cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 16hgot some magic implemented, just making sure it looks cool from a spectators perspective as well as the player. what do you think? each magic weapon will have its own normal and heavy charged attack. #indiedev #gamedev #unrealengine 0147
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 14/10/2026testing out that new combat animation system! added a slight magnet mechanic when the player swings to help close the gap and deliver more accurate attacks and testing a new shader for characters/items! #indiedev #gamedev #unrealengine 1154
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 13/10/2026completely reworking my attack animation system, going for a modular combo sequence that flipflops based on weapon type in hand. basically slow wide axe swing in main hand but quick short dagger stabs in the off hand. but for now here's the unarmed attacks! #gamedev #indiedev #unreal 096
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 08/10/2026got a new weapon type and sliding on ya butt implemented! #indiedev #gamedev #unrealengine 084
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 07/10/2026first network test with my wifey, yay! #gamedev #indiedev #unrealengine #nongrata 0125
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 06/10/2026good news everyone! got the farming prototype in! planting seeds for carrots. planting carrots for seeds. #indiedev #gamedev #unrealengine 0136
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 05/10/2026added some features to the climbing system, how cool is this? #gamedev #indiedev #unrealengine 0125
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 01/10/2026just posting a milestone of whats been done so far, can you believe that unreal doesnt have a built in decal stamp system for skeletal meshes? anyway heres my super cool simple skinned decal component, mining rocks, felling trees etc. #gamedev #indiedev #unrealengine 0103
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 29/09/2026tons of stuff done, got some blood stuff, tied up a bunch of loose ends, like systemic rpg progression stuff. #gamedev #indiedev 0167
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 26/09/2026time now for some combat ai? all the ai uses tenet system: confidence, perception, will, experience, rage. they all update based on events in game and dictate their actions. stuff like "being in a group", "getting parried" or "landing a successful attack" #gamedev #indiedev 0135
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 19/09/2026aww yeah we got the build snapping almost perfect, build menu ui, the build hammer's offhand blueprint paper #indiedev #gamedev #unrealengine 0225
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 11/09/2026after much deliberation, we now have a build menu! #indiedev #gamedev #unrealengine 0133
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 09/09/2026still getting the minecart experience just right! #indiedev #gamedev #unrealengine 0154
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 05/09/2026more minecart stuff! testing brakes, the turn around mechanic, lookin real nice! #indiedev #gamedev #unrealengine 0102
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 04/09/2026got really tired of testing snap points and building demolition, so heres some minecart stuff to freshen up the mood! oh the cart can recouple with any railing if it ever gets derailed i just forgot to showcase it. #indiedev #gamedev 2111
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 02/09/2026smash fest #552 timelapse of building with the new rotation gizmo and i think we got the demolition debris chunk system finally seamless yall! #indiedev #gamedev #unreal 171
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 01/09/2026got standing torches and doors! had to resize all the build pieces to accommodate for door sizes ugh. #indiedev #gamedev #unreal 072
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 30/08/2026yup i think that's pretty cool actually. #indiedev #gamedev 074
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 29/08/2026still just trying to perfect the building feel and the demolition over here #indiedev #gamedev #unreal 292
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 22/08/2026some more building stuff, way easier to use now #indiedev #gamedev #unreal 1192
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 20/08/2026whew getting some cool strides with the building mechanics today! im going for that red faction guerilla type destruction. #indiedev #gamedev 293
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 19/08/2026we really buildan' and torchin' now yall! #indiedev #gamedev #unreal 093
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 09/08/2026#gamedev #indiedev been workin real hard on them facial features. fully modular and scalable/transform friendly! 0104
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 03/08/2026whew, we got this super complicated eye material so the character's pupil shifts towards the direction the camera is pointed and of course some blinks. this is terrible placeholder art just a proof of concept pls no judge me. #indiedev #gamedev 1112
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 03/08/2026working on getting capes looking nice, we even have it set up so that backpacks/holstered weapons will pin the cape down to the upper back so it doesn't clip through! #indiedev #gamedev #unrealengine 081
