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Cain & Iddo: Break Week

@cainandiddo.bsky.social
29 followers 0 following 33 posts

A platformer inspired by licensed games. Coming 2026 Account (and game, obviously) belongs to JumboDS64 bsky.app/profile/jumbods64.bsky.soc…

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Cain & Iddo: Break Week @cainandiddo.bsky.social · 06/08/2026
I have a friend who's very into Super Sentai, so with their help I will be able to make this a great tribute to something the US usually overlooks, rather than the sort of ill-informed parody that would actually occur in the kinds of cartoons this game is inspired by!...
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 06/08/2026
I've been pretty focused on making progess, so I haven't posted for a while, sorry... drafting levels and mechanics and such. Right now though I'm circling back to Cyber 'cuz I decided it will be the new stage for this SAGE's demo. This is the "superhero team" I mentioned before, the Cyber Raiders!!
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 14/06/2026
People-Watching cain-and-iddo.thecomicseries.com/comics/9/ #comic
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 04/02/2026
Info on level: Level name: Quest for the Holy Pail Description: Cain and Iddo are determined to go on the Dragon Twister, but lightning strikes! They're transported to an alternate medieval fantasy dimension and must complete a quest to escape. Main mechanic: Plants
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 04/02/2026
I'm pretty proud of how I put the code for the stalk growing animation together - the points of the visual stalk line are backwards compared to the actual internal stalk points so that the visual stalk can "grow" upwards when a new internal point is added to the top.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 04/02/2026
So, now I'm working on the level codenamed Quest - and I just finished a skeletal draft of a growing beanstalk mechanic. You throw water-based enemies at it to make it grow.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 04/02/2026
Sorry for the gap in Cain & Iddo: Break Week updates; I've been sick for the past 2 weeks and before that was getting a little burnt out over working on the Anatomy level. To try to keep on schedule, I'm gonna move working on Anatomy to the end of April, after I work on the last of the main 7 levels
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 30/12/2025
But it's pretty big for a flea larva, huh? Yes, I'm finally getting back to working on the level codenamed "Anatomy". Level name: Journey to the Center of the Bureaucracy Description: Cain and Iddo use Prof. Tango's shrinking craft to fix an espresso machine from inside. Main mechanic: Toggle
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 30/12/2025
New enemy! Placeholder graphics of course. It's a flea larva that starts out inside an egg. You can just break the egg to release it and then defeat it... but if you touch the egg itself, it gets stuck to you, slowing you down and stopping you from swapping characters. To get it off, attack or jump.
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Reposted by Cain & Iddo: Break Week
JumboDS64 @jumbods64.bsky.social · 25/12/2025
Merry Christmas!! #art Santa got frozen by an evil wizard so Cain and Iddo have to save Christmas!! And defeat the wizard!!!
Cain is driving Santa's sleigh while Iddo drops off presents. In the back of the sleigh is Santa's bag of gifts and Santa Claus (an anthro polar bear) frozen in ice.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 18/12/2025
Also you can see my copius dev notes lol
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 18/12/2025
This room introduces "clambering": jumping off the projectile before it hits a wall and re-riding it as it bounces back. It's going to be a bit difficult to teach this in a natural way, so I'll probably have a cutscene where Iddo comes up with the idea.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 17/12/2025
These basic ones try to stay a certain distance from the player and will jump over pits and walls. If cornered, they jump over the player instead. After a while, they charge at the player with a kick, which is the window for you attack them! They're large enemies, so they can't be picked up by Iddo.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 17/12/2025
Today I've been working on improving the AI of these enemies a bit. They're called Virites, and they're supposed to be like the generic mooks the bad guys in Power Rangers / Super Sentai have. Thus there will be other variations with different behavior as well
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 16/12/2025
Level name: Power Packin' Cyber Radiers Description: Cain and Iddo get sucked into the internet by a virus and get mixed up with a superhero team. Main mechanic: Cannons
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 16/12/2025
