cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 19hgot some magic implemented, just making sure it looks cool from a spectators perspective as well as the player. what do you think? each magic weapon will have its own normal and heavy charged attack. #indiedev #gamedev #unrealengine 0147 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 14/10/2026testing out that new combat animation system! added a slight magnet mechanic when the player swings to help close the gap and deliver more accurate attacks and testing a new shader for characters/items! #indiedev #gamedev #unrealengine 1154 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 13/10/2026completely reworking my attack animation system, going for a modular combo sequence that flipflops based on weapon type in hand. basically slow wide axe swing in main hand but quick short dagger stabs in the off hand. but for now here's the unarmed attacks! #gamedev #indiedev #unreal 096 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 08/10/2026got a new weapon type and sliding on ya butt implemented! #indiedev #gamedev #unrealengine 084 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 07/10/2026first network test with my wifey, yay! #gamedev #indiedev #unrealengine #nongrata 0125 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 06/10/2026good news everyone! got the farming prototype in! planting seeds for carrots. planting carrots for seeds. #indiedev #gamedev #unrealengine 0136 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 05/10/2026Just like mom used to make 010 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 05/10/2026added some features to the climbing system, how cool is this? #gamedev #indiedev #unrealengine 0125 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 05/10/2026nothing wrong with some medium rare chicken 100 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 01/10/2026just posting a milestone of whats been done so far, can you believe that unreal doesnt have a built in decal stamp system for skeletal meshes? anyway heres my super cool simple skinned decal component, mining rocks, felling trees etc. #gamedev #indiedev #unrealengine 0103 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 29/09/2026tons of stuff done, got some blood stuff, tied up a bunch of loose ends, like systemic rpg progression stuff. #gamedev #indiedev 0167 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 26/09/2026time now for some combat ai? all the ai uses tenet system: confidence, perception, will, experience, rage. they all update based on events in game and dictate their actions. stuff like "being in a group", "getting parried" or "landing a successful attack" #gamedev #indiedev 0135 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 19/09/2026aww yeah we got the build snapping almost perfect, build menu ui, the build hammer's offhand blueprint paper #indiedev #gamedev #unrealengine 0225 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 11/09/2026Isn't that why we do what we do? 010 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 11/09/2026after much deliberation, we now have a build menu! #indiedev #gamedev #unrealengine 0133 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 09/09/2026fun fact! Sept 16 is Mexican Independence Day! 040 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 09/09/2026still getting the minecart experience just right! #indiedev #gamedev #unrealengine 0154 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 05/09/2026more minecart stuff! testing brakes, the turn around mechanic, lookin real nice! #indiedev #gamedev #unrealengine 0102 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 04/09/2026got really tired of testing snap points and building demolition, so heres some minecart stuff to freshen up the mood! oh the cart can recouple with any railing if it ever gets derailed i just forgot to showcase it. #indiedev #gamedev 2111 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 03/09/2026The original goal was to be able to put together a simple 2x2x2 house from one vantage point in the center but I might have to move along from that haha 100 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 03/09/2026The gizmo was in the design doc so players know what axis it's gonna rotate on before they scroll up and down, it's not physical or anything im still playing with the snappoint locations and thresholds to get it just right and predictable. 100 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 02/09/2026smash fest #552 timelapse of building with the new rotation gizmo and i think we got the demolition debris chunk system finally seamless yall! #indiedev #gamedev #unreal 171 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 01/09/2026got standing torches and doors! had to resize all the build pieces to accommodate for door sizes ugh. #indiedev #gamedev #unreal 072 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 31/08/2026Yup it's gotta get the wifes approval too so that's a high bar haha 000 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 30/08/2026yup i think that's pretty cool actually. #indiedev #gamedev 074 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 30/08/2026Ive got proximity snapping set up as well, yeah so right now the issue is if I'm trying to put a roof on a corner, the roof middle edge snaps to the adjacent wall top edge so I have to aim specifically to get it to snap just right, ultimately players can just get up to a higher vantage point though. 000 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 30/08/2026I think the snapping needs more work, trying to set up an auto clamp to predict where the player wants the next piece based on which snap points is targetted. The demolition is cool though it clumps all the build pieces into a debris chunk and then collapses each piece on contact. 100 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 29/08/2026still just trying to perfect the building feel and the demolition over here #indiedev #gamedev #unreal 292 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 22/08/2026thankyee its basically valheim but dont fix what aint broke 020 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 22/08/2026some more building stuff, way easier to use now #indiedev #gamedev #unreal 1192 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 20/08/2026whew getting some cool strides with the building mechanics today! im going for that red faction guerilla type destruction. #indiedev #gamedev 293 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 19/08/2026we really buildan' and torchin' now yall! #indiedev #gamedev #unreal 093 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 09/08/2026#gamedev #indiedev been workin real hard on them facial features. fully modular and scalable/transform friendly! 0104 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 03/08/2026whew, we got this super complicated eye material so the character's pupil shifts towards the direction the camera is pointed and of course some blinks. this is terrible placeholder art just a proof of concept pls no judge me. #indiedev #gamedev 1112 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 03/08/2026working on getting capes looking nice, we even have it set up so that backpacks/holstered weapons will pin the cape down to the upper back so it doesn't clip through! #indiedev #gamedev #unrealengine 081 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 01/08/2026lets see, we've added this cute new equip animation, we've added some of the accessory attachments set up, we've added holster placement for weapons and shields. pretty satisfying so far! #indiedev #gamedev 0103 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 31/07/2026wow, didnt think i would figure out hair that fast, but here we are! look at those braids swingin' around, incredible. shout out to zHairezt on sketchfab for the hair mesh so i could test! #indiedev #gamedev #unreal 072 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 31/07/2026i guess this is a milestone post? featured a bit of everything we've implemented so far! #gamedev #indiedev #unreal 0103 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 26/07/2026testing out this flail animation during ragdoll for falling off stuff or getting knocked into the air etc because just a limp ragdoll is so lame. #indiedev #gamedev 071 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 25/07/2026#indiedev #gamedev #unrealengine heyo i learned how do to proper ragdolls yall! too much fun lol impulse scales on max health versus damage taken. 073 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 20/07/2026#indiedev #gamedev #unrealengine whew got some more stuff done! now its clean up time for all the new implementations. 081 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 18/07/2026#gamedev #indiedev wooo! makin some strides here, still feel like i know nothing about animgraphs 🫠 081 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 15/07/2026#gamedev #indiedev whew got quite a few wires untangled trying to figure out how to get dual wielding mix and match weapons/shields but heres some progress! 082 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 13/07/2026man, i have a lot to learn about animgraphs lol anyway, heres some more stuff, we got blocking, players actually have body part hitboxes, in air attacks oh and a shove! #gamedev #indiedev #unreal 0123 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 12/07/2026#indiedev #gamedev #unreal finally getting around to the scary part ive been trying to avoid, actually implementing the hit detection and animations for the combat system. during the wind up players can cancel the attack by blocking or using an item like food or potions etc. 1114 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 11/07/2026this is rough but I'm still very proud of it, BEHOLD climbing mechanics! after seeing the animations in action I'm thinking maybe they should be more exaggerated. #gamedev #indiedev #unreal 0144 0
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 09/07/2026heyo! i can finally kind of play my game instead of looking at stats and typing in exec commands! relearning so much about animgraphs and montages today lol #indiedev #gamedev #unreal 092 0