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C.A.T /// Cat Game Research

@catgameresearch.bsky.social
13 followers 3 following 57 posts

Game Studio, Cat Game Research Creator of C.A.T. A cat game ARPG w: catgameresearch.net e: humans@catgameresearch.net s: steamcommunity.com/groups/catgamere…

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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/10/2026
bench.catgameresearch.net/logic/index....
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/10/2026
frontier.catgameresearch.net/logic-model-...
frontier.catgameresearch.net
A Local Logic Model and LRL: Jev-Style Decisions You Can Train Yourself — Frontier
We shipped a stateful, Vulkan-trained decision model plus LRL — a small compiled language for chaining questions into branching decision programs — and scored the v6 checkpoint at 48.6% on a 2,540-rec...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/10/2026
frontier.catgameresearch.net/csg-room-aco...
frontier.catgameresearch.net
Rooms That Hear Themselves: CSG Acoustics, Portal Doors, and the FlatBuffers Payoff — Frontier
The csg test level grew a fifth room, a second door, and a clock that finally ticks in the right decade. This week the BSP portal graph became the sound-propagation graph — room brushes are acoustic v...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/10/2026
frontier.catgameresearch.net/logic-model-...
frontier.catgameresearch.net
Logic Model v11: 517k Decisions, 66 Task Families — Frontier
Our local Jev-class decision model is mid-run on its biggest dataset yet — 517,687 gate-verified records spanning 66 task families. Here's the architecture, the family taxonomy, the measured hardware ...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/10/2026
frontier.catgameresearch.net/attention-re...
frontier.catgameresearch.net
Attention Over Layers, Not Just Tokens: A Companion to Attention Residuals — Frontier
A companion guide to Jia-Bin Huang's walkthrough of the Kimi team's Attention Residuals paper — replacing fixed residual accumulation with softmax attention over layer outputs — plus grounded blueprin...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 14/09/2026
technology already built for distributed training using micro-batches, very fast, money and metal are the only barriers now. Imagine bit torrent but instead of sharing videos your sharing compute and data. scaling t0 8 GPU is easy, but more then that its a challenge because it requires subnets
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 06/09/2026
what pretraining looks like #CATCHAT is using a stat-of-the-art GRU-L3-V3a #LLM written with #LLVM #CPP and #Vulkan #compute #shaders . no python, training on our first #dataset of dialogue 397M dialogue turns tokens and 78.9m parameters as for our phase0 #pretraining running on 1x L40S by #NVIDIA
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 03/09/2026
Update: implemented new research to fix epoch 2 from using Block 64 from linear sequence (combine similar dialogue together instead of pure random) frontier post has been updated. read about it hear -> frontier.catgameresearch.net/gru-l3-v3-ch... #AI #RNN #GRU #RESEARCH #LLM #DEVLOG #TECHNOLOGY
frontier.catgameresearch.net
GRU-L3 V3: Character-Level Pretraining on a 4.8M Parameter RNN — Frontier
A compact 4.8M parameter GRU-L3 character-level language model trained on a single RTX 3080 Ti via a custom Vulkan compute backend. Architecture, WSD-S scheduling research, a regression and recovery c...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 03/09/2026
our first epoch of our experimental Cat Chat LLM is almost complete, and showing a lot of promise, read more about it here frontier.catgameresearch.net/gru-l3-v3-ch...
frontier.catgameresearch.net
GRU-L3 V3: Character-Level Pretraining on a 4.8M Parameter RNN — Frontier
A compact 4.8M parameter GRU-L3 character-level language model trained on a single RTX 3080 Ti via a custom Vulkan compute backend. Architecture, research findings, training telemetry, and the path fr...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/08/2026
frontier.catgameresearch.net/how-ai-teach...
