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M iha R inne

@cai24.bsky.social
35 followers 19 following 213 posts

Game developer, animator, comic book artist, freelancer. Developing Undead for C64 and PC; wishlist it in Steam: store.steampowered.com/app/3848630/…

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M iha R inne @cai24.bsky.social · 1h
My game console usage 2026 october: Switch 2 for Exerion (1983) Neo Geo for Pulstar (1995) Playstation 5 for charging my iphone
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M iha R inne @cai24.bsky.social · 7h
Considering the current Claude Opus-Slopocalypse plaguing the game industry, I am kinda glad that I am not about to release my game any time too soon. Or perhaps I should release it to arcades only, program filed locked forever under lock and key? I am half joking of course.. time to ”wait and see”
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M iha R inne @cai24.bsky.social · 15/10/2026
I am auctioning extremely rare 3dfx card protype on ebay. Only few are known to exist. 10 day auction. ebay.io/m/VDEpE2
ebay.io
Quantum3D Obsidian PRO SB50-2440 SLI Secondary card | eBay
Quantum3D Obsidian 100DB-4440 (a.k.a.Obsidian XS-100 ) dual card SLI setup. The original SLI ribbon cable is included. - This was originally used in an arcade protype that was running on a 100DB-4440 SLI setup.
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M iha R inne @cai24.bsky.social · 13/10/2026
Portfolioday, eh? I wouldn’t even know what to share. My 90’s pixel art or 3D? My comics or animation? Illustrations? My client work? Hobby drawings? Game industry work? Game I am solo developing? Well aint showing that just yet 😁
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M iha R inne @cai24.bsky.social · 13/10/2026
The feeling when you wasted hours on trying to make build work.. just because one wrong tick box was ticked in Unreal’s project packaging settings🫠
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M iha R inne @cai24.bsky.social · 13/10/2026
Game was booted on arcade hardware today, and of course, it didnt quite work at all as it should. But, it started. Thats a baby step. I dont know though how long until it is in condition where it can be shown, will it be ready for zooparty or not...
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M iha R inne @cai24.bsky.social · 12/10/2026
This is one of the best games of all time, if you ask my humble opinion. I need to get the arcade PCB one day, I already have Star Force and BombJack
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M iha R inne @cai24.bsky.social · 12/10/2026
I see a LOT indie devs being depressed about AI and considering giving up. I dont understand. I wanted to make my game since 1990. And make it myself, not having robot to do it for me. I am doing it out of love of craft, not because I want money. Thats why I never give up, no reason to. Why would I?
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M iha R inne @cai24.bsky.social · 11/10/2026
I decided I wanted to share new Undead title music by Ari-Pekka Paljakka on youtube now, because I think it's a banger, and I wanted you to hear it in it's full glory while we are waiting for the trailer. youtu.be/mSK6iHWkq5c?...
youtu.be
Undead - new title screen music 11.10.2026
YouTube video by cai24
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M iha R inne @cai24.bsky.social · 10/10/2026
Just got the new Title screen / attract mode music and its a BANGER. Will use it on trailer as well!
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M iha R inne @cai24.bsky.social · 10/10/2026
Just to be clear, simply making actors move around is easy, but making them orient and look right with all my animation state machines took a bit of time, because I no longer use Unreals own support wheels.
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M iha R inne @cai24.bsky.social · 10/10/2026
Finally created first functional state machines for zombie dogs,using logic driver pro. Took few days to figure out new ways to move enemy around,but now the zombie dog patrols around,notices player and charges and follows. Next I want them to eat zombie puke, because thats what zombie dog would do.
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Reposted by M iha R inne
Kimmo Lahtinen @gimblll.com · 07/10/2026
www.youtube.com/watch?v=0otd...
youtube.com
You Are An Expert Software Engineer
YouTube video by KRAZAM
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M iha R inne @cai24.bsky.social · 05/10/2026
I was just promised that the arcade hardware of Undead ”will be booted for the first time today or tomorrow”. Exciting times! I hope the game program will run on it…!
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M iha R inne @cai24.bsky.social · 04/10/2026
Lot of people who have no experience from game dev are putting out slop without care or attention on increased speed to gain attention, and act condescending when called out on their slop. Using AI without care just to put out volume is the equivalent of digital herpes.
