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Cloud-Yo!

@cloudyoart.bsky.social
21 followers 15 following 30 posts

Indie Game Developer and casual artist 🎮🎯🎨

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Cloud-Yo! @cloudyoart.bsky.social · 31/07/2025
❇️ Wanted the gameplay area to feel grounded —without cluttering the terrain or leaving it floating in space 🚫🪐. This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls 🔥 #unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization
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Cloud-Yo! @cloudyoart.bsky.social · 27/07/2025
Just added vegetation masking to my procedural level construction! 🧱➡️🌱 Terrain details are now added via a masked noise map. Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes! #gamedev #procedural #unity3d #indiegame
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Cloud-Yo! @cloudyoart.bsky.social · 06/07/2025
Making solid progress on my procedural level system — the player deployment zones are working! Still to tackle: 🌿 Vegetation 📦 Loot containers ☠️ Enemy spawns 🎨 Terrain splat maps (IDK how...YET 😅 ) #gamedev #indiedev #unity3d #proceduralgeneration
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Cloud-Yo! @cloudyoart.bsky.social · 30/06/2025
Tried WFC to generate wall objects in my level, but it didn’t give me the control I wanted. Switched to flood fill for plot detection + prefab placement by footprint. Much better! Map gen’s nearly there 👀🧱🎮 #GameDev #IndieDev #ProcGen #Unity3D
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Cloud-Yo! @cloudyoart.bsky.social · 06/06/2025
🧠 Step 4 of my level gen system working smarter — now it reports only cells that are actually usable after WFC placement 👌 No more bloating memory with unused cells. Feels good when a system respects its own constraints 😅 #gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev
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Cloud-Yo! @cloudyoart.bsky.social · 05/06/2025
✨First pass at a ground material for my project. Built in an older version of Substance Designer (it’s what I’ve got — but it still works well).✨ The hex formations? That’s Ferrossalt- a dense metallic stone. Part mineral, part mystery.😱 #gamedev #indiedev #substance #scifi #texturedesign #techart
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Cloud-Yo! @cloudyoart.bsky.social · 04/06/2025
Step 3 of my map generation pipeline is live! 🧱 Started with a clean grid 🪓 Used BSP + some custom logic to space out plots 🌊 Now running Wave Function Collapse to generate structures on top! 🏗️Every map will be different! #gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
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Cloud-Yo! @cloudyoart.bsky.social · 07/05/2025
Making progress! 😄 🟩 Generate a grid 🏗️ Use BSP to create rooms ❌ Filter out ones that are too small 📏 Snap sizes to a defined range 📦 Scatter rooms across the grid 🏙️ Finally generate data for my WFC system! 🌱 Seed controlled! #IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev
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Cloud-Yo! @cloudyoart.bsky.social · 26/02/2025
🔹 Just added a dynamic minimap! 🏗️🚀 🔹 Updates in real time as new buildings & bridges are placed! 🔹 Follows rotation & placement of the view! 🗺️✨ No more getting lost—unless you want to. 😉 What do you think? Any UI tweaks you'd suggest? 👀 #GameDev #IndieDev #Godot #Minimap
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Cloud-Yo! @cloudyoart.bsky.social · 22/02/2025
Chaos vs. Control: Random is fun, but deterministic is the backbone of serious systems. 🎮 #godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp
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Cloud-Yo! @cloudyoart.bsky.social · 21/02/2025
Today I got started with my dynamic catwalk system. Once the map is generated I want to generate connecting catwalks between some of the buildings. This is a good start but I have to refine the process to get slightly better results 🙂 #godot #indieDev #gameDev #soloDev #turnBasedTactics
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Cloud-Yo! @cloudyoart.bsky.social · 20/02/2025
Camera Controls ✅ I implemented Move, Rotate and Zoom. I like this rotation better than my original solution where the camera was fixed at a certain height and it only rotated around the view in 45 degree increments. #godot #indieDev #gameDev #turnBasedTactics
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Cloud-Yo! @cloudyoart.bsky.social · 19/02/2025
It's a little premature, but I'm learning new things in a weird order. So I put together some basic UI for my game. I think I'm starting to get the hang of it... #godot #indieDev #gameDev #turnBasedTactics #UI
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Cloud-Yo! @cloudyoart.bsky.social · 14/02/2025
Soooo...I guess Im joining the #Godot family...Im rebuilding my tactics game from scratch. Here is the current state of my map development using Wave Function Collapse -ish. Each grid is a separate instance so I can create buildings within a map. #indieDev #TurnBasedTactics #gamedev
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Cloud-Yo! @cloudyoart.bsky.social · 28/11/2024
So, back in the day I would do daily #greasepencil sketches, I got into a groove and really loved the process, I was trying to grow my audience on Instagram but I guess that didnt work out :\ \I still really like some of them, this one is probably one of my favorites. #blender3D #2Dart
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Cloud-Yo! @cloudyoart.bsky.social · 28/11/2024
Here's a 3d character I made based on a pixel art concept I had for an old game idea. They call him Crim Grim... #blender3d #indiedev
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Cloud-Yo! @cloudyoart.bsky.social · 23/11/2024
I also do art sometimes. Less and less these days but I still enjoy the process.
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Cloud-Yo! @cloudyoart.bsky.social · 23/11/2024
The spooky season is over, but here's a pixelly vampire all the same.
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Cloud-Yo! @cloudyoart.bsky.social · 22/11/2024
I do art for fun now and I make games with Unity. If anyone knows of a studio that is hiring let me know :)
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