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Ian 🎮🌲 Looking for work!

@citizenull.bsky.social
1.2K followers 386 following 192 posts

World Artist and Designer for games // ⭐️Looking for work!⭐️// my opinions are my own // prev. EA, Bungie, and indie stuff // gamedev, musician, lover, loser // Vocals for You Seem So Happy • making games since 2016 •

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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 29/08/2026
Took some time recently to get my design work from SKATE posted! I’m currently looking for my next World Art & Level Design opportunities. If your team needs match my experience across the last decade, my inbox is open. citizenu11.artstation.com #skate #gamedev #leveldesign #opentowork
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 15/07/2026
This setup allows for the procedural head movement. It's not perfect, but it adds a lot of life. The trick is to zero out the root bone keyframe motion created by the procedural audio-to-anim setup. #indiedev (2/2)
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 15/07/2026
Working on a stylized project. I sculpted this character and then used a stripped down material setup as opposed to the standard MH materials. I wanted to experiment with audio to animation using UE5 and the results are pretty neat. I also found a decent fix for the head IK ...(1/2) #indiedev
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 15/07/2026
Added sand layer blends to the Bone Machine™️ One levels node controls the sand layer, and individual levels on the bitmap tile samplers driving the bones depth allows for fully customizable layers. #gamedev #substancedesigner #indiedev #madewithsubstance
An image of a video game texture created in Substance Designer that depicts bones buried in sand. The style of the texture is realistic.An image of a video game texture created in Substance Designer that depicts bones buried in sand. The style of the texture is realistic.
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 01/02/2026
An excellent alleyway I saw today.
This image is of An excellent alleyway. It has brick buildings on either side. At the end of the alleyway is a yellow building. The image would be a good art reference.
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 21/01/2026
Hey
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 14/02/2025
Still alive, staying sane through the noise
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 22/10/2024
On the turntable today: Exmilitary by Death Grips
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 21/10/2024
Nice
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 18/10/2024
Hi new followers— I post about gamedev, Skate, music, meme bullshit, my cats, and the gym. Mostly my cats, music, and the gym.
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 18/10/2024
Some shots for those who don’t want to click through
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 17/10/2024
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 17/10/2024
Playing bebop is sinful
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 17/10/2024
I lost in deadlock 😔
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 24/09/2024
Cats out of the bag, I’m a world designer on Skate! Cant wait to start making sick skate spots 🤘 see you in San Vansterdam! Cheers
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 13/02/2024
Baby’s first pedal board. Simple, effective 🤠
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 08/02/2024
I just bought one of those metal, 6 plug surge strips for under my desk and it has NEVER looked cleaner. I can’t believe it lmao. Should’ve done this years ago
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
Cats are big chillin today
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
Howdy! Thanks for doing this thread! My name is Ian, I’m currently at Bungie— I love telling stories through environments and I’m currently working on a secret cozy indie game side project 🤠
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
Another pro tip: adjust your preferences to make your feed look how you want!
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
As soon as I saw this article on Aftermath I was sold
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
Hey what’s up new folks to bsky! I’m Ian. I’m a world artist @ Bungie— I love telling stories through environments and I’m (very slowly and secretly) working on a cozy indie game :) #gamedev #game #indie #indiedev #gamedevelopment
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
Pro tip. Follow this feed and if you want to be included read the “About section on it. I’m sure @genrouthier.bsky.social is gonna be flooded with responses to be added so be polite and patient!!
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/02/2024
Tested out a novel method for turning polys into billboard cards for trees. I think if I swapped the z-up oriented face normals for spherical ones this would work well. Probably not performant, but fun! RIP no video on bsky since it shows it off better #gamedev #indiedev #unrealengine
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 11/01/2024
I’m getting old, I don’t know how to take a good selfie anymore
A selfie of me
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
Incorporating the hive bulbs from a prior season that were introduced and constructed to show Savathun influence being spread outside of Throneworld. I cleared it with Narrative and it’s a nice icing on the cake that gives us a reason to have light hive architecture present for the ritual. 9/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
