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Chris Goodall

@cgmation.net
1.1K followers 75 following 30 posts

Principal Gameplay Animator @ Ninja Theory

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Chris Goodall @cgmation.net · 23/09/2026
Same, same.
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Chris Goodall @cgmation.net · 08/09/2026
I see why Nintendo went after that UE5 Ocarina of Time fan remake...
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Chris Goodall @cgmation.net · 19/07/2026
Didn't even use any buffs. What a noob.
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Chris Goodall @cgmation.net · 16/07/2026
This is especially true in games where there's an extra layer of complexity. Working with performers that understand this process helps massively to achieve best results overall.
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Chris Goodall @cgmation.net · 16/07/2026
I've had the good fortune of working with some incredible performers over the years, and this rings true. As great as the performances are, there's always something that needs to be done to make it "right".
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Chris Goodall @cgmation.net · 09/07/2026
Apparently, FaceFX is increasing in price from $1k to $35k a year 🤡
static.klipy.com
Dodgeball: It's a Bold Strategy, Cotton
ALT: Dodgeball: It's a Bold Strategy, Cotton
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Chris Goodall @cgmation.net · 08/07/2026
Navigating a career in video games be like
static.klipy.com
Pirates of the Caribbean: Calm in Chaos
ALT: Pirates of the Caribbean: Calm in Chaos
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Chris Goodall @cgmation.net · 07/06/2026
A little peak of what I've been up to since being back at Ninja: youtu.be/91LAY9B6lUc?...
youtu.be
Senua | Official Announce Trailer | XBOX Games Showcase 2026
YouTube video by XBOX
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Chris Goodall @cgmation.net · 07/06/2026
Looks great, I can really see your influence in the animation style!
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Chris Goodall @cgmation.net · 26/01/2026
I'm actually playing through this for the first time (I know) and it's genius!
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Reposted by Chris Goodall
Super Spline Studios @supersplinestudios.com · 06/03/2025
With the industry in a slump and money even harder to come by we wondered if we could help, in our small but unique way, by offering our services to those in need for FREE! A thread...
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Chris Goodall @cgmation.net · 19/01/2025
Dealing with my Vampire Survivors addiction by playing Balatro. This is fine...
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Chris Goodall @cgmation.net · 28/11/2024
A week ago I finally got a Steam Deck and downloaded Vampire Survivors. I think I need rehab... 🧄
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Chris Goodall @cgmation.net · 20/11/2024
Thanks!
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Chris Goodall @cgmation.net · 20/11/2024
✋ I do the thing
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Chris Goodall @cgmation.net · 24/10/2024
...at 60fps
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Chris Goodall @cgmation.net · 16/10/2024
Congrats!
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Chris Goodall @cgmation.net · 16/10/2024
Same, I realised it wasn't a net positive whenever I used it so it's gone.
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Chris Goodall @cgmation.net · 18/09/2024
Most of us will never finish our Steam backlogs, let alone spend any time on "generated" content.
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Chris Goodall @cgmation.net · 18/09/2024
I can share animation again! Here's an old one from Hellblade
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Chris Goodall @cgmation.net · 09/04/2024
ShockedPikachu.gif
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Chris Goodall @cgmation.net · 06/09/2023
When you wake up and realise you don't have a neck:
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Chris Goodall @cgmation.net · 02/09/2023
I know right? As an animator I'm literally powerless without them.
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Chris Goodall @cgmation.net · 02/08/2023
I honestly feel powerless on here without GIFs
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Chris Goodall @cgmation.net · 11/07/2023
I appreciate that nobody is arguing about industry standard software over here.
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Chris Goodall @cgmation.net · 09/07/2023
It's hard to argue with that (at least from my perspective). I'd also be interested in the Why Nots? All I could think of is pursuit of mastery/specialisation in particular disciplines that I think only AAA allows.
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Chris Goodall @cgmation.net · 09/07/2023
Each of those seems to be a AAA tax. In keeping the team small, you have to unsubscribe from the bigger/better/more creep of subsequent games in order to avoid ending up back in the same situation. This conflicts with the endless growth model companies are a part of.
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Chris Goodall @cgmation.net · 09/07/2023
I agree, there is some magic to it that's hard to get across unless you've experienced it first hand. It also comes with other benefits: - smaller scope relative to team - things move faster - more autonomy - more individual accountability - quicker dev cycle
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Chris Goodall @cgmation.net · 09/07/2023
A common career path for game developers seems to be: - climb the ladder at multiple AAA studios - quit to start an indie studio - if successful, manage an indie/AAA studio - quit to start an indie studio... What drives this? Interested in any thoughts/pov's from those going through it.
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Chris Goodall @cgmation.net · 09/07/2023
👋 Hey I'm Chris and I'm a Principal Animator on the new Fable at Playground Games. I've been a gamedev for over 14years (I had to stop and count, that's crazy) starting my career at Ninja Theory.
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Reposted by Chris Goodall
Rami Ismail (رامي) @ramiismail.com · 28/04/2023
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
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Chris Goodall @cgmation.net · 05/07/2023
Hello! I've been in this industry over 14 years now. Currently I'm a Principal Animator on the new Fable at Playground games. Before that I was at Ninja Theory working on everything from Enslaved right up to Hellblade.
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