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brendan

@brendonovich.dev
309 followers 10 following 73 posts

building opencode.ai desktop at anoma.ly

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brendan @brendonovich.dev · 17/09/2026
welcome to the future old man
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brendan @brendonovich.dev · 27/08/2026
the venn diagram of ice skaters and software devs has more overlap than i expected i'm up to 7 people irl so far
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brendan @brendonovich.dev · 24/08/2026
turn your app into your harness with opencode v2 and vite-plugin-opencode ferryman.io/r/TeyJUHrB ferryman.io/r/n2KoKclL
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brendan @brendonovich.dev · 24/08/2026
turn your app into your harness with opencode v2 ferryman.io/r/M1SG7Aai ferryman.io/r/g8clDINQ
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brendan @brendonovich.dev · 24/08/2026
gist if you're curious. it's just a vite plugin so should work in any project that uses jsx. ferryman.io/r/zVzVwE-t
ferryman.io
Development-only Vite element picker for sending UI feedback to OpenCode V2
Development-only Vite element picker for sending UI feedback to OpenCode V2 - vite-opencode-picker.ts
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brendan @brendonovich.dev · 24/08/2026
i built a vite plugin that lets me prompt from in my app using opencode v2's server. each pane is a regular session that can be viewed in tui and desktop. no configuring providers, models, skills, or anything since it's just opencode under the hood.
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brendan @brendonovich.dev · 30/07/2026
close call
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brendan @brendonovich.dev · 30/07/2026
it must feel so good to be a codebase getting cleaned up
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Reposted by brendan
MacroGraph @macrograph.app · 27/11/2025
hey! it's been a while. MacroGraph is getting a huge refresh in 2026: - multiplayer editing - client/server architecture, so projects can be ran headless - brand new UI lots more to share in the next couple of months, for now here's a pic :)
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brendan @brendonovich.dev · 12/06/2025
i updated the @cap.so docker image a few days ago on @github.com and... i think someone's been downloading it in a loop? the download count has been increasing by like 2/second for the past few days 😅
A screenshot of the cap-web docker image page on github. The latest version is shown to be published 3 days ago and has over 200,000 downloads - I swear they're not from us!
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brendan @brendonovich.dev · 01/06/2025
multiplayer @macrograph.app was a mistake
A bunch of MacroGraph nodes without any IO arranged to spell out "SUS  CUM", "POOP", "NUT", and an Among Us character
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brendan @brendonovich.dev · 09/05/2025
idk much about SoAs but the fact this is possible is insanely cool
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brendan @brendonovich.dev · 09/05/2025
asked @zed.dev agent to make a bunch of small changes to @cap.so desktop to make it compile went and brushed my teeth came back and the app was open with no more rust errors very nice
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brendan @brendonovich.dev · 01/05/2025
turns out you can just work from the New York library
Close up of my MacBook screen with Zed open working on De-vinxi-ing Solid Start, with the table and wall of one of the New York library’s rooms out of focus in the background
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brendan @brendonovich.dev · 18/04/2025
Not yet, but we’ll be adding multiple search providers to both the core + the default theme very soon 😄
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brendan @brendonovich.dev · 17/04/2025
i don't think i ever announced this but our @solidjs.com hackathon project solidbase.dev now powers docs.solidjs.com!
solidbase.dev
SolidBase
Fully featured, fully customisable static site generation for SolidStart
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brendan @brendonovich.dev · 16/04/2025
@zed.dev would you guys be interested in trying @cap.so for your screen recordings? would be happy to help with anything Scap-related you need for gpui 😄
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brendan @brendonovich.dev · 16/04/2025
zed enjoyers been eating so good lately
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Reposted by brendan
Richie McIlroy @richiemcilroy.bsky.social · 16/04/2025
record. edit. share. @cap.so is the open source loom alternative. free version available for macOS and Windows.
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brendan @brendonovich.dev · 28/03/2025
corepack is fucking awesome
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brendan @brendonovich.dev · 20/03/2025
@cap.so is getting a whole suite of improvements over the next few days - redesigned editor - new 'start recording' flow - system audio capture then focusing on bug fixes & ux improvements for the next couple of weeks to make the app super smooth
A screenshot of Cap's new editor
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brendan @brendonovich.dev · 12/03/2025
It was fun while it lasted, but I'm stopping maintenance of Prisma Client Rust. github.com/Brendonovich...
github.com
PCR is no longer being maintained · Brendonovich prisma-client-rust · Discussion #476
It's been a long time coming, but I'm officially stopping maintenance of Prisma Client Rust. I'm doing this for a couple of reasons: I built PCR to use in Spacedrive, but my current work doesn't ev...
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brendan @brendonovich.dev · 22/02/2025
the manual zoom picker in @cap.so will now preview the zoom segment's first frame much better than a big blue rectangle 😄
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brendan @brendonovich.dev · 21/02/2025
average conversation with @ryansolid.bsky.social
Screenshot of a message I sent in a conversation with Ryan Carniato, where he was explaining some of Solid 2.0's new APIs (latest and isPending). The message says 'this is next level neuron activity going on here'.
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brendan @brendonovich.dev · 19/02/2025
i'm going to San Francisco in April!!!! anyone want to catch up from the 22nd onwards?
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brendan @brendonovich.dev · 19/02/2025
omg no way
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brendan @brendonovich.dev · 19/02/2025
if @ryansolid.bsky.social made music
A screenshot of ellis's 'signals' (2024) EP on Spotify
