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The Bugdeon Archive

@bugdeonarchive.bsky.social
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The official archive and technically newspage for a board game concept named Bugdeon!! Ran by @bugoixakoipi.bsky.social, AKA the only dev on the project °v° Twitter: @Bugdeon_Archive

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Buggio @bugoixakoipi.bsky.social · 28/09/2025
Some more concept art today. This time something a little more productive than just another random enemy The actual baseline for Mantis designs in Bugdeon! (Because there are currently none and there's an entire group of enemies that're supposed to be made for them still XvX|||)
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Buggio @bugoixakoipi.bsky.social · 25/09/2025
Starting off a little simple Some more concept art for Bugdeon. This one's sorta a mish-mash of a few ideas I've had so this might get reworked if anything
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The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025
If you have any other questions you wanna submit for me to answer, feel free to use the Strawpage in my pinned! ^v^ (It took me this long to answer this question mostly because nobody uses it. Feel free to send questions if you have any honestly)
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The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025
So TLDR: I'd love to make Bugdeon a PC game, but my own general inexperience with coding is kinda preventing that, and the game is too unfinished for me to even entertain the idea right now sadly.
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The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025
On the bright side, having the gave developed like this makes conceptualizing features for the game generally easier, and allows me to pretty easily implement features (even if the features in question are mostly concepts in themselves still)
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The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025
I think having Bugdeon as a proper PC game would honestly be lovely, but I've mostly been settling with the board game approach primarily to make the development actually possible for someone like myself basically. The issue is purely me basically
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The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025
A big thing holding me back from this being a PC game is mostly just my own lack of coding / game development knowledge. I think the game being completely unfinished even in its current state is another thing holding me back to some extent, but that by far is the biggest factor
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The Bugdeon Archive @bugdeonarchive.bsky.social · 24/09/2025
Bit late to it (by about a week) but I actually got an response from my Strawpage after ages since setting it up so I can actually answer it now! ^v^ Mostly to provide a proper detailed response, I'll be making this a thread :>
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Buggio @bugoixakoipi.bsky.social · 24/09/2025
I'm alive I'm alive I swear I'm not dead sgldsfgdfhbdvcb
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The Bugdeon Archive @bugdeonarchive.bsky.social · 15/08/2025
Funnily enough, the little lore rework I did to Beetle has actually inspired me to go back and change some of Bugdeon's older mechanics and lore. Ain't that crazy?? For now here's a fun little lore teaser of sorts I'm working on And yes, it will have some in-game functionality too ^v^
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Buggio @bugoixakoipi.bsky.social · 14/08/2025
Decided to actually work on this 'n made a small lil' lore thing around it. May or may not scrap the concept Since there's a bit 'a blood on this one I'm puttin' a graphic media label on it again -v-|||
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Buggio @bugoixakoipi.bsky.social · 11/08/2025
A bit short on ideas admittingly but here's some more Bugdeon concept art
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The Bugdeon Archive @bugdeonarchive.bsky.social · 30/07/2025
Sorry for the wall of text but here's some extra stuff I wanna say as an image so this doesn't become a comically huge thread I am also aware I haven't really touched much on the player character lore, but that's mostly since a lot of it is sorta unfinished to a degree
For the record by "traumatize" I mostly mean rework their character to have at least some kinda actual issue like the other player characters, which (at least given what I have conceptualized) is going to be some kinda trauma

I don't plan on drastically changing the character either. They're still gonna be exactly how they were before to a degree, but hopefully with a bit more to them to make them stand out just the tiniest bit more

Then again maybe adding such a thing in a cast where everyone's insane to an extent is a bad idea. Given that this exists for feedback, you tell me XvX|||
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The Bugdeon Archive @bugdeonarchive.bsky.social · 30/07/2025
I doubt this'll really work out but I wanna ask anyways purely just for any kind of feedback I wanna add a bit to Beetle's character. Literally since their conception they've been written as "generically standard guy in leader role" and I've been thinking of giving them a bit more depth So, TLDR:
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Buggio @bugoixakoipi.bsky.social · 13/07/2025
A very friendly butterfly who just wants a big ol' hugggggg~! ^v^ (Despite how absolutely wacky this design is, it's still connected to Bugdeon)
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The Bugdeon Archive @bugdeonarchive.bsky.social · 13/07/2025
Like I said earlier, this is a Chance Time event NPC, so they're not gonna be having any major role in the game I do plan on at least having a special item tied to them though Besides that, I don't have much else to add. Hope you all enjoyed ^w^
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The Bugdeon Archive @bugdeonarchive.bsky.social · 13/07/2025
Here's some extra goodies also, including the initial concept art (which I've posted before) and an extra image detailing a neat lil' bit of trivia regarding the design The decision to make their design canonically not their real one was inspired by how depictions of angels tended to vary a lot
"Canonically, they have no 'true' exact appearance. It changes from person to person.