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M iha R inne @cai24.bsky.social · 02/10/2026
As I get closer to (alleged) day when trailer comes out, I sometimes wonder if it will just sink under sea of games. There are 700 new games released on steam weekly! Even if 90% them are asset flip/AI garbage, or just garbage, remaining 10% is still a LOT. Of course, none of them started in 1990..
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M iha R inne @cai24.bsky.social · 01/10/2026
DAMN!!! RIP Cronos, may you rule in hell
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M iha R inne @cai24.bsky.social · 30/09/2026
If building the arcade hardware is successful, I will be implementing attract mode with demonstration mode, and highscore table. I will also edit and release a new trailer before the public playtest - if the public playtest happens
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M iha R inne @cai24.bsky.social · 30/09/2026
-Added and completed Subway level 3- train platform level -Added train to subway level 3, made smashed zombies stick on passing train Plans for october include making the zombie dog, and preparing the arcade version for public playtest for Zooparty and Retrocon.
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M iha R inne @cai24.bsky.social · 30/09/2026
-Added slowdown for energy drain -Implemented proper C64 palette screen fade with Jarno -Added branching for arcade JAMMA mode with 3-button arcade controls -Added menu system (display options and sound options) -Finally fixed "true" 320x200 mode for PC version -Added game save/load for options
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M iha R inne @cai24.bsky.social · 30/09/2026
Time for another end-of-the-month recap, for September: -Completed Subway level 2 - Mezzanine level -Coordinated and added massive amount of sound effects with Thomas -Lot of sound mixing -Lot of fine tuning and fixes -Added proper Start Screen -Fixed lot of different controller issues
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M iha R inne @cai24.bsky.social · 29/09/2026
Did client work and then- Finished the rail platform background graphics. I have now done all three floors of Brooklyn High Street station in 160x200 + 16 colors. Probably the hardest thing I have ever pixeled 😵
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M iha R inne @cai24.bsky.social · 29/09/2026
Thats what I hope.. I have noticed many retro enthusiasts to have very specific taste, and many entries have to fit tight in very specific categories. For example, c64 game has to run on real hardware, arcade brawler must have large sprites, some hate anti-aliasing, some hate blocky look and so on🙂
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M iha R inne @cai24.bsky.social · 29/09/2026
Thank you! My game is still somewhat different - I am trying to make best out antialiasing and other pixel techniques that no one does any more. It probably isnt ”blocky” enough for pico8 audiences (though I like that style very much!) More direct comparison would be old Capcom coin ops!
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M iha R inne @cai24.bsky.social · 29/09/2026
..not to mention of the SID sound? I am really happy how the audio turned out, its very much alive.. but SUPER retro. Not to mention the 80’s style ”speech” that goes ”CHRRAAKK!” when zombies are supposed to moan. I love it, but It will turn some people off.
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M iha R inne @cai24.bsky.social · 29/09/2026
While I am quite proud of how good my game looks now, I still do sometimes honestly wonder if anyone wants to even look at 160x200 resolution, 16-color game, when I will release the trailer. My game is like niche of a niche! 😄
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M iha R inne @cai24.bsky.social · 28/09/2026
Finally was able to get ”true” low-resolution working on Undead. Put 320x200 and fullscreen window on huge monitor, and you can see lovely per-pixel scrolling in action. But does anyone under 30 appreciate? Or even care?
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M iha R inne @cai24.bsky.social · 27/09/2026
A friend sent me the first chapter of his new novel. I liked the atmosphere a lot, so I tried to evoke it in this quick drawing.
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M iha R inne @cai24.bsky.social · 22/09/2026
Took me a week, but display and audio settings menus are done. Thats enough programming menusystems for me now, thank you very much 😵 Back to making the rail platform now.
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M iha R inne @cai24.bsky.social · 20/09/2026
(think of International Karate and you know what I mean).. meaning they are VERY scratchy and rough. I love it. Every SFX has one channel only, but Unreal can obviously play way more than 3 sounds at the same time. This being said, I applied limits to that, to avoid sound getting clipped/compressed
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M iha R inne @cai24.bsky.social · 20/09/2026
Undead now has nearly 100 sound effects plugged in the game. May sound like a lot, but its quite normal by today's indie game standards really. My favourites are zombie moans and screams, which sound like samples made with C64 in the 80's
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M iha R inne @cai24.bsky.social · 16/09/2026
- few years back, I managed to open the original font file in disk editor program on windows, then I took a screencapture of them into .png file, added transparency mask on that in photoshop, and then I converted the .png into .TTF vector font using conversion tool.)
