Sign in

Cloud-Yo!

@cloudyoart.bsky.social
21 followers 15 following 30 posts

Indie Game Developer and casual artist 🎮🎯🎨

PostsRepliesMedia
Cloud-Yo! @cloudyoart.bsky.social · 21/07/2026
🌟I'm very excited to announce that my game, Sniff Happens, won First Place 🏆 in the #Synty 12th Birthday Game jam over on #itch.io! 🌟 🐶You can play it here if you like: cloud-yo.itch.io/sniff-happens #GameDev #indieDev #madeWithUnity #GameJam #GameDevelopment
cloud-yo.itch.io
Sniff Happens by cloud-yo!
Sometimes you find treasure. Sometimes you find trash. Sometimes... well... sniff happens.
0153
Cloud-Yo! @cloudyoart.bsky.social · 15/07/2026
I took part in #Synty 's 12th birthday Game Jam and submitted this game. Go give it a try if you like :) ratings are welcome 🐕💩 #gamedev #inidiedev #gamejam itch.io/jam/syntys-1...
itch.io
Rate Sniff Happens by cloud-yo! for Synty's 12th Birthday Game Jam
Sometimes you find treasure. Sometimes you find trash. Sometimes... well... sniff happens.
0123
Cloud-Yo! @cloudyoart.bsky.social · 12/11/2025
Check out Crocodile Dance - An Africanfuturist Animated Film by Coker CoOp on @kickstarter.com www.kickstarter.com/projects/cok...
kickstarter.com
Crocodile Dance - An Africanfuturist Animated Film
An indie animated thriller where a musician reclaims her voice to face the Mami Wata, a monster goddess threatening her family.
100
Cloud-Yo! @cloudyoart.bsky.social · 31/07/2025
❇️ Wanted the gameplay area to feel grounded —without cluttering the terrain or leaving it floating in space 🚫🪐. This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls 🔥 #unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization
0123
Cloud-Yo! @cloudyoart.bsky.social · 27/07/2025
Just added vegetation masking to my procedural level construction! 🧱➡️🌱 Terrain details are now added via a masked noise map. Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes! #gamedev #procedural #unity3d #indiegame
0204
Cloud-Yo! @cloudyoart.bsky.social · 23/07/2025
🎬 Part 3: The Last Stand! We finally take our dynamic asset system to the next level by adding pooled VFX tied to action types using custom attributes. Sounds fancy? It is — but also practical.💥 👉 tinyurl.com/ppue93js #unity #gamedev #csharp #objectpooling #addressables #customattributes
tinyurl.com
Unity: Dynamic Asset Binding with Custom Attributes — Part 3, Rise of the Machines
By now, you’ve probably read the previous two articles and are ready to take what you’ve learned and build something amazing on your own…
051
Cloud-Yo! @cloudyoart.bsky.social · 22/07/2025
🎮 My Unity asset binding series Part2 Electric Boogaloo, is live! We dive deeper into dynamic audio with custom attributes and addressables. Check it out here: tinyurl.com/bderu256 #unity #indiedev #gamedev #csharp #gamedevelopment #unitytips #programming
tinyurl.com
Unity: Dynamic Asset Binding with Custom Attributes — Part 2, Electric Boogaloo
In Part 1, we built the foundation of a flexible asset binding system using custom C# attributes. We created a base attribute class…
083
Cloud-Yo! @cloudyoart.bsky.social · 21/07/2025
Part 1 of my series on creating a dynamic asset binding system in Unity using custom C# attributes! 🎮✨ If you’re curious about how to make your game code cleaner and more modular — Check it out here: tinyurl.com/52jnpnn4 #gamedev #unity3d #csharp #indiedev
claudiograssi.medium.com
Unity: Dynamic Asset Binding with Custom Attributes — Part 1
That’s a mouthful, so let me explain:
0144
Cloud-Yo! @cloudyoart.bsky.social · 06/07/2025
Making solid progress on my procedural level system — the player deployment zones are working! Still to tackle: 🌿 Vegetation 📦 Loot containers ☠️ Enemy spawns 🎨 Terrain splat maps (IDK how...YET 😅 ) #gamedev #indiedev #unity3d #proceduralgeneration
072
Cloud-Yo! @cloudyoart.bsky.social · 30/06/2025
Tried WFC to generate wall objects in my level, but it didn’t give me the control I wanted. Switched to flood fill for plot detection + prefab placement by footprint. Much better! Map gen’s nearly there 👀🧱🎮 #GameDev #IndieDev #ProcGen #Unity3D
0154
Cloud-Yo! @cloudyoart.bsky.social · 06/06/2025