And here's a room that I just blocked out today. It's a bit difficult to design a room that you traverse downwards, but I THINK I have a good idea here.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 16/12/2025
New level in the works! Here's a clip of one of the rooms.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 08/11/2025
I've been doing other stuff too of course - I'm working on a new level, but its mechanics aren't ready to show off yet. I also smoothed out how loading the player into rooms works.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 08/11/2025
Also yes this is in fact a non-weapon item like the putter: it's a bicycle chainwhip, they're intended for keeping the layered chain circle thing in place during repairs. Marley gives it to him.
A bicycle chainwhip. It's a small plastic slat with a rubber grip. On the side of the end is a small arc of chain followed underneath by a long dangling chain.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 08/11/2025
It's longer-range than the Club and can be flicked forwards and upwards if the button is held down, but it hinders midair movement during the attack and you need to crouch to hit smaller enemies.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 08/11/2025
New feature I've been excited to actually start working on... souvenirs! For each of the main 7 levels you beat, Cain and Iddo each get souvenirs they can use as weapons. This is the Chainwhip, Cain's souvenir for The Kettle of Wishes. (1/2)
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 27/10/2025
Also yes the clouds going in front of the hills intentional, it both solves a little problem i had AND i think it looks cool in a surreal way befitting of this being a surreal area
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 24/10/2025
Implemented two things: 1st is giftcards. They're the level collectibles, there's 4 in each level. In the future you will be able to spend them on bonus content! 2nd is this little side room for one of the giftcards for The Kettle of Wishes. The environment theme will be reused for other siderooms!
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 17/10/2025
The Steam page is up!! Wishlist it! store.steampowered.com/app/4068390/...
store.steampowered.com
Cain & Iddo: Break Week on Steam
Join Cain & Iddo in a cartoony action platformer inspired by the good in licensed games. Traverse through 12 levels with 16 bosses in this classic platforming adventure!
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 10/10/2025
Application icon
A 15-color, 32*32 game icon that looks like Cain and Iddo from the key art on a plain blue city backdrop. The icon is bordered by a pastiche of the DSi home screen cartridge frame.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 10/10/2025
Steam page is in progress!! Key art
Fish-eye view of typical Westside City street. Cain and Iddo are jumping high into the air, Cain with his fist up and Iddo with his palm up, both towards the camera. Sarah and Marley stand on the ground far below looking up at them. Sarah smiles with a peace sign, Marley shakes his fist angrily yelling. Amy is on a nearby building stomping angrily.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 24/09/2025
First post-SAGE update (well technically its still SAGE rn but whatever) Added a map screen to the pause menu. I already had the map system programmed a while back, I just hadn't actually put it into the pause screen yet... There's supposed to be passages, but they don't work for some reason
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 20/09/2025
there was another bug with the end cutscene of Market Down For Later that i just fixed lol
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 20/09/2025
Okay, donezo. Let me know if there are any other problems
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 20/09/2025
Oop! There's a little bug at the end of the beach level in the new demo where the pre-mainboss cutscene doesn't play and the player skin swaps back to Cain. Working on a hotfix
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 19/09/2025
Now that I'm done with the work for the SAGE demo, I'm going to move on to working on the connecting tissue of the game. The level select, level title cards, a file select system, etc.
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 19/09/2025
Aaaand we're live! #SAGE2025 has begun! Come to the Break Week booth and try out the new demo! sonicfangameshq.com/forums/showc...
sonicfangameshq.com
Cain & Iddo: Break Week (SAGE '25 Demo)
Action-platformer inspired by licensed games
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 19/09/2025
SAGE is tomorrow, and that means the new demo will be playable! It has a new level with its own story, so make sure to check it out!
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Cain & Iddo: Break Week @cainandiddo.bsky.social · 08/09/2025
Crash cain-and-iddo.thecomicseries.com/comics/8 (visit this site to see older comics!) #comic
i'm really sorry i'm just not feeling doing alt text right now
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