cammy @cammydev.bsky.social · 12hfinished a counter strike map and right before a playtest an unexplainable crash suddenly started happening with hostages that seemingly nothing can fix so i may as well never even release the map IM GONNA LOSE IT ‼️ 0220
cammy @cammydev.bsky.social · 22hthe best part of making a map is being nearly done with it so the 2d side views look like this and you can barely tell things apart 49314
cammy @cammydev.bsky.social · 06/10/2026shoutouts to hidden (mostly out of bounds) rooms in cs 1.6 maps 29320
cammy @cammydev.bsky.social · 30/09/2026love taking songs from other games and putting it into something i work on as a placeholder 1331
cammy @cammydev.bsky.social · 29/09/2026haven't been able to work on despecholia as much lately cause i haven't been feeling great so here's a dev textured grocery store i did last night i wanted to do more but i got sidetracked with making store shelf textures and then had to go sleep lol 06410
cammy @cammydev.bsky.social · 29/09/2026made this stupid edit for a bit about every game needing to have a picture of the creator's face on the cover 1344
cammy @cammydev.bsky.social · 27/09/2026there's also an early version of vertigo that was much closer to the 1.6 version, a scrapped remake of vostok from cz, and an early version of sugarcane (that was closer to the original l4d2 mill map) and they're such a vibe i LOVE how these versions look 2282
cammy @cammydev.bsky.social · 27/09/2026i find it even more fascinating now knowing there was a scrapped map that was just the first map of no mercy 18216
cammy @cammydev.bsky.social · 22/09/2026steam2 leak had a lot of early csgo builds and there's one from like 2010 that has a bunch of early versions of csgo maps and cut maps that are literally just based on l4d maps 1140
cammy @cammydev.bsky.social · 21/09/2026also originally .cfg files were .rc files, and config.cfg was vars.rc. there's a leftover of this with quake.rc, which is used to load all the config files, launch command line parameters and playback the title screen demos 1150
cammy @cammydev.bsky.social · 21/09/2026you also were probably able to load custom game code with a command line parameter +prog, which doesn't exist anymore, and progs.dat used .qp extension originally 1140
cammy @cammydev.bsky.social · 21/09/2026evil unused things i found in quake's source code - originally wads might've been used for more than just graphics and textures, the code has defines for other file types in a wad file like sounds and the color palette 1362
cammy @cammydev.bsky.social · 21/09/2026WAIT THERES NO WAY IS THIS THE BURGER MODEL I MADE FOR A FPSC MODEL PACK LIKE 6 YEARS AGO 😭 110
cammy @cammydev.bsky.social · 20/09/2026Characters featuring @doctororange.bsky.social at least 5 times 0164
cammy @cammydev.bsky.social · 20/09/2026half life 1. this game was how i met most of my friends, my wife and the reason i started modding games and got interested in game development. if like 6 year old me didn't just happen to find a pirated version of this game on my uncle's shitty tiny netbook my life would be very, VERY different. 10887
cammy @cammydev.bsky.social · 18/09/2026it's like the far cry 1 remaster from like 15 years ago that was console only, it just doesn't look right 7181
cammy @cammydev.bsky.social · 18/09/2026got reminded of the hitman blood money remaster that only came out on switch and android which has a completely different looking hud that looks so out of place 1342
cammy @cammydev.bsky.social · 17/09/2026you can set the palette in the worldspawn settings in a map, and if it's empty it'll revert to the default palette :3 190
cammy @cammydev.bsky.social · 17/09/2026added an evil color correction type thing to despecholia. since the game uses a 256 color palette you can switch it out for a tinted version and it's pretty cool. it's not just limited to tinting though, you can do a lot of cool stuff with switching palettes 310618
cammy @cammydev.bsky.social · 10/09/2026just got reminded of when like 3 years ago i made a mod for hitman 2 that turns 47 into nostalgia critic 1013537
cammy @cammydev.bsky.social · 10/09/2026hl2 beta fan goes to warsaw..... this is literally vertigo..... 2454
cammy @cammydev.bsky.social · 06/09/2026can they please bring back the cut 2002 steam vgui cum theme 66311
cammy @cammydev.bsky.social · 04/09/2026i actually kinda like the library in halo 1, it looks really cool and pushing through waves of the flood is pretty fun, i just wish it was like half as long 4302
cammy @cammydev.bsky.social · 02/09/2026This Is What "Despecholia" Would Look Like On The New Realistic ""D""L""S""S"" "5"! Are You Ready For Graphics! 5452
cammy @cammydev.bsky.social · 02/09/2026would you rather have that or waking up to civvie's blood 2 video 250
cammy @cammydev.bsky.social · 29/08/2026love the bumpmapped billboard trees in halo 1 that ends up looking like a weird concrete texture 1575
cammy @cammydev.bsky.social · 26/08/2026updated ōryo's model again! #quake #indiedev #gamedev #lowpoly #pixelart 011025
cammy @cammydev.bsky.social · 26/08/2026evil call of duty 2 beta fact. the game might've originally had a campaign set in the pacific front that was probably cut very early on, the only references to it are found in its version of radiant with empty texture directories for locales (poland and industrial are cod1 leftovers i think) 2270