Finally: Ghosts of the Deep! Making the space ready for flying around on sparrows and building human architecture beneath the players feet they can see through windows, then allowing players to then enter the secret area which is similar in architecture felt really cool. I also loved… 8/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
I had no idea the LZ would be for marketing materials so that was really humbling/special. It’s based directly off of a great piece of concept art we had. I did a lot of architecture cleanup in this section to help it flow into the first encounter. 7/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
Root of Nightmares!! This was a challenge. The space was architected already, so buildings were down. I did the natural root treatment across everything except the central spear in the boss space. The assets were fun to use and the swooping gestures and alien foliage is so memorable ❤️ 6/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
I had a blast working on Grasp of Avarice for the 30th anniversary. I collaborated on the large sphere cove with a few other artists. I mainly worked on cleaning up the cliffs and placing grass, lily pads, weeds, rocks. I built out the shipping platform :) I looove the crystal cave beforehand 5/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
progressively less practical for people to be present in the space as it gets to the red area above the descent into the reactor! 4/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
Next up: Spire of the Watcher! This one is a traversal, so light in combat. I wanted to theme this section as the cooling vent for the reactor at the base of the tower (and boss space). The big fan hazards that bonk players in between sections always gives me a laugh. I also love that it gets… 3/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 10/01/2024
Starting off: Vow of the Disciple! I onboarded at a Bungie on this project. It’s a large space that acts as the first encounter to the raid. This space was greyboxed and first-pass architected by another artist. Natural is my comfort zone and I loved using the swamp palette and colors 🍃 2/x
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 09/01/2024
You’re so fucking normal rn
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 09/01/2024
Koolaid blending successful #gamedev #BoneMachine #SubstanceDesigner
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 08/01/2024
A fairly simple color setup where the most complicated part was figuring out my colors and gradient layers. I masked out the skulls and ribs to give them more definition with some noise. I also decided to blend the final Height Blend before the normal convert with the AO blend for deeper shadows
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 08/01/2024
WIP I am experimenting with procedural cracks that can be dialed up or down, based on a Histogram scan that lets you randomly decide which skulls have cracks. The aptly titled "Skullcrusher" also blends a flood fill gradient for each cracked island into the AO/Height/Normal to give depth
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 08/01/2024
Right on :D I think maybe Height Extrude is the node you're thinking of? I have no idea what it really does, other than the tooltip saying:
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 08/01/2024
How I’m feelin
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 08/01/2024
The overall “machine” is a few tile samplers with bone alphas I rendered out of blender. These get respective levels for adjusting depth and layering— then depending on their priority in the stack, they get a histogram scan to act as a mask for the height blend.
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 08/01/2024
Started making a customizable Bone Machine in Substance Designer. Can swap out any of the pieces and adjust to have less or more of anything. Going to add a dirt/sand depth and see how it looks. No color yet
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/01/2024
Started making sand for a personal project and I’m happy with how it’s turning out ✨
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 06/01/2024
Having a great breakfast with the best company
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 21/11/2023
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 15/11/2023
Thought I’d post a couple grabs from my folio of D2 work. Crazy to think so many people have played or seen something I’ve helped create. Always a humbling thought!
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 31/10/2023
A salient, perennial reminder from Disco Elysium.
The text in the image is from the game Disco Elysium. It reads: THE DESERTER - "The mask of humanity fall from capital. It has to take it off to kill everyone - everything you love; all the hope and tenderness in the word. It has to take it off, just for one second. To do the deed."
"And then you see it. As it strangles and beats your friends to death.. the sweetest, most courageous people in the world," he's silent for a second. "You see the fear and power in its eyes.
Then you *know*."
YOU - "What?"
THE DESERTER - "That the bourgeois are not
human.”
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 03/10/2023
hangin wif friends 🤠 photos courtesy of @monochrom.bsky.social
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 30/09/2023
From when I started gamedev to now
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Ian 🎮🌲 Looking for work! @citizenull.bsky.social · 28/09/2023
Soso is 2 today :) here’s a pic of her just born ❤️ looks just like her mama
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