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bzor [kc]

@bzor.bsky.social
102 followers 450 following 72 posts

personal feed of creative engineer kc Austin.. probing reality through simulation design. lead at Bzor Systems, high end interactive experiences for fun+profit.. electronic music connoisseur

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bzor [kc] @bzor.bsky.social · 28/09/2026
STUDY 004 · 3D Fieldwriting Ants · BHVR 001 · VAR 003 24 ants move, turn, and rewrite a shared grid. 24 agents move through a shared voxel field, changing its cell states as they go. Collisions exchange their orientation frames.
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bzor [kc] @bzor.bsky.social · 26/09/2026
STUDY 004 · 3D Fieldwriting Ants · BHVR 001 · VAR 002 18 ants move, turn, and rewrite a shared grid. 18 agents move through a shared voxel field, changing its cell states as they go. Collisions exchange their orientation frames.
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bzor [kc] @bzor.bsky.social · 24/09/2026
STUDY 004 · 3D Fieldwriting Ants · BHVR 001 · VAR 001 Six ants move, turn, and rewrite a shared grid. Six agents move through a shared voxel field, changing its cell states as they go. Collisions exchange their orientation frames.
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bzor [kc] @bzor.bsky.social · 21/09/2026
yay thx! i love simple rules that create interesting motion.. in this one each point is attracted to one other point and repelled by a different point. at each step there’s a chance they will rewire. different settings make the different patterns in the last few posts :)
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bzor [kc] @bzor.bsky.social · 21/09/2026
STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 005 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 20 000 point agents.
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bzor [kc] @bzor.bsky.social · 19/09/2026
STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 004 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 10 000 point agents.
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bzor [kc] @bzor.bsky.social · 17/09/2026
STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 003 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 5 000 point agents.
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bzor [kc] @bzor.bsky.social · 16/09/2026
STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 002 synchronous point-agent updates with nonlocal attraction and repulsion
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bzor [kc] @bzor.bsky.social · 15/09/2026
STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 001 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 100 000 point agents.
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bzor [kc] @bzor.bsky.social · 14/09/2026
STUDY 002 · Scar Tissue · BHVR 002 · VAR 003 Scar-Tissue Pulses Around a Persistent Opening Inspired by scar-tissue formation, travelling activator pulses build a myosin-like contractile response and an irreversible ratchet, progressively zippering opposing wound banks into a two-turn scar.
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bzor [kc] @bzor.bsky.social · 13/09/2026
STUDY 002 · Scar Tissue · BHVR 002 · VAR 002 Slow Winding Suture Inspired by scar-tissue formation, travelling activator pulses build a myosin-like contractile response and an irreversible ratchet, progressively zippering opposing wound banks into a two-turn scar.
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bzor [kc] @bzor.bsky.social · 12/09/2026
STUDY 002 · Scar Tissue · BHVR 002 · VAR 001 Rapid Surgical Zipper Inspired by scar-tissue formation, travelling activator pulses build a myosin-like contractile response and an irreversible ratchet, progressively zippering opposing wound banks into a two-turn scar.
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bzor [kc] @bzor.bsky.social · 11/09/2026
STUDY 001 · Memory Field · BHVR 001 · VAR 004 traces fade, scars linger, and new routes emerge 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic.
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bzor [kc] @bzor.bsky.social · 09/09/2026
STUDY 001 · Memory Field · BHVR 001 · VAR 003 faster, more exploratory agents with shorter trace memory and slower-healing scars 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic.
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bzor [kc] @bzor.bsky.social · 08/09/2026
STUDY 001 · Memory Field · BHVR 001 · VAR 002 slower agents with longer trace memory and faster-healing scars 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic.
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bzor [kc] @bzor.bsky.social · 07/09/2026
STUDY 001 · Memory Field · BHVR 001 · VAR 001 agents shape territory through their decaying memory 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic.
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bzor [kc] @bzor.bsky.social · 11/04/2026
🎧 weekend creative noodling
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bzor [kc] @bzor.bsky.social · 01/04/2026
nothing better than a client who lets me off the leash for R+D, without flinching at dead ends. last year dotdotdash sent me exploring visual directions for looking glass holo displays. one fail kept nagging at me, here it is developed it a bit further with sound 🎧
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bzor [kc] @bzor.bsky.social · 28/03/2026
arxiv.org/abs/2601.03335
arxiv.org
Digital Red Queen: Adversarial Program Evolution in Core War with LLMs
Large language models (LLMs) are increasingly being used to evolve solutions to problems in many domains, in a process inspired by biological evolution. However, unlike biological evolution, most LLM-...
