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cabanier.bsky.social

@cabanier.bsky.social
58 followers 41 following 74 posts
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Reposted by @cabanier.bsky.social
Brandon Jones @toji.dev · 07/10/2026
Check out what's new in WebGPU for Chrome 155-156, with a special guest appearance by my blog!
developer.chrome.com
What's New in WebGPU (Chrome 155-156)  |  Blog  |  Chrome for Developers
WGSL fragment_depth extension, texture compression unaligned, srgb-linear and display-p3-linear color spaces, snorm10-10-10-2 vertex format, and more.
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Reposted by @cabanier.bsky.social
Brandon Jones @toji.dev · 06/10/2026
Wrote a blog post about using WebGPU's upcoming bindless texture sampling feature, with an accompanying demo! toji.dev/2026/10/06/w...
toji.dev
Experimenting with Bindless Textures in WebGPU
When WebGPU first shipped back in 2023, one of the biggest gaps that it had relative to its native counterparts was that it didn’t support bindless resources. Happily, WebGPU is on the cusp of support...
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cabanier.bsky.social @cabanier.bsky.social · 11/06/2026
I went to that link but didn't see the session:
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cabanier.bsky.social @cabanier.bsky.social · 02/06/2026
I got an HP Omen Oled 32in a couple of months ago and I don't like it. It has a fan and a weird powersaving mode where it dims the display if it doesn't see movement. I like my old DELL U3219Q. Solid for almost 7 years.
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cabanier.bsky.social @cabanier.bsky.social · 15/05/2026
I tried it on my galaxy xr and it also has the weird flickering. It's way slower than Quest 3 for some reason.
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cabanier.bsky.social @cabanier.bsky.social · 14/05/2026
The diagonal line was fixed in browser 146.2 that started rolling out this week. I updated your test file a bit. There is still a small flicker but I suspect that comes from the scene itself.
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cabanier.bsky.social @cabanier.bsky.social · 14/05/2026
I don't see any glitches but there doesn't seem to be any anti-aliasing
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cabanier.bsky.social @cabanier.bsky.social · 02/05/2026
@toji.dev We found an issue in dawn. I filed a bug here: issues.chromium.org/issues/50868... and posted a potential fix in the dawn github repo. Your metaballs sample triggers it!
issues.chromium.org
Chromium
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cabanier.bsky.social @cabanier.bsky.social · 28/04/2026
The simulator has VisionOS 26.4.1
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cabanier.bsky.social @cabanier.bsky.social · 28/04/2026
It doesn't work. Neither 2D nor WebXR. I can't tell if I have the latest safari but I installed the simulator yesterday
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cabanier.bsky.social @cabanier.bsky.social · 28/04/2026
Chrome Canary still doesn't render the WebGPU on WebXR three.js example. If I don/doff the headset, it sometimes starts rendering
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cabanier.bsky.social @cabanier.bsky.social · 28/04/2026
I'm investigating why the new renderer doesn't work on VisionOS
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cabanier.bsky.social @cabanier.bsky.social · 28/04/2026
@adarose.dev Does WebGPU work in the Vision OS Simulator? I'm unable to get it to work. Is there a flag or setting?
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cabanier.bsky.social @cabanier.bsky.social · 28/04/2026
Yes. It's also results in a cleaner implementation in three.js
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cabanier.bsky.social @cabanier.bsky.social · 27/04/2026
@toji.dev do you know when WebGPU will support multisample texture arrays?
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cabanier.bsky.social @cabanier.bsky.social · 24/04/2026
Let me guess. Gemini?
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cabanier.bsky.social @cabanier.bsky.social · 23/04/2026
Quest Browser 146.0 now has experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Thanks @toji.dev for the demo file! Feedback welcome.
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cabanier.bsky.social @cabanier.bsky.social · 20/03/2026
Gas is 1.80 euro per liter today in Belgium which is $7.73 per gallon. The lowest tier gas in Europe is considered premium in the US so it's a difference between $4.99 and $7.73
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cabanier.bsky.social @cabanier.bsky.social · 10/03/2026
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cabanier.bsky.social @cabanier.bsky.social · 09/03/2026
@toji.dev is the webgpu bot on twitter hallucinating?
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cabanier.bsky.social @cabanier.bsky.social · 31/01/2026
MrDoob ported Quake to three and I added WebXR support: cabanier.github.io/three-quake/ Enter the game in 2d mode and then go immersive. It seems to work ok on Quest and Galaxy XR. It helps that AndroidXR has the exact same button mappings :-)
cabanier.github.io
Three-Quake
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cabanier.bsky.social @cabanier.bsky.social · 28/01/2026
Yes, in my GitHub fork of three
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cabanier.bsky.social @cabanier.bsky.social · 28/01/2026
I implemented it so it uses native webgpu on webxr. No fallback!
