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BunkWire²ˣ⁸

@bunkwire2x8.bsky.social
103 followers 325 following 321 posts

Programmer with miscellaneous technical skills. Working on shitty game dev things in Godot. Currently searching for a job. Whether it be a random ass program, video editing, or graphic design. Hire me, I beg. I need money. Formerly known as 'Goy288'

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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 42m
Things like which sprite appears in a scene is something I want to be largely based on Node & Resource configurations, rather than be hardcoded. There'll also be native pathfinding, based on a PositionMap resource. Any specific data about a position can be added to its metadata.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 08/10/2026
Yeah, basically. This is a sit-&-survive framework for FNAF-esque games. I've been trying to design it in a way that's very flexible, which has been a pain haha. One of the parts of its design I think is neat has been this PositionMap resource for pathfinding. Much better than hardcoding positions.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 07/10/2026
The state of this project
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 05/10/2026
Been working intermittently on a #Godot project framework, which is a bit different from the drag-&-drop addons I've made so far. This is moreso about making manageable game architecture. Bonus points if you can guess what kind of game this architecture is meant to accommodate.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 27/09/2026
My Perspective Quads addon for is now officially out on the #Godot Asset Store for people to use. …Not much else to say about it, but feel free to go check it out! (Linked below)
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 22/09/2026
A good benefit to calculating the perspective math on the CPU is that it allows one to execute some neat tricks. Like with this PerspectiveViewportContainer2D I've made, which allows a user's input to propagate into a child SubViewport. This mimics #Godot 's regular SubViewportContainer.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 20/09/2026
Made a "PerspectiveCarousel2D" node that drives the X blending, as well as a "CarouselAnchor2D" node for non-PerspectiveQuad2Ds. While there are clear limitations to this approach, I could definitely see this psuedo-3D rendering being useful for point-&-click style #Godot games.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 20/09/2026
A closer look at a PerspectiveQuadShape resource.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 20/09/2026
Added shape blending support to this #Godot thing.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 20/09/2026
Being an addons developer with Godot sucks 'cuz you try implementing new things, and as a result, you end up finding obscure bugs/limitations no one has seen before, and you gotta file detailed reports for 'em. Godot's tool development pipeline is very good otherwise though.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 18/09/2026
Just use an array of resources like a sane human being? ❌ Make a pseudo-resource array by over-designing a custom property list + editor plugin to manage five internal parallel arrays? ✅
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 14/09/2026
Deleting the parts of the shader that skip rendering outside of the points and forcing it to always be opaque shows how it's really just a rect with a projected visual on top of it.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 13/09/2026
Making some bullshit in #Godot.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 14/04/2026
Honestly fucked up that Toby Fox got away with this shit
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 14/04/2026
abc_1111 my beloved
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 14/04/2026
I wanted to quickly see if I could make an importer in Godot that could parse Undertale's data dot win file to both extract its big spritesheets and also convert its sprite data into AtlasTextures and SpriteFrames. I think I was successful. Am I gonna do anything with this? I dunno lol
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 23/01/2026
Bullshit feature has been implemented.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 20/01/2026
This shit just auto-installed on my computer. Two things: 1. I didn't even restart/update, so Windows just downloaded this in the background. 2. I'm on Windows 10.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 19/01/2026
I'm sorry, but the voices in my head scream at me to attempt to implement yet another bullshit feature.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 10/01/2026
A few days ago in a VC debate about Undertale genocide run's narrative, I described my belief that the genocide run is an inverse of the pacifist run (Chara subsuming Frisk's identity) and how Chara is also a manifestation of the player's drive for completion and I felt like this:
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 09/01/2026
..Anyway, among other things, this should allow one to also add special texture maps that consistently go across the entire rig.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 08/01/2026
But in cooler news, I made my own projected UV implementation that I think should allow for some pretty cool effects.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 08/01/2026
...Actually, there may be some downsides to using the toon diffuse mode. Most notably, shading can get all weird when at certain angles with `diffuse_toon`. This appears to be due to how this mode imitates hatching. This looks okay on models with depth, but is kinda awful on 2.5D models.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 06/01/2026
I also think I'll be switching to the `diffuse_toon` and `specular_toon` render modes as the new defaults for the shaders. The colors are more vibrant and significantly less washed out in toon mode, which makes me fell pretty dumb for not utilizing them sooner. Before and after:
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 06/01/2026
Experimented a bit, and, with relative ease, I was able to make a material that mimics Shadow Mario's gradient effect.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 05/01/2026
Getting much closer to the PaperSkeleton 2.0 release, but I just want to make sure my shader setup is as reasonably approachable as possible. Using preprocessing code and shader includes, I've made a sort of pseudo-material interface.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 27/12/2025
Been making way too many PaperSkeleton 2.0 update logs just on my Twitter. Feel like I should post updates here far more. Updated billboarding to automatically respond to camera switching.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 07/12/2025
felt like a dweeb making this
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 05/12/2025
The neat thing with it, is that you can use its `get_display_property_list()` function to add it to other interfaces. Like with the bone modifier overhaul that I'm working on for my PaperSkeleton addon.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 04/12/2025
Recreated Node3D's transform section as a resource, because the export property for Transform3D being just a basis and a position slapped together is unintuitive as hell. Always found it weird that Godot didn't already have something like this built-in.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 20/07/2025
I modelled a hammer
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 28/06/2025
Decided to experiment a bit in Wallpaper Engine. #DELTARUNE
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 15/05/2025
New PaperSkeleton 1.4 Update Introducing a MAJOR flipping overhaul. Now, proper layering should work at any angle. #Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 10/05/2025
Not released yet, but I've been working on a MUCH more dynamic variation of the pseudo-depth shader. Really liking how it looks. #Godot #GodotEngine #GodotAddon #MadeInGodot #GameDev #IndieDev
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 25/04/2025
Released version 1.2 of the PaperSkeleton addon, featuring linear subdivision, 3D bone attachments, flip textures, and more. #Godot #GodotAddon #MadeWithGodot bunkwire2x8.itch.io/paperskeleto...
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 03/04/2025
Does anyone else think that Kris probably feels a tad miffed that the player can't do anything but slam their hands against the piano, but somehow lets them play an electric guitar just fine?
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 27/03/2025
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 23/03/2025
This addon has now been just updated to version 1.1! Some much needed restructuring has been added, alongside some helpful quality of life features. More details in the dev log here: bunkwire2x8.itch.io/paperskeleto...
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 21/03/2025
fucked up in godot getting custom uids to work
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 04/03/2025
Finally
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 03/03/2025
Chocolate Chipped Cream Sundae Supremeᵀᴹ VS Dr. Eggman's hyperrealistic sandwich, who wins?
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 02/03/2025
There is a section on modding actually, so I think there may be some compatible mods on Gamebanana that could potentially solve this issue.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 26/02/2025
Vision Crew's Deltarune looks very neat but also a little humorous to me conceptually because it's basically just
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 23/02/2025
my favorite undertale yellow character
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 07/02/2025
i hate job hunting
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 05/02/2025
>"made a RefSheet for my OCs" >look inside >RefSheet doesn't have any reference sheets
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 30/01/2025
Starting to think that the freelance game dev job that I thought I was able to score might've ghosted me.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 23/01/2025
Pondering if humans in Deltarune/Undertale can pull shit like this off with their SOUL.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 06/01/2025
Thinking of making multiple breaking optimizations and QoL features to PaperSkeleton despite it only making a single sale ever.
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 05/01/2025
"We serve 'skeets' here ma'am."
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