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 01/08/2026lets see, we've added this cute new equip animation, we've added some of the accessory attachments set up, we've added holster placement for weapons and shields. pretty satisfying so far! #indiedev #gamedev 0103
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 31/07/2026wow, didnt think i would figure out hair that fast, but here we are! look at those braids swingin' around, incredible. shout out to zHairezt on sketchfab for the hair mesh so i could test! #indiedev #gamedev #unreal 072
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 31/07/2026i guess this is a milestone post? featured a bit of everything we've implemented so far! #gamedev #indiedev #unreal 0103
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 26/07/2026testing out this flail animation during ragdoll for falling off stuff or getting knocked into the air etc because just a limp ragdoll is so lame. #indiedev #gamedev 071
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 25/07/2026#indiedev #gamedev #unrealengine heyo i learned how do to proper ragdolls yall! too much fun lol impulse scales on max health versus damage taken. 073
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 20/07/2026#indiedev #gamedev #unrealengine whew got some more stuff done! now its clean up time for all the new implementations. 081
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 18/07/2026#gamedev #indiedev wooo! makin some strides here, still feel like i know nothing about animgraphs 🫠 081
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 15/07/2026#gamedev #indiedev whew got quite a few wires untangled trying to figure out how to get dual wielding mix and match weapons/shields but heres some progress! 082
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 13/07/2026man, i have a lot to learn about animgraphs lol anyway, heres some more stuff, we got blocking, players actually have body part hitboxes, in air attacks oh and a shove! #gamedev #indiedev #unreal 0123
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 12/07/2026#indiedev #gamedev #unreal finally getting around to the scary part ive been trying to avoid, actually implementing the hit detection and animations for the combat system. during the wind up players can cancel the attack by blocking or using an item like food or potions etc. 1114
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 11/07/2026this is rough but I'm still very proud of it, BEHOLD climbing mechanics! after seeing the animations in action I'm thinking maybe they should be more exaggerated. #gamedev #indiedev #unreal 0144
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 09/07/2026heyo! i can finally kind of play my game instead of looking at stats and typing in exec commands! relearning so much about animgraphs and montages today lol #indiedev #gamedev #unreal 092
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 06/07/2026got a ton of stuff implemented, now were moving onto player model animations so we can get some attack hit detection working, turns out i forgot how this all works yay! #gamedev #indiedev 071
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 02/07/2026ive been converting my blueprint work from my previous project into a sleek new c++ project, it honestly already feels snappier. #indiedev #gamedev #unrealengine (also because epic plans on deprecating blueprints for some reason) 0102
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 23/06/2026#gamedev #indiedev really bummed out that fluidflux doesnt support multiplayer. oh well gotta do it myself i guess, heres my WIP! 0132
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 19/06/2026#gamedev #indiedev yo we got multi layered, merging, replicated 2.5d water sims in unreal! 🥳 0184
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 18/06/2026#indiedev #gamedev im going to figure this out, for now heres a little cube floating down a dynamic river! 1124
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 17/06/2026#gamedev #indiedev working on some super fun water sim stuff in unreal today 0102
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 22/05/2026heres some more animations in 3dsmax using a CAT rig #indiedev #gamedev 052
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 21/05/2026spent basically all day on this dodge roll animation, i probably scrapped at least 5 different animations before it felt right. #unrealengine #indiedev #gamedev 0132
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 20/05/2026heres some the animations i did yesterday idle run right hand punch left hand punch stand to sneak sneak walk #indiedev #gamedev 072
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 20/05/2026got the player model rigged up and finally keyed up some animations to see it come to life! #indiedev #gamedev #unreal 092
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 17/05/2026#indiedev #gamedev Got the player model all rigged up just sharing a little test on the mesh deformations 0153
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 14/05/2026heyo got some clothes ready here. #gamedev #indiedev if you wanna look here you go! skfb.ly/pJXSL 072
cadavarcaliente.bsky.social @cadavarcaliente.bsky.social · 13/05/2026so i took all the individual hair elements and union boolean'd em and manually fixed the joining vertices. theres an easier way to do this right? #indiedev #gamedev #unrealengine 041