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M iha R inne @cai24.bsky.social · 16/09/2026
(For those who want technical details; originals were made in some C64 font creator I no longer even remember, the files were transferred to PC from floppy disks back in 2006 - 20 years ago
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M iha R inne @cai24.bsky.social · 16/09/2026
I just imported the fonts I made for this game back in 1990 into Unreal Engine. Took only 36 years for them to finally get implemented, but hey, what's the hurry ? :D
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M iha R inne @cai24.bsky.social · 15/09/2026
I had to remake the control scheme for the arcade coinop version, because most jamma cabinets only have 3 fire buttons🫠. This game has now control mappings for keyboard, digital joystick, analogue gamepad and D-pad; and separate IMC mapping for jamma cabinet. NO, there won't be any mouse control!!
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M iha R inne @cai24.bsky.social · 13/09/2026
Fooling around with Real Games (tm)
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M iha R inne @cai24.bsky.social · 10/09/2026
Also, the arcade hardware will be assembled next week. The aim is to have the arcade machine playable in Zooparty.
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M iha R inne @cai24.bsky.social · 10/09/2026
Undead now has C64 style fade, where screen fades to black and back between levels, using only the C64's own 16 color palette. This ensures the game never shows any colors that don't appear on real C64.
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M iha R inne @cai24.bsky.social · 07/09/2026
My game industry comic is now my only graphic novel that is now sold out! You can still read first 100+ pages of it from: gameindustrycomic.game.blog
gameindustrycomic.game.blog
Journeys Into Game Industry
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M iha R inne @cai24.bsky.social · 07/09/2026
The comic book about game industry I crowdfunded and self published (in finnish but partial english) back in 2012 is almost sold out, only 3 copies left, and then it is GONE! www.sarjakuvakauppa.fi/matkailua-pe...?
sarjakuvakauppa.fi
Matkailua pelialalla
Pelialan kokemuksista kertova fiktiivinen sarjakuva, josta on tulossa Ylen tuottama tv-sarja loppuvuodesta! <br><br> Kun kaksi nuorta opiskelijaa saavat tilaisuuden tehdä dokumenttia pelialasta 15 vuo...
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M iha R inne @cai24.bsky.social · 05/09/2026
I switched bodies!
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M iha R inne @cai24.bsky.social · 05/09/2026
Me and Ilari Kuittinen, 32 years apart. 1994, at Assembly (Terramarque days, just before Housemarque is formed) 2026, Ilari's leaving party from Housemarque. I asked Ilari yesterday for another photo, because I thought it would be appropriate to have a "bookend" photo for us.
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M iha R inne @cai24.bsky.social · 02/09/2026
Late night doodling
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M iha R inne @cai24.bsky.social · 01/09/2026
Yay, subway mezzanine level completed. Next, the rail platform.
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M iha R inne @cai24.bsky.social · 31/08/2026
End of the Month - update for Undead -completed Mutant Mountain -Created Subway station entrance -Added lights flickering -Moved all the grab, throw and hurl logic to Logic driver Pro -Added lot of new sound effects and music tunes -Created graphics for Subway lvl2 (mezzanine) Next: subway lvl3
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M iha R inne @cai24.bsky.social · 22/08/2026
Yay, first floor of subway station completed. Setting out to create exact replica on Brooklyn high street station on 160x200 resolution with 16 colors & forced perspective was.. challenge! Next I’ll make mezzanine section
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M iha R inne @cai24.bsky.social · 16/08/2026
This is one of those games that should not be attempted without instructions. I love that you can jump between subgames at any time, and they get more difficult based on the time you play (and that you can set how long you want the game to be)
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M iha R inne @cai24.bsky.social · 09/08/2026
Undead now has a native Linux build for both ARM and x86! The reason why I had to make it was because Toni said that it is easier to build JAMMA interface for Linux based setup than windows.
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M iha R inne @cai24.bsky.social · 07/08/2026
Mutant Mountain finally completed. I am quite confident that it will blow socks off from some people. Next, I go back to pen and paper and will plan out following levels..
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M iha R inne @cai24.bsky.social · 01/08/2026
Seeing first finished pixel animation for Mutant Mountain in the game, I am beginning to get quite confident that this is *the* moment when people will pay attention when they see it. Some may even shout ’WTF’. It takes 60% of screen height and is fully keyframe animated. Because I can.
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