M iha R inne @cai24.bsky.social · 40mMy game console usage 2026 october: Switch 2 for Exerion (1983) Neo Geo for Pulstar (1995) Playstation 5 for charging my iphone 010
M iha R inne @cai24.bsky.social · 6hConsidering the current Claude Opus-Slopocalypse plaguing the game industry, I am kinda glad that I am not about to release my game any time too soon. Or perhaps I should release it to arcades only, program filed locked forever under lock and key? I am half joking of course.. time to ”wait and see” 000
M iha R inne @cai24.bsky.social · 15/10/2026I am auctioning extremely rare 3dfx card protype on ebay. Only few are known to exist. 10 day auction. ebay.io/m/VDEpE2ebay.ioQuantum3D Obsidian PRO SB50-2440 SLI Secondary card | eBayQuantum3D Obsidian 100DB-4440 (a.k.a.Obsidian XS-100 ) dual card SLI setup. The original SLI ribbon cable is included. - This was originally used in an arcade protype that was running on a 100DB-4440 SLI setup. 000
M iha R inne @cai24.bsky.social · 13/10/2026Portfolioday, eh? I wouldn’t even know what to share. My 90’s pixel art or 3D? My comics or animation? Illustrations? My client work? Hobby drawings? Game industry work? Game I am solo developing? Well aint showing that just yet 😁 000
M iha R inne @cai24.bsky.social · 13/10/2026The feeling when you wasted hours on trying to make build work.. just because one wrong tick box was ticked in Unreal’s project packaging settings🫠 000
M iha R inne @cai24.bsky.social · 13/10/2026Game was booted on arcade hardware today, and of course, it didnt quite work at all as it should. But, it started. Thats a baby step. I dont know though how long until it is in condition where it can be shown, will it be ready for zooparty or not... 000
M iha R inne @cai24.bsky.social · 12/10/2026I see a LOT indie devs being depressed about AI and considering giving up. I dont understand. I wanted to make my game since 1990. And make it myself, not having robot to do it for me. I am doing it out of love of craft, not because I want money. Thats why I never give up, no reason to. Why would I? 010
M iha R inne @cai24.bsky.social · 11/10/2026I decided I wanted to share new Undead title music by Ari-Pekka Paljakka on youtube now, because I think it's a banger, and I wanted you to hear it in it's full glory while we are waiting for the trailer. youtu.be/mSK6iHWkq5c?...youtu.beUndead - new title screen music 11.10.2026YouTube video by cai24 010
M iha R inne @cai24.bsky.social · 10/10/2026Just got the new Title screen / attract mode music and its a BANGER. Will use it on trailer as well! 010
M iha R inne @cai24.bsky.social · 10/10/2026Finally created first functional state machines for zombie dogs,using logic driver pro. Took few days to figure out new ways to move enemy around,but now the zombie dog patrols around,notices player and charges and follows. Next I want them to eat zombie puke, because thats what zombie dog would do. 100
Reposted by M iha R inneKimmo Lahtinen @gimblll.com · 07/10/2026www.youtube.com/watch?v=0otd...youtube.comYou Are An Expert Software EngineerYouTube video by KRAZAM 063
M iha R inne @cai24.bsky.social · 05/10/2026I was just promised that the arcade hardware of Undead ”will be booted for the first time today or tomorrow”. Exciting times! I hope the game program will run on it…! 000
M iha R inne @cai24.bsky.social · 04/10/2026Lot of people who have no experience from game dev are putting out slop without care or attention on increased speed to gain attention, and act condescending when called out on their slop. Using AI without care just to put out volume is the equivalent of digital herpes. 010
M iha R inne @cai24.bsky.social · 02/10/2026As I get closer to (alleged) day when trailer comes out, I sometimes wonder if it will just sink under sea of games. There are 700 new games released on steam weekly! Even if 90% them are asset flip/AI garbage, or just garbage, remaining 10% is still a LOT. Of course, none of them started in 1990.. 000
M iha R inne @cai24.bsky.social · 30/09/2026Time for another end-of-the-month recap, for September: -Completed Subway level 2 - Mezzanine level -Coordinated and added massive amount of sound effects with Thomas -Lot of sound mixing -Lot of fine tuning and fixes -Added proper Start Screen -Fixed lot of different controller issues 100