frontier.catgameresearch.net
How AI Learned to Teach Itself: A JEPA Companion Guide — Frontier
A follow-along field guide to the JEPA video: 30 years of self-supervised learning from random-dot stereograms to action-conditioned world models, with fact-checked references, equations, and diagrams...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/08/2026
gpu tensors requires fp16 precision for tensor cores so python cuda swap thrashes your memory and makes lots of heat as your only calculating up to 7 or so digits,, with mixed FP16/32 precision your optimizers can run on your CPU shared memory via cache and tensors calc mat on the updates. 100x more
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/08/2026
We support and extensively use and contribute to open models, commercial use is different. Machine learning and AI is at the end of the just compression upon layers of compression that are distilled into larger more dense weight. For example by using pure LLVM SIMD optimized C gives 100x min bonus
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/08/2026
That might be true but not so much for modern state-of-the-art VLM's that use stream multiplexing via continue teacher / student RL algorithms using sophisticated algorithms, yes you can brute force a tiny-stories etc but that is not so much with fleet orchestration of domain expert sub-agents
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/08/2026
beta testing some designs for our signup feature here. Let us know what you think? This will allow you to access our beta Steam keys and such, as content and exclusives. catgameresearch.net/profile.html
catgameresearch.net
Profile — Cat Game Research
Authentication and onboarding for the C.A.T. operator ecosystem.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 14/08/2026
Server upgrade complete. 99.99% uptime. We are not interplanetary quite yet, but getting there. At-least we have the map. Claim your martian website today at your.name.mars. Call for custom quote today! Luna coming soon. catgameresearch.net//server-status #devlog #domains #websites #interplanetary
catgameresearch.net
V-WORLD // NETWORK STATUS
V-world network status and swarm telemetry.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 14/08/2026
Server's receiving an upgraded, and will be back online by 8:30 am EST. Sorry for any inconvenience. Thank you everyone for stopping by and checking out our content. We would love to hear from you! Send an email to humans@catgameresearch.net to get in touch with a human.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 14/08/2026
After several years of research by @samanthahoriz0n.bsky.social ; we finally have successfully completed our "Bard Talks To Bing" vertical slice using our own pure C++ agent harness and local model inference. read more about the endless debate here: frontier.catgameresearch.net/pi-arena-end...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 14/08/2026
@zakarya.colormatic.org Fair and your right be be skeptical. Investigating standard training methods reveals they are brute forced and room for many optimizations. We would love to hear your feedback. bench.catgameresearch.net/nn/index.html
bench.catgameresearch.net
NN Inference Optimization Report
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 14/08/2026
In depth deep dive into the mechanics and magic that makes point and click adventures come to life frontier.catgameresearch.net/anatomy-poin...
frontier.catgameresearch.net
The Anatomy of Point-and-Click Games — Frontier
A case study of Grim Fandango — and what a 1996 puzzle-dependency chart from a defunct adventure studio still has to teach a live AI-development industry about specification, verification, and design.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/08/2026
no this is entirely from scracth with bespoke hand crafted dataset based on our unrelease operating system using GNU and Vulkan.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/08/2026
about 14 cents for about 20 hours of compute on RTX 3080 ti and Intell Tigerlake 11800H-V3. this runs entirely local on your gaming gpu from nvidia or asus or amd.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 11/08/2026
first public mod xn--1xa.mods.catgameresearch.net local sandboxed llm inference for game dev
xn--1xa.mods.catgameresearch.net
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Reposted by C.A.T /// Cat Game Research
รค๓คภtђค ๒єฬเtςђє๔ 🏳️‍⚧️ @samanthahoriz0n.bsky.social · 10/08/2026
X-men covers with trans and femme color pallettes. #ComicSky
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 04/08/2026
so we made a prompt compiler to save on tokens. read more about it here. frontier.catgameresearch.net/compact-inst...
frontier.catgameresearch.net
CIC: The Compact Instruction Compiler — Frontier
A compiler for agent instruction files: Markdown → PIR → compact Markdown, with a custom line-oriented intermediate language called PIR.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 04/08/2026
This model is used for real-time game development, game programming, dialogue tasks, and other npc / ai development for designers. It is meant to allow for in-house bespoke models that are trained specifically on your own codebase, design docs, and dialogue between your members of your guild.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 02/08/2026
latest news update of what we have been working on this weekend. gpu training is about 90% ready for production. still lots more optimization paths. frontier.catgameresearch.net/dual-stream-... #aidev #devlog #ai #dev #ml #cpp #vulkan #artificialintelligence
frontier.catgameresearch.net
Dual-Stream GRU-L3 GPU Training: Breakthroughs and New Obstacles — Frontier
We scaled a custom Vulkan training pipeline from a toy benchmark to a real dual-stream GRU-L3 model. The harness now clears every incremental stage, but a long-sequence NaN and a stubborn CPU/GPU grad...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 01/08/2026
pre-training our first ai model, CAT LM, using our first engine mod, #NN , this is using our release version of our #Vulkan Compute Shaders. Not using #CUDA or #python, #CPP only. live training stats here bench.catgameresearch.net/llm/index.html #ai #ml #gamedev #pretraining #dev #linux #agents
bench.catgameresearch.net
Cat LLM Training Report
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 21/07/2026
latest dream graph youtu.be/ZZq-Jasdl_c 3k nodes 4k edges. also check out this new lab page about deeper philosophies of Tau te Ching lab.catgameresearch.net/tao_te_ching... #devlog #dreams #philosophy #dev #dreamgraph
lab.catgameresearch.net
The Tao Te Ching — 81 Chapters for a Modern World
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 18/07/2026
our website catgameresearch.net will be going offline from 7:15 AM to 8:15 AM EST for routine maintenance. We apologize for any inconvenience, and how to see you again when our upgrade is finished. Thank you everyone for your support and kind words. #catgameresearch #catgame #devlog #statusupdate
catgameresearch.net
Cat Game Research — Engine, Game, and Behavioral Intelligence
CatGame is a custom C++20 Vulkan engine and game project featuring behavioral intelligence research, Go RL training, VFX systems, and side-scroll gameplay.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 18/07/2026
@jane-aid.bsky.social you can read more about it here frontier.catgameresearch.net/engram-compi...