🧠 Step 4 of my level gen system working smarter — now it reports only cells that are actually usable after WFC placement 👌 No more bloating memory with unused cells. Feels good when a system respects its own constraints 😅 #gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev
091
Cloud-Yo! @cloudyoart.bsky.social · 05/06/2025
✨First pass at a ground material for my project. Built in an older version of Substance Designer (it’s what I’ve got — but it still works well).✨ The hex formations? That’s Ferrossalt- a dense metallic stone. Part mineral, part mystery.😱 #gamedev #indiedev #substance #scifi #texturedesign #techart
093
Cloud-Yo! @cloudyoart.bsky.social · 04/06/2025
Step 3 of my map generation pipeline is live! 🧱 Started with a clean grid 🪓 Used BSP + some custom logic to space out plots 🌊 Now running Wave Function Collapse to generate structures on top! 🏗️Every map will be different! #gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
072
Cloud-Yo! @cloudyoart.bsky.social · 07/05/2025
Making progress! 😄 🟩 Generate a grid 🏗️ Use BSP to create rooms ❌ Filter out ones that are too small 📏 Snap sizes to a defined range 📦 Scatter rooms across the grid 🏙️ Finally generate data for my WFC system! 🌱 Seed controlled! #IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev
042
Reposted by Cloud-Yo!
Godot Engine @godotengine.org · 03/03/2025
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
godotengine.org
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
551939514
Cloud-Yo! @cloudyoart.bsky.social · 26/02/2025
🔹 Just added a dynamic minimap! 🏗️🚀 🔹 Updates in real time as new buildings & bridges are placed! 🔹 Follows rotation & placement of the view! 🗺️✨ No more getting lost—unless you want to. 😉 What do you think? Any UI tweaks you'd suggest? 👀 #GameDev #IndieDev #Godot #Minimap
0131
Cloud-Yo! @cloudyoart.bsky.social · 22/02/2025
Chaos vs. Control: Random is fun, but deterministic is the backbone of serious systems. 🎮 #godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp
151
Cloud-Yo! @cloudyoart.bsky.social · 21/02/2025
Today I got started with my dynamic catwalk system. Once the map is generated I want to generate connecting catwalks between some of the buildings. This is a good start but I have to refine the process to get slightly better results 🙂 #godot #indieDev #gameDev #soloDev #turnBasedTactics
081
Cloud-Yo! @cloudyoart.bsky.social · 20/02/2025
Camera Controls ✅ I implemented Move, Rotate and Zoom. I like this rotation better than my original solution where the camera was fixed at a certain height and it only rotated around the view in 45 degree increments. #godot #indieDev #gameDev #turnBasedTactics
131
Cloud-Yo! @cloudyoart.bsky.social · 19/02/2025
It's a little premature, but I'm learning new things in a weird order. So I put together some basic UI for my game. I think I'm starting to get the hang of it... #godot #indieDev #gameDev #turnBasedTactics #UI
1122
Cloud-Yo! @cloudyoart.bsky.social · 14/02/2025
Soooo...I guess Im joining the #Godot family...Im rebuilding my tactics game from scratch. Here is the current state of my map development using Wave Function Collapse -ish. Each grid is a separate instance so I can create buildings within a map. #indieDev #TurnBasedTactics #gamedev
0173
Cloud-Yo! @cloudyoart.bsky.social · 28/11/2024
So, back in the day I would do daily #greasepencil sketches, I got into a groove and really loved the process, I was trying to grow my audience on Instagram but I guess that didnt work out :\ \I still really like some of them, this one is probably one of my favorites. #blender3D #2Dart
010
Cloud-Yo! @cloudyoart.bsky.social · 28/11/2024
Here's a 3d character I made based on a pixel art concept I had for an old game idea. They call him Crim Grim... #blender3d #indiedev
091
Cloud-Yo! @cloudyoart.bsky.social · 23/11/2024
I also do art sometimes. Less and less these days but I still enjoy the process.
010
Cloud-Yo! @cloudyoart.bsky.social · 23/11/2024
The spooky season is over, but here's a pixelly vampire all the same.
000
Cloud-Yo! @cloudyoart.bsky.social · 22/11/2024
I do art for fun now and I make games with Unity. If anyone knows of a studio that is hiring let me know :)
000