M iha R inne @cai24.bsky.social · 29/09/2026Did client work and then- Finished the rail platform background graphics. I have now done all three floors of Brooklyn High Street station in 160x200 + 16 colors. Probably the hardest thing I have ever pixeled 😵 010
M iha R inne @cai24.bsky.social · 29/09/2026While I am quite proud of how good my game looks now, I still do sometimes honestly wonder if anyone wants to even look at 160x200 resolution, 16-color game, when I will release the trailer. My game is like niche of a niche! 😄 210
M iha R inne @cai24.bsky.social · 28/09/2026Finally was able to get ”true” low-resolution working on Undead. Put 320x200 and fullscreen window on huge monitor, and you can see lovely per-pixel scrolling in action. But does anyone under 30 appreciate? Or even care? 000
M iha R inne @cai24.bsky.social · 27/09/2026A friend sent me the first chapter of his new novel. I liked the atmosphere a lot, so I tried to evoke it in this quick drawing. 000
M iha R inne @cai24.bsky.social · 22/09/2026Took me a week, but display and audio settings menus are done. Thats enough programming menusystems for me now, thank you very much 😵 Back to making the rail platform now. 020
M iha R inne @cai24.bsky.social · 20/09/2026Undead now has nearly 100 sound effects plugged in the game. May sound like a lot, but its quite normal by today's indie game standards really. My favourites are zombie moans and screams, which sound like samples made with C64 in the 80's 101
M iha R inne @cai24.bsky.social · 16/09/2026I just imported the fonts I made for this game back in 1990 into Unreal Engine. Took only 36 years for them to finally get implemented, but hey, what's the hurry ? :D 100
M iha R inne @cai24.bsky.social · 15/09/2026I had to remake the control scheme for the arcade coinop version, because most jamma cabinets only have 3 fire buttons🫠. This game has now control mappings for keyboard, digital joystick, analogue gamepad and D-pad; and separate IMC mapping for jamma cabinet. NO, there won't be any mouse control!! 000
M iha R inne @cai24.bsky.social · 10/09/2026Undead now has C64 style fade, where screen fades to black and back between levels, using only the C64's own 16 color palette. This ensures the game never shows any colors that don't appear on real C64. 130
M iha R inne @cai24.bsky.social · 07/09/2026My game industry comic is now my only graphic novel that is now sold out! You can still read first 100+ pages of it from: gameindustrycomic.game.bloggameindustrycomic.game.blogJourneys Into Game Industry 021
M iha R inne @cai24.bsky.social · 07/09/2026The comic book about game industry I crowdfunded and self published (in finnish but partial english) back in 2012 is almost sold out, only 3 copies left, and then it is GONE! www.sarjakuvakauppa.fi/matkailua-pe...?sarjakuvakauppa.fiMatkailua pelialallaPelialan kokemuksista kertova fiktiivinen sarjakuva, josta on tulossa Ylen tuottama tv-sarja loppuvuodesta! <br><br> Kun kaksi nuorta opiskelijaa saavat tilaisuuden tehdä dokumenttia pelialasta 15 vuo... 000
M iha R inne @cai24.bsky.social · 05/09/2026Me and Ilari Kuittinen, 32 years apart. 1994, at Assembly (Terramarque days, just before Housemarque is formed) 2026, Ilari's leaving party from Housemarque. I asked Ilari yesterday for another photo, because I thought it would be appropriate to have a "bookend" photo for us. 110
M iha R inne @cai24.bsky.social · 01/09/2026Yay, subway mezzanine level completed. Next, the rail platform. 000
M iha R inne @cai24.bsky.social · 31/08/2026End of the Month - update for Undead -completed Mutant Mountain -Created Subway station entrance -Added lights flickering -Moved all the grab, throw and hurl logic to Logic driver Pro -Added lot of new sound effects and music tunes -Created graphics for Subway lvl2 (mezzanine) Next: subway lvl3 010
M iha R inne @cai24.bsky.social · 22/08/2026Yay, first floor of subway station completed. Setting out to create exact replica on Brooklyn high street station on 160x200 resolution with 16 colors & forced perspective was.. challenge! Next I’ll make mezzanine section 010
