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Bunnarium Engine

@bunnariumengine.bsky.social
13 followers 2 following 26 posts

Bunnarium Engine is a C#-based game engine featuring an archetype-based ECS, a flexible framework-implementation layer, full generic math support, and more!🚧🐇 (bunder construction)

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Bunnarium Engine @bunnariumengine.bsky.social · 05/03/2026
"bunnarium engine", rendered in the Pokopia-logo style.
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Bunnarium Engine @bunnariumengine.bsky.social · 30/03/2025
it all started with an idea: what if static configuration variables that are declared for one type or another could all be optionally set from a configuration file? enter ConfigTarget, an attribute that integrates any static field or instance into a config file system with just one line of code!
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Bunnarium Engine @bunnariumengine.bsky.social · 15/12/2024
🎉 (it wasn't BunnyECS)
A screenshot of a small pop-up alert window declaring "Published 100 files!"
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Bunnarium Engine @bunnariumengine.bsky.social · 18/12/2023
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Bunnarium Engine @bunnariumengine.bsky.social · 22/09/2023
I've lost control of my life
a c# struct signature of an implementation of a generic 1-dimensional vector
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Bunnarium Engine @bunnariumengine.bsky.social · 11/08/2023
we are so back
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Bunnarium Engine @bunnariumengine.bsky.social · 30/07/2023
what do you mean "it's not a word"? who asked you?? go to heck
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