Some details are the same regardless however. The include wings, head feathers, black cloak, and 1 broken antenna

Everything else will change one way or another

No interpretation is truly the real one"
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The Bugdeon Archive @bugdeonarchive.bsky.social · 13/07/2025
Wow today's art sure got weird didn't it?? Anywho, this is another one 'a the game's Chance Time event NPCs named Birdwing! (Which also means they're not that major) Design-wise, they're partially inspired by biblically accurate angels, alongside the similarly named group of Birdwing butterflies
One of various birdwing butterflies (more specifically in this case, a Queen Alexandra's Birdwing). One of many depictions of a biblically accurate angel
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/07/2025
Guess who finally got Tabletop Simulator??? (For the record this isn't going to speed up development in the slightest, it just means that I can make this hypothetically playable now)
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Buggio @bugoixakoipi.bsky.social · 06/07/2025
More Bugdeon concept art. Another butterfly this time around Not much else to say here
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Buggio @bugoixakoipi.bsky.social · 04/07/2025
More Bugdeon stuff Better start fanning those flames
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The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025
Don't have much else to really say sadly. Much like with what I did for Stagger it's basically an alternative way to fight them. Sorry if this one synopsis seems a little lacking because of that
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The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025
As for lore, there ain't much else I can really say at the moment besides "The tyrant was abandoned by their people and is REALLY mad". So there's that Another fun fact about this design: their weapon has a microwave stirrer attached to it since their microwave was broken in their "quest" chain
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The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025
Functionally, they're about the same to Stagger's alternate storyline variant in that you gotta complete a Chance Time quest in a specific way to get 'em to show up. I talked about this a little more in detail with Stagger, so to save time you can read it here: bsky.app/profile/bugd...
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The Bugdeon Archive @bugdeonarchive.bsky.social · 04/07/2025
Extra details time?? After this long??? Hurrayyyyy!!! ^v^ This is once again another pre-existing boss being given some extra content (in this case, Pharaoh) in the form of an alternative fight with them!
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Buggio @bugoixakoipi.bsky.social · 03/07/2025
A smorgasbord of concept sketches for Bugdeon. Designs here are (kinda obviously) rough and not finalized at all
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Buggio @bugoixakoipi.bsky.social · 16/06/2025
Quick lil' Centipede sketch This was supposed to have been done around the start of the month but I kinda got caught up in stuff so oops ^v^|||
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Buggio @bugoixakoipi.bsky.social · 07/06/2025
As an apology for not uploading in ages, here's some WIP stuff
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Buggio @bugoixakoipi.bsky.social · 03/06/2025
Should probably clarify that I am indeed not dead, just in a bit of a motivational slump. That, and I'm sorta stressing myself out over personal reasons at points. My apologies for the radio silence! ^v^|||
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Buggio @bugoixakoipi.bsky.social · 29/05/2025
More concept art relating to Bugdeon. This time for a 2nd phase for Phorid Fly, one of the in-game bosses Kinda have to put a content label on this one since it's a teensy bit graphic (literally impaling yourself with your own weapon graphic but the details are minimal thankfully)
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Buggio @bugoixakoipi.bsky.social · 27/05/2025
Some early concept art for some Bugdeon designs. One for a Chance Time NPC, the other for a Mantis Tribe enemy
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The Bugdeon Archive @bugdeonarchive.bsky.social · 26/05/2025
Something that's been kinda on my mind when it comes to coming up with coin drops, max Mana, or other numerical values for Bugdeon is really the SCALE of it all. I'm not a game dev in the slightest so I don't know how to describe it, but here's a crudely drawn image to hopefully convey my point
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Buggio @bugoixakoipi.bsky.social · 20/05/2025
Another drawing I made to experiment a bit Moth, but without the jacket.
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Buggio @bugoixakoipi.bsky.social · 14/05/2025
Experimenting a bit with Centipede's design. For funsies
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
Hawkmoth 'n Wasp were used for reference since Wasp is probably the biggest player character drawing overall and Hawkmoth is probably the widest one I knew of. Death really does wacky things to an insect I guess you could say!
