Chappu @chappuvt.bsky.social · 5hIt might be jammed. Or... whatever's in there doesn't want any more disturbances for the day. sure thing🫡🔦👻 010
Chappu @chappuvt.bsky.social · 6hYou'll live on in our memories🙏 Also classic horror move to get (socmed) trapped and not even bring the essentials. There should be a flashlight somewhere and some batteries elsewhere. If you found that I'm sure a match box or an old lighter (that needs some fuel) will appear out of thin air. 120
Chappu @chappuvt.bsky.social · 6hAre you trapped there now? Do you need help? Shake the bear thingy twice and burn it once more to call for help. 120
Chappu @chappuvt.bsky.social · 7hIt's the curse of having to look at your own stuff for too long. I liked the stones too🥲 000
Chappu @chappuvt.bsky.social · 7hI am not sure if this is an actual lighting system though. But it emulates one. Maybe if I keep adding calculations it becomes one and I end up where I started😅 Either way my hope is by dissecting all of it I have maximum control over quality settings and can get it to run better on older hardware 110
Chappu @chappuvt.bsky.social · 7hI have a light decal and a shadow decal. Cool thing is I can give them any shape and have high quality shadows that the character is also affected by. So 1) material takes vector from in level object to rotate the material 2) additional light decal is added 3) additonal shadow decal is added 100
Chappu @chappuvt.bsky.social · 7hBut there is a problem now. Let's say you have two spheres and one would overlap the other. With our simple base system both would still be lit the same cause there is no self shadowing. To get around this problem and to get high quality shadows and extra lights in I'm abusing decals. 100
Chappu @chappuvt.bsky.social · 7hI'll make a video about it as soon as I'm happy with it. But the base idea is simple: Imagine a sphere that you cut in half, one side white one black. Now you take a direction vector from an object in the level to rotate the sphere but you're not rotating an actual sphere, just the material on it 110
Reposted by ChappuTRL || Land of Ur @trl-landofur.bsky.social · 23hTrasasaur's hurt animation. I had fun coming up with the expression :D #gamedev #indiedev #oc #wip #godot 04512
Chappu @chappuvt.bsky.social · 22hIn general I would say the biggest problem with this system is that half the time you don't know if you can't see anything because it doesn't work, because it's not at the right position or because you forgot to turn up/down sth else. It's easy to use once it's working but the setup..💀 110
Chappu @chappuvt.bsky.social · 22hI wonder what possessed me the day I made the base material for the lighting system. I spent a whole hour trying to figure out what I even did just now. It was commented but I wrote a bunch more comments cause I almost deleted the option to add color to lights cause I couldn't see what it did🤦♀️ 120
Reposted by ChappuZoe's Game ➡️ SAGA BCN Game Fest @lemonbirdgames.bsky.social · 07/10/2026Testing new door icons to make exploration more intuitive. Maybe they could be some feature that you can enable/disable in the options menu. For now the symbols are: ❓ Hasn't been examined yet ⬅️ Open 🔒 Locked (requires a key) ❌Closed (can be open, but not with a key) What do you think? 1116
Reposted by ChappuAdam Lomax @adamlomax.bsky.social · 03/10/2026Since its #ScreenshotSaturday if you are a game dev and post about what you work on regularly please reach out with your projects and I will add you to this! #gamedev #indiedev #godotengine #unityengine #unrealengine 153714
Chappu @chappuvt.bsky.social · 07/10/2026ohh I'm late and I don't know if I fit here. I like sharing my dev progress on my horror game. Currently I'm making a material based lighting system to crank up the fps in UE5. But I also talk a lot about asset creation so I don't know if that's interesting enough for the pack. 130
Chappu @chappuvt.bsky.social · 07/10/2026Also I realize we're not technically ONLY in the material editor now but you get what I mean (hopefully) and I have no idea what to call this anyways 000