M iha R inne @cai24.bsky.social · 16/08/2026This is one of those games that should not be attempted without instructions. I love that you can jump between subgames at any time, and they get more difficult based on the time you play (and that you can set how long you want the game to be) 000
M iha R inne @cai24.bsky.social · 09/08/2026Undead now has a native Linux build for both ARM and x86! The reason why I had to make it was because Toni said that it is easier to build JAMMA interface for Linux based setup than windows. 010
M iha R inne @cai24.bsky.social · 07/08/2026Mutant Mountain finally completed. I am quite confident that it will blow socks off from some people. Next, I go back to pen and paper and will plan out following levels.. 000
M iha R inne @cai24.bsky.social · 01/08/2026Seeing first finished pixel animation for Mutant Mountain in the game, I am beginning to get quite confident that this is *the* moment when people will pay attention when they see it. Some may even shout ’WTF’. It takes 60% of screen height and is fully keyframe animated. Because I can. 010
M iha R inne @cai24.bsky.social · 31/07/2026end-of-the-month recap for Undead -Created epic two-tier boss fight; Mutant Man & Mutant Mountain -Started reintegrating game logic to Logic Driver Pro plugin -Made build for arcade PCB version for Reprocade Currently I am finishing Pixeling Mutant Mountain,then I will begin to make the Subway level 010
M iha R inne @cai24.bsky.social · 29/07/2026My friend called me a ”Pixel-Lord” after he saw the new boss monster I made for Undead, claiming the ”other Pixel-Masters in Netherlands and Japan will tremble when they see this”.. but it is also possible that he was simply drunk! 000
M iha R inne @cai24.bsky.social · 27/07/2026The hoops I have to jump through in order to animate and pixel enormous undead boss monsters on Necromancer. 000
M iha R inne @cai24.bsky.social · 22/07/2026Nearing a completion of an epic two-part boss fight on Undead. Up until now, almost everything - including the worm room - was remake of what we did in 1990-1992. This however, is the first "new" design, meaning it is based on the drawing I made in 2024 (and which I shared here, (continue) 100
M iha R inne @cai24.bsky.social · 04/07/2026Mind stabilizer pizza: Summer Caloriehighway to Hell-edition 000
M iha R inne @cai24.bsky.social · 03/07/2026Build sent last night for testing the Arcade version of Undead. If all works as it should, it will run on on PC-based arcade board on 15khz CRT television, and if all goes well, one day collectors can buy either a board or a whole arcade cabinet;making it the first coinop arcade game made in finland 220
M iha R inne @cai24.bsky.social · 30/06/2026end of the month recap for Undead. TL;DR - I finished expanded PC graphics, I think that game looks *really good* now on PC, added new enemy (worm) and new level (wormroom). Next I will make the boss level ("mutant man"). SORRY that I am not showing anything yet. I am saving it for the next trailer 020
M iha R inne @cai24.bsky.social · 27/06/2026Sitting in a cabin sauna terrace deep in the woods by the lakeside while picking my nose 010
M iha R inne @cai24.bsky.social · 23/06/2026it has now been 36 years since we started Undead on C64 with Pekka (which was june 1990). And 34 years since we made "worm room" which was the last thing we made before it was abandoned in 1992, a level that was lost. Now, as I solo develop this for PC using Unreal, I have recreated that lost level. 010
M iha R inne @cai24.bsky.social · 14/06/2026Did some late night drawing exercise with vinyl music so I could relax (I have been quite exhausted and stressed out lately) For the record, I have given up trying to draw well long ago; its too stressful. I just doodle and enjoy my time. 010
M iha R inne @cai24.bsky.social · 09/06/2026I combined some pixel character portrait animations I made with Amiga 500 + Deluxepaint back in 1994 into single video file. These were made in Terramarque (pre-Housemarque) for unreleased amiga game called P.I.Dollarally by Stavros Fasoulas. 010