer #16bit #Amiga #AtariST
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 09/08/2026
I found that adding the tag "Lovecraftian", which my game has themes of, boosts views on youtube videos as well. I think people really want to see more of that.
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 08/08/2026
Another MASSIVE update to the itch.io web demo of our 2D combat racer. Bug fixes, better rubber-banding for enemies, and more! Give it a go, Fizzle the cat will be keeping your seat warm: codeurchins.itch.io/travelling-s... #Amiga #AtariST #Gamedev #IndieDev #SoloDev #TravellingSpacer #16bit #Godot
Fizzle the cat sitting on the captain's chair of a starship, licking her paw, while it zooms past asteroids in space.
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 17/07/2026
My son just created the marketing header for Travelling Spacer during free time in school. He's been helping me with the title for the achievements too. The kid's a natural :) #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev #Atari
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 15/07/2026
First achievement added and linked to the Mobile version!
Image shows a snapshot from Google Play Console of the achievement named "Beat the First Track" for the upcoming game "Travelling Spacer"
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 11/07/2026
Pyrium. An important mining planet. The industrious Orgs, once enemies of the Human race, must join forces to fight an even greater threat... Defeat them in the racing tournament and win their respect! #ScreenshotSaturday #Amiga #AtariST #Gamedev #IndieDev #SoloDev #TravellingSpacer #16bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 10/07/2026
The old wind tunnels. Used during the great war, now a relic of the past and re-purposed for racing. Tight turns, gusts of wind from the ventilation fans, Nova pylon traps meant to delay or disable chasing enemies. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev #Atari
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 07/07/2026
What horrors await you in the depths of Toril V? The Lurker does not like visitors, and it certainly doesn't like spacers that fly above its head. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev #Atari
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 04/07/2026
Use a combat ship with auto-repair and the 'War Hero' class if you like to be a juggernaut that shoots their way through the tracks. Make sure to get the boost power-up though. Wishlist us on Steam :) #ScreenshotSaturday #Amiga #AtariST #Gamedev #IndieDev #SoloDev #TravellingSpacer #16bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 03/07/2026
You better fly away. You have no chance of defeating a robot God. At least... not yet. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 02/07/2026
The desert world of Toril. The tracks are wide enough to favour speed over handling. Perfect for a mercenary combat pilot and a combat ship like the berserker class. Just add plasma shield or ship repair and you're golden. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 01/07/2026
It's like a mad scientist experiment in here today. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
Picture shows multiple mobile devices and the steam deck handheld playing "Travelling Spacer" - an upcoming top-down 2D combat racing game for Steam and Google Play.
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 30/06/2026
This is the "Idle" part of the game. You send Lucas the Robot out to trade and deliver packages in an Elite-lite economy, while solving the travelling salesperson problem. Your performance is linked to the reward. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 29/06/2026
Yes! Fizzle has a pet mechanic with three variables: Attention; Hunger; Tiredness. When content she will periodically bring you some rewards she finds along the way. The most significant is CDs from old earth. Our game comes with over 30 unique soundtracks, and you can listen to them in the Jukebox.
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 29/06/2026
I don't know what it says about me that the first thing I add to the new track of Planet 8 is a fishing hole. Haha. Guess we can go back to that after the race is over and catch some fish for Fizzle the cat! #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 28/06/2026
Meet the BSS Discovery. Not a racer or a combat vessel, but a research vessel. With four resistance slots, pair it with an engineer class, and just glide through the lava like it's no one's business. Loadout = everything #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 28/06/2026
So what is everyone else using to create music for their indie game? I really love Furnace. Runs great on Linux Mint too. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 28/06/2026
Some basic flock and reactive behaviour for the fish makes the whole experience feel alive. Sometimes it's nice to take it slow between races. store.steampowered.com/app/4870480/... #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 27/06/2026
The yellow Nova blast shreds the stabiliser health. You need the plasma shield, and you absolutely need a ship that auto-repairs you its "moment gyro!" store.steampowered.com/app/4870480/... #ScreenshotSaturday #Amiga #AtariST #Gamedev #IndieDev #SoloDev #TravellingSpacer #16bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 24/06/2026
It's too hot to race right now. I'm going fishing. Feed space tuna to Fizzle the cat, and she might just bring you shiny discs from old earth that play music and taste like math. store.steampowered.com/app/4870480/... #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 24/06/2026
I think the Lava world of Pyrium I is slightly cooler than England right now. I'm melting. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 23/06/2026
So you put together a ship from spare parts and now it looks like a Frankenstein project? No worries at all! Sal will let you use the holographic modifier to change the appearance into any ship you own. For a price... #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #soloDev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 22/06/2026
This might be one of my favourite ships if I'm being honest. It's one you get through progress, rather than buying it from the space port, but for combat pilots it's an absolute titan. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #soloDev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 21/06/2026
Game is running at 60fps on a Samsung A51. The "final boss" of testing platforms starts now: The Samsung A03. Let's see if the "potato shaders" I wrote will allow it to hit the 60fps target. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 20/06/2026
Stuck in VR, the Spacer must race for the entertainment of the Androids. Break through their program and escape the Robot planet before it's too late! Coming soon to Steam and Google Play. #ScreenshotSaturday #Amiga #AtariST #Gamedev #IndieDev #TravellingSpacer #MSX #16bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 14/06/2026