Chappu @chappuvt.bsky.social · 07/10/2026That is so cool but I can imagine👀 What made you want to look into Vulkan? ♥️It's super fun to figure things out but I agree. Not having to do this all yourself would be amazing. Gamedev is incredibly overwhelming to get started with already. 120
Chappu @chappuvt.bsky.social · 07/10/2026At the end of this I'll probably have rebuilt the entire lighting pipeline in the material editor and be down 200 fps again I swear😭 100
Chappu @chappuvt.bsky.social · 07/10/2026Day 7 of faking lighting My thought process was to have actors in the level who's vector I can use as lighting information and the influence on the material increases depending on how close you are to them. The box determines when an actor's influence starts. janky test run but happy #gamedev #ue5 1102
Chappu @chappuvt.bsky.social · 07/10/2026I'm an absolute beginner though so not much contributions I could make. I'm aspiring to become a graphics programmer somewhere along the way in the next few years so maybe one day I can be of help. 120
Chappu @chappuvt.bsky.social · 07/10/2026Thank you♥️ Having virtually no shader compiling time was one of the big things that motivated me to do the lighting system and I was fed up with having only a tiny amount of frames to do anything, even in an empty level. Yea that would be awesome, maybe if one of us gets rich of our games😞 120
Chappu @chappuvt.bsky.social · 07/10/2026I get that. When it was announced that UE6 would scrap BPs I took a social media break and read a bit about where to start if you wanted to build your own engine. It's not an option for me right now at all but it kinda helped. I wish you all the best on the journey to getting this game out. 120
Chappu @chappuvt.bsky.social · 07/10/2026Would you be able to remake the game in a different engine then? Not like that's not a giant task but I know what it feels like to have several years ahead of you working on sth you have no motivation for. 110
Chappu @chappuvt.bsky.social · 07/10/2026That's a tough place to be in. Are you in a position to be able prioritize your needs as a developer and maybe not have the playtest this year? Cause it sounds like if this continues you could potentially lose all motivation. 110
Chappu @chappuvt.bsky.social · 07/10/2026Only fault I can see in the material editor is that I set out to make a dust volume and ended up in some sort of blood stream🤷♀️ 030
Chappu @chappuvt.bsky.social · 07/10/2026Material Editor is such a beast. I'm starting to really understand what I'm doing instead of plugging random nodes in and seeing what chaos it causes. Well I still plug in random nodes. Just not as often. Maybe. #gamedev #ue5 1162
Chappu @chappuvt.bsky.social · 07/10/2026The grass has a good height already and it's looking very lush color wise. Some blocks in between with a variant grass pattern or maybe almost completely even would be cool though. I'd definitely keep the changes subtle cause it's already almost there. The transition into the slope is great btw 210
Reposted by ChappuMichael_Game_Developer @poeticprogrammer.bsky.social · 07/10/2026I'm still not 100% happy with my grass tiles. But I think this is starting to look like something someone somewhere will want to play...somewhat. #gamedev #solodev #pixelart 4237
Chappu @chappuvt.bsky.social · 07/10/2026also you purposefully cut the video right at the interesting part right? what happened? did the car get physiced out of existence? 130
Chappu @chappuvt.bsky.social · 07/10/2026static.klipy.comRobert Redford Nodding MemeALT: Robert Redford Nodding Meme 000
Chappu @chappuvt.bsky.social · 07/10/2026Yea I can't imagine you as an AI user either. I really hope you're right♥️ 110
Chappu @chappuvt.bsky.social · 07/10/2026beautiful art👀 and such wonderful...clothes? I'm amused at the cut off so it's safe for bluesky. 110
Reposted by ChappuBetty - play 🌌AstraX🌌 please @neutronio.games · 07/10/2026its a trap 😱 #gamedev 4214
Chappu @chappuvt.bsky.social · 07/10/2026I'm so glad you show them to us so we know they're coming. Funnily enough that's how 7 days to die looks to me cause I'm not hosting the server. Every time we break apart a giant bolder, the destroyed meshes just hyperspeed into the middle of the screen😅 Sometimes happens with the zombies too 110
