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bunp

@bunp.bsky.social
233 followers 1.4K following 62 posts

gamedev, artist, c# programmer

PostsRepliesMedia
bunp @bunp.bsky.social · 30/09/2026
I based the shader on this image:
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bunp @bunp.bsky.social · 30/09/2026
Fairly exceptional looking fire-smoke experiment I've got here #shader #gamedev #indiedev
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bunp @bunp.bsky.social · 28/09/2026
Eight separate attempts at look-dev for a low poly smoke effect that match's my artstyle's aesthetic #vfx #pixelart #gamedev #indiedev
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bunp @bunp.bsky.social · 28/09/2026
Have you played any of these? #My9Games
Lufia 2, Twinsen's Odyssey, Dark Sun: Wake of the Ravager, Ultima 7, Septerra Core, Terranigma, Command and Conquer: Renegade, Front Mission, Metal Fatigue
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bunp @bunp.bsky.social · 19/09/2026
BRDF #shader with a normal map misused as the texture, trippy colors #gamedev #indiedev
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bunp @bunp.bsky.social · 17/09/2026
Feels like motion blur when you spin it
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bunp @bunp.bsky.social · 17/09/2026
having fun with a solar terminator mask #gamedev #indiedev #shader
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bunp @bunp.bsky.social · 12/09/2026
Mostly small polish that few will ever notice, like stabilizing the shore width across all camera distances
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bunp @bunp.bsky.social · 11/09/2026
Work-in-progress water shader. Still a ways to go yet. #gamedev #indiedev #vfx #pixelart
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bunp @bunp.bsky.social · 06/09/2026
HD DLSS 5 birds #gamdev #indiedev
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bunp @bunp.bsky.social · 05/09/2026
Lots of polish to showcase this week; distance fog, colored outlines, outline integration with cloud shader, steady progress on day/night cycle. #screenshotsaturday #gamedev #indiedev
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bunp @bunp.bsky.social · 01/09/2026
The trailer song 👌 www.youtube.com/watch?v=l0qe...
youtube.com
Maabus Trailer (3/2/1995)
YouTube video by BlazeHedgehog
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bunp @bunp.bsky.social · 01/09/2026
Definitely purple. Pops more.
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bunp @bunp.bsky.social · 31/08/2026
Developing my RTS: for fog-of-war I've started a volumetric raymarcher based on metaballs from voronoi noise, with identical 1:1 invisible opaque cookie plane to simulate shadows. #gamedev #indiedev #shader #vfx
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bunp @bunp.bsky.social · 14/08/2026
Says the guy who absolutely should be beaten up about his past
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bunp @bunp.bsky.social · 05/08/2026
The end result looks sick, do you have the shader code on github or anywhere?
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bunp @bunp.bsky.social · 31/07/2026
I'm a fellow gamedev so I know how to speak game design. Game looks good, nice pixelart, and I don't know anything about it or you. Hit me up.
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bunp @bunp.bsky.social · 30/07/2026
I recommend starting #44 early, its an idle game that runs in the background while you play other games to progress itself.
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Reposted by bunp
𝕵𝖎𝖒𝖒𝖞 𝕸𝖆𝖐𝖊𝖕𝖊𝖆𝖈𝖊 @jimmymakepeace.bsky.social · 29/07/2026
My horrible bug asset is 95% done, in my animation this'll be what the main character is born from x
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bunp @bunp.bsky.social · 22/07/2026
That the effect keeps working even with the camera inside of the volume is crazy impressive, it's not just pasted to the outside of the volume's faces I take it?
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bunp @bunp.bsky.social · 12/07/2026
The juice version appears to be stuttering violently, its kind of unpleasant to look at.
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bunp @bunp.bsky.social · 14/06/2026
Terminal fall damage caps out at 200ft, 20d6. A high enough level Barbarian could tank that and survive.
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bunp @bunp.bsky.social · 09/06/2026
the forehead crest and color scheme feels very elesh norn phyrexian
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bunp @bunp.bsky.social · 05/06/2026
Thought: Become a fire ghost.
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bunp @bunp.bsky.social · 31/05/2026
nice 6-fingered glove, ai slop
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bunp @bunp.bsky.social · 28/05/2026
You forgot Gold Pusher for win98
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bunp @bunp.bsky.social · 28/05/2026
Functionally this is what we all feared in Metal Gear Rex.
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bunp @bunp.bsky.social · 27/04/2026
Megaman X
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bunp @bunp.bsky.social · 18/04/2026
A, if its meant to be stairs
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bunp @bunp.bsky.social · 09/04/2026
Knight truckin' #gamedev #animation #unity
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bunp @bunp.bsky.social · 14/03/2026
How does it work?
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bunp @bunp.bsky.social · 10/03/2026
Don't forget the bright white specular highlight that the glossy material has as well!
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bunp @bunp.bsky.social · 10/03/2026
Great job so far. I worked on a shader for this same type effect before but I hit a wall making it as beautiful as it looks in real life. I realized IRL your two eyes are seeing the surface from two different points so the effect has a different color in each eye that overlap and make unique visuals
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bunp @bunp.bsky.social · 26/02/2026
The vehicle UIs in IV were tech as heck
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bunp @bunp.bsky.social · 21/02/2026
Bitcrush that slap noise
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bunp @bunp.bsky.social · 28/01/2026
I don't remember that being in the SNES yoshi's island 👀 Is that from the GBA port, or maybe some kind of romhack?
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bunp @bunp.bsky.social · 23/01/2026
Shattered Lands and Wake of the Ravager were my first introduction to the CRPG genre. Love and fondness for them both ever since.
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bunp @bunp.bsky.social · 15/01/2026
Dark Sun: Wake of the Ravager for sure.
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bunp @bunp.bsky.social · 09/01/2026
Double-wide pixels makes it feel like C64
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Reposted by bunp
Will Koehler @willk3d.com · 03/01/2026
fascinating blob of globby goo?
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Reposted by bunp
Dungeonbuster @dungeonbuster.bsky.social · 30/12/2024
Dark Sun: Wake of the Ravager (1994) | RPG | PC platforms | SSI The second chapter of SSI's saga based on TSR's post-apocalyptic Dark Sun setting focuses on the ruthless Dragon of Ur Draxa's thirst for conquest as he orders his scheming servant, the Lord Warrior, to pave the way for his coming!
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bunp @bunp.bsky.social · 02/12/2025
Structure capture vfx feeling juicy #pixelart #vfx #gamedev #indiedev
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bunp @bunp.bsky.social · 20/11/2025
Juiced up unit death effects and added their animation frames. #gamedev #indiedev #pixelart #madewithunity
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bunp @bunp.bsky.social · 14/11/2025
Wrote a shader to make particles into chopped up sub-sections of the base unit sprite. Pixel perfect. #gamedev #shadergraph #madewithunity #pixelart
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bunp @bunp.bsky.social · 03/11/2025
High resolution shadows that are a terrain-oriented. Mixing a lot of pixel resolutions (criminal) #gamedev #pixelart #MadeWithUnity
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bunp @bunp.bsky.social · 03/11/2025
Low res shadows was an interesting experiment but it doesn't work well at distant zoom levels. #gamedev #indiedev
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bunp @bunp.bsky.social · 26/10/2025
Ported camera controls from a previous project. Pan speed is square-rooted factor faster when zoomed out, to give the perception of a constant speed. #gamedev #indiedev #MadeWithUnity
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bunp @bunp.bsky.social · 24/10/2025
Unity terrain with volume/depth. #gamedev #indiedev #unity
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bunp @bunp.bsky.social · 21/10/2025
keep it up, good start
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