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chipibaka.bsky.social

@chipibaka.bsky.social
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chipibaka.bsky.social @chipibaka.bsky.social · 09/08/2026
Yes, this smoothness is achieved through an inertializer and frame-by-frame pose interpolation. There are also several layers of optimization and parallel processing. This allows for crowd motion matching calculations (1000 characters runs around 30 fps on my old laptop).
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chipibaka.bsky.social @chipibaka.bsky.social · 09/08/2026
A small look at my Motion Matching implementation for Unity. Based on implementation by Daniel Holden (orangeduck). Locomotion + strafing, driven entirely by Motion Matching. Still a work in progress, but I'm pretty happy with the results so far. #gamedev #Unity
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