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ClockWorkTower

@clockworktower.bsky.social
45 followers 29 following 93 posts

Less Nawty, more plot-ey.

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ClockWorkTower @clockworktower.bsky.social · 20/07/2026
But he's just a big happy guy.
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ClockWorkTower @clockworktower.bsky.social · 20/07/2026
"Might actually" meaning "definitely is".
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ClockWorkTower @clockworktower.bsky.social · 20/07/2026
Ok I think the Warmage might actually be my favorite of my current designs.
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ClockWorkTower @clockworktower.bsky.social · 16/07/2026
This is why you can't put me in charge of video game skins: I'd put in Ellen Aim and Buckaroo Banzai and just confuse people.
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ClockWorkTower @clockworktower.bsky.social · 16/07/2026
I will periodically mention that Streets of Fire is one of my all time favorite movies and this is almost always met with "oh heck yeah" or "what's that?".
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ClockWorkTower @clockworktower.bsky.social · 15/07/2026
I legitimately think its brilliant *because* it shows how pointless and superfluous it all is. Even when Zorg himself uses it later he JUST uses it as a gun. Basically marketing a bunch of features even he doesn't believe in. But it did all really impress the customers.
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ClockWorkTower @clockworktower.bsky.social · 10/07/2026
ye
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ClockWorkTower @clockworktower.bsky.social · 09/07/2026
I may never forgive you for getting me to look that up.
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ClockWorkTower @clockworktower.bsky.social · 06/07/2026
So, while Im not saying I will NEVER return to Shadowlark or the math intensive game idea: I think its better for me to start with some ideas I can be more flexible with.
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ClockWorkTower @clockworktower.bsky.social · 06/07/2026
I already kind of did this with its original tabletop incarnation: kind of feeling like the old version is based on some really outdated tabletop RPG ideas and I would rather rebuild the systems from scratch.
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ClockWorkTower @clockworktower.bsky.social · 06/07/2026
There is kind of an issue with Shadowlark that I feel like I wont have time to finish it if I start it now, and also that I am entirely too invested in it in a way to actually MAKE it. So looking for other ways to use the concepts and cosmology seems wiser.
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ClockWorkTower @clockworktower.bsky.social · 06/07/2026
Anyways Warmage and Hellhound are best friends, Carver is team mom and Monk is the weird grandparent who also chants "McDonalds" and does Hatsune Miku poses.
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ClockWorkTower @clockworktower.bsky.social · 06/07/2026
I can't decide if this is a game or comic idea so I'll just keep developing the story and characters I guess.
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ClockWorkTower @clockworktower.bsky.social · 04/07/2026
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ClockWorkTower @clockworktower.bsky.social · 04/07/2026
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ClockWorkTower @clockworktower.bsky.social · 03/07/2026
I have abandoned with idea temporarily for one I like better because a couple of the character designs work way too well as an adventuring party concept.
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ClockWorkTower @clockworktower.bsky.social · 03/07/2026
That feeling when you can't decide if an idea would make a better comic or game.
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ClockWorkTower @clockworktower.bsky.social · 03/07/2026
I appreciate a story where my worldview is summarized by an angel of all things.
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ClockWorkTower @clockworktower.bsky.social · 28/06/2026
So yeah: this is the idea that requires me to invent a bunch of pure Original Character Do Not Steal characters to throw into the plot.
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ClockWorkTower @clockworktower.bsky.social · 28/06/2026
And no this doesn't mean its nonstop elimination death battles; that wasn't really the idea (though a lot of them did wind up following that format). But while thinking about that idea it also occurred to me that a smaller (than Shadowlark) comic project could be a story with the same format.
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ClockWorkTower @clockworktower.bsky.social · 28/06/2026
So one of the ways I would explain the tabletop game idea is to use my cosmology as the basis for something like a "OCT setting and game" which probably doesn't make a lot of sense unless you come from the days of Deviantart Original Character Tournaments.
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ClockWorkTower @clockworktower.bsky.social · 28/06/2026
I don't know if it will solve anything: but at the very least it's a way to stop beating myself up a little bit.
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ClockWorkTower @clockworktower.bsky.social · 28/06/2026
Also if you saw my other posts elsewhere: I'm... well I'm not "fine". I'm in a really bad place mentally and financially. But I have committed to something that has eased some of the internal pressure and just letting go of something that was really hurting me.
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ClockWorkTower @clockworktower.bsky.social · 28/06/2026
There is an inherent problem with an idea that requires me to make a bunch of characters with "main character energy". The advantage is being able to go wild with character concepts and designs. The problem is that most of them are intended to be disposable.
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ClockWorkTower @clockworktower.bsky.social · 15/06/2026
i didn't actually wind up working on my projects this weekend. A little writing for CWT in general is all. Ah well.
