Cancermantis Creations @cancermantis.bsky.social · 11/07/2026Got a first-pass moving on from the block out animation. Went through a whole process of feeling good about it, doing a little more work and feeling really bad, and then realizing all the spikes in the animation graph were probably why it was looking so janky. Cleaned things up a bit and here it is 120
Cancermantis Creations @cancermantis.bsky.social · 09/07/2026Getting back to animation practice with a simple block out for a run cycle. I've been neglecting it, but I want to get better 020
Cancermantis Creations @cancermantis.bsky.social · 30/06/2026When it feels like things just aren't going right, sometimes you just gotta start making mechs. Maybe just me, idk. The idea is a quick melee type, with accessories including what'll essentially be big brass knuckles. And maybe a scarf. I like it when the person who punches stuff has a flowy scarf 010
Cancermantis Creations @cancermantis.bsky.social · 22/06/2026I’d made two batches of pecan scone dough to use up some excess sourdough discard leftover from another recipe. One still sits in the freezer, awaiting its destined time. The second is shown here, which I feel came out nicely! If perhaps *slightly* over-baked, to compensate for freezing the dough 110
Cancermantis Creations @cancermantis.bsky.social · 11/04/2026For #screenshotsaturday here's a sample of some mutant crop sprites I've been cooking up for my game, Polyculture Shock. These three are tomeltos, malachite apples, and potopticons. Now that I've got three knocked out, I feel like the latter sets the minimum bar for weirdness I wanna shoot for 141
Cancermantis Creations @cancermantis.bsky.social · 30/03/2026I did some baking because too much is always happening and it’s a helpful source of joy; Charleston Chewies. Never actually had em before, despite growing up in SE-US. I hated anything with pecans, peanuts, or walnuts back then 020
Cancermantis Creations @cancermantis.bsky.social · 15/03/2026So far I've come up with a few abilities (a ram, sprint, and spin-attack), which can be powered up (Rad Mode) by spending radiation you collect by ... some means I'm still deciding on. It's been a nice excuse to put some reusable systems I've been working on through their paces 012
Cancermantis Creations @cancermantis.bsky.social · 15/03/2026A bit late for #screenshotsaturday, but I've been working on a low-poly rat since my sister told me about a game jam themed around such rats about a week ago. I call them the Rad Rat. I didn't have much in mind for mechanics at the start so I'm sorta just tinkering (footage below) 172
Cancermantis Creations @cancermantis.bsky.social · 22/11/2025I feel like I've put more range into the face rig than I'm likely to use for a project of this scope, but there are some neat things here I'm proud of. I'm using Godot's new stencil features to sort of make a "hole" for the mouth - it's actually completely detachable from the face, like a 2d cartoon 020
Cancermantis Creations @cancermantis.bsky.social · 22/11/2025I plan to do more polish passes later once I've filled out the game with more artwork (characters and crops both), but for my first piece of art for this yet-unnamed project I'm happy to call it complete. 130
Cancermantis Creations @cancermantis.bsky.social · 22/11/2025Been working on a game about managing mutant crops in a distant post apocalypse to pay off treatment costs for excessive-cryostasis, and I got my first piece of character art put together this past week: Dr.* Shelly! (more art to follow) *not actually licensed #screenshotsaturday #gamedev #indiedev 1143