Bunnarium Engine @bunnariumengine.bsky.social · 30/08/2026this is only a small part of Bunnarium and we are quite a ways away from being ready to share the engine proper (including BunnyECS), but this is a huge milestone for us that will serve as the basis for future public updates. yay bunnies! 🐇 🎉 000
Bunnarium Engine @bunnariumengine.bsky.social · 30/08/2026happy Saturday, everybunny 🐇❗we here at Bunnarium Engine are finally releasing a (very small) part of what we've been working on all this time—specifically, mathematical primitives! more is coming in the nearish future, including geometry primitives, data structures and various other engine types!github.comGitHub - sqldatabunny/Bunnarium.Maths: Mathematics for Bunnarium Engine 🐇Mathematics for Bunnarium Engine 🐇. Contribute to sqldatabunny/Bunnarium.Maths development by creating an account on GitHub. 152
Reposted by Bunnarium Enginesqldatabunny @bunny.support · 02/01/2026top 5 🐇 game engine development updates of 2025 (thread) 193
Reposted by Bunnarium Enginesqldatabunny @bunny.support · 23/12/2025left-handed and right-handed coordinate systems, just needs a single compiler symbol. compiler symbols can also set the matrix library to use either the pre-multiplied (row-vector) or post-multiplied (column-vector) convention. it works, it all works!! 161
Bunnarium Engine @bunnariumengine.bsky.social · 26/05/2025Bunnarium Engine is now on .NET 10 preview 4! 110
Bunnarium Engine @bunnariumengine.bsky.social · 30/03/2025it all started with an idea: what if static configuration variables that are declared for one type or another could all be optionally set from a configuration file? enter ConfigTarget, an attribute that integrates any static field or instance into a config file system with just one line of code! 011
Bunnarium Engine @bunnariumengine.bsky.social · 22/12/2024Bunnarium now has a pretty decently-featured MIDI parser that also generates note and tempo data that can be easily read as generic rhythm game data 🎶🐇 012
Bunnarium Engine @bunnariumengine.bsky.social · 15/12/2024i've got 99 files and BunnyECS still ain't one. 100
Reposted by Bunnarium EngineHaskell programming language @haskell.org · 29/11/2024Happy Friday 14803197
Bunnarium Engine @bunnariumengine.bsky.social · 25/11/2024the startup and bootstrapping sequence has been somewhat simplified, too 100
Bunnarium Engine @bunnariumengine.bsky.social · 18/11/2024current number of source code files marked as documented, reviewed and ready for publishing: 69 100
Bunnarium Engine @bunnariumengine.bsky.social · 01/11/2024I have a custom VS setting to make possible nullability errors be errors instead of mere warnings. pros: Bunnarium code is generally better. cons: sometimes a bunny is lazy and code is yelled (null-forgiving ! operator) more than it is typed. 000
Bunnarium Engine @bunnariumengine.bsky.social · 20/10/2024for the record, this one ended in disaster 000
Reposted by Bunnarium Enginewriggle nightbug dot com @wrigglenightbug.com · 17/10/2024Howdy ho! I commissioned a wriggle nightbug themed cursor from yoiy on twt. You can download it below ! yoiysan.fanbox.cc/posts/8727019yoiysan.fanbox.ccAunn, Wriggle Nightbug & Takane Cursors|yoiy_san|pixivFANBOXIt's a commission work but for public use here's Aunn Komano : here's Wriggle : here's Takane Yamashiro : feel free to use it ^^) here's an instruction video of how to change your cursor, it helps me ... 2209
Bunnarium Engine @bunnariumengine.bsky.social · 25/03/2024realtime doppler effect simulation status: it technically works but parts of it function on Looney Tunes logic and it's still clicking a lot when the doppler scale factor is positive... 010
Bunnarium Engine @bunnariumengine.bsky.social · 15/01/2024I have surveyed the shader language landscape and my two braincells have unified around a single thought - it may possible to to build a high-level common shader language that can be read as both glsl and hlsl, built entirely on macros and a dream. 101
Bunnarium Engine @bunnariumengine.bsky.social · 16/12/2023entity component system processing is no longer split into AS MANY THREADS AS POSSIBLE. systems are now balanced into a thread count that DOESN'T exceed the logical core count and, for my tenacity, the ThreadPooler rewarded me with a bag of carrots and a fluff ૮₍ ˶ᵔ ᵕ ᵔ˶ ₎ა 001
Bunnarium Engine @bunnariumengine.bsky.social · 21/09/2023it's such a relief that the ECS is working now! it's so nice to have the most difficult-to-program part of the engine complet- what do you mean "what about rendering"? 011
Bunnarium Engine @bunnariumengine.bsky.social · 12/09/2023If Bunnarium ever charges for engine use, then payment will be accepted in the following forms: · Ear scritches · Fur fluffs · Carrots 000
Bunnarium Engine @bunnariumengine.bsky.social · 15/08/2023if there's any lesson imparted from using generics, it's that you don't need to fret about making separate classes for QuadTrees and OctTrees when you can make a tree that works in any number of dimensions! 001
Bunnarium Engine @bunnariumengine.bsky.social · 31/07/2023they're called runtime errors because they run away with all of your time 000
Bunnarium Engine @bunnariumengine.bsky.social · 30/07/2023what do you mean "it's not a word"? who asked you?? go to heck 040