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ClockWorkTower @clockworktower.bsky.social · 12/06/2026
yeah I used to be better at longer stories but I haven't really been exercising that. Same reason my game project right now is just a simple RPG maker thing.
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ClockWorkTower @clockworktower.bsky.social · 11/06/2026
I do need to find more people to work with on these kinds of projects. Tabletop games and fantasy adventure comics. I've kind of become isolated from the kinds of groups that I should be reaching out to for them. Hoping spending time with this stuff will help me get some confidence.
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ClockWorkTower @clockworktower.bsky.social · 11/06/2026
I might do a smaller scale Clockwork Tower story before Shadowlark. I was talking to Bug about how Shadowlark and the tabletop game are the big things I always wanted to do but feel like I lost my opportunity for them. And I think I need smaller projects I can finish to get my legs back.
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ClockWorkTower @clockworktower.bsky.social · 07/06/2026
Kind of a very simple idea of Saboteur and Guardian. In the same scribble level as the Maverick.
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ClockWorkTower @clockworktower.bsky.social · 07/06/2026
I'm a little silent this week; including this weekend, because I'm kind of distracted. I have some basic ideas for the last classes but I also am thinking about some stuff with how I want to handle the sprites and weapon lists.
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ClockWorkTower @clockworktower.bsky.social · 01/06/2026
Situation stole one of my days for project so I'm taking one of the weekdays to make up for today.
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ClockWorkTower @clockworktower.bsky.social · 28/05/2026
And then Spring/air which is the "mental plane" and involves a lot of stuff like mind control, intuition, understanding, but also growth in a physical sense as well as mental.
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ClockWorkTower @clockworktower.bsky.social · 28/05/2026
Winter/water relates to summoning but also formlessness and shapeshifting. It also "shares a wall" with the Dreaming dark; often where the summoning angle comes into play. Autumn/Earth lines up with necromancy and entropy- creating a seedbed from destruction, life from death, and so on.
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ClockWorkTower @clockworktower.bsky.social · 28/05/2026
The Four Courts line up with the four classical elements but can deviate a bit from what you expect because of how they are supposed to relate to life, magic, and the mechanics of the universe. Summer/Fire is about motion and animation and generally lines up with things like technology and golems
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ClockWorkTower @clockworktower.bsky.social · 28/05/2026
That's the plan anyways. Coming up with monster designs for the four archfae is a fun challenge while still conveying the themes of the four courts themselves - a reoccurring element of my stories (in Shadowlark it's part of the Five Dragon Circle concept of the Cho).
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ClockWorkTower @clockworktower.bsky.social · 28/05/2026
In the theme of my game project being simple I went with the plan of "we have final fantasy 1 at home". But I also am making an effort to kind of personalize it into something my own. One of the elements of this (heh, pun) is changing the four fiends into archfae of the four courts from CWT lore.
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
Ok putting my toys away. See you next weekend with more doodles and designs.
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
Early scribble of the red mage stand in design before I have to put this away and do real work until next weekend.
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
:p
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
that is their EXACT vibe yes :)
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
Everyone posting super stylish and cool concept designs and I'm over here "I made a David Bowie wizard."
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
The Black Mage and White Mage counterpart classes. Honestly the healer class being very clearly "your mom came along to make sure everyone is eating properly and has dinosaur bandaids" is my favorite right now.
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
Literally the reason I wanted to go this route yeah. I wanted this class to look big, friendly, and most of all like you have them in the party at least 50 percent because they give great hugs.
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
just goopy little disasters
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ClockWorkTower @clockworktower.bsky.social · 25/05/2026
This is a safe for work project I swear.
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ClockWorkTower @clockworktower.bsky.social · 24/05/2026
And the brain cell belongs to the owlbear they are imprinted on for some reason.
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ClockWorkTower @clockworktower.bsky.social · 24/05/2026
Goblins are friends not fiends.
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ClockWorkTower @clockworktower.bsky.social · 24/05/2026
I would absolutely make "Wortherd" a player class sometime depending on if I revisit these ideas in a later project. Im very partial to replacing goblins/etc with these mindless puppet goobers.
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ClockWorkTower @clockworktower.bsky.social · 24/05/2026
Wortlings! Fucked up little guys that are the result of an alchemical disaster who are the common minion and horde monster of the setting. Don't really have minds of their own and just imprint on strong monsters and villains.
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ClockWorkTower @clockworktower.bsky.social · 24/05/2026
I MIGHT still give them proper caster guns. I'm just undecided on how weird I want each class to be or if I want to keep it simple in terms of them all functionally using the same systems for skills.
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