Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 28/09/2025Some more concept art today. This time something a little more productive than just another random enemy The actual baseline for Mantis designs in Bugdeon! (Because there are currently none and there's an entire group of enemies that're supposed to be made for them still XvX|||) 001
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 25/09/2025Starting off a little simple Some more concept art for Bugdeon. This one's sorta a mish-mash of a few ideas I've had so this might get reworked if anything 001
The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025If you have any other questions you wanna submit for me to answer, feel free to use the Strawpage in my pinned! ^v^ (It took me this long to answer this question mostly because nobody uses it. Feel free to send questions if you have any honestly) 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025So TLDR: I'd love to make Bugdeon a PC game, but my own general inexperience with coding is kinda preventing that, and the game is too unfinished for me to even entertain the idea right now sadly. 110
The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025On the bright side, having the gave developed like this makes conceptualizing features for the game generally easier, and allows me to pretty easily implement features (even if the features in question are mostly concepts in themselves still) 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025I think having Bugdeon as a proper PC game would honestly be lovely, but I've mostly been settling with the board game approach primarily to make the development actually possible for someone like myself basically. The issue is purely me basically 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025A big thing holding me back from this being a PC game is mostly just my own lack of coding / game development knowledge. I think the game being completely unfinished even in its current state is another thing holding me back to some extent, but that by far is the biggest factor 220
The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025Bit late to it (by about a week) but I actually got an response from my Strawpage after ages since setting it up so I can actually answer it now! ^v^ Mostly to provide a proper detailed response, I'll be making this a thread :> 210
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 24/09/2025I'm alive I'm alive I swear I'm not dead sgldsfgdfhbdvcb 111
The Bugdeon Archive @bugdeonarchive.bsky.social · 15/08/2025Funnily enough, the little lore rework I did to Beetle has actually inspired me to go back and change some of Bugdeon's older mechanics and lore. Ain't that crazy?? For now here's a fun little lore teaser of sorts I'm working on And yes, it will have some in-game functionality too ^v^ 000
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 14/08/2025Decided to actually work on this 'n made a small lil' lore thing around it. May or may not scrap the concept Since there's a bit 'a blood on this one I'm puttin' a graphic media label on it again -v-||| 101
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 11/08/2025A bit short on ideas admittingly but here's some more Bugdeon concept art 021
The Bugdeon Archive @bugdeonarchive.bsky.social · 30/07/2025Sorry for the wall of text but here's some extra stuff I wanna say as an image so this doesn't become a comically huge thread I am also aware I haven't really touched much on the player character lore, but that's mostly since a lot of it is sorta unfinished to a degree 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 30/07/2025I doubt this'll really work out but I wanna ask anyways purely just for any kind of feedback I wanna add a bit to Beetle's character. Literally since their conception they've been written as "generically standard guy in leader role" and I've been thinking of giving them a bit more depth So, TLDR: 100
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 13/07/2025A very friendly butterfly who just wants a big ol' hugggggg~! ^v^ (Despite how absolutely wacky this design is, it's still connected to Bugdeon) 001
The Bugdeon Archive @bugdeonarchive.bsky.social · 13/07/2025Like I said earlier, this is a Chance Time event NPC, so they're not gonna be having any major role in the game I do plan on at least having a special item tied to them though Besides that, I don't have much else to add. Hope you all enjoyed ^w^ 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 13/07/2025Here's some extra goodies also, including the initial concept art (which I've posted before) and an extra image detailing a neat lil' bit of trivia regarding the design The decision to make their design canonically not their real one was inspired by how depictions of angels tended to vary a lot 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 13/07/2025Wow today's art sure got weird didn't it?? Anywho, this is another one 'a the game's Chance Time event NPCs named Birdwing! (Which also means they're not that major) Design-wise, they're partially inspired by biblically accurate angels, alongside the similarly named group of Birdwing butterflies 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/07/2025Guess who finally got Tabletop Simulator??? (For the record this isn't going to speed up development in the slightest, it just means that I can make this hypothetically playable now) 000
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 06/07/2025More Bugdeon concept art. Another butterfly this time around Not much else to say here 011
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 04/07/2025More Bugdeon stuff Better start fanning those flames 001
The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025Don't have much else to really say sadly. Much like with what I did for Stagger it's basically an alternative way to fight them. Sorry if this one synopsis seems a little lacking because of that 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025As for lore, there ain't much else I can really say at the moment besides "The tyrant was abandoned by their people and is REALLY mad". So there's that Another fun fact about this design: their weapon has a microwave stirrer attached to it since their microwave was broken in their "quest" chain 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025Functionally, they're about the same to Stagger's alternate storyline variant in that you gotta complete a Chance Time quest in a specific way to get 'em to show up. I talked about this a little more in detail with Stagger, so to save time you can read it here: bsky.app/profile/bugd... 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025Extra details time?? After this long??? Hurrayyyyy!!! ^v^ This is once again another pre-existing boss being given some extra content (in this case, Pharaoh) in the form of an alternative fight with them! 100
