c0de517e.bsky.social @c0de517e.bsky.social · 14/09/2026It's done! My beautiful and optimized wasm/webgpu quake port is live! c0de517e.com/EXTERNAL/IRO...c0de517e.comIronWASM 0113
c0de517e.bsky.social @c0de517e.bsky.social · 15/07/2026Anyone going / in LA for Siggraph this year? 010
c0de517e.bsky.social @c0de517e.bsky.social · 04/07/2026My take on Quake 30th anniversary celebrations... Still "beta" quality... but already quite pretty c0de517e.com/EXTERNAL/bet... 0224
c0de517e.bsky.social @c0de517e.bsky.social · 03/04/2026I (very loosely "I" here) made a thing: c0de517e.com/EXTERNAL/MyH... (see also the bottom of the page for a bonus)c0de517e.comMyHouse/ 000
c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2026Is this... AI? www.amazon.ca/stores/Avis-...amazon.caAvis Gabe: books, biography, latest updateFollow Avis Gabe and explore their bibliography from Amazon's Avis Gabe Author Page. 000
c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2026So the thumbnail in particular is a terrible example of the "argument" presented. 000
c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2026TBH I never thought that Arkham was the rendering masterpiece some made it out to be, nor I think Suicide is as crappy as ppl say. But that's entirely irrelevant. Arkham was on UE3 and Suicide on UE4 - not 5. In either case I think rocksteady did a lot of custom work - as it's ALWAYS necessary. 100
c0de517e.bsky.social @c0de517e.bsky.social · 06/02/2026This is 100% total BS. It's comparing the best, most memorable games of a given generation, to games that did not do so well today. As if terrible games did not exist before! They did, there were plenty of them, it's just that we don't remember/play/look at them anymore. 140
c0de517e.bsky.social @c0de517e.bsky.social · 20/01/2026Will world models compete with realtime rendering? c0de517e.com/027_hallucin...c0de517e.comWorld models hallucinations.Angelo Pesce's homepage & blog on computers, graphics and other things. 050
c0de517e.bsky.social @c0de517e.bsky.social · 31/10/2025Seems that a ton of win32 demos have rotten. Lots don't run anymore, and I'm not talking ancient... dx11 stuff. Dunno/don't have time to exactly see why, probably some missing or changed DDLs? 000
c0de517e.bsky.social @c0de517e.bsky.social · 23/10/2025I'm this close to declaring that allowing float == float in C was a mistake. 130
c0de517e.bsky.social @c0de517e.bsky.social · 25/08/2025Watching AppleTV Foundation. Pretty good. Also... pretty clear. Please cinematographers, take note. Stop using film and petzval lenses like you just found out about instagram and lomography. This is how things should look like. 010
c0de517e.bsky.social @c0de517e.bsky.social · 18/08/2025c0de517e.com/JOURNAL/log_... How are smart people stupid?c0de517e.comlog_006Angelo Pesce's homepage & blog on computers, graphics and other things. 010
c0de517e.bsky.social @c0de517e.bsky.social · 08/08/2025Are you coming to #Siggraph? Here! You're welcome. Please share! docs.google.com/document/d/1...docs.google.comc0de517e’s guide to Siggraph in Vancouverc0de517e’s guide to Siggraph in Vancouver ----------------------------------------- Chapter 1: The Basics. Downtown 1: Waterfront Skytrain Station. You’ll probably arrive here. If you’re flying h... 0102
c0de517e.bsky.social @c0de517e.bsky.social · 05/08/2025New article! New... technique? Warping baked probes: c0de517e.com/025_cubeproj...c0de517e.comHalf-baked: Probe warping.Angelo Pesce's homepage & blog on computers, graphics and other things. 040
c0de517e.bsky.social @c0de517e.bsky.social · 04/08/2025Takes some guts to go on stage at BSC and say "stop playing with... yourself and actually ship products" -> www.youtube.com/watch?v=Ca53... This is something I've been trying to tell many people over the years. Unsuccessfully, for the most part.youtube.comTed Bendixson – Most of your projects are stupid. Please make some actual games. – BSC 2025YouTube video by Better Software Conference 010
c0de517e.bsky.social @c0de517e.bsky.social · 31/07/2025Stuff like that was on my mind too - of course as I mention in the article, you have to then be careful because it's transparency, so it will show parallax - but w/manually made skirts U can make them tight. I guess stochastic transparency b/c you have a gbuffer that is not "blendable"? 100
c0de517e.bsky.social @c0de517e.bsky.social · 31/07/2025Yes, stuff like that is where my mind was at first - I think the smart intuition is that you can just do everything in screenspace. That said, still hard, because that has to be at full-res, so you have to optimize quite a bit I imagine 000
c0de517e.bsky.social @c0de517e.bsky.social · 30/07/2025New article! Fun with the amazing MeshBlend plugin -> c0de517e.com/024_meshblen...c0de517e.comFun with MeshBlend!Angelo Pesce's homepage & blog on computers, graphics and other things. 1145
c0de517e.bsky.social @c0de517e.bsky.social · 28/07/2025Debut of the "links" feature on my blog! c0de517e.com/LINKS/00000.... (story here: c0de517e.com/JOURNAL/log_...)c0de517e.com00000: Sunday links!Angelo Pesce's homepage & blog on computers, graphics and other things. 040