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brendan @brendonovich.dev · 18/02/2025
hell yeah
Once the GitHub workflow has started and created a draft release, it updates the message from CapBot to say '{version} workflow running, go edit the release notes!', with a link to the draft release and to the specific workflow run.
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brendan @brendonovich.dev · 18/02/2025
i got tired of clicking 'run workflow' on github
I've created a basic Discord bot that has a /release slash command, which presses 'Run Workflow' in GitHub for us. This screenshot shows CapBot responding to me invoking /release, saying 'Release workflow started' and with a button that links to the GitHub workflow runs page.
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brendan @brendonovich.dev · 17/02/2025
if you haven't been following the work on @solidjs.com 2.0: - createAsync throws instead of returning undefined 🎉 - Resetting an ErrorBoundary refetches errored createAsyncs - Suspense only shows its fallback once. On re-suspend it shows stale data (no Transition!) + much more i'm very excited 😄
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brendan @brendonovich.dev · 15/02/2025
been working on my own version of the 'fail' crate for @cap.so that allows fail points to be toggled in real-time. all declared 'fail' (panic) and 'fail_err' (Err return) points are collected by the 'inventory' crate, and a global map that our debug window can modify toggles them on and off.
A screenshot with some code on top, Cap's debug window with a list of fail points on the left, and the main window on the right.
The code demonstrates the 'fail' macro, for declaring fail points that should panic, and 'fail_err', which are points that should return an Err containing some value.
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brendan @brendonovich.dev · 13/02/2025
reminder for future me: don’t use your app’s debug build to assess performance. prod build can be way faster even if you don’t expect it. @cap.so’s editor is super smooth in prod, but i always worry it’s not fast enough since i use the dev build 😂
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brendan @brendonovich.dev · 03/02/2025
brb buying a wacom
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brendan @brendonovich.dev · 02/02/2025
also osu! lazer's ui is insanely clean and the animations are so smooth 😄
A screenshot of osu! lazer's song select UI
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brendan @brendonovich.dev · 02/02/2025
i don't play @osu.ppy.sh but i always love watching their devlogs. they're a small team building an open source game, and they're so connected to their community. it's inspiring tbh. www.youtube.com/watch?v=FOb9...
youtube.com
....it's a new lazer update
YouTube video by osu!
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brendan @brendonovich.dev · 01/02/2025
recently discovered @zed.dev's workspace symbols search (⌘T) and it's my new favourite thing. no more remembering what file a type/function is in - just search for the symbol let the LSP do the work 😄
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brendan @brendonovich.dev · 30/01/2025
@cap.so is on bsky now 😄
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brendan @brendonovich.dev · 29/01/2025
tyty, i appreciate it 😄
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brendan @brendonovich.dev · 29/01/2025
We've recently come to an agreement on how to run the business while remaining committed to the open source community, and that decision has 10x'd my conviction that Cap is the right project to work on. Will talk about this more soon 👀
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brendan @brendonovich.dev · 29/01/2025
I'm happy to announce I'm officially joining cap.so as Founding Engineer! After helping with the new recorder + editor for a while, I'm excited to be a part of building the open source screen recording suite our users have been asking for.
A screenshot of Cap's recorder and editor windows on a default macOS background
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brendan @brendonovich.dev · 26/01/2025
fair, the names could be confusing especially when spoken aloud, but the ui is quite different
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brendan @brendonovich.dev · 26/01/2025
they're similar, but the creator of Kap doesn't mind 😄
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brendan @brendonovich.dev · 26/01/2025
coming soon: cap.so for windows
Cap running on Windows. The recording, settings, and editor windows are all visible.
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brendan @brendonovich.dev · 24/01/2025
i should check on @vercel.com more often
A screenshot of my vercel.com dashboard with numerous alerts saying 'macrograph.app is missing a payment source'.
I really ought to turn on email alerts 🤦
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brendan @brendonovich.dev · 22/01/2025
yessir
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brendan @brendonovich.dev · 22/01/2025
built a new video decoder for cap.so that uses native macOS APIs and omg it's so much faster
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brendan @brendonovich.dev · 14/01/2025
Performing encoding is the easy part with rust and ffmpeg on our side. I did try JPEG encoding each frame a while ago and found that the encoding itself took way too long for it to be viable 😅 might have just been bad settings. Will try WebM sometime though, thanks for the suggestion!
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brendan @brendonovich.dev · 14/01/2025
It is a lot of data 😄 We haven't tried encoding the frames yet, I think that'd require using <video> instead right? Decoding the frames in JS for the <canvas> would be too slow. I might try encoding via h264 some time, or would you recommend a lighter codec?
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brendan @brendonovich.dev · 14/01/2025
cap.so performs all video rendering in Rust, but uses a web frontend via @tauri.app. how does the frontend receive frames from the backend? WebSockets! we've found local WebSockets can handle >500mb/s of throughput, allowing us to display 1080p@60fps video on a <canvas>!
An Excalidraw diagram titled 'Sending frames from Rust to webviews.
There are two boxes, one on the left that says 'Rust Backend. Axum Server. Sends frame data + width/height', and one on the right that says 'Web Frontend. <canvas>. drawn with putImageData'. There is an arrow pointing from 'Axum Server' to '<canvas>' labelled 'RGBA frames via WebSocket.
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brendan @brendonovich.dev · 28/12/2024
not generated boilerplate but rather copy-pasted react code that's being ported to solid 😄
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