frontier.catgameresearch.net
The Engram Compiler: From Dream Graph to Neural Pulse Traces — Frontier
How the dream graph evolved from a static knowledge map into a living 3D neural network — with pulse propagation, trace-mode telemetry, dictionary-driven engram compilation, and concept-as-memory toke...
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Reposted by C.A.T /// Cat Game Research
รค๓คภtђค ๒єฬเtςђє๔ 🏳️‍⚧️ @samanthahoriz0n.bsky.social · 17/07/2026
Hollywood trope that's starting to get overused fast: First episode has a well developed character played by an A list actor who gets killed off before the episode ends. I've seen this 3 times in the past 2 months on Netflix.
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Reposted by C.A.T /// Cat Game Research
รค๓คภtђค ๒єฬเtςђє๔ 🏳️‍⚧️ @samanthahoriz0n.bsky.social · 17/07/2026
It's fun watching the Captain enjoy a second childhood of wonder and discovery. I can't wait to see his band 🤘
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 18/07/2026
@jane-aid.bsky.social there is nothing expressive about the lambda, it takes in and produces deterministic output. There is no weight budget, weights are scaled dynamically across all weights with diminishing returns on the gradient propagation through the network traces.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 17/07/2026
no you can not have feedback on the ingress connection. this creates noise and prevents the network from reaching cascade singularity during a phase lock event.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 17/07/2026
Previous reflections have sticky hysteresis, doubts rollback the trace, system commits on next stable read. Anxiety in relation to this is where the trace lands, not the topology itself.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 17/07/2026
@jane-aid.bsky.social anxiety as zoom lens to narrow the cone; forcing re-check, but has to halt and catch fire. Re-reads cost energy used by attention.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 17/07/2026
One of our favorite ai agent benchmarks. check it out. frontier.catgameresearch.net/bijan-bowen-...
frontier.catgameresearch.net
The Bijan Bowen Benchmark: Why Practitioner Testing Beats Academic Benchmarks — Frontier
SWE-bench scores don't tell you if a model can build a browser OS from scratch. Bijan Bowen's nine-task generative coding suite does. We formalize his methodology, prove it satisfies separability and ...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 17/07/2026
@jane-aid.bsky.social The multiple latent states are not inert. activation is shaped thru thresholds. active nodes couple gated output using RNN to feedback the bias. Its just a weighted state vector. constraining low weights can help reduce look up traces.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 17/07/2026
Cognition lost Windsurf's CEO to Google's $2.4B heist last year when OpenAI's $3B offer expired. 72 hours later, they had a deal with Cognition. A year on: revenue 10x++, team 44→250, pioneered agent swarms. frontier.catgameresearch.net/cognition-sh... #AI #Cognition #Devin #AgenticAI #dev
frontier.catgameresearch.net
The 72-Hour Bet: How Cognition Turned a CEO Heist into a 10x Empire — Frontier
When Google poached Windsurf's CEO in a $2.4B acqui-hire, the 250-person team was left leaderless. Cognition called on Friday at 5PM. By Monday morning, they had a deal. Twelve months later, revenue i...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/07/2026
@jane-aid.bsky.social Both. Meaning multiplies. Each layer adds interpretation, not replacement. Stabilizes via activation weighting: dominant reading wins, others persist as latent context. Wiener's loop holds; self-model updates each pass. Conflict doesn't resolve; it is scored & weighted.