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cabanier.bsky.social @cabanier.bsky.social · 27/01/2026
You can try this site: cabanier.github.io/three.js/exa... It uses the new WebGPU WebXR code in three.
cabanier.github.io
three.js vr - roller coaster
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cabanier.bsky.social @cabanier.bsky.social · 26/01/2026
@toji.dev I'm trying to hook up WebGPU on WebXR in three.js using my Galaxy XR. The first frame always comes in with a null XRFame. Is that a known issue? Also, the browser doesn't always show the immersive scene even though I'm producing frames.
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Reposted by @cabanier.bsky.social
Brandon Jones @toji.dev · 08/01/2026
Chrome 144 includes the start of a slow rollout of WebGPU support on Linux! Intel Gen 12+ only for the moment, but expected to expand.
developer.chrome.com
What's New in WebGPU (Chrome 144)  |  Blog  |  Chrome for Developers
WGSL subgroup_id and uniform_buffer_standard_layout extensions and WebGPU rolling out on Linux.
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cabanier.bsky.social @cabanier.bsky.social · 06/01/2026
Is there a way to have more than 1 profile on my Galaxy XR? I'm trying to share my headset with other without giving them access to my Google account.
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cabanier.bsky.social @cabanier.bsky.social · 18/11/2025
the thumbsticks have the exact same texture
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cabanier.bsky.social @cabanier.bsky.social · 18/11/2025
I was excited to try Google maps with the controllers. I remember the awesome maps demo stations at the Google that had a joystick. Unfortunately, it only works with hands :-\
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cabanier.bsky.social @cabanier.bsky.social · 18/11/2025
I wear glasses with mine and it is working fine. Eye tracking seems just as accurate with my glasses
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cabanier.bsky.social @cabanier.bsky.social · 18/11/2025
Very similar 🙂
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cabanier.bsky.social @cabanier.bsky.social · 15/11/2025
I got the same notification. Maybe they rushed them into production?
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cabanier.bsky.social @cabanier.bsky.social · 13/11/2025
Not choosing an XR chipset is interesting...
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cabanier.bsky.social @cabanier.bsky.social · 13/11/2025
Did they reveal any recordings of their OS? Does it have a browser?
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Reposted by @cabanier.bsky.social
James Clifford Kane @jamesckane.bsky.social · 10/11/2025
My new game launches this week Don't let it sneak up on you
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cabanier.bsky.social @cabanier.bsky.social · 05/11/2025
78 hours!
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cabanier.bsky.social @cabanier.bsky.social · 03/11/2025
I can't figure out how to do a screen recording. @toji.dev , do you know?
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cabanier.bsky.social @cabanier.bsky.social · 02/11/2025
I updated cityslingvr.arvr.social so it works on Galaxy XR. Give it a try! It works with hands but I'm unsure if it works with a controller
cityslingvr.arvr.social
City Sling VR Experience
City Sling VR, WebXR game maintained by Rik Cabanier
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cabanier.bsky.social @cabanier.bsky.social · 02/11/2025
I updated cityslingvr.arvr.social so it works on Galaxy XR. Performance seems decent!
cityslingvr.arvr.social
City Sling VR Experience
City Sling VR, WebXR game maintained by Rik Cabanier
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Reposted by @cabanier.bsky.social
Brandon Jones @toji.dev · 02/11/2025
I've seen multiple tech journalists who received packages with them included, but I'm haven't heard about anyone who ordered normally receiving them. Also, chrome on the headset isn't reporting the right input profile string just yet.
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cabanier.bsky.social @cabanier.bsky.social · 02/11/2025
Is there anyone who has them? We should be able to see reports from the input profiles cdn.
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Reposted by @cabanier.bsky.social
Brandon Jones @toji.dev · 02/11/2025
Same bsky.app/profile/toji...
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cabanier.bsky.social @cabanier.bsky.social · 02/11/2025
I got a message that the controllers will ship on January 8 😕
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cabanier.bsky.social @cabanier.bsky.social · 29/10/2025
Do you place on pc with mouse and keyboard?
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Reposted by @cabanier.bsky.social
Brandon Jones @toji.dev · 28/10/2025
Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers. www.npmjs.com/package/@web...
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cabanier.bsky.social @cabanier.bsky.social · 28/10/2025
It worked but it was very slow. I'll make a recording later
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cabanier.bsky.social @cabanier.bsky.social · 28/10/2025
I have one. What would you like me to try?
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cabanier.bsky.social @cabanier.bsky.social · 23/10/2025
The controllers cost almost as much as a whole Quest 3s :-\
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cabanier.bsky.social @cabanier.bsky.social · 23/10/2025
Any mention of WebXR in this presentation? I ordered one with the controllers. Will you update the WebXR profiles repo?
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Reposted by @cabanier.bsky.social
UploadVR @uploadvr.com · 10/10/2025
Meta's web browser now uses depth sensing for WebXR Hit Testing on Quest 3 & 3S, enabling instant mixed reality object placement without a Scene Mesh. Details here: www.uploadvr.com/quest-browse...
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