c0de517e.bsky.social @c0de517e.bsky.social · 14/07/2025My talk is out! c0de517e.com/023_hpg.htmc0de517e.comHallucinations on the future of real-time rendering.Angelo Pesce's homepage & blog on computers, graphics and other things. 0146
c0de517e.bsky.social @c0de517e.bsky.social · 03/07/2025All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm 04623
c0de517e.bsky.social @c0de517e.bsky.social · 11/06/2025...and REAC 2025 is officially done! I've closed the registration. Slides/videos will appear on our website as soon as we can process them (typically a week or two). Meanwhile, you can enjoy our break music videos on our YT channel! THANK YOU! www.youtube.com/@renderingen...youtube.comRendering Engine Architecture ConferenceModern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. These algorithms e... 0120
c0de517e.bsky.social @c0de517e.bsky.social · 07/06/2025See you next week! enginearchitecture.org/2025.htm (Please share!) 023
c0de517e.bsky.social @c0de517e.bsky.social · 15/05/2025My bugs are your gain! I had to improve c0de517e.com/020_imgpeek.... to figure out some texture compression issues today.c0de517e.comImagePeeker.Angelo Pesce's homepage & blog on computers, graphics and other things. 010
c0de517e.bsky.social @c0de517e.bsky.social · 14/05/2025Very nice work on reversing various HW mipmap logic pema.dev/2025/05/09/m...pema.devMipmap selection in too much detailIn this post, I want to shed some light on something I’ve been wondering about for a while: How exactly are mipmap levels selected when sampling textures on the GPU? If you already know what mipmappin... 021
c0de517e.bsky.social @c0de517e.bsky.social · 11/05/2025REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm If you can share this message, we'd appreciate it. Thanks, and see you soon! 03322
c0de517e.bsky.social @c0de517e.bsky.social · 30/04/2025REAC 2025 registration is now open! It takes only a minute - try it now ;) enginearchitecture.org/2025.htm 040
c0de517e.bsky.social @c0de517e.bsky.social · 29/04/2025Definitely the most effective president in the history of US presidents. In just 100 days managed to bring Canadian's liberal party from sure defeat to astonishing win. So much win! Thank you Donald! 000
c0de517e.bsky.social @c0de517e.bsky.social · 29/04/2025Definitely the most effective president in the history of US presidents. In just 100 days managed to bring Canadian's liberal party from sure defeat to astonishing win. So much win! Thank you Donald! 000
c0de517e.bsky.social @c0de517e.bsky.social · 28/04/2025A new article appears. Also remember, REAC '25 is only 6 weeks away! c0de517e.com/021_taxonomy...c0de517e.comA Taxonomy for Rendering Engines.Angelo Pesce's homepage & blog on computers, graphics and other things. 040
c0de517e.bsky.social @c0de517e.bsky.social · 01/04/2025If you can DM me your email I can let him know 100
c0de517e.bsky.social @c0de517e.bsky.social · 01/04/2025I don't have (big) moral issues about them, probably less than a good chunk of tech I use, but I understand that YMMV there. 010
c0de517e.bsky.social @c0de517e.bsky.social · 01/04/2025Nvidia claims to have invented the GPU. Meanwhile, in 1970... 020
c0de517e.bsky.social @c0de517e.bsky.social · 31/03/2025armkeil.blob.core.windows.net/developer/Fi...armkeil.blob.core.windows.net 110
c0de517e.bsky.social @c0de517e.bsky.social · 31/03/2025A kind of magic. Modern PC -> emulator (86box) -> Norton Commander -> USB2RS232 -> GridCase 1550sx 386 laptop 130
c0de517e.bsky.social @c0de517e.bsky.social · 31/03/2025A self-reflection (and a sort-of guide) on using LLM assist while coding c0de517e.com/JOURNAL/log_...c0de517e.comlog_005Angelo Pesce's homepage & blog on computers, graphics and other things. 120
c0de517e.bsky.social @c0de517e.bsky.social · 27/03/2025A new version of ImgPeek, 12 years after my initial release (if a blog post can be called that): c0de517e.com/020_imgpeek.... - if you know of other (good) tools for in-memory/process tracing and visualization, let me know, I love visualizing program behavior.c0de517e.comImagePeeker.Angelo Pesce's homepage & blog on computers, graphics and other things. 020
c0de517e.bsky.social @c0de517e.bsky.social · 25/03/2025So far the most useful thing has been literally as a replacement of intellisense, that's how it behaves without any extra prompting etc in VS/VSc and it's great. The second most useful thing is for "throwaway" scripts, where using chat-like stuff works great. 120
c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2025Wrote some (obvious) stuff about "vibecoding" and LLM-based programming while waiting for my flight. www.c0de517e.com/JOURNAL/log_...c0de517e.comlog_005Angelo Pesce's homepage & blog on computers, graphics and other things. 392
c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2025GDC is done... No better time than now to submit for REAC25! Also... it's the last week to do that ;) 052
c0de517e.bsky.social @c0de517e.bsky.social · 12/03/2025Who's this handsome fella? highperformancegraphics.org/2025/program/highperformancegraphics.orgHigh-Performance Graphics 2025High-Performance Graphics 2025 - June 23-25 Copenhagen 020
c0de517e.bsky.social @c0de517e.bsky.social · 05/03/2025Visbuffers on the n64 www.youtube.com/watch?v=rNEo...youtube.comTiny3D - High-Res Textures [N64 Homebrew]YouTube video by HailToDodongo 020