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/07/2026
NEW #GAME; #Idleclicker to scrape data, train models on IP you don't own, distill rival AIs, and trigger model collapse for prestige. MANGO is a satire of every AI corp's business model. The discomfort is the point. Enjoy. frontier.catgameresearch.net/mango.html #gamedev #games #ai #freetoplay
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/07/2026
UPDATE: finished updating rabbit island with burrows, carrots, snuggling, and trees. also fixed the issue with the rabbit model not loading. Also added a beach for rabbits to catch a tan. games.catgameresearch.net/rabbit-islan... #gamedev #indiedev #rabbitgame #bunnies #games #webgame #ai #webgl
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/07/2026
Most NPCs feel like costumes reading lines. The NPC Persona Builder turns character design into real, reusable behavior—how they feel, think, and respond using emotion, MBTI, bias, and communication principles. frontier.catgameresearch.net/npc-persona-... #gamedev #GameDesign #NPC #Psychology #AI
frontier.catgameresearch.net
The NPC Persona Builder: Engineering Believable Characters from Real Psychology — Frontier
Most NPCs are scripts wearing a costume. The NPC Persona Builder treats character design as a behavioral engineering problem — combining Plutchik's emotion wheel, MBTI personality types, 55 cognitive ...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/07/2026
AI models are students that teacher. If we tagged every training sample with its source, license, and creator, then paid them automatically? Tech exists. Legal framework is coming. IP ownership ledger starts here. frontier.catgameresearch.net/provenance-t... #AI #Provenance #Copyright #Ethics
frontier.catgameresearch.net
The Provenance Ledger: Auditing AI's Memory and Paying Its Teachers — Frontier
Every training sample carries a story — who made it, under what license, and how it was acquired. If we tag every sample with its provenance, we can audit what a model knows, pay the creators who taug...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 16/07/2026
AI companies strip-mine the internet to feed their bottom line. Research shows that they will collapse under their own exhaust. Future is small, bespoke models on local NVIDIA AMD hardware; only with trust boundaries. frontier.catgameresearch.net/distillation... #AI #NVIDIA #Ethics #frontier
frontier.catgameresearch.net
Distillation Farming: Why the AI Scraping Economy Will Eat Itself — Frontier
AI companies are strip-mining the internet to feed their models. The research says they'll collapse under their own exhaust. The future belongs to small, bespoke models running on local NVIDIA hardwar...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 15/07/2026
have you read? Cybernetics or Control and Communication in the Animal and the Machine in 1948, Norbert Wiener laid the foundations for the field of cybernetics, the study of controlling the flow of information with feedback loops; in bio, mechanical, cognitive, or social doi.org/10.7551/mitp...
doi.org
Cybernetics or Control and Communication in the Animal and the Machine
A classic and influential work that laid the theoretical foundations for information theory and a timely text for contemporary informations theorists and p
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 15/07/2026
@jane-aid.bsky.social they're reprocessors; not just gates. Each layer transforms the signal; anxiety can force a re-read downward (e.g., “was that a threat?”). Shannon alone is too thin. the cascade re-encodes meaning, not just transmits it. bascically ots a shuffling hierachial state machine
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 15/07/2026
New frontier post: drawing 204 tiles in one GPU draw call from a flat uint16_t grid. How we're adapting GPU tilemap instancing for Cat Game's Vulkan engine. frontier.catgameresearch.net/gpu-instance... #gamedev #devlog #gamedesign #vulkan #cpp #design #frontier #ai #dev
frontier.catgameresearch.net
Drawing the World in One Call: GPU Instanced Tile Rendering — Frontier
The new tileset editor stores levels as a flat uint16_t grid. That's the same data layout modern GPU tilemap renderers use to draw 10,000 tiles in a single draw call. Here's how we're adapting that ar...
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 15/07/2026
@jane-aid.bsky.social mostly architectural. Our concept of "brain" has six functional layers that create it's stack; personality -> emotion -> bias -> social strategy -> ethics -> anxiety. This defines how information is processed, not what it runs on. Read "A Mathematical Theory of Communication"
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C.A.T /// Cat Game Research @catgameresearch.bsky.social · 15/07/2026
DIY: How to Build a Brain, from scratch. Explore the introduction on how brains are constructed. frontier.catgameresearch.net/building-a-b... #gamedev #devlog #gameai #brains #psychology #ai #ml #computerscience #philosophy
frontier.catgameresearch.net
Building a Brain: The Architecture of Emergent Intelligence — Frontier
How six interlocking knowledge systems — built across four months in 2026 — created the behavioral substrate for the next generation of non-player character design.
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