In the process of optimising for the A51 phone (and it's ilk). But it's hard not to just stop and play a bit. This level is all about learning how to control a Newtonian-lite physics engine going at a million km an hour #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 13/06/2026
I hope you're not claustrophobic, because the scrapyard droids love their tight corridors. That's okay though. Pick one of the three combat pilot classes and a combat ship and blast your way through. #ScreenshotSaturday #Amiga #AtariST #Gamedev #IndieDev #TravellingSpacer #MSX #16bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 11/06/2026
Getting water to work well on a 2D top-down retro game is such a blast. Especially on a small mobile screen. We can't wait to release this on Google Play and Steam. It's coming along nicely. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 07/06/2026
This is one of the early levels, and available in our web demo as well, but for some reason I really love the environment here. An old abandoned Spacer outpost. Code name: Dark City. Can't wait to show you the full game! #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 05/06/2026
Stuck in a track? Try a different ship! Load-out can mean the difference between success and turning into a crater. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 03/06/2026
Say hello to Mr. Octopus. The Arrow MKII has the ability to "fly" underwater. Without it, even the fastest ships will find themselves stuck in the Ocean planets. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #solodev
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 02/06/2026
Which class are you going to pick? Three archetypes with three sub-classes each leading to unique combinations of stat buffs and de-buffs. What's you story? Were you a war hero? A smuggler? A structural engineer? #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #solodev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 02/06/2026
Do you prefer to be on the edge of your seat while flying a million km an hour in tight corridors? Then you'll love the CAT MKIII. A rogue racer that relies on pure skill (and plasma shields) to finish first. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 01/06/2026
Travelling Spacer v0.3 web demo is now live on itch.io. What are you waiting for? High octane 2D retro arcade racing glory awaits you. Now with laser cannons! #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit #retro
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 31/05/2026
Flying a de-commissioned war ship is always a blast. The Org Armorer is a slow hulking beast, but get behind and enemy pilot and the automatic targeting system will shoot a stun laser at them. Best for combat pilots. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 31/05/2026
The floating islands of Paga IX. Race. Trade. Deliver. Get the fastest ship in the galaxy and break through the robot blockade. This time, it's personal. Play the demo on your browser: codeurchins.itch.io/travelling-s... #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 30/05/2026
Pyrium I is hostile to life, but a Spacer always comes prepared. The Phoenix comes with nanobots that auto-repair armor over time, and the plasma shield will protect you from the blistering heat of the lava. Demo @itch.io #ScreenshotSaturday #Amiga #AtariST #Gamedev #IndieDev #TravellingSpacer
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 29/05/2026
Even though the focus is on fast-paced 2D racing. Sometimes you just need to kick back and go fishing! Feed Fizzle the cat, and she might leave some prizes for you (they taste life Math anyway). #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 27/05/2026
Speed isn't always the best strategy. The WASP MKIII isn't the fastest ship around, but combined with shield repair it can tank all day. Steam and Google Play release coming soon! #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 24/05/2026
The Spacer thought he was being clever by purchasing a ship with auto-repair. Until the machines adapted. Now they target your stabiliser health! Watch out for those yellow nova towers. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 23/05/2026
The Eternal Wheel isn't pleased that you made it this far. But there is no going back now. Defeat his robot pilots and show him who's boss! Play the exciting demo today at: codeurchins.itch.io/travelling-s... #ScreenshotSaturday #Amiga #AtariST #Gamedev #IndieDev #TravellingSpacer
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 22/05/2026
The robot fleet doesn't need life support systems, making them exceptionally energy efficient. But even they can't dodge lasers. Get in the rhythm and you won't be disintegrated! Racing over the robot graveyard. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 22/05/2026
It's hot down here! If you're going to take on Pyrium I, then it's wise to have auto-repair and plasma shield. codeurchins.itch.io/travelling-s... #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 22/05/2026
The Space Plaza is one of my favourite levels. Attempting five laps at "Admiral" difficulty can bring you over 90k in profits. But... be careful. Without the plasma shield, those turrets will obliterate your ship's hull. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 21/05/2026
What do you think of our new UI? Amiga/ST enough? 😀 If you haven't already, make sure to check out the demo here: codeurchins.itch.io/travelling-s... Thank you for riding with us. #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
A retro-styled 2D spaceship hovering above an energy field. To each side there are buttons that lead the player to the merchant shop, the space port, delivery screen, the workshop, the cockpit, and, of course, the space races.
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 20/05/2026
Greetings again Spacers. Exciting news for those that would rather play the Travelling Spacer demo as a standalone application. Linux and Windows support has now been added to GameJolt! gamejolt.com/games/travel... #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
A spaceship flying on a tight metal bridge, surrounded by lava. This is a screenshot of the game "Travelling Spacer" by Code Urchins. It's a retro 2D 16-bit Amiga/ST inspired space racing game.
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Code Urchins (https://codeurchins.co.uk) @codeurchins.itch.io · 20/05/2026
The Travelling Spacer demo has just been uploaded to Newgrounds. Now with gamepad support! We appreciate all your support as we work towards a full release. Thank your for riding with us! www.newgrounds.com/portal/view/... #TravellingSpacer #Amiga #AtariST #Gamedev #IndieDev #Godot #16-bit
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