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bzor [kc] @bzor.bsky.social · 28/03/2026
Core War has been a fascinating corner of aLife for decades. Adding LLMS, self-replicating programs competing for control of a virtual machine, each new warrior evolved to beat everything that came before. Same dynamics you see in biological arms races, showing up in code.
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bzor [kc] @bzor.bsky.social · 26/03/2026
stumbled on emergent garden's work. anyone interested in artificial life, cellular automata, and the strange beautiful things that happen when you let simple systems run should check them out. the Life Engine project especially. @emergentgarden.bsky.social
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bzor [kc] @bzor.bsky.social · 23/03/2026
Everything Procedural turns 10 this year. April 7-10 in Breda. April 7-10 in Breda with SideFX, JangaFX, and Embark Studios presenting. I've been deep in Houdini for procedural systems for just about all of my projects lately, so massive FOMO
everythingprocedural.com
Home - Everything Procedural Conference
EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES TICKETS Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10 April 2026 Br...
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bzor [kc] @bzor.bsky.social · 23/03/2026
25 years of building interactive experiences and the feel is still the part I care about most. Making gfx respond in a way that bypasses your rational brain and just feels right, making the hairs on your neck stand up. bzor.com/containmentu...
bzor.com
BZOR.COM : Containment Unit Press Kit
Press Kit for Containment Unit - A Vision Pro experience by K.C. Austin
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bzor [kc] @bzor.bsky.social · 23/03/2026
The trick was layering vertex shaders for the movement of the spines synced to frag shaders for the color. Multiple functions at different scales and driving them with the creature's internal state. When you pet them, the color response ripples outward from the contact point through the shader.
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bzor [kc] @bzor.bsky.social · 23/03/2026
One of the harder problems building Containment Unit was the creature skin. I wanted something that felt alive.. Pulsing/shifting color, responding to touch. Cuttlefish chromatophores were the reference point. here's an early stress test with 4 long ones at once (a bit hectic in a small space)
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bzor [kc] @bzor.bsky.social · 22/03/2026
3D cellular automata generating speculative morphologies, smoothed into bone-like structures, then 3D printed as fossil artifacts. Conway's Game of Life -> xenobiology. the results look like something you'd find in a natural history museum from an alien planet. arxiv.org/abs/2505.01692
arxiv.org
Speculative Evolution Through 3D Cellular Automata
This project explores speculative evolution through a 3D implementation of Conway's Game of Life, using procedural simulation to generate unfamiliar extraterrestrial organic forms. By applying a volum...
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bzor [kc] @bzor.bsky.social · 20/03/2026
In the late '40s the engineers at IAS in Princeton ran aLife sims on a machine they had to debug with oscilloscopes 🤯. Revisited George Dyson's "Turing's Cathedral" which goes deep into the IAS. Hit me as I'm working on CAs in the Vision Pro, they were working through the same ideas on graph paper..
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bzor [kc] @bzor.bsky.social · 12/03/2026
so nice 😍
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bzor [kc] @bzor.bsky.social · 12/03/2026
my "hello world" for learning new languages has always been code reflecting natural systems: cellular automata, boids, l-systems, cymatics. simple rules producing complex behavior. no prediction without running the system. constant surprise
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bzor [kc] @bzor.bsky.social · 12/03/2026
just stumbled on this one, will give it a try! looks like a blast, bravo
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bzor [kc] @bzor.bsky.social · 11/03/2026
Live on the App Store: apps.apple.com/us/app/conta...
apps.apple.com
Containment Unit App - App Store
Download Containment Unit by Bzor Systems, Inc. on the App Store. See screenshots, ratings and reviews, user tips, and more apps like Containment Unit.
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bzor [kc] @bzor.bsky.social · 11/03/2026
The hardware is finally good enough to make something feel fully present in your space, reacting to the light and geometry of your environment. Add AI into the mix now and the possibilities are endless.
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bzor [kc] @bzor.bsky.social · 11/03/2026
I've been into artificial life and code mimicking natural systems for over 25 years. The Vision Pro was the first time I could bring my ideas into the physical world, reach out and touch them. Built solo in Unity PolySpatial with Houdini, Blender, and Ableton. Deep shader work.