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
Fun fact about today's art: It's literally the largest character drawing I've done for this project currently By MS Paint scales, they're roughly 499 x 577px Death's-Head Hawkmoth is ~ 562 x 327px and Wasp is ~ 424 x 405px
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Buggio @bugoixakoipi.bsky.social · 12/05/2025
The concept of death means nothing to him I'm going to have to explain a decent bit on the alt account, because yes, this IS related to Bugdeon! XvX|||
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
And with that, I feel confident in saying I'm done rambling I got one more design on my mind for an alternate route, but I'm still sorta deciding the lore for it so I can better finalize the design. Hope you all enjoyed this regardless though ^v^
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
I should probably mention that alternate routes aren't actually canon to the game's overall lore. Sure, I'll make lore entries for them and any enemies or items tied to them and what not, but none of them are truly canon or really exist in-universe. Hopefully that makes sense
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
Technically speaking, a small amount of inspiration for the concept of alternate routes / bosses was from Spamton and, more specifically, the requirements for fighting Spamton NEO. With Spamton being technically a forced boss if you were to do Snowgrave, but optional otherwise
An in-game screenshot of Spamton NEO (Deltarune) near the end of Chapter 2 whilst on the Snowgrave routeAn in-game screenshot of Spamton NEO (Deltarune) as seen in the optional variation of their bossfight whilst not doing Snowgrave
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
These are purely optional for the record. You can intentionally not engage with them to remove these from the Chance Time rotation pool at any point. If you do want to engage with them, it's also entirely doable to take a separate route for a different outcome / reward that doesn't spawn the boss!
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
In this context, the "quest" is technically an alternate storyline which directly affects the boss you'd fight at the end of the game by guaranteeing it's a harder version of a pre-existing default boss! (in this case, it's Stagger)
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
This is technically part of a concept to generally make various Chance Time event chains that can be sorta viewed as "quests" to a degree. You complete a Chance Time event a specific way, you get a new one that can appear as the old one disappears until you've gotten the "quest" reward.
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The Bugdeon Archive @bugdeonarchive.bsky.social · 12/05/2025
This is all probably an itsy bit confusing, especially given this is literally just a pre-existing boss (Stagger, who I'll have a pic of here) but dead, so I may as well explain the concept with this thread, that being: Alternate Routes / Quests!
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Buggio @bugoixakoipi.bsky.social · 09/05/2025
Got a goofy concept for Bugdeon. Here's a lil' teaser
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The Bugdeon Archive @bugdeonarchive.bsky.social · 03/05/2025
I sadly don't really have anything worth showing to celebrate at the moment (I had a video planned but it's 40+ unedited minutes of unscripted ramblings and I'm not even half way done with it so I'm probably going to scrap it) Hopefully I'll make something sooner or later I suppose ^v^|||
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The Bugdeon Archive @bugdeonarchive.bsky.social · 03/05/2025
Don't get me wrong, this thing is still as much of an unplayable dumpster fire as when it was first conceptualized, but I still think it's worth celebrating this goofy wreck being a year old, regardless of how much of an embarrassment this whole thing is! Happy Anniversary Bugdeon!! ^v^
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The Bugdeon Archive @bugdeonarchive.bsky.social · 03/05/2025
Welp, today's officially the day! Exactly 1 year ago as of me typing this, the first bit of art and concept material was provided for Bugdeon in the form of Beetle as the very first player character! Bugdeon is now officially 1 year old!! Hurray(???)
The original Twitter post showcasing Beetle, released on the 3rd of May, 2024.
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The Bugdeon Archive @bugdeonarchive.bsky.social · 28/04/2025
If you're actually interested in that kinda thing, preferably tell me now since I got like 40+ minutes of ramblings already ;v; (For the record that's only one recording session, I need to do another one after this!)
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The Bugdeon Archive @bugdeonarchive.bsky.social · 28/04/2025
This project's almost a year old soon! Can you bee-lieve it?? I do have SOMETHING planned for the special day, but I dunno if it'll really be good (mostly because what I have planned is just a long rant video about the game I never got to disclose yet)
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