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ChunkDev 🦋

@chunkdev.bsky.social
937 followers 297 following 753 posts

Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin

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ChunkDev 🦋 @chunkdev.bsky.social · 12h
That's not how it works
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ChunkDev 🦋 @chunkdev.bsky.social · 25/09/2026
Even a cheap VPS should be cheaper than
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ChunkDev 🦋 @chunkdev.bsky.social · 23/09/2026
Sometimes a customizable, intelligent filter would be really useful
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ChunkDev 🦋 @chunkdev.bsky.social · 21/09/2026
Any success?
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ChunkDev 🦋 @chunkdev.bsky.social · 08/09/2026
Slurs in standard API may slightly hinder adoption though
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ChunkDev 🦋 @chunkdev.bsky.social · 08/09/2026
Each get exactly one neuron
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ChunkDev 🦋 @chunkdev.bsky.social · 07/09/2026
Looks impressive. I'm curious how playing on it feels like 😁
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ChunkDev 🦋 @chunkdev.bsky.social · 20/08/2026
So much better
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ChunkDev 🦋 @chunkdev.bsky.social · 20/08/2026
Looks awesome!
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Reposted by ChunkDev 🦋
Rune Skovbo Johansen @runevision.bsky.social · 20/08/2026
Join me for a sunrise walk? I've implemented time-of-day, better atmospheric scattering, airglow so the night sky isn't pitch black, boosted ambient lighting in the dark, and carefully managed transitions. Still missing an actual sun 🤦, moon, stars, and sunrise time stretching. #GameDev #IndieDev
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ChunkDev 🦋 @chunkdev.bsky.social · 18/08/2026
Haven't seen this article in a while. Great read indeed!
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ChunkDev 🦋 @chunkdev.bsky.social · 17/08/2026
I had the spontaneous idea to let active meshes follow paths and have colliders. The result: an elevator. I never planned to support any of this. I suspect this will be useful for quite a few other things, too. Paths can be edited directly in the game’s built-in mesh editor. #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 17/08/2026
We have strange spike formations at home
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ChunkDev 🦋 @chunkdev.bsky.social · 17/08/2026
Game design itself is quite ambiguous
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ChunkDev 🦋 @chunkdev.bsky.social · 13/08/2026
I finally added retractable landing gear to airplanes. For now, it happens automatically based on distance to the ground. Technically, the wheels are "active reference" meshes that the airplane system takes control over. #gamedev | #indiedev
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Reposted by ChunkDev 🦋
Nikita Lisitsa @lisyarus.bsky.social · 08/08/2026
What's that?? 👀 A new devlog about my village building game! 🤯 It only took me 7 months 😅 Enjoy: www.youtube.com/watch?v=xWrk...
youtube.com
I Added Realistic Water And Rivers To My Game
YouTube video by Nikita Lisitsa
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ChunkDev 🦋 @chunkdev.bsky.social · 11/08/2026
I once made the mistake of giving access to my Trello board to an "idea guy". It ended badly.
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ChunkDev 🦋 @chunkdev.bsky.social · 11/08/2026
It this point Microsoft cannot fix it since sure some application out there relies on this exact behavior
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ChunkDev 🦋 @chunkdev.bsky.social · 10/08/2026
😑
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ChunkDev 🦋 @chunkdev.bsky.social · 09/08/2026
I agree, the sky has such a huge impact in the overall atmosphere. I'm using manual colors, too. It's just so much easier to tweak.
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ChunkDev 🦋 @chunkdev.bsky.social · 09/08/2026
Quest markers are in, but there aren’t any quests yet. Targets are currently simple points with a radius, but they’re represented in three ways: on the minimap, as a screen-space indicator, and as a 3D marker in the world. A lot of steps just to tell the player where to go. #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 07/08/2026
That's cool, thanks for sharing
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ChunkDev 🦋 @chunkdev.bsky.social · 05/08/2026
Reminds me of my construction sites 🥲
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ChunkDev 🦋 @chunkdev.bsky.social · 04/08/2026
Added cogs to my game
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ChunkDev 🦋 @chunkdev.bsky.social · 04/08/2026
Congrats 🎉
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ChunkDev 🦋 @chunkdev.bsky.social · 03/08/2026
lol that sounds unreasonable in any way possible, unless you're making a game for tiny ants
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ChunkDev 🦋 @chunkdev.bsky.social · 02/08/2026
"a division between people, usually belonging to an organization, movement, or religious denomination" It's really fitting, actually
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ChunkDev 🦋 @chunkdev.bsky.social · 01/08/2026
I'm getting old. Thanks for sharing
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ChunkDev 🦋 @chunkdev.bsky.social · 31/07/2026
I like the cute style
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ChunkDev 🦋 @chunkdev.bsky.social · 30/07/2026
I constantly had crashes when I edited shaders during play mode. One of the reasons I ditched Unity entirely.
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ChunkDev 🦋 @chunkdev.bsky.social · 30/07/2026
Now with light switching. To keep chunk meshes such as buildings static, emission color and activation times are encoded in the vertex data and evaluated by the shader based on the time of day. #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 28/07/2026
I could keep doing this forever. Quite literally, this world is infinite. #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 28/07/2026
The existence of TinyFileDialogs is a miracle in this mess
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ChunkDev 🦋 @chunkdev.bsky.social · 27/07/2026
Looks like a real language now
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ChunkDev 🦋 @chunkdev.bsky.social · 26/07/2026
Looking forward to that :D
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ChunkDev 🦋 @chunkdev.bsky.social · 26/07/2026
Originally, I wanted buildings to stay as static as possible, with referenced submeshes baked into them. Now I’ve added “active references”: With that, referenced meshes can become their own entities, allowing them to move, rotate, and light up independently. #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 26/07/2026
🫂
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ChunkDev 🦋 @chunkdev.bsky.social · 25/07/2026
This is art
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ChunkDev 🦋 @chunkdev.bsky.social · 24/07/2026
Finally added a day night cycle to my city building game. #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 22/07/2026
Cranes! I’m really enjoying this workflow: Create the meshes in the game’s built-in mesh editor, and then copy their IDs to reference them in code to do stuff. #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 21/07/2026
Thank you, I love your deep dives
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ChunkDev 🦋 @chunkdev.bsky.social · 21/07/2026
Obligatory
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ChunkDev 🦋 @chunkdev.bsky.social · 21/07/2026
Yes, it's a custom engine built on top of libGDX. That's a framework which handles the cross-platform foundation.
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ChunkDev 🦋 @chunkdev.bsky.social · 21/07/2026
My game (still) runs smooth on a 13 years old device #gamedev | #indiedev
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ChunkDev 🦋 @chunkdev.bsky.social · 20/07/2026
Cheap but effective night view
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ChunkDev 🦋 @chunkdev.bsky.social · 18/07/2026
Looks like a challenge
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ChunkDev 🦋 @chunkdev.bsky.social · 18/07/2026
It's all just quad overlays
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ChunkDev 🦋 @chunkdev.bsky.social · 17/07/2026
For nasty bugs nothing beats brain (yet)
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ChunkDev 🦋 @chunkdev.bsky.social · 17/07/2026
I hate that car, but the light bar looks neat
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ChunkDev 🦋 @chunkdev.bsky.social · 17/07/2026
Maybe, just maybe, I am using too many of those lights.
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