Chappu @chappuvt.bsky.social · 07/10/2026Completely understandable. I'm trying my hardest to still listen to anyone and explain why not using AI is the better choice but it's getting hard. I fear we're steering into "it's everywhere so it must be ok" territory. I hope they run out of money before that happens. 110
Chappu @chappuvt.bsky.social · 06/10/2026It's my favorite (child hood) movie. I still remember playing the game that came with the dvd for hours on end😅 That ship looks so epic against your sky shader😍 000
Chappu @chappuvt.bsky.social · 06/10/2026Nothing much to add there all of what you said is true. I'm clinging to the stupid hope that we'll get to see capitalism break down completely soon but I'm not sure if it'll even happen in my life time. It's like mold on everything we do. Not even existing is free. 110
Chappu @chappuvt.bsky.social · 06/10/2026Yea definitely. Lack of diversity especially in the rooms where the decisions get made. Would you say it's better in the indie space? 120
Chappu @chappuvt.bsky.social · 06/10/2026Gambiarra✍️ It's awesome that you're taking the time to share your knowledge✨ I don't have much experience texturing characters so there's a ton to learn. I really need to take a closer look at tv shows. I bet now that I know what to look for I can probably spot it everywhere🤔 110
Chappu @chappuvt.bsky.social · 06/10/2026@poeticprogrammer.bsky.social I understand your pain now. I should have been grateful to only have that one company haunt my ads. I had no AI slop whatsoever on my page. Now I can barely find the real videos😭 110
Reposted by ChappuIcey System 💫 🔞 @iceyisdrawing.bsky.social · 06/10/2026Hello everyone, I have gotten sick as hell. My throat is sore to the point where I feel like most foods are not soft enough to be eaten rn. Still low on food here, so can I please raise $25-35 USD for food? My immume system is weak due to endo #mutualaid #disabledMA #helpsky #transMA #helpfolksliveko-fi.comSupport IceyIsDrawingSupport IceyIsDrawing 22737
Reposted by ChappuDani Finn 🏳️🌈 🩷💛🩵 (Actor) @danifinnvo.bsky.social · 04/10/2026Hello lovelies 🤗 I never promote my ko-fi, but I could use some extra work/support right now. Unfortunately acting is a ebb and flow business and sometimes jobs and bills don't exactly line up 🙃🥲 I offer commissions for voice work and vocals or small passion & indie projects ko-fi.com/danifinnvoko-fi.comSupport Dani FinnSupport Dani Finn 041
Chappu @chappuvt.bsky.social · 06/10/2026I wonder if they're just pumping such insane amounts of money into the ads that the pool of none AI ads has just become too small to even show up for you. 110
Chappu @chappuvt.bsky.social · 06/10/2026I used to only get ads of one specific company and I relentlessly blocked them for an entire month. I was so fed up with it and ran an experiment by deleting my preferences. No mention of that company ever again but I keep getting ads from AI companies I blocked. Maybe I should like them instead? 120
Chappu @chappuvt.bsky.social · 06/10/2026I can't get over how I never thought to use lighting channels for that before😭 Again really grateful you mentioned this 120
Chappu @chappuvt.bsky.social · 06/10/2026Side note: Even if you like AI how can anyone bear to listen to these voice overs? Side note 2: I realize I'm not doing too good with the shutting up about AI. Not even one week into October and I already have 3/3 anti AI rant posts. It's gonna be a tough rest of the month. 150
Chappu @chappuvt.bsky.social · 06/10/2026Hey Youtube can you show me less of these AI slop ads about games or 3d modelling? Sure here are a billion more ads like this. Alright. 270
Chappu @chappuvt.bsky.social · 06/10/2026I must admit I haven't. Definitely a good fall back option if I fail at creating my lighting system so thank you for mentioning that🙏 010
Chappu @chappuvt.bsky.social · 06/10/2026That is probably a better comparison. Left and right share a shader and middle one has a less intense shadow color. I can have a much bigger range of skin tones this way kinda like I'm exposing each character individually. #gamedev #indiedev 1183