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bzor [kc] @bzor.bsky.social · 11/03/2026
You edit their genetics, print them into your space, pet them, feed them. They drift and pulse and respond to you and your environment. Would love to hear how it runs on the M5.
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bzor [kc] @bzor.bsky.social · 11/03/2026
Now that the new M5 Vision Pro has been out for a few months, it's a good excuse to resurface something I built last year: Containment Unit. A spatial computing immersive experience where you summon procedural lifeforms into your room. 🎧
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bzor [kc] @bzor.bsky.social · 04/06/2025
when petting the creatures I try to trick the mind into "feeling" touch, by adding loads of subtle audio/visual reactive feedback.. physics, color/motion shader ripples and dynamic audio (layered samples of cats purring 🎧 with phasers/flangers/delays) all come together to tickle the senses
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bzor [kc] @bzor.bsky.social · 29/05/2025
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bzor [kc] @bzor.bsky.social · 24/05/2025
subtle details are so rewarding in XR.. when they react to you in a complicated mix of audio/visuals/physics it's incredibly satisfying. vert shader color/motion ripples based on hand position, rope physics and dynamic audio (layered samples of cats purring 🎧 with phasers/flangers/delays) #visionpro
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bzor [kc] @bzor.bsky.social · 21/05/2025
bzor.com/containmentu...
bzor.com
BZOR.COM : Containment Unit Press Kit
Press Kit for Containment Unit - A Vision Pro experience by K.C. Austin
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bzor [kc] @bzor.bsky.social · 21/05/2025
🧬 Containment Unit is live on the App Store 🧬 It’s alive! For the last few months I’ve been cooking up a sci-fi inspired AR passion project on the Vision Pro.. exploring 3D animation, UI, procedural creatures and sound design. If you have any questions let me know! It’s a wild one.. link↓ #visionpro
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bzor [kc] @bzor.bsky.social · 11/03/2025
The development of an organism ... may be considered as the execution of a "developmental program" present in the fertilized egg. ... A central task of developmental biology is to discover the underlying algorithm from the course of development. -Aristid Lindenmayer/Grzegorz Rozenberg
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bzor [kc] @bzor.bsky.social · 02/03/2025
Our minds are finite, and yet even in these circumstances of finitude we are surrounded by possibilities that are infinite, and the purpose of human life is to grasp as much as we can out of the infinitude. -Alfred North Whitehead
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bzor [kc] @bzor.bsky.social · 28/02/2025
sad how most of my interesting work over the last 5yrs has been on NDA'd pitches and prototypes that never saw the light of day. last month I took some time off to go all in on a personal creative AR experience for Vision Pro, to finally get something out in the wild: ./Containment Unit\.
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bzor [kc] @bzor.bsky.social · 28/02/2025
2/ native: team w Swift/iOS experience, app is UI heavy, only targeting Apple ecosystem, tight integration with Apple libraries, latest VisionOS features (Unity needs to implement so is always a little behind), need better native window/space management, easier app approvals, cheaper Unity Pro is 💰
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bzor [kc] @bzor.bsky.social · 28/02/2025
depends on what you're doing but there isn't a big overhead. choosing which route to go can be a tough choice. here's my logic 1/ choose Unity: Unity based team, heavy game logic, reliance on Unity code packages/assets/extensions, AI Navmesh, Unity Physics, cross platform support, animation pipeline
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bzor [kc] @bzor.bsky.social · 28/02/2025
just FYI unity polyspatial converts everything to RealityKit entities so the rendering quality is the same..
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bzor [kc] @bzor.bsky.social · 19/02/2025
we are all compost for worlds we cannot yet imagine. - David Whyte
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bzor [kc] @bzor.bsky.social · 30/01/2025
so much of what I do relies on GPU instancing, it's a bummer RealityKit doesn't support generalized instancing on Vision Pro yet.. I started hacking together an oldschool method that technically works, but probably better to switch to Metal/stereo render targets or native with Metal/LowLevelMesh
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bzor [kc] @bzor.bsky.social · 30/01/2025
have been working on a crazy pitch solely in Houdini for the last few months.. just fired up the Vision Pro and tried some of my tests from last year, almost forgot how amazing this device is. will set aside some daily dev time for AR and share findings
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bzor [kc] @bzor.bsky.social · 22/01/2025
microdots 🎧⚫️🎧 #houdini #redshift #techno
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