bunp @bunp.bsky.social · 30/09/2026Fairly exceptional looking fire-smoke experiment I've got here #shader #gamedev #indiedev 2327
bunp @bunp.bsky.social · 28/09/2026Eight separate attempts at look-dev for a low poly smoke effect that match's my artstyle's aesthetic #vfx #pixelart #gamedev #indiedev 0185
bunp @bunp.bsky.social · 19/09/2026BRDF #shader with a normal map misused as the texture, trippy colors #gamedev #indiedev 0144
bunp @bunp.bsky.social · 17/09/2026having fun with a solar terminator mask #gamedev #indiedev #shader 1112
bunp @bunp.bsky.social · 12/09/2026Mostly small polish that few will ever notice, like stabilizing the shore width across all camera distances 010
bunp @bunp.bsky.social · 11/09/2026Work-in-progress water shader. Still a ways to go yet. #gamedev #indiedev #vfx #pixelart 1325
bunp @bunp.bsky.social · 05/09/2026Lots of polish to showcase this week; distance fog, colored outlines, outline integration with cloud shader, steady progress on day/night cycle. #screenshotsaturday #gamedev #indiedev 21109
bunp @bunp.bsky.social · 01/09/2026The trailer song 👌 www.youtube.com/watch?v=l0qe...youtube.comMaabus Trailer (3/2/1995)YouTube video by BlazeHedgehog 120
bunp @bunp.bsky.social · 31/08/2026Developing my RTS: for fog-of-war I've started a volumetric raymarcher based on metaballs from voronoi noise, with identical 1:1 invisible opaque cookie plane to simulate shadows. #gamedev #indiedev #shader #vfx 1151
bunp @bunp.bsky.social · 14/08/2026Says the guy who absolutely should be beaten up about his past 000
bunp @bunp.bsky.social · 05/08/2026The end result looks sick, do you have the shader code on github or anywhere? 100
bunp @bunp.bsky.social · 31/07/2026I'm a fellow gamedev so I know how to speak game design. Game looks good, nice pixelart, and I don't know anything about it or you. Hit me up. 120
bunp @bunp.bsky.social · 30/07/2026I recommend starting #44 early, its an idle game that runs in the background while you play other games to progress itself. 110
Reposted by bunp𝕵𝖎𝖒𝖒𝖞 𝕸𝖆𝖐𝖊𝖕𝖊𝖆𝖈𝖊 @jimmymakepeace.bsky.social · 29/07/2026My horrible bug asset is 95% done, in my animation this'll be what the main character is born from x 49111
bunp @bunp.bsky.social · 22/07/2026That the effect keeps working even with the camera inside of the volume is crazy impressive, it's not just pasted to the outside of the volume's faces I take it? 000
bunp @bunp.bsky.social · 12/07/2026The juice version appears to be stuttering violently, its kind of unpleasant to look at. 110
bunp @bunp.bsky.social · 14/06/2026Terminal fall damage caps out at 200ft, 20d6. A high enough level Barbarian could tank that and survive. 000
bunp @bunp.bsky.social · 09/06/2026the forehead crest and color scheme feels very elesh norn phyrexian 120
bunp @bunp.bsky.social · 10/03/2026Don't forget the bright white specular highlight that the glossy material has as well! 030
bunp @bunp.bsky.social · 10/03/2026Great job so far. I worked on a shader for this same type effect before but I hit a wall making it as beautiful as it looks in real life. I realized IRL your two eyes are seeing the surface from two different points so the effect has a different color in each eye that overlap and make unique visuals 050
bunp @bunp.bsky.social · 28/01/2026I don't remember that being in the SNES yoshi's island 👀 Is that from the GBA port, or maybe some kind of romhack? 110
bunp @bunp.bsky.social · 23/01/2026Shattered Lands and Wake of the Ravager were my first introduction to the CRPG genre. Love and fondness for them both ever since. 010
Reposted by bunpDungeonbuster @dungeonbuster.bsky.social · 30/12/2024Dark Sun: Wake of the Ravager (1994) | RPG | PC platforms | SSI The second chapter of SSI's saga based on TSR's post-apocalyptic Dark Sun setting focuses on the ruthless Dragon of Ur Draxa's thirst for conquest as he orders his scheming servant, the Lord Warrior, to pave the way for his coming! 4508
bunp @bunp.bsky.social · 02/12/2025Structure capture vfx feeling juicy #pixelart #vfx #gamedev #indiedev 1202
bunp @bunp.bsky.social · 20/11/2025Juiced up unit death effects and added their animation frames. #gamedev #indiedev #pixelart #madewithunity 0132
bunp @bunp.bsky.social · 14/11/2025Wrote a shader to make particles into chopped up sub-sections of the base unit sprite. Pixel perfect. #gamedev #shadergraph #madewithunity #pixelart 0153
bunp @bunp.bsky.social · 03/11/2025High resolution shadows that are a terrain-oriented. Mixing a lot of pixel resolutions (criminal) #gamedev #pixelart #MadeWithUnity 0152
bunp @bunp.bsky.social · 03/11/2025Low res shadows was an interesting experiment but it doesn't work well at distant zoom levels. #gamedev #indiedev 1134
bunp @bunp.bsky.social · 26/10/2025Ported camera controls from a previous project. Pan speed is square-rooted factor faster when zoomed out, to give the perception of a constant speed. #gamedev #indiedev #MadeWithUnity 0105