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 03/07/2025A smorgasbord of concept sketches for Bugdeon. Designs here are (kinda obviously) rough and not finalized at all 011
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 16/06/2025Quick lil' Centipede sketch This was supposed to have been done around the start of the month but I kinda got caught up in stuff so oops ^v^||| 021
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 07/06/2025As an apology for not uploading in ages, here's some WIP stuff 001
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 03/06/2025Should probably clarify that I am indeed not dead, just in a bit of a motivational slump. That, and I'm sorta stressing myself out over personal reasons at points. My apologies for the radio silence! ^v^||| 021
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 29/05/2025More concept art relating to Bugdeon. This time for a 2nd phase for Phorid Fly, one of the in-game bosses Kinda have to put a content label on this one since it's a teensy bit graphic (literally impaling yourself with your own weapon graphic but the details are minimal thankfully) 101
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 27/05/2025Some early concept art for some Bugdeon designs. One for a Chance Time NPC, the other for a Mantis Tribe enemy 021
The Bugdeon Archive @bugdeonarchive.bsky.social · 26/05/2025Something that's been kinda on my mind when it comes to coming up with coin drops, max Mana, or other numerical values for Bugdeon is really the SCALE of it all. I'm not a game dev in the slightest so I don't know how to describe it, but here's a crudely drawn image to hopefully convey my point 000
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 20/05/2025Another drawing I made to experiment a bit Moth, but without the jacket. 011
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 14/05/2025Experimenting a bit with Centipede's design. For funsies 021
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025Hawkmoth 'n Wasp were used for reference since Wasp is probably the biggest player character drawing overall and Hawkmoth is probably the widest one I knew of. Death really does wacky things to an insect I guess you could say! 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025Fun fact about today's art: It's literally the largest character drawing I've done for this project currently By MS Paint scales, they're roughly 499 x 577px Death's-Head Hawkmoth is ~ 562 x 327px and Wasp is ~ 424 x 405px 100
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 12/05/2025The concept of death means nothing to him I'm going to have to explain a decent bit on the alt account, because yes, this IS related to Bugdeon! XvX||| 121
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025And with that, I feel confident in saying I'm done rambling I got one more design on my mind for an alternate route, but I'm still sorta deciding the lore for it so I can better finalize the design. Hope you all enjoyed this regardless though ^v^ 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025I should probably mention that alternate routes aren't actually canon to the game's overall lore. Sure, I'll make lore entries for them and any enemies or items tied to them and what not, but none of them are truly canon or really exist in-universe. Hopefully that makes sense 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025Technically speaking, a small amount of inspiration for the concept of alternate routes / bosses was from Spamton and, more specifically, the requirements for fighting Spamton NEO. With Spamton being technically a forced boss if you were to do Snowgrave, but optional otherwise 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025These are purely optional for the record. You can intentionally not engage with them to remove these from the Chance Time rotation pool at any point. If you do want to engage with them, it's also entirely doable to take a separate route for a different outcome / reward that doesn't spawn the boss! 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025In this context, the "quest" is technically an alternate storyline which directly affects the boss you'd fight at the end of the game by guaranteeing it's a harder version of a pre-existing default boss! (in this case, it's Stagger) 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025This is technically part of a concept to generally make various Chance Time event chains that can be sorta viewed as "quests" to a degree. You complete a Chance Time event a specific way, you get a new one that can appear as the old one disappears until you've gotten the "quest" reward. 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025This is all probably an itsy bit confusing, especially given this is literally just a pre-existing boss (Stagger, who I'll have a pic of here) but dead, so I may as well explain the concept with this thread, that being: Alternate Routes / Quests! 100
Reposted by The Bugdeon ArchiveBuggio @bugoixakoipi.bsky.social · 09/05/2025Got a goofy concept for Bugdeon. Here's a lil' teaser 011
The Bugdeon Archive @bugdeonarchive.bsky.social · 03/05/2025I sadly don't really have anything worth showing to celebrate at the moment (I had a video planned but it's 40+ unedited minutes of unscripted ramblings and I'm not even half way done with it so I'm probably going to scrap it) Hopefully I'll make something sooner or later I suppose ^v^||| 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 03/05/2025Don't get me wrong, this thing is still as much of an unplayable dumpster fire as when it was first conceptualized, but I still think it's worth celebrating this goofy wreck being a year old, regardless of how much of an embarrassment this whole thing is! Happy Anniversary Bugdeon!! ^v^ 100
The Bugdeon Archive @bugdeonarchive.bsky.social · 03/05/2025Welp, today's officially the day! Exactly 1 year ago as of me typing this, the first bit of art and concept material was provided for Bugdeon in the form of Beetle as the very first player character! Bugdeon is now officially 1 year old!! Hurray(???) 111
The Bugdeon Archive @bugdeonarchive.bsky.social · 28/04/2025If you're actually interested in that kinda thing, preferably tell me now since I got like 40+ minutes of ramblings already ;v; (For the record that's only one recording session, I need to do another one after this!) 000
The Bugdeon Archive @bugdeonarchive.bsky.social · 28/04/2025This project's almost a year old soon! Can you bee-lieve it?? I do have SOMETHING planned for the special day, but I dunno if it'll really be good (mostly because what I have planned is just a long rant video about the game I never got to disclose yet) 100