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Andrew

@coderonfire.com
65 followers 284 following 15 posts

Senior Design Engineer and Frontend Developer creating interactive UIs, visualizations, and rapid prototyping coderonfire.com linkedin.com/in/andrewwmason mastodon.social/@amason

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Andrew @coderonfire.com · 22/08/2026
Having some weekend nostalgia fun with Amiga's Super Skidmarks that still holds up super well. Thanks to github.com/CopperlineHQ... for the great emulator. #amiga #emulator
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Andrew @coderonfire.com · 28/05/2026
Learnt that combining `requestIdleCallback` with dynamic `import` can give your site a nice initial load performance boost as it delays loading of split code that isn't needed for first paint. developer.mozilla.org/en-US/docs/W... #webdev #performance
export const whenIdle = (callback: () => void, timeoutDelay = 200): void => {
  if (window.requestIdleCallback) {
    window.requestIdleCallback(callback, { timeout: timeoutDelay });

    return;
  }

  // Fallback for unsupported browsers
  setTimeout(callback, timeoutDelay);
};
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Andrew @coderonfire.com · 21/05/2026
I like Anker's Soundcore earbuds but the official software keeps up-selling me and now pushes an AI assistant, when all I want to do is change my earbud settings. Fortunately, the open source community has stepped in and made an alternative management app github.com/Oppzippy/Ope...
Screenshot of Android Soundcore settings
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Andrew @coderonfire.com · 04/02/2026
I'm late to the party but Megabonk is one hell of a fun game.
Fox wizard in a blue hat running around a fantasy 3D pixel world.
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Andrew @coderonfire.com · 11/08/2025
Mario Wonder is a delight.
Screenshot of Mario Wonder on the Switch. Mario is standing on the over world map, on a small green island surrounded by blue sea.
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Andrew @coderonfire.com · 01/06/2025
PS2 emulation works amazingly well on the Steam Deck. I just started Dragon Quest VIII and it looks amazing! #emulation #steamdeck
Dragon Quest VIII screenshot showing two characters in a stone interior. Dialogue box reads: 'Apparently, it's the key to forging the most powerful weapons!'
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Andrew @coderonfire.com · 12/01/2025
Jumping back into WebGL and three.js with some low-poly, vertex-painted banana action and instanced mesh